Chapter 350: Great Monster Flow, the Earth Shakes the Sky!
In order to match the characteristics of storage costs, Su Ming actually prepared a complete set of deck ideas for "Crowley".
The damage of each shot, plus the cost reduction, can only be regarded as T1 level strength, and it cannot reach the point of "strong and invincible".
The reason is simple, when the battle is progressing to the later stages, reducing the cost of a card with a 2 or 3 cost to 0 or 1 actually does not have much impact on the overall situation, after all, the role of low-cost cards is too little.
In the usual sense of the late battle, it is basically a "big monster" with more than 6 mana, relying on their strong stature or rare special effects to create a "final word" effect.
The reason why the watershed is stuck on the node of 6 fees is also very simple.
Hearthstone's maximum number of mana crystals is 10, which means that you can play two 5-mana minions per turn, but you can never summon two 6-mana minions, regardless of other help.
Therefore, it can be clearly seen through the comparison that followers who have a mana cost of 6 or more tend to have some very strong special effects.
The restriction on them in the rules is that the summoning round must focus on these "bosses" and make them the main force in the battle.
The reason why Thorrison the Great is called the "Riot Engine" is largely due to the fact that players with the reduced fee have the opportunity to summon 2-3 "Masters" in a turn, and pair them with low-cost or even zero-cost support cards.
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Then, when Su Ming has a simple and easy means of "fee reduction", his tactical thinking is also self-evident.
Brainless choice of "big monster", as many as you want! Not too much!
Even if you grab a handful of 8, 9, or 10 fees, you don't need to worry, and you can use the hero skill [Fire!] ] to reduce the pressure of the scene and accumulate strength at the same time.
You don't even need to wait until the late stage is full of crystals, and in the middle of the battle, you can use cheap numbers like 4 or 6 crystals to summon super monsters that normally only appear for 10 mana!
With those common 2-3 blood and attack monsters in the early stage, in front of the real late stage big brother, the retinue of the real dead household book may not be able to complete the exchange!
In other words, Crowley's idea of "big monster flow" is "only quality, not quantity", and there is no need for an entourage to come out in every round, but to make sure that every big brother who appears on the stage can hammer off the opposite half life!
Shoot the first big brother, and the opponent hands over the hard solution and solves it? It doesn't matter, I still have it in my hand, and this is just one of my weakest men!
Summon the second big brother, and all the attendants on the opposite field take it and complete the swap with it? It doesn't matter, I've got all the followers of this strength in my library, and it's just the second weakest guy!
The third big brother in the station, the enemy has run out of cards? That's sorry I'm going to go out of my face, just a few kicks are double-digit damage!
The "big monster flow" with the pursuit of quality as the first priority can sell its face in the early stage, and the scene is natural and stable in the later stage, and the only problem is that it may get out of control in the middle stage.
This form of tactic may seem very similar to Toche's multi-choice late big brother, but in fact there are many differences between the two.
Toki used various AOE spells and single cards to survive the weak mid-stage and enter the late stage of [Double Speed] to increase the rhythm of the elder brother.
However, when Su Ming's side was able to pass the special hero skill [Fire!] After reducing the cost of the big brother card in your hand, the weakest mid-stage of this deck's idea will disappear directly, because the "late stage" that originally started slowly has been accelerated to the mid-stage!
4 fees for big screws, 5 or 6 fees for red dragons and green dragons, that is really unstoppable!
……
Except for the "annihilation" branch of [Slash], [Death's Bite] and [Desperate Brawl] in the middle, all of them are big monsters with big monsters, and no big monsters give priority to functional single cards.
Along the way, Su Ming made a super irascible combination of two [Ashaji], one [Varian Ureon], two [Sylvanas Windrangers] and one [Steel War Scorpion].
Don't think about the cost curve or deck smoothness at all, and have a stable fee reduction channel to have a silky smooth combat experience!
Play? Hardly use your brain, remember the first priority:
If you can solve the problem with a cannon, don't follow it!
After some "boom boom", there are cards that are reduced to 0 fees, as long as they are not key cards, it is "which one is lit up and which one is thrown".
The little entourage is not lost, the big monster stands on the field and earns steadily, as long as you can kick the opponent in the face a few times, the overall situation of this battle has been decided!
If Su Ming is asked to evaluate the special hero in the dungeon trial of the Witch Forest, which is the simplest, most thrilling, and most comfortable to play, it is really the "Great Monster Flow Crorey"!
As long as you successfully select the core passive treasure card of [Tactical Reinforcement] after defeating the "Coo-Goo Chicken" given away for free, the next battle is "Boom Boom" and "Knock Knock" all the way!
The former is the sound effect of the cannon, and the latter is the special effect of shaking the ground when the monster lands.
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Especially when Su Ming's side finished the third and fifth battles, in the choice of the treasure card, he encountered two grand prizes in a row, which completely ended the suspense of this challenge:
Fire Support, 3 Fee, 4/3, Warcry: Summons an additional Artillery
[Dragonfire Ammo], passive, your [Artillery] will deal an additional 1 damage
The ultimate mystery of the Crore Monster Stream, two cannons in unison, quadruple damage!
Under normal circumstances, by adjusting the position of the entourage to ensure that the cannon can hit two targets, needless to say, after taking two treasure cards in a row, Su Ming really closed his eyes and opened the cannon without a brain.
Each cannon, a minimum of 2 damage, a maximum of 4 damage, when the additional [artillery] appears, in the extreme case, it can output 8 damage for 2 fees, and when you hit a follower with less than 4 blood, you can reset the skill, and two more cannons!
Bulk screw guns, with fee reductions, how good the effect is, who uses it knows!
……
To put it mildly, when he encounters some bosses of the miscellaneous hair type of his followers, Su Ming doesn't even need to use his followers, and frantically launches hero skills every round until the mana crystal is empty!
All kinds of "peerless" flat pushes along the way, this time in the challenge of using Crorey, Su Ming's efficiency is much faster than Tess's or Toki's challenge, because there is really no need to make a decision or think about anything, the battle is completely one-sided!
Within half an hour, people blocked and killed, and gods rushed to the final enemy "Lord Godfrey", and Su Ming slowed down his rhythm a little and adjusted his state.
I have to say that compared with the other three old enemies, "Lord High Frey", who bumped into the "Great Monster Flow Crorey", is a complete cup!
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