Chapter Eighty-Four: Soul Warrior
In fact, the specialization column is not blank, it already has: good at all improvised weapons, good at all military weapons, good at xenoweapon barbed sword, good at xenoweapon hand crossbow, good at all types of armor, good at shield (except tower shield).
At first glance, it is almost the same as the original race and the initial class specialty of the warrior, except that one is missing who is good at tower shields. I used to only pay attention to my chosen specialty and ignore it. Well, it seems that the initial class expertise of the Mind Samurai is also close to that of a warrior.
As a Tier 1 Psychic Samurai, you can choose from 1 specialization and 1 additional specialty, the former being obtained by the character at level 1 and the latter being obtained by a Tier 1 Psychic Samurai. Additional specializations can only be selected from psychic class-specific psionic specialties and some combat specializations.
If you look closely, there are some good options for this psionic specialty. However, since the chief of martial arts said that the Psychic Samurai should be cultivated both internally and externally, I chose to specialize in two specialties: weapons (long swords) and enhanced psionic energy. Amplifying psionic feats increases the power of abilities, such as dealing 25% more damage, affecting 25% more targets, and healing 25% more health...... The enhanced ability costs +2 psionic points for the ability's normal cost, and it can be applied to the same ability multiple times, increasing the effect by 25% each time, costing 2 more psionic points.
Skills have really been emptied, and now have 28 starting skill points. I took a look at the Mind Warrior's main skills: Self-Hypnosis, Self-Stabilization, Balance, Climbing, Concentration, Craft, Jumping, Knowledge (Psionics), Specialization, Riding, Searching, Swimming, Tumbling, and Using Psionic Devices.
The Focus skill allows me to concentrate and continue to show my abilities when I'm distracted by influences, which is necessary for showing abilities in combat.
Self-hypnosis skills can exercise the mind and can be useful when resisting fear, enduring toxins, ignoring pain, and memorizing information that is particularly difficult to remember.
The Self-Stabilization skill allows me to subconsciously prevent myself from dying when I am fatally injured and in a near-death state, which means that the injury will not continue to worsen.
Knowledge (psionics) is a subcategory of knowledge and skills that study the mysteries of the body that reveal psychic abilities.
In order for a Psionic Warrior to use Psionic Stones and Spiritual Staffs, they must have the ability to use psionic devices, and there is no other way to activate these psionic items, and the skill level required to ensure safe and correct use of them will be very high.
I thought about it for a while, and ruled out the self-stabilization skill, if you are fatally injured and enter a near-death state during the battle, even if the injury does not continue to deteriorate, it will not be able to prevent the enemy's next final blow, and it is not very useful. So I filled up my own skills of self-hypnosis, concentration, knowledge (psionics), use of psionic devices, riding, and cross-class skills that had to be added to hide and stealth in the dark region. Just used up all of your starting skill points.
Generally, there are professions with spell-casting ability, after obtaining the ability to learn new spells, the mage has to find a new arcane and copy it into his spell book, the priest's magic is obtained through faith and divine revelation, and the druid's magic comes from nature, as long as the professional level reaches the requirements, the upgrade can obtain all the magic of the latest level. Abilities...... I now know that Psychic Warriors can gain new abilities as long as they level up at the required class level, but they can only choose a very small number of them.
Now that I have two level zero abilities, I chose Speed Burst and Detecting Psionic Energy. The former is an instantaneous ability that increases the recipient's travel speed for 6 seconds; The latter can detect psionic light and obtain some information related to psionic energy in a specific area.
The level 1 Psychic Samurai class level, plus the extra psionic points under the influence of Perception, is a total of 4 points, and although it can only show level 0 abilities at the moment, it can only be used 4 times. Luckily, you can also show 3 level zero abilities for free every day.
Well, there are two more psychic combat modes to choose from. There are a total of 10 optional psychic battle modes, which are 5 psychic attack modes of Psychic Piercing, Self-Whipping, Ego-Suggestion, Mental Extraction, and Psychic Blasting, and 5 psychic defense modes of Mind Blank, Mind Shield, Mental Barrier, Mental Fortress, and Solid Will...... If you don't understand, I'd better ask the martial arts chief again.
"Psychic combat mode is a unique way of fighting between psionic characters, and this kind of combat is very stealthy, and it is difficult for outsiders to detect even if they are close at hand. Psychic attacks deal temporary damage to psionic characters for a certain stat, while psychic defense is used to counter psychic attacks. When you are under a psychic attack, you can't know in advance which psychic combat mode it is, but you can instantly use any psychic defense mode you know when you are under a psychic attack, each psychic defense mode may have an advantage against some psychic attack modes, but no advantage or even fall into a disadvantage against another psychic attack mode, but any of the psychic defense modes can more or less reduce the character's damaged attribute value points. ”
…… Why do I think the Mind Combat mode is so similar to Guess Boxing?
The martial arts chief smiled weirdly: "Psychic attacks can also be used against non-psionic characters, non-psychic characters are mentally dull, and have a natural defense mode against psychic attacks - non-psionic buffer, which will change the attribute value damage that should have been received to a state of shock, and has a great advantage against most psychic attacks." Aside from Psychic Blast, it is the most effective psychic attack against non-psionic characters, and it is the only ranged psychic attack. ”
"Shock?"
"Shocked characters drop their holdings and are unable to move."
Before Akdina could stick the crystal dagger into me, my body suddenly stiffened and I couldn't move...... Could it be that this is the reason? It seems to be very powerful.,And it's an area attack.。
"However," as if guessing what I was thinking, the martial arts chief shook his head again and said, "Although you can learn Psychic Blast now, I recommend not yet, because the consumption of Psychic Blast is also the most, and it costs 9 psionic points to use it once, and you can't use it for the time being." ”
Tsk, now my total number of psionic points is only 4.
"By the way, in terms of psychic attack, the Psychic Samurai has a slight advantage!" The chief of martial arts continued: "Psychic abilities are divided into six major energy systems, and the psychic warlock who chooses the psychic self-shaping system as the basic energy system is called the Changeling, and the key attribute is strength; Psychic warlocks who choose the teleportation system as their basic ability system are called Spirit Travelers, and their key attribute is agility; Psychic warlocks who choose the psychic transformation system as the basic energy system are called manipulators, and the key attribute is physique; Psychic warlocks who choose the Psychic Creation System as their basic energy system are called Shapers, and their key attribute is intelligence; Psychic warlocks who choose the Psychic Prophecy system as their basic energy system are called Seekers, and their key attribute is perception; Psychic warlocks who choose the psychic enchantment system as their basic ability system are called teleporters, and the key attribute is charisma. The Psychic Attack mode is affected by the key attributes of the basic energy system. However, because the Psychic Samurai does not have a basic ability system, when the Psychic Samurai uses the Psychic Attack Mode, it is affected by the highest stat value. ”
Uh, that's the advantage? Psychic Warlocks will also choose their basic energy system with the highest attribute value as the key attribute, right? It makes no difference. No wonder Akdina, who was an insight, snorted disdainfully when she heard this.
"By the way, the basic energy system chosen by the Insight is the Psychic Prophecy System, but the abilities 'Regeneration' and 'Restoration' used by Your Excellency Akdina Star Zero should be from the Psychic Self-Shaping System, right?" I asked, puzzled.
"Psychic Warlocks can learn abilities other than basic ones." Akdina explained the doubts simply and clearly.
…… The number of priests owned by the Star Zero family does not seem to be proportional to the family's power, and it turns out that it can be compensated for in this regard.
In the end, I chose one Psychic Attack and one Defense, which are Psychic Piercing and Mind Shield. For no other reason, 1 psionic point is required to use it once, which is the least expensive in the psychic battle mode.
So, everything is in order.
I casually took one last glance at the attribute panel. Hey, why is my experience gauge full?
Don't...... Could it be ...... Maybe......