Other DIY Card Collections (2nd Edition) Maya God!
Liu Simin: I once wrote such a card by hand, and the rules are certain to the Yu-Gi-Oh, so I modified it. Of course, at that time, this kind of card used a 150-card shared deck, and there couldn't be just monster cards, so most of the heroes were removed.
League of Legends monster names all have the word League of Legends and have a common effect: when this card is summoned, special summoned, and reversed summoned, a hero counter can be added to this card, so this monster becomes a hero, and you can use hero skills with perverted effects. Of course, there can only be one hero counter on the field.
Infinite Juggernaut: Earth Attribute, Warrior Clan, 2-Star Attack Power 700, Defense Power 100 Hero Skill: Every time you deal combat damage, you draw cards from the deck until your hand reaches 5 cards. Normal Skill: This card does not have a battle at the end of its own turn, and recovers 700 base points.
Angel of Judgment: Light attribute, angel clan 2-star attack power 1000 defense power 1000 hero skills: once a round, discard a hand card, so that a monster will not leave the field until the end of the next round. Normal Skill: When fighting on this card, give the opponent 200 damage.
Goddess of War: Wind Attribute, Warrior Clan 5-Star Attack Power 3000 Defense Power 0 Hero Skill: As long as there are no other heroes on the field, this card can be usually summoned by discarding the monster card in the two hand cards. Normal Skill: Once per turn, discard a hand card, this card can attack 3 times in this turn, each attack, until the end of the round Attack damage is reduced by 1000 points.
The power of Demacia: Ground attribute, 4-star attack power of warrior clan 1500 defense power 1500 hero skills: This card destroys the opponent's monster every time it fights, and the defense power increases by 500 points. Normal Skill: This card can change its representation status at any time.
Ice Shooter: Wind Attribute, Warrior Clan 4-Star Attack Power 1400 Defense Power 1000 Hero Skill: This card draws a card by yourself every time you attack. Normal Skill: The monster that fights with this card, the attack power is reduced by 500 points after the damage is calculated.
Wandering Mage: Light Attribute, Magician 4-Star Attack 1000 Defense 1500 Hero Skill: Once a turn, discard a hand card, this card's attack power will increase by 1000 until the end of the round, and restore a quarter of the card's attack power during the battle. Normal skills: Once a turn, discard a hand card, choose a monster card of the opponent, and that monster card cannot change its status or attack until the end of its next turn.
King of the Barbarians: Ground Attribute, Warrior Clan 4-Star Attack Power 1300 Defense Power 0 Hero Skill: When this card is destroyed by the opponent and sent to the graveyard, it is specially summoned as a creep. Normal Skill: This card will not be destroyed by its own attack declaration, and will increase attack power by 600 points per battle.
Evil Mage: Dark Attribute, Magician Clan 4-Star Attack Power 1200 Defense 1000 Hero Skill: You can discard a hand card and destroy all the monster cards on the opponent's field, this effect can only be activated in the main process 2. Normal skills: Once a turn, discard a hand card, destroy a card on the opponent's field, if it is a monster card, increase the attack power of this card by 500 points.
Weapon Master: Ground Attribute, Warrior 4-Star Attack Power 1500 Defense Power 1000 Hero Skills: This card can be equipped with up to 4 equipment cards, and each card increases the attack and defense power of this card by an additional 500 points. Normal Skill: The round summoned by this card cannot be attacked, and the rounds other than the summoning round of this card can attack up to two times in one turn.
Demon Clown: Dark Attribute, Warrior 6-Star Attack 3000 Defense 1000 Hero Skill: When this card is successfully reversed, the attack power will increase by 2000 points until the end of the round, and the combat damage will be halved. Normal Skill: The attack power of the monster fighting this card is halved.
Vengeful Flame Soul: Flame Attribute, Magician Clan 6-Star Attack Power 2700 Defense 2000 Hero Skills: You can discard all hand cards, except for this card, all the monster cards on the field are destroyed (some DIY also have the COST of discarding all hand cards, but many people are opportunistic...... How do you discard all your cards if you don't have them? Far from it). Normal Skill: At the end of the round, the opponent takes 500 damage.
Strategist Commander: Dark Attribute, Magician Clan's 7-star Attack Power 2400 Defense Power 2400 Hero Skills: Once a round, use a hand card as a magic card to activate the dead resurrection (belonging to the most BT effect). Normal Skill: You can discard a hand card, and all the monsters on the other side cannot change their status until the end of the next round.
Sentinel's Death: Wind Attribute, Mechanical 7-Star Attack Power 2000 Defense Power 3000 Hero Skill: This card calculates damage according to attack power when attacking, and calculates damage according to defense power when this card is attacked. Normal Skill: When the opponent enters the battle process, you can discard a hand card, and the opponent's monster can only use this card as the target of attack.
Raging Heart: Light Attribute, Mage 5-Star Attack 2000, Defense 1000 Hero Skill: Discard one hand card at a time in one turn, and add a Storm Mark counter to a frontal monster card for the opponent. When this card leaves, all monsters with Storm Mark counters are destroyed. (Chicken rib effect...... Normal Skill: This card can be summoned on the opponent's field without sacrificial offerings. As long as this card on the opponent's field is destroyed by the battle, all the monsters on the opponent's field are destroyed.
Trickery Enchantress: Dark Attribute, Wizard Clan, 5-star Attack Power 1500, Defense Power 1000 Hero Skill: You can perform one more normal summon per turn. Common: When this card is destroyed and sent to the Graveyard, you can discard a hand card and summon a Trickster token as long as the Trickster token is still on the field at the end of that combat phase, freeing the token and summoning the Trickster from the Graveyard.
Three powers: Equip magic cards, equip monsters to increase their attack and defense by 500 points, and when the effect is activated, you can draw a card, and this effect can only be activated once in a turn. (Referring to the monster cards above, you can see that those effects are very consuming of hand cards!) )
Anti-Demon Cloak: Equipped with a magic card, equip a monster once a turn and will not be affected by the opponent's effect.
Negative Cloak: Equip a magic card, equip a monster once a turn to transfer the effect of "destroying the field card" to one of the opponent's monsters.
Fanatic Armor: Equipped with a magic card, it will not cause combat damage to itself when equipping a monster to fight, and that monster will increase its defense by 500 points every time it fights.
Force of Nature: Equipped with magic cards, equipping monsters will not be affected by the effects of other monsters and will not be destroyed by combat. When this card is sent from the field to the graveyard, it takes 1000 damage to yourself.
Ionia: Arena card, up to one more hero counter on the field.
Summary: You can't write all the monster cards, can you? That's it.,This deck relies on the effect of monster cards to consume hand cards extremely much.。 In a separate DIYLOL card game, the card is divided into hero cards, field cards, magic cards, equipment cards, because it is a melee of several people, the strategy can be much more difficult than a pure one-on-one, of course, due to design reasons, the card hand rate is high, and there is a chance to throw away the high-star monster card of the card hand as COST. By the way, no matter how high the monster star rating is, the game only needs one sacrifice above 4 stars.
Death A. Puche: Light attribute, undead 10 stars, attack power 3000, defense power 2800 effect: This card can only be specially summoned if a sun dragon on the field is liberated. After this card is successfully summoned, the monster card on the opponent's field cannot be sent to the graveyard for three turns, nor can this card be destroyed in battle.
Luna Ischel: Dark Attribute, Undead 10 Stars, Attack Power 2500, Defense Power 2000 Effect: This card can only be summoned by liberating a Moon Shadow Dragon Kiria on the field. After this card is successfully summoned, the opponent cannot negate the effect activated by the team for three turns.
Wind God Kukulkan: Wind attribute, 10-star attack power 4000 defense 4000 effect of the mage clan: This card cannot be specially summoned, and can only be summoned normally with three monsters as sacrifices. After this card is successfully summoned, the opponent cannot summon the monster for three turns.
Quetzalcoatl God Kukulkan: God attribute, orc 12-star attack power 40000 defense power 4000 effect: This card can only be specially summoned if the three monster cards are liberated when there is Death A. Puche, Moon God Istchel, and Wind God Kukulkan on the field. At the end of the third turn after the successful special summoning of this card, our side wins the game.
Summary: The first two cards are DIY cards that use the Moon Shadow Dragon Sun Dragon deck, and Anemo is one of the Outsiders. So you can probably guess what kind of card the last card is due to the summoning conditions, right?