Chapter 1120: Can Cinematic Games Still Struggle (One Update)

While World of Warcraft has taken the world by storm, it has also had a very wide impact on the entire gaming industry.

In fact, long before the launch of "World of Warcraft", there were already many VR games from game companies that landed in the matrix game pod one after another, and the sales were very good.

However, after the launch of World of Warcraft, the sales of games released during the same period were not good.

Because "World of Warcraft" is a time-paid game, there is a fixed investment every month, in addition to the monthly card, many players also have to buy money to cope with various expenses in the game, buy purple suits, buy horses, buy materials...... Money is needed everywhere.

What's more, World of Warcraft is a serious drain on players' time.

Although it is officially recommended to play in sleep mode at night, there will definitely be some hardcore gamers who will also use their daytime to play World of Warcraft.

After all, this game is so rich in content that even if you're online 24 hours a day, you'll always have something to do.

So, after being tied up with both time and money, many players can't spare the energy to play other games, and it's not surprising that the games released at the same time are cold.

And this is not quite the same as the nature of the games that Chen Mo developed before.

The previous games such as "The End of America", "The Legend of Zelda", and GTA, although they were also very good, were stand-alone games after all, and everyone's popularity was basically maintained for two or three months.

Other game providers can also achieve good sales as long as they stagger the time period for the release of Chen Mo's new game and release the game during the gap between players.

However, the popularity of "World of Warcraft" does not last for two or three months, but also for two or three years......

This makes other game companies very entangled, and the MMORPG, which no one was optimistic about before, is not only popular, but also a hot mess.

On top of that, it has turned many designers' perceptions upside down.

Although Chen Mo's previous triple-A masterpieces have revolutionized the concepts of "cinematic games" and "open world", they are still within a certain framework after all, but the impact of "World of Warcraft" on the VR industry this time is more like the feeling of "League of Legends" and "PlayerUnknown's Battlegrounds" before.

This has even caused a lot of designers to discuss, what is the mainstream of the future development of next-generation VR?

"From the Matrix Shopping Center to World of Warcraft, Chen Mo's thinking is obviously focused on the virtual world."

"I have to admit that the needs of players for social interaction will always occupy a very important position. The dominance of the previous 3A masterpieces may simply be due to the fact that our technical level cannot be reached, so it presents a special state in a special historical stage. However, with the advent of sleep mode, players' game time has been greatly extended, and the concept of next-generation VR+ virtual world will become more and more mainstream. ”

"And the current stand-alone game has a very fatal drawback, that is, the game content is limited, it is difficult to generate sustained income for a period of time, and most players will not consider experiencing the second time after experiencing the plot once. The popularity of World of Warcraft most likely represents the return of MMORPGs. ”

"It's not just a regression, it's more like a renaissance, where old content comes to life after getting a new platform."

However, there are also many designers who disagree.

"World of Warcraft is as popular as League of Legends and PUBG. When League of Legends came along, how many designers mistakenly thought that MOBA games were the future? ”

"However, until now, there has only been one truly successful MOBA game in the world, and that is League of Legends, which has not even made a splash. Games like PUBG are in slightly better shape, but not much better. ”

"It turns out that the emergence of similar blockbuster games is the result of a combination of factors, if nothing else, who of you is confident that the next World of Warcraft will be made? Don't have confidence, do you? But I believe that with hard work, you can make the next Uncharted or Dark Souls, and of course, even if the quality is not up to it, it is possible to make a similar work. ”

"Therefore, it is pointless to dwell too much on the current glory of World of Warcraft, even if the future belongs to MMORPGs, most of our designers will not be able to become trendsetters."

The argument was fierce.

In fact, this kind of controversy is not all focused on the direction of game development, but more of a disappointment and loss of the traditional single-player game mode.

Although many people feel that this kind of debate is meaningless, for the game industry, "how will games evolve in the future" is always a topic that people talk about.

When designers see that the popularity of the triple-A games released at the same time is completely crushed by "World of Warcraft", it is difficult not to have this feeling of loss, and even some designers feel that their years of hard work and accumulation seem to have been in vain, which is difficult for many people to accept.

Many designers are struggling, is there really no way to continue the glory of the once smash hit "cinematic game" on the next-generation VR platform?

After all, the matrix game pod has been around for so long, and even Chen Mo himself has no plans to make a similar cinematic game.

……

……

World of Warcraft's numbers are rising, and the number of active users and cumulative registrations continues to break records.

However, the development of "World of Warcraft" has come to an end, although there is still some follow-up work to be done, but the workload is already very small.

Chen Mo is thinking about developing a new game in the gap period of "World of Warcraft".

In fact, many designers are thinking about things now, and Chen Mo has been thinking about them.

For the genre of cinematic games, Chen Mo has always been very preferred. Just like "America Apocalypse", cinematic games have a core advantage that other game genres don't have, which is an unparalleled sense of immersion and immersion.

But on the next-gen VR platform, cinematic games have encountered a problem.

It's its core advantage that has become a disadvantage.

Next-generation VR allows players to get a sense of "time travel" through a character, whether it's actions, behaviors, or feelings.

Cinematic games, on the other hand, often impose strict restrictions on the player's behavior, and the player's fighting actions and behaviors are planned, allowing the player to get an unparalleled visual experience at the cost of reduced freedom, and most importantly, using the third-person follow perspective so that the player can always see the character's handsome back and movements.

However, there are many contradictions between the soul piercing experience of next-generation VR and the classic gameplay of cinematic games.