Chapter 599: Sword Blade Cold!
Choosing to hand over the two precious mana crystals to the hero's skill is also a big price for the Stalker:
[Losebu] and [Misha] are swapped off, and only 3 DPS points of [Violet Teacher] can be played on the field, and as for the two [Violet Apprentices] derived from casting spells, it still takes 1 turn to prepare.
This means that the thieves will not be able to kill the other beast in the hunter's field, Leok!
No matter what form of hunter it is, if you give him a beast in the present, both [Kill Order] and [Beast Tamer] are undoubtedly very supermodel single cards, so under normal circumstances, the opponent would rather lose his rhythm and choose to get rid of the beast follower as much as possible.
However, at this stage of the game, the thief side drew all the KEY cards with a [Waiting for the Opportunity], and compared to delaying time and being slowly worn to death by the opponent with the hero skill [Solid Shot], he chose a more risky and more profitable approach.
[Violet Teacher] boldly walked and grabbed another 3 HP from the hunter, reducing the hero's health to 22, and completing the last piece of the puzzle for the scene that the Stalker needs in the next round.
Su Ming didn't know whether the other party had calculated or just recklessly fought by feeling, anyway, from his perspective of watching the battle, this 6-fee round operation almost had a feeling of "trying to see the poor dagger".
The scene, except for the one that can block my kick in the face, doesn't care;
Blood, whether you can kill me or not, I'll kill you next round anyway!
Out of his understanding of the Spell Hunt deck, Su Ming could conclude with a simple calculation that with such a battle on both sides, the hunter had only one way to kill in the first 7 rounds:
[Close the Door and Release the Dog] can output 8 damage points with [Leok], plus 5 direct damage from a [Kill Order], and 1 damage from the hero's main body [Candle Bow], totaling just 14 points;
If you want to draw all the two single cards of [Close the Door and Release the Dog] and [Kill Order] without even checking the [Tracking Technique], the probability alone is very low.
Spell hunting decks, starting with [Spell Emerald], [Flank Strike] or [Candle Bow], Arcane cards or something, is considered a normal phenomenon, individual greedy players will leave [Bait Shot], or for the knight's paving deck to leave a hand [Close the door and release the dog] is also understandable, but [Kill Order] is definitely a single card that must be replaced at the beginning!
In the early stage, even if you can use 3 to hit 5 points of direct injury, the key question is who will this damage be hit?
When it is used on enemy heroes, it is definitely not fatal to eat [Kill Order] when there are still more than 20 health points left, but it will alert the opponent, which is undoubtedly a stupid decision;
As for beating the entourage?
That's a good question, dare to ask the hunter why he doesn't use [Flank Strike]?
After predicting that the hunter on the opposite side would definitely not be able to take out 14 points of direct damage, the thieves in the REPLAY file made this bold active attack, and it was enough to kill the attack!
As long as the Hunter can't kill the Thief in seconds for 7 mana turns, the Hunter will die when the next Thief turn comes!
……
In the seventh round of the battle, the 7-mana stage of the hunter's first move, as predicted by Su Ming and the thief players who completed the game, the rhythm of the opponent's hand was more inclined to pave and settle the field.
I couldn't get a direct injury, but I took out a [Flank Strike] from my hand and shot it into the face of [Violet Mage], and cooperated with [Leok] to complete the kill, and the last 1 point of [Candle Bow] endured to wipe out a [Violet Apprentice].
The surplus crystal shot another arrow, anyway, from the hunter's point of view, his health was still 22 points, and the thief's health had dropped to 12 points, and he was only one step away from his kill.
With 3 points of direct damage from [Bait Shot], then touch any damage spell or weapon casually, and in no more than 3 rounds, the thief will be "shot to death" by the hunter!
However, because the Rogue decisively [Waited] to pick up the [Sprint] check card and draw all the components instantly, the final moment of this battle came a few rounds earlier than the Spell Hunter had expected.
……
"Haha!"
The sword and oil thief's back hand side 7 rounds, and the slashing performance was accompanied by a [South China Sea Boatman] who was summoned to enter, officially kicking off.
[South Sea Boatman], 1 fee, 2/1, Pirate, when you equip a weapon, the minion will get a rush
Because the last two mana crystals of the thief's last turn were just used to activate the hero skill and equip the [Evil Dagger], this 1-mana pirate, like Ono Ju, has the ability to attack when he enters the field!
Immediately afterwards, the linkage of various combo cards was triggered, and two 1-mana spells were cast one after another:
[Deadly Ointment], 1 mana, grants +2 Attack to your weapon
[Cold-Blooded], 1 mana, gives a follower +2 attack damage; Combo: Gain +4 Attack Damage instead
Combined with the [South Sea Boatman] and [Violet Apprentice] in the Thieves Scene, the damage that can be output in a single round instantly skyrockets to 10 points, but in the face of the 22 HP of the Hunter Hero, this is far from enough.
The next few single cards are the core components of the entire "Knife and Oil Thief" deck:
Tinker's Sharpening Oil, 4 mana, grants +3 Attack to your weapon. Combo: Grants +3 attack damage to a random allied follower
After triggering the combo effect, the effect provided by this 4-mana spell can be roughly understood as "Enhanced [Deadly Ointment] Fusion Weakened [Cold Blood]", which instantly increases the burst damage by 6 points and buffs the attack power of the weapon equipped by the Rogue Hero to a height of 6 attacks.
Both of the two followers have the ability to attack, and the increase in the attack power of the knife oil happened to be attached to the body of the [Nanhai Boatman], and the latter's damage skyrocketed again, and it was forcibly blessed to 9 points to attack!
"Let's go!"
The two retinues, plus the hero himself, attacked one after another, and 16 damage instantly poured out, crushing the hunter's HP from double digits to 6 HP, an extremely dangerous number!
IN THE REPLAY SCREEN, THE PLAYER WHO OPERATED THE KNIFE OIL THIEF DID NOT HESITATE AT ALL, ALTHOUGH THE MANA CRYSTAL OF THIS ROUND HAS BEEN CONSUMED BY HIM, BUT DON'T FORGET THAT HE STILL HAS A [WAITING FOR THE OPPORTUNITY] DRAWN BY THE [SPRINT].
Cast for free for 0 cost, the next spell used in this round reduces the mana cost by 3.
When a martial arts practitioner can't defeat his opponent with all his might, there is only one last way left:
"Use the sword as a move, and explode the sword to defeat the enemy!"
[Blade Flurry], 2 mana, destroys your weapon, dealing damage equal to its attack power to all enemy characters
The murder weapon that has been carefully cultivated is cold at the critical moment of the battle!
The last 6 damage, slash!
……