Chapter 1121: God of War (Second Update)
Chen Mo is experiencing a ...... Very special feeling.
In real life, if someone accidentally walks and hits someone, they will be scolded: "Where do you look? Do the eyes grow on the back of the head?! ”
Now, Chen Mo felt that his eyes were really on the back of his head.
In front of him was a shiny bald head with a bright red tattoo on the back of his head.
Knotted muscles, a burly body, and a sharp axe.
This is a very classic game image, Kui Ye in "God of War".
Chen Mo tried to raise his hand, and the muscular man in front of him also made the same movements as him.
Turning around and holding the handle of the axe, he slashed twice at will, and the texture and weight of the handle came from his hand, exactly the same as if he were holding it in his own hand.
The mode is next-generation VR, where the player completely shares the movements and feelings with the game character, the only difference is that the perspective has become an over-the-shoulder view.
Chen Mo pondered for a moment: "Hmm...... Much better than expected. ”
In fact, Chen Mo has used the third-person following perspective many times in traditional VR games, such as "The End of America", but he has never tried it in the next-generation VR such as the matrix game cabin.
Because the traditional VR game pod reads the player's consciousness signals to complete some specific actions, such as the player wants to "attack", and the game character will complete the attack action by itself. However, in the matrix game pod, the player will have more precise control over the character, and can even make their character move a specific finger.
Therefore, it has always been doubtful whether this over-the-shoulder view is suitable for the next generation of VR.
After the experiment, Chen Mo found that using this perspective in the matrix game cabin was much better than he imagined.
How do you describe this feeling...... Strictly speaking, it's like fiddling with marionettes.
In other words, there is a puppet (game character) standing in front of you, and he will do whatever you do, and all the sensory feedback he receives will appear on your own body in sync.
Or imagine that you have an extra pair of eyeballs on the back of your head, and you can use them to see the whole world at will.
At the beginning, Chen Mo felt very uncomfortable, because this perspective was more contrary to human biological instincts, but after getting used to it, he felt very comfortable, because his vision became much broader.
Why did Chen Mo have to use an over-the-shoulder perspective to make this game......
Because if you abandon the use of camera and the actions of the main character, the game will be greatly reduced to be enjoyable.
Imagine if you were to control a ruthless character who was set to kill people and kill Buddhas, possess superb combat skills, possess unparalleled strength, master a variety of weapons, and defeat a variety of enemies......
As a result, when the fight started, Xia Jiba swung his axe while shouting like a girl, and the fighting action was completely an ordinary person who had not received any action training, so it should be difficult to produce a sense of substitution of "I am a god of war".
Therefore, how to make players feel that "I am a god of war" is the most urgent problem to solve for this game.
Consciousness implantation is a solution, just like teaching the player how to shoot before: subtly correcting the player's gun holding when the player is aiming and firing, so as to slowly make his movements tend to be standard.
After the problem of movement is solved, there is also the problem of ornamentation. Many of Kuiye's movements are picturesque, but in the first-person perspective, the player can feel "my movements are handsome", but they can't see "how handsome my movements are".
Moreover, in many specific boss battles, the cool execution action must be shown in a specific lens language in order to maximize the beauty of the action.
Therefore, Chen Mo's "God of War" hopes to retain the essence of the original work in terms of lens language to the greatest extent, while continuing the consistent advantages of cinematic games.
Of course, the game will support dual-view mode switching, and if some players can't accept this over-the-shoulder view, they can also experience the game completely from a first-person perspective.
……
In fact, Chen Mo is also paying attention to the discussions of other designers on the future development trend of the game industry, but as a 10,000-year-old diving party, he basically will not participate in this kind of discussion anymore.
Mainly because with his current influence, every word he says may have to be repeatedly interpreted by other designers and players, and may even be seriously misinterpreted, so Chen Mo is too lazy to say so many words, and he basically doesn't even accept various interviews.
What will the ultimate form of the game look like in the distant future?
No one knows, but it will be an era of infinite variety, and with the continuous innovation of technology and the continuous development of the human imagination, it is very likely that various game genres will present a colorful situation, just like World of Warcraft, which seems to be on the verge of obsolescence, and will become the dominant game genre again many years later, with the east wind of next-generation VR.
Obviously, it's too early to assert that a certain game genre is eliminated.
Just as many designers suspect that cinematic games may no longer be suitable for the next generation of VR, Chen Mo is about to prove this point of view wrong to everyone with such a special work.
"What does the future of gaming look like?"
"Perhaps, the game is the future itself."
Chen Mo looked at the technology tree of the virtual bracelet and said thoughtfully.
……
……
Lin Xue came out of the matrix game pod and yawned.
This is a seaside mansion, although Lin Xue has to come here once a day when she lands in "World of Warcraft", but it is limited to the entrance from the bedroom to "World of Warcraft", and the other fun things have not been touched for a long time.
I have to say that "World of Warcraft" is really poisonous when it is really played, and now Lin Xue has also become a leader in the guild, organizing activities at regular times and fixed points every day, which is even more punctual than her live broadcast.
The little fat man with two pigeons in three days is also developing in the direction of the guild's main tank, and many viewers complain that game addiction can effectively treat the anchor's salted fish symptoms......
Although I am already quite sleepy during the day, I will feel that my mental state has improved significantly after entering sleep mode. Lin Xue stretched, if it weren't for the fact that she had just been lying down in the matrix game pod in her memory, she might have thought that it was a very normal morning.
"Clear a few tasks today, brush up some money, and then it's time to prepare for guild activities......
Lin Xue was thinking as she walked towards the dark door at the entrance of World of Warcraft, but just when she was unprepared, a thick stone pillar suddenly slammed in front of Lin Xue!
"Boom!!"
This was like a small mountain and the thick stone pillar smashed down, even making Lin Xue feel the ground shake.
Lin Xue raised her head in panic and found that an ogre, which was nearly eight or nine meters tall, was opening its bloody mouth and showing its fangs to her.