Chapter 598: Rusty Knife No!
ALTHOUGH SU MING DIDN'T MEET THE THIEF PLAYER WHO PLAYED THIS REPLAY FILE, HE COULD ROUGHLY UNDERSTAND THE OTHER PARTY'S THOUGHTS BY ANALYZING THE HAND AND THE BATTLE SITUATION.
Summoning a 4-mana [Manned Harvester] or a 3-mana [MI7 agent] seems to be more stressful, but compared to [Violet Teacher], the survivability of the first two is really worrying.
Not to mention anything else, 3 blood is within the range of [Flank Strike], and once it is eaten, it is equivalent to sending rhythm to the hunter on the opposite side; Even with the [Candle Bow] weakened to 2 HP, even [Decoy Shot] has a chance to appear!
[Decoy Shot], 5 mana, deal 3 damage. Super Kill: Summons a 5/5 Demon Tyrannosaurus
(Super kill: The blood volume of the rooster big fish monster is super kill)
But all the players who understand the composition of the spell hunting deck know very well that they are not afraid of the opposite side, to put it bluntly, it is a scene created by two waves of [Spell Emerald] and two waves of [Come to Me], and finally add a set of [Zurkin] returns.
There are only a limited number of scenes that can be actively created by the opponent, and as for the creatures left over from the spell hunt, they actually need the "cooperation" of the opponent to a certain extent.
The so-called cooperation, such as flanking chicken or bait shooting chicken, must be triggered by the appropriate creature on the field.
Without a suitable low-HP follower, it will be difficult for Spellhunter to complete the return, resulting in a disadvantage.
At this moment, the sword oil thief player in REPLAY summoned [Violet Teacher] for this purpose, the figure of a 5-blood creature is always tougher than 3-blood, even if the hunter wants to take a bite, at least a few teeth have to be broken!
At the same time, the mystery that had been hanging on the hunter's head since the 2nd round was also destroyed by the rogue player before summoning a new follower, and after a soft "ding", the backfield cover was [Wandering Monster].
Randomly summon 3 mana followers to resist this attack on the hero's body, and the result is only a [kobold apprentice] who only loses some figure.
Kobold Apprentice, 3 mana, 2/1, Warcry: Deals 3 damage and is randomly distributed to all enemies
(Note: This battle cry can be converted to "I unleash Arcane Blast" or "I unleash Arcane Shadow Strike" depending on the scene.)
Because the thief's side is attacking the hero itself, he loses 2 HP again, and the hero's HP drops to a slightly dangerous 14 points, but the loss of HP in exchange for the full state of [Lo Sebu]!
5 points of damage are really pasted on the body of the hunter hero, occupying the advantage of the scene, especially after standing on the field with a more solid entourage, the hero's 30 points of health are really a bit insufficient, and one step down, one-sixth of the blood volume instantly evaporates.
Although the battle has only been played for five rounds since the beginning, the confrontation has entered a white-hot phase due to the fast-paced decks on both sides.
The thieves in the back have the advantage in the scene, but after several rounds of selling faces and grabbing blood, the remaining bit of the tree is not a wave of [Come to me!] Receive a double [Kill Order] and forcibly slash at intervals;
As for the hunter on the first side, the current rhythm is also uncomfortable, although he has a lot of resources in his hands, but under the premise of the disadvantage of the scene, he does not dare to take the risk of hitting directly.
Spell Hunter has limited ability to create scenes without DK's transformation, so he has to be careful to operate.
……
In the 6 fee stage, after some consideration, the spell hunter examiner finally decided to play the card according to the fee, and charged to release a professional spell in his hand:
[Come to me!] ], 6 mana, summons an animal companion, or two if you don't have follower cards in your library
The special construction of Spell Hunt makes this card perfect to play its best effect, 6 fees out of the double [Animal Companion] seems to be just a loss, but in fact, the two cards are one, and the qualitative effect caused by the quantitative change is far beyond imagination!
3 animal companions, summon two of them, for a total of 3 coordination systems:
[Hofer] plus [Misha], 4/2 charge straight injury station, plus 4/4 taunt station, offensive and defensive integrated lineup;
[Hofer] with [Leok], 5/2 charge and 2/4 attack beasts, emphasizing more irritable damage output;
The combination of [Misha] and [Leok], this set is 5/4 taunt and 2/4 support, which is more defensive, and if the opponent wants to break through, the price he needs to pay is definitely not small.
A spell hunt [Come to me!] ] Charged is cast, and the result is a defensive taunt combo, which means that the Hunter didn't deal any damage this turn, but the strength of the field has been improved.
Transferring the operation to the side of the thieves, the situation of the battle ...... It looked like it was once again stuck in a see-saw, but the first card drawn on the right hand of the thief player in the back hand made the rhythm unstable.
[Sprint], 7 mana, draw four cards
One can't have a direct impact on a scene where the two sides are evenly matched, but in theory...... A single card with the possibility of ending the match!
Although it is only 6 mana turns of the battle, this problem is not a problem at all in front of the Stalker, because the Rogue Hero has the strongest super rhythm spell in all of Hearthstone [Waiting for an Opportunity].
[Ready], 0 cost, during this turn, the mana cost of the next spell you cast is reduced by (3).
When two spells are cast one after another, the originally clunky and expensive check-card [Sprint] instantly becomes a high-quality and flexible "4-mana spell"!
4 cards were drawn in a row, and when he saw the cards that were drawn from the library in the REPLAY screen, Su Ming couldn't help but stare slightly:
Tinker's Sharpening Oil, Blade Flurry, Waiting for the Moment, Cold Blood
There is no creature, all of them are spell-type single cards, although it does not help the next scene competition, but Su Ming, who has won hundreds of victories with knife and oil thieves, almost reflexively calculates the number of kills that a thief with 7 mana can pull out in the next round!
There is no doubt that this will be an unimaginably high figure!
"If this player really has the ability to win from the assessment, then he should have only one option for the two remaining mana crystals now."
Looking at the operation of the thief side on the screen, Su Ming couldn't help but muttered to himself, the thief's victory is almost within reach now, as long as the other party can clear the fog and find the blade that breaks the game!
[Misha] and [Leok] on the Hunter's Field, it seems that using [Stuffy Stick] to temporarily block the scene will make the rhythm of the scene smoother, but in fact, there is a wave of more perfect handling ideas:
The last 2 mana crystals of the 6-fee phase activate the hero skill and equip the [Evil Dagger]!
In the REPLAY screen, the thief hero is exactly this step as Su Ming expected!
……