Chapter 1029: Experience the Feeling of Wearing an Iron Shell (Three Watches)
Chapter 1029: Experience the Feeling of Wearing an Iron Shell (Three Watches) (Page 1/1)
In Chen Mo's previous life, although the movie "Iron Man" was a big hit, there were few games that took it, and there was not a single 3A work.
There are many reasons for this, it may be that many large manufacturers are unwilling to spend so much money to buy copyrights, or it may be that Marvel is not in a hurry to set foot in the game field. However, there is another key point, spending a lot of money to buy the copyright from Marvel to make a triple-A masterpiece, and its effect is not better than other traditional triple-A masterpieces.
What is the coolest thing about the theme of Iron Man for the audience?
It's the iron skin.
Viewers love watching this high-tech armor fly onto Tony in a very cool way, allowing him to fly at will, wield a variety of weapons, and complete all sorts of maneuvers with Jarvis' control intelligence system. Of course, billionaire Tony's private life is also talked about.
But in triple-A games, it is the gameplay that allows the game to develop in the long run.
For example, the combat system of "Dark Souls", the open world of GTA and "The Legend of Zelda", the climbing, gunplay, puzzle solving of "Uncharted" and "Tomb Raider", etc.
If compared with the above games, "Iron Man" magic game does not have any obvious advantages, in addition to the IP bonus, how to maximize the adrenaline stimulation of this iron shell to players, this is the ultimate problem to solve in the magic game.
But with the advent of next-generation VR technology, Chen Mo finally found an excellent cool point for the game of "Iron Man".
That is to let players experience the life of Tony Stark in a soul-piercing way.
Imagine a player entering a VR world with neural and brain connection technology, Iron Man armor covering you, mask closed, and you ask, "Jarvis, are you there?" ”
Jarvis replied, "Always on call, sir." ”
Then, you shoot air from your California mansion with your hands and feet, fly freely over the city, and even cross the ocean to have an exciting battle with terrorists, and have a close encounter with the F22 Raptor fighter jet in the air; Go back to your mansion and drive a sports car to a party, flirt with the girls NPCs at the party who are fully AI-on, and the consciousness implant technology will automatically provide you with the best choice, so you can talk and laugh with those celebrities and reporters without worry.
Under the next-generation VR technology, every detail of Iron Man will be infinitely magnified in the player's brain, and you can clearly feel every piece of armor attached to you, you can feel the texture of wearing an iron suit, and you can move freely through mechanical assistance, this feeling is unique.
In superheroes, and even expanding this scope to many movies and games, Iron Man is unique, because for players, they are experiencing an ordinary person gaining great power through an iron shell, rather than mutating into a superman.
That is to say, players will get a strong sense of substitution, just like many, writing the protagonist too tall and omnipotent often makes players estranged from the character, and writing the protagonist as an ordinary person makes everyone feel "I can do it", but it is a better choice.
Therefore, this game will not be an open world, but just make a box garden one by one, and inside this box garden, players can explore freely and let the story develop according to their own wishes; This approach can not only ensure that the player gets a certain degree of freedom, but also ensure that the plot will never deviate too much, which is a good compromise.
However, since it is a movie magic game, the most important point is how to insert the plots shown in those movies from God's perspective into the player's first-person perspective. The player must be guaranteed to remain immersed in the role of Iron Man at all times. But fortunately, these are not difficult for Chen Mo now.
……
"Jarvis?" Chen Mo was wearing matrix glasses, and in front of him was a huge holographic projection, connected to a specially customized computer.
"Always on call." Jarvis's voice came from the matrix glasses.
Chen Mo came to the holographic projection and said, "Open a new task module, the name of the project is ...... Mark2。 Help me with all the preparations, including modeling materials, physics settings, and fine-tuning the project according to my awareness. ”
"First of all, I automatically generate a basic structure of Mark2 according to the drawings in my hand, refine the internal structure according to the capabilities it needs to achieve, and automatically generate a disassembled solution."
Jarvis replied, "Reading the Mark2 form factor...... 3D model being generated...... Structural optimization is being carried out according to the optimal ...... Adding extra features to Mark2......"
On the huge holographic projection device in front of Chen Mo's field of vision, a virtual model of the Mark2 battle armor appeared, and it was still being optimized, and various weapon elements were activated one after another.
Of course, Jarvis is not really "designing" the armor, but just modeling and adding functions according to the structural diagram given by Chen Mo, just like many game designers are doing.
After Chen Mo obtained the new artificial intelligence technology, his exclusive Jarvis was the first updated artificial intelligence.
The improvement of Jarvis by mid-level AI technology is huge, and the previous AI can also be competent for some design work, but the efficiency is very low, and the final product is not satisfactory, not as good as some senior designers. But after updating the artificial intelligence technology, Jarvis is already fully qualified for the work of an assistant, and even more efficient than some senior game designers.
Of course, not every AI can do Jarvis's degree.
Chen Mo used a special custom computer, and it took a lot of resources to make Jarvis have both human art design capabilities and artificial intelligence analysis, learning, and high-precision design capabilities, and built his Jarvis into a special game design assistant, which can automatically complete some basic game design work according to Chen Mo's intentions, and the efficiency is slightly higher than that of a working group of human designers.
But at present, it is only limited to assistants, and mid-level AI can only ensure that it can communicate with humans without barriers, but it is still not fully capable of such tasks as designing games, writing, and making movies. In other words, intermediate-level AI is like an illiterate, or the kind of illiteracy whose memory and calculation skills are extremely good.
You can't replace a designer with design, but you can do some of the groundwork efficiently as an assistant – if you're willing to invest a lot of resources.
Although the system restricts artificial intelligence from only existing in the game, Chen Mo took advantage of a loophole and came to save the country with one hand. Create a game project, then make a Jarvis in the game project who can help you design the game, and then make Iron Man in that game......
It sounds like a twist, but it doesn't seem to have been systematically sanctioned at the moment, which shows that it is feasible.
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