Other DIY Card Collections (14 Editions) Fantasy Echomon
These DIY cards are also all from the second volume. The second volume is a high-yield base for DIY decks.
The card names and effects of Echo Beast basically come from the forum, and some of the effects are not remembered, and those that are not activated in the chapter are made up by the author. In addition, some of the cards are DIY for the author.
The common effect of the monster is that this card is used as a card with "hypersound" in the name when it is used in the hand and in the graveyard.
Mainly retrieves the text "ultrasound", and most of the effects are activated around the card with the name "ultrasound" in the hand card to the other party to confirm and return to the card deck.
Echomon deck
Magic Cards, Trap Cards
Places for ultrasound and sound brakes: Venue magic cards. When your LP is lower than the other party, the main process is only once, except for a monster with the name "Echo Beast" in the graveyard, and draw two cards. When this effect is activated, you cannot activate a monster card effect with a name other than "Echomon" until the end of the turn.
Ultrasonic Horn: Normal Magic Card. This card returns to the deck by activating a card with the name "Echomon" or "Supertone" in its name, adding a card with "Ultratone" in the name from the deck to the hand. In addition, when this card is activated, confirm one of the cards in the hand card with "supertone" in its name and return to the deck to activate it, and draw two cards.
Supertone・Strong Sound Protection Totem: Normal Trap Card. You can only launch a monster with the name "Echomon" on your field when it becomes the target of the attack, and the attack will not work. After that, you can give one of your hand cards to the other party to confirm and return to the deck.
Supersonic/Imitation Drums: Normal magic cards. Choose one of the following effects to activate:
(1): Add a card with "Echomon" in its name from the deck to your hand.
(2): Summon a monster with a name of "Echomon" under 4 stars from the hand card or graveyard.
Ultrasound Death Tweet (Author's DIY): Rush Attack Magic Card. When a monster with the name "Echomon" on the field attacks, it can only be activated when the attack is invalid or the attack monster leaves the field. The opponent takes damage equal to half of the monster's original attack power. A hand card can be discarded to activate, and the spell speed of this card becomes 3.
Effect Monsters:
Echomon and Echo Eggmon: 3-Star Terry Attack Power 1100 Defense 1000 Effect: This card is used in Hand and Graveyard as a card with "Supersound" in its name. Once per turn, confirm a card with "Supertone" in the hand card and return to the deck, and select a monster with the name "Echomon" other than "Echomon and Echo Egg Beast" on the side of the table to activate, and the level of this card will be the same as that monster.
Echomon Elysium: 4-Star Terry Orc Attack Power 1500 Defense 1300 Effect: This card is used as a card with "Super Sound" in its name when it is used in Hand and Graveyard. When this card is successfully summoned by a card effect with the name "Echo Beast" or "Supertone", it destroys a card on the field that indicates its existence on the side of the table. In addition, once per turn, you can return to the deck to activate a card with "Supertone" in your hand card after confirming it with the name "Supertone" in your hand, and select a card with "Supertone" in your Graveyard to join your hand.
Echomon and Vigilant Dog: 4-Star Terry Attribute Attack Power 1800 Defense 1800 Effect: This card is used in Hand and Graveyard as a card with "Supersound" in its name. Confirm a card with "Supertone" in the hand card to the opponent and return to the deck, this card is liberated, and a monster with a name with "Echo Beast" under 5 stars is summoned from the deck. The effect of "Echomon Vigilant Dog" can only be activated once per turn.
Echomon Hunting Dark Gopher: 5-Star Terra-Attribute Orc's Attack Power is 1900 and Defense is 2300 Effect: This card is used in Hand and Graveyard as a card with "Supersound" in its name. If there is a monster with the name "Echomon" on the field, it can be summoned without a sacrifice. This card cannot be destroyed in combat.
Echomon Three-Legged Wolf: 5-Star Terra-Attribute Orc Attack 2050 Defense 2000 Effect: This card is used in Hand and Graveyard as a card with "Super Tone" in its name. You can give the opponent a card with "supertone" in the name of the hand card to confirm and return to the deck to activate, and this card is specially summoned from the hand card.
Echo Beast - Armor King Kong: 8 Star Ground Attribute Orc Attack Power 2500 Defense 2100 Effect: This card is used as a card with "Super Tone" in its name when it is in your hand. You can confirm the two cards with "supersound" in the hand card to the other party and return to the deck to activate, and this card is specially summoned from the hand card.
Excess Monsters:
Echomon Manic Raccoon (Author DIY): 4 Terrace Attribute Attack Power 2400 Defense 1200 Effect and Overdose: A 4-star monster with the name "Echomon" × 2. Once per turn, remove an excess material to activate and add a card with the name "Ultrasound" in the graveyard to your hand.
Echomon / Red Phosphorus Big-Eared Beast: 5 Terrace Attribute Attack Power 2750 Defense Power 2750 Effect / Overdose: A 5-star monster with "Echomon" in its name×2. Once per turn, remove an excess of material and select the opponent's last card to return to the bottom of the deck.
Echomon, Half-Machine Bear: 8 Terrace Attribute Attack Power 3000, Defense 2600 Effect / Overweight: Beast 8-Star Monster × 2. Each time this card has an excess material, the attack power of the excess monster with the name "Echomon" on the field increases by 300. Once per turn, remove an excess material to activate, and the monster with the name "Echo Beast" on the field will increase its attack by 600 at the end of the round.
Echomon ends. In fact, the search word only needs one "supersound" is enough, and in front of each echo beast monster, add a sentence "This card is used as a card with "supersound" in the name of the hand card and the cemetery" is not tired?
Fantasy card set,This is my own DIY.,The creativity is very poor.,Just look at it.,This doesn't come from other URLs so it must be summed up in the DIY card volume.,But the author is too lazy so I forgot to do it.,And,A small number of DIY cards only got to the sixth volume.。
Specialized light attribute card decks, although there are LV, but they have nothing to do with the upgrade deck, and the main fusion is (however, it is not reflected in the novel, and the only thing that is reflected is that the fantasy summoner once specially summoned one of the fusion monsters in the series)
Magic Cards:
Fantasy World of Light: Venue Magic Cards. The gacha phase can be activated, discarding a hand card instead of gachaping, and adding a monster with the name "fantasy" to the hand card.
The spiritual pillar of the fantasy warrior: perpetual magic cards. The battle flow of monsters with the name "Fantasy Warrior" on the field becomes 1500 on the opponent's turn. When fighting a monster with the name "Fantasy Warrior" on the field, the damage taken by the self is 0. If a monster with the name "Fantasy Warrior" on the field is destroyed in battle, you can add a card of the same name from the deck to your hand.
Effect Monsters:
Fantasy Summoner: 4 Starlight Attribute Mage Attack 800 Defense 1800 Effect Reversal: When this card is reversed, you can free another monster on your field and summon a fusion monster from the extra deck. This effect is not a monster with a "fantasy" name, and it is sent to the graveyard at the end of the round. The effects of "Fantasy Summoner" can only be activated once per turn.
Fantasy Warrior LV3: 3 Starlight Attribute Warrior Clan Attack Power 300 Defense Power 300 Effect: When there are no monsters on your own field, this card can be specially summoned from the hand card. It is an occasion other than the effect of this card, and this card cannot be specially summoned. When the attack power of this card is indicated and the defense power is higher than the attack power of this card, the monster becomes an attack meter and the attack power becomes 0 after the battle ends. As long as this card is represented on the surface side of the field, the opponent can only choose the light attribute monster that exists on the surface of the field as the target of attack. When this card is destroyed in battle, send all "Fantasy Warrior LV3" in the deck to the graveyard and summon a "Fantasy Warrior LV4" from the deck.
Fantasy Warrior LV4: 4 Starlight Attribute Warrior Clan Attack Power 400 Defense Power 400 Effect: When this card leaves, show all hand cards, send one of the monsters with the name "Fantasy Warrior" to the graveyard, and summon a "Fantasy Warrior LV5" from the deck.
Fantasy Warrior LV5: 5 Starlight Attribute Warrior Clan Attack Power 500 Defense Power 500 Effect: Once per round, except for a hand card or this card on the field, choose one of the following effects to activate:
(1): Send a "Fantasy Warrior's Spiritual Pillar" to the graveyard from the hand card or field.
(2): Add a "Spiritual Pillar of the Fantasy Warrior" from the deck to your hand.
(3): When there is a "Spiritual Pillar of a Fantasy Warrior" in the graveyard, the attack power of a light-attribute monster on your field increases by 700.
Fantasy Warrior LV6: 6 Starlight Attribute Warrior Attack Power 600 Defense 600 Effect: When this card is discarded from the hand card to the graveyard, the attack power becomes 2000 Special Summon. When this card is sent to the Graveyard due to combat damage, add a "Fantasy Warrior LV3" from the Graveyard to your hand.
Fantasy Warrior LV7: 7 Starlight Attribute Warrior Attack 700 Defense 700 Effect: This card cannot be specially summoned. If you have a "Fantasy Warrior LV3" on the field, you can ignore the conditions from the hand card and make a special summon. The end-of-turn phase of this effect special summon returns to the hand. In the case of this card battle, destroy all the monsters on the opponent's field at the end of the battle process.
Fantasy Warrior LV8: 8 Starlight Attribute Warrior Clan Attack Power 800 Defense Power 800 Effect: When there is a "Fantasy Warrior LV7" in your own graveyard, this card can be specially summoned from the hand card. Once per turn, change the representation of a monster on the opponent's field, and when this effect is activated, the reversal effect cannot be activated. When the monster defense power which becomes the defense indication by this effect is higher than the attack power of this card, the monster destroys.
Fusion Monsters:
Fantasy Perspective: 2 Starlight Attributes: Psychic Power 1900 Attack Power 1900 Defense Power / Fusion: Monster with "Fantasy" in its name× 2. Once per turn, check one of the cover cards in the trap area of the opponent's magic card, and that card cannot be activated until you leave the field.
Fantasy Ruler: 9 Starlight Attribute Warrior Attack 3700 Defense 3700 Effect Fusion: Except for one "Fantasy Warrior" in your graveyard LV3 to LV8, you can be specially summoned from the extra deck. Once per turn, choose to activate an effect with the name "Fantasy Warrior" in the exclusion zone. In addition, when this card leaves, return all the fusion materials of the card in the exclusion zone to the deck, and then draw until 6 cards until the end of the round, and you will not take damage. This effect of "Master of Illusions" can only be used once in a duel.