Chapter 1028: Be a Real Jarvis (Second Update)

For Chen Mo, consciousness implantation technology is a very key technology.

It's not just that this technology allows players to completely eliminate the negative effects of negative emotions such as violence and fear after exiting the game, so that players can enjoy the fun brought by different games; It can also completely rewrite the way the game guides the player.

Since this technology is strictly limited to the gaming realm, its greatest role is to guide the player's next behavior.

In previous games, the guidance to the player was often done through the interface UI + cutscene.

There are many differences in people's minds, and many times players can't accurately understand the designer's intentions. For example, in some game levels, the designer has designed a route to unlock a special trap from underwater, and then the player can open a hidden door to enter the next area, but many times, the player will not notice the trap at all, and will often wander around the area like a headless fly, looking confused.

At this point, it is necessary to guide the player's behavior in a certain way, so that they can continue to play the game.

Traditionally, this has been done through the UI, where when the player is stuck in a place for a long time, a small arrow will appear on the interface, or a highlighted area, or the player is talking to himself, or other NPC language prompts...... In short, in this way, the player is prompted what he should do now.

Another way to do this is a cutscene, where the protagonist encounters an NPC and the two parties have to have a story-related conversation and perform some actions. At this time, it is impossible for the player to speak and act for the protagonist, and the game has to show this plot through cutscenes.

After all, it's impossible for the player to know what lines the protagonist is going to say.

But with consciousness implantation technology, that all changes.

When the player is stuck in a puzzle scene and can't get through, the game pod can directly implant a signal into the player's consciousness, making the player suddenly curious about the stone tablet not far away and want to see what the stone tablet is hiding. When the player passes, they will find that this is a key node to advance the story.

Even a lot of cutscenes can be omitted, allowing the player to experience the story from a first-person perspective at all times. For example, the plot is arranged at this time when the protagonist wants to talk to a beautiful woman, and many of the otaku who have only dated the wife of the paper man must not know what to say, so the plot is stuck, and it can only be completed automatically by using cutscenes; But with the consciousness implantation technology, the player's mind will automatically come to the mind to say what they want to say, and this more complex communication will be completed.

Of course, this consciousness implantation technique is not mandatory, it just stuffs a dispensable idea into the player's mind, and the player can also speak and act according to his own ideas, but it will lead to a different ending.

Consciousness implantation technology, coupled with mid-level AI technology, is enough to create a completely realistic miniature world that players can enter as the protagonist and experience the entire story as they wish.

……

Chen Mo put his hands behind his head, leaned his whole body on the office chair, put his feet on the desk, and fell into deep thought.

The amount of information about the technology points unlocked this time is a bit large, and you need to digest it well.

The new AI technology allows him to make a more open and free world, where all NPCs automatically take on specific roles and interact with the player. But this also means that the direction and development of the whole story will be completely uncontrollable, because each player and each player's choices will be different.

What's more, when players discover that this is a world with a high degree of freedom, they will inevitably start to work tirelessly, desperately trying the consequences of different actions, such as ...... Arrogantly challenge a certain powerful chicken.

If it's a massive sandbox game, it's okay to be play-driven rather than story-driven. However, similar games often have weak plots and do not show high-IQ NPCs well.

Then the latest AI technology is a bit wasteful.

So this becomes a paradox, at least when using this artificial intelligence technology for the first time, Chen Mo still has to be very cautious, not only to ensure that the IQ of the artificial intelligence NPC is highlighted, but also to ensure that the story has a very good plot, but also to ensure that the player must roughly follow the plot direction to complete the entire story.

"It feels like a very difficult task, but it's all about the script."

Chen Mo stood up, took a jar of Fat House Happy Water from the refrigerator next to him and opened it.

In fact, Chen Mo had plans to make "The Dark Knight" into a game at the beginning, but in the end he chose to make it into a VR movie. The key is that there are too many uncontrollable factors in the plot of "The Dark Knight", even if it is changed to a game, the part that players can freely experience is limited to a few battles, and most of the time is spent watching the cutscenes.

It's impossible for the player to complete those specific dialogues for Batman, and it's difficult for the game to show Joker's story.

"I originally wanted to make a game that continues to suffer, but now it seems that I should push it back a little bit and do the next one."

"Let's make a ...... Let's make players cool about the game. ”

Chen Mo turned on the computer and began to think about some content about the new game.

"It is necessary to make good use of consciousness implantation technology and artificial intelligence technology so that players can get a new experience."

"The material doesn't have to be confined to games, movies, and TV series can be considered, the key is that the script must meet the requirements."

"All the NPCs in the game are played by artificial intelligence, follow a certain script, and can have free conversations with players, and react differently to different behaviors of players."

"The plot should be rich enough, with ups and downs, but not too long and too complicated. Players can make some choices, but the whole storyline must be controllable, assuming there are N chapters of the plot, it must not be said that the player messes up in the first chapter, and the rest of the plot is all affected. ”

Chen Mo rubbed his chin lightly: "Feel...... It's a bit like a Hollywood popcorn blockbuster. The plot is not too complicated and relatively linear, ensuring that the player's reckless behavior will not deviate from the main line; At the same time, there is also a part of the interactive content with NPCs that allows players to experience new artificial intelligence technology; The most important thing is to be cool enough and special enough ......"

Chen Mo scratched his head, stood up and walked around the office twice.

Then he saw the Matrix Eye set aside.

Holding the matrix eyes in his hand, the corners of Chen Mo's mouth showed a smile.

"Hmm...... Be a real Jarvis out? Although it's a movie, it should be good if the magic is changed into a game, right? ”

Set a small goal first, such as 1 second to remember: Book Keju mobile version reading website: