Other DIY Card Collections (13th Edition) Holy White Ice Dragon
Basically from the second volume.,Transferred from the OW forum.,Now the URL is scrapped.,Here is a summary of the series of cards that have appeared in this book.,Some of them are original effects.,Some of the effects have been modified.,There are also DIY cards based on this series.。 In addition, since the URL is deprecated, these effects are partly personal speculation and partly a generalization of the plot in the novel.
Finally, again, redirected from the forum.
ICE Card Deck:
Monster:
ICE Ice Apostle
Grade: 4
Attribute: Water
Race: Warrior
Attack: 0Defense: 0
Effect: Discard this card from the hand card to activate, and add a "Ice Sanctuary" from the deck to the hand card (this effect is original). The effect of "Ice Apostle" can only be activated once per turn (this effect is a supplement to the Snake Drawing).
ICE Legendary Warriors
Grade: 8
Attribute: Water
Race: Warrior
Attack: 2700 Defense: 2000
Effect: When this card summons or special summons are successful, add 1 "Ice Counter" to this card (this effect is original). When this card destroys the opponent's monster and sends it to the graveyard, add 1 "Ice Counter" to this card (this effect is a supplement to the snake drawing). (Missing effects from this card are replaced by other cards)
ICE Ice Descender
Level: 3
Attribute: Water
Race: Angel
Attack: 600 Defense: 600
Effect: If there is a "Ice Sanctuary" on the field, release this card and remove 2 "Ice Counters" from the field, and summon a monster with a "ICE" name under level 8 from the deck. (This effect is the original effect)
ICE Ice Statue
Level: 2
Attribute: Water
Race: Rock
Attack: 300 Defense: 1500
Effect Adjustment: If you have a monster with the name "ICE" on your field successfully summoned, you can pay 500LP to activate it, and this card is specially summoned from the hand card, and this card with this effect special summon is excluded from the game when it leaves the game (this effect is the original effect).
ICE Ice Guide
Level: 3
Attribute: Water
Race: Magician
Attack: 1000 Defense: 500
Effect: Once per turn, discard a hand card to activate, and add 1 "Ice Counter" to a card on the field (this effect is added casually after the author forgets, anyway, this card has not activated the effect in the novel).
Knight Parr of ICE legends
Grade: 8
Attribute: Water
Race: Warrior
Attack: 3000 Defense: 2900
Effect & Tone: 2 or more water attribute monsters other than water attribute adjustment + adjustment. When this card is summoned in harmony, add 2 "Ice Counters" to this card. Once per turn, remove 1 "Ice Counter" from your own field, except for a monster on the opponent's field, when this effect is activated, this card knows that it cannot attack at the end of the round (this effect is the original effect). In addition, when this card destroys the opponent's monster and sends it to the graveyard, you can remove 1 "ice counter" on this card, and the opponent will be damaged by the original attack value of that monster (this effect has been modified by the author, first of all, it must be removed to take effect, and secondly, it can only remove the counters on your own body, not the counters on any card can be used for COST).
ICE Dragon of Despair
Grade: 8
Attribute: Water
Race: Dragon
Attack:? Defensiveness: ?
Effect: If a monster with the name "ICE" on the side of the field is destroyed and sent to the graveyard, and if there is a "Ice Sanctuary" on the field that represents the existence on the field, this card can be specially summoned from the hand card. The attack and defense of this card summoned by this effect becomes the same value as the destroyed monster, and inherits the "Ice Counter" on that monster (this effect is the original effect). The main process can be to liberate this card, transfer all the "ice counters" on this card to another card on your own field, and in addition, add 8 "ice counters" to the selected card (this effect is made up by the author).
ICE Ice Witch
Grade: 4
Attribute: Water
Race: Magician
Attack: 1600 Defense: 0
Effect: When this card is successfully summoned, add 1 "Ice Counter" to the "Ice Sanctuary" on your field. (This effect is made up by the author, anyway, this card effect has not been activated in the novel)
ICE Chill Blade
Grade: 4
Attribute: Water
Race: Warrior
Attack: 1900 Defense: 500
Effect: This card can be used as two sacrifices when liberated as a sacrifice summoned by a monster with the name "ICE". (This effect is made up by the author, and in addition, it replaces the effect of the legendary warrior "can liberate a monster on the field and usually summon it")
ICE Ice Blade Accelerator
Grade: 6
Attribute: Water
Race: Warrior
Attack: 2400 Defense: 1000
Effect: Once per turn, remove 2 "Ice Counters" from your own field to activate, this round of combat phase, this card can be used for two attacks. (This effect is made up by the author)
ICE skilled magician
Rank: 8
Attribute: Water
Race: Magician
Attack: 4100 Defense: 4000
Effect Overdose: Water Attribute 8-Star Monster×3. Once in a turn, remove an material, discard all the cards to activate, and choose the monster that has the most excess material left on the opponent's card to destroy. When this card is corrupted, you can remove a piece of material, and this card is invalid. In addition, once per turn, you can remove one "Ice Counter" from the field, add a monster card with "ICE" in the Graveyard to your hand, and stack the top card of the deck as an excess material under this card.
ICE Divine Eye
Level: 3
Attribute: Water
Race: Water
Attack: 300 Defense: 300
Effect: When this card is sent from the field to the graveyard, a "ICE Dragon of Despair" can be added to the hand card from the deck (this effect is the original effect). After that, discard all the cards except the cards you added to your hand (this effect is a great addition to the snake draw).
A girl who has a contract with God at ICE
Grade: 8
Attribute: Water
Race: Angel
Attack: 2800 Defense: 2300
Effect: You can liberate two monsters with "ICE" names on the field, this card is specially summoned from the hand card (the above is the original effect), on the occasion of this effect special summoning, every monster with the name "ICE" is successfully summoned, and add 1 "ice counter" to this card (this is a supplement to the snake, the original version does not need this effect special summoning, you can enjoy this effect). When this card's special summon is successful, add 2 "Ice Counters" to this card (this effect is the original effect).
Magic:
Ice Sanctuary: Arena Magic Card. If you successfully summon a monster with "ICE" or a special summon on it, add 1 "Ice Counter" to this card (this effect is the original effect). When a monster with "Ice Counters" on its own field is destroyed and sent to the Graveyard, the "Ice Counters" of that monster are added to this card (this effect overrides the common effect of all monsters in the series, that is, the ice counters are transferred after being destroyed, and this card should use this effect instead of all monsters having this effect). The corresponding number of "Ice Counters" on this card can be removed from the activation effect:"
1: The effect of the card activated by the opponent is invalid and destroyed on this card.
3: Once in a round, your main process can be activated, choose a monster with the name "ICE" on your field, and the monster's attack power will be doubled until the end of the round.
6: Once per turn, your main process can be activated, and this round can be used in addition to the usual summoning, and you can also perform a monster with the name "ICE" in the usual summon. (The effect is my guess, and the others are the original)
10: From the deck, take a "Holy White Ice Dragon" as a normal summon, and attack a special summon.
Ice Sage Enchantment: Perpetual Magic Card. Once per turn, you can summon a special summon of a monster with "ICE" in its name on the hand card. When this effect is activated, you cannot perform the normal summoning. (This effect is the original effect)
ICE Zero Blast (a card made up by the author): A normal magic card. Unleash 2 monsters with "ICE" names on the field and choose two cards on the opponent field to destroy. When there is only one monster that destroys this effect, one of the monsters that can be liberated by this card can be specially summoned from the graveyard.
ICE Absorption (a card made up by the author): A common magic card. It can only be activated when the "Ice Sanctuary" and "Ice Holy Enchantment" shown on the side of the table exist at the same time, except for one monster on the opponent's field, and the LP of the monster's attack power value is restored by itself.
Boss Monsters:
The Holy White Ice Dragon
Grade: 10
Attribute: God
Race: Ice Beast
Attack: 4000 Defense: 0
Effect: This card must be liberated from the three monsters on the field to be summoned normally, this card summon will not be invalid (the effect is the original, the author will not design such a BT card), when this card is successfully summoned, the "Ice Sanctuary" effect on the field can be neutralized to make this card effect effective (the effect is made up by the author). This card is not affected by trap card effects. This card invalidates and destroys the effect of destroying this card, excluding, returning to the card, returning to the card set, changing the representation, and equipping it as an equipment card (original effect, please recruit C101 when you encounter this card). Other effects only last one turn (slot) for this card. As long as this card is on the side of the field table, it means that it exists, and it will not be damaged by the effect, and the effect of destroying the card on the field, excepting, returning to the hand card, and returning to the card set will be invalid and destroyed, and the opponent can only choose this card as the target of attack (this is the original effect, it is estimated that if the DIY person starts DIY now, there will definitely be another effect of restraint C101). The monster's attack power in the battle with this card is half until the end of the battle (why don't you set the original attack power of this card to 10,000?). )。 When this card is on the side of the field table, it means that it exists.,I can't summon monsters.、Special summon.、Overwrite (I don't remember if the effect is the original.)。 When this card is destroyed in battle and sent to the graveyard, a special summon from the additional deck "God of Creation Ikas" is summoned in unison. In addition, when this card is successfully summoned, when the opponent has a hand card, the opponent will perform an additional main process and end process. (This effect is made up by the author)
Ikas, the God of Creation (The effect of this card has been changed by the author, and in addition, the original version of the race should also be an ice beast, and the author has also modified it here)
Grade: 10
Attribute: God
Race: Creation God
Attack: 0Defense: 0
Effect & Tone: 1 or more water attribute monsters other than water attribute adjustment + adjustment. When this card is successfully summoned from the extra deck, all the cards on the field, the graveyard, the hand, and the card in the exclusion zone are returned to the deck and shuffled, after which the two sides draw five cards. You can liberate this card and launch, and both hand cards can be specially summoned monsters as many special summons as possible; Both sides can put as many covers as possible on the cards. Each monster that the opponent specially summons through this effect takes 1000 HP of damage. This effect can also be activated on the opponent's turn. This requires the card to be present on the table side, and monsters with the name "ICE" on the field are not affected by effects other than this card. In addition, once per turn, a monster with the name "ICE" in the handle card is specially summoned.