Other DIY Card Collections (First Edition) NOIR Power!
User: Clovis
Warrior's Sword - Strength: Equip a magic card, this card can only equip monsters with an attack power of more than 2000, and the monster's attack power is doubled. The combat damage dealt by that monster is restored by the LP instead.
Warrior's Sword - Agility: Equip a magic card, this card can only equip a monster in a defensive state, and that monster will not be destroyed by combat. If the equipped monster is on the opponent's field, then when that monster leaves the field, it will recover 1200LP on its own
Warrior's Sword - Wisdom: Equipped with magic cards, equipped monsters cannot be attacked, and will not be affected by effects. If it is an opponent's monster, both sides will recover 500LP by themselves at each preparation stage.
Warrior's Sword - Perseverance: Equip a magic card, as long as this card is on the field, you will recover 500LP each time you draw a card
Warrior's Sword - Inspiration: Equip the magic card, you can send this card and the equipped monster to the graveyard, pay 4000LP, all the cards on the opponent's field are destroyed, and you will attack the monsters in the graveyard as much as possible to indicate a special summon, and the opponent's LP will not drop at least 500 this round. (Main Card)
Wind Warrior - Sweeper: 1 Star Warrior Clan Monster, Wind, Attack Power 1000 Defense 0 Effect: This card equipped with Warrior's Sword - Agility obtains the following effects: Destroy one trap card on the opponent's field once per turn (invalid if you destroy the buried magic card), and restore 1200LP. When this card is sent to the graveyard, add a Warrior's Sword - Perseverance to the hand card from the deck.
Earth Warrior - Defender: 2 Star Warrior Clan Monster, Earth, Attack Power 0 Defense 2000 Effect: This card equipped with Warrior Sword - Perseverance has 1000 points of Defense Increase.
Warrior of Light - Destroyer: 3 Star Warrior Clan Monster, Light, Attack Power 0 Defense 0 Effect: When there is a Warrior's Sword - Wisdom on the field, this card can be discarded from the hand card, destroying 2 cards on the field. This card returns to the hand when summoned successfully.
Flame Warrior - Victim: 4-star warrior clan monster, flame, attack power 2500 defense power 0 effect: When this card is sent to the graveyard, destroy a card on the field. When this card is equipped with Warrior's Sword - Strength, the effect becomes (i.e., the previous effect is gone): the card's attack damage is reduced by half at the end of each turn. (You can imagine how perverted it would be for a monster with 5000 attack power to cause more than 3000 combat damage and become healed)
Water Warrior - Newborn: 5 Star Warrior Clan Monster, Water, Attack Power 2400 Defense Power 2400 Effect: This card cannot be specially summoned, this card uses the name Wind Warrior, Earth Warrior, Light Warrior, and Fire Warrior as a sacrifice When summoned successfully, a Warrior's Sword - Inspiration is added to the hand card from the graveyard or deck.
Support Warrior - Health Practitioner: 3-Star Wizard Monster, Dark, Attack Power 0 Defense 0 Effect: This card can be discarded from the hand card and restores the LP of half of the attack power of a monster on the field.
Support Warrior - Responder: 3-Star Wizard Monster, Dark, Attack 0 Defense 0 Effect: This card can be discarded from the hand card, and for every monster card on the field, he recovers 500LP by himself.
Absolute Medic: 4-star mage monster, dark, attack power 1500 defense power 0 effect: When this card is on the field, you will not be damaged by the effect of the card effect that exists on the opponent's field. (Nora's telekinesis also has this card, which is anti-drug side effects.) )
Persistent cold-blooded girl - Clovis: 3-star warrior clan, wind, attack power 1800 defense power 500 effect - soul: When this card is successfully summoned, you can exchange control with a monster card on the opponent's field, then the soul effect of this monster is invalid.
Summary 1: The above card deck belongs to the blood return card set, and then use inspiration to blow up the field, but you can't OTK (the other party will eventually keep 500LP), there is only one high-level monster, and any monster can cooperate with blood recovery. Due to the large size of 4000LP, and the very low attack power of monster cards (1500, 2500, 1000 can be used, the flaws are obvious, it is okay to earn back 4000LP at a time, but it is impossible to defeat 800 at once. There is no combat damage when equipped with strength. ), so it's hard to beat the opponent's 8000 blood to 500 at once, so it's impossible to activate this card at the beginning of the game. Have the easiest character card to summon...... The effect is not very good, and the attack power is low.
Fog Fragrance (Here I want to mention one of the effects from the field card in Yu-Gi-Oh Reality Edition.) ):
City of Destruction: This card will not be destroyed by the effect of the magic card (the effect in the original book is too BT, it will not leave, all the modifications have been made, but it can't leave because of its own effect.) )。 At the end of each round, destroy all cards on the opponent's field. (This other party refers to the perspective of the current actor.) Every time you summon a monster yourself, add a destruction counter to this card, and when you have five destruction counters, you can summon a guilty girl from the extra deck ignoring the condition in your main phase. This effect removes these five counters on the turn, except for this card from the game.
Guilty Girl-Fog Fragrance: 10-Star Warrior Clan Monster, Ground Attack Power 50000 Defense Power 5000 Effect - Behind the Scenes (I think of myself, by removing the number of stars of this card from the various counters on your own field to special summoning.) ): 10 counters. Once per turn, destroy all the monsters on the opponent's field, and this effect will not be neutralized. When this effect is activated, you cannot enter the battle phase.
Destruction Monument: 4-star rock monster with 0 Ground Attack and 2100 Defense Effect: When this card is successfully summoned, add a destruction counter to all cards that exist on the front of the field except this card. Once per turn, remove any number of destruction counters, half of which are broken on the opponent's field. If the card also has more than two destruction counters on it, the card will not be destroyed by the effect. (Main Card)
Shattered Future: Perpetual Magic Card: When activated, this card adds three destroyed counters. When this card is indicated on the side of the field table, the opponent can only perform an attack equal to the maximum number of destroyed counters on the field during the combat phase. This card cannot be destroyed by the City of Destruction.
The Price of Destruction: A normal magic card that adds a destruction counter to a monster with a ruined name on the field when activated. When this card is activated, at the end of the next opponent's turn, the monster card on our field will not be destroyed by the effect of the city of destruction.
Shattered Golem: 5-star rock monster, ground attack power 2000 defense 0 effect: This card can be specially summoned by removing 3 destruction counters on the field, this summoning turn, you can't usually summon it (in fact, it's a substitute for sacrifice, but it doesn't belong to the usual summon).
Shattered Machine: 4-star mechanical monster, ground attack power 0 defense 1500 effect: This card becomes a defensive indication when summoned successfully. When this card is destroyed by the effect of the City of Destruction, a special summon is summoned to the field. (Doesn't work, mostly for stack counters)
Pitch Black Broken Power Stone: A normal trap card that grants two destruction counters when activated. You can add 1 destruction counter to a card that exists on the table side of your field, and then the destruction counter on this card will be reduced by one.
Summary 2: Bomb the opponent's field, without explanation. Counters explode faster than Augin. The only weakness is that the Stone's attack power is 0, so it is generally necessary to put the level limit B area.
Mi Lei You: (I have posted it on Yu-Gi-Oh OW to DIY, but the effect is not very good, so I don't refer to the template over there here)
Spy Soldier: 4-star monster, Wind Warrior Clan's attack power is 1600, defense power is 1000 Effect: When this card is successfully summoned, check the opponent's ambush card on the field, if it is a trap card, this card will not be affected by the trap card until the end of the turn.
Spy Nurse: 3-star monster, Wind Warrior Clan's attack power is 1000 and defense power is 200 Effect: As long as this card is on the front of the field, the opponent cannot be stuck in the magic card trap card area.
Spy Placeholder: 2-star monster, Wind Warrior Attack 1900 Defense 0 Effect: As long as this card exists on the field, the reversal effect is invalid.
Spy Satellite: Perpetual Magic Card, this card confirms all Gaivol cards on the opponent's field when activated. The opponent can show that card when drawing a card in the gacha stage, if it is a trap card, it will be discarded to the graveyard, if it is not a trap card, then the opponent can recover 500LP.
Spy Commander: 5-star monster, Wind Warrior Clan's attack power is 1500, defense power is 0 effect: This card uses a monster with a spy name as a sacrifice as a sacrifice, and when it is successfully summoned, the attack power becomes 2450, and destroys all ambush cards on the opponent's field (including monster cards).
Summary 3: Let's not talk about the follow-up magic card trap card of the third deck, nothing special, and it's not strong...... However, follow-up magic cards and trap cards can greatly enhance the effect of monster cards!