Chapter 51: Roland's Divine Arts
Two people believe in the same god and have the same professional level, but their ability to use magic may be very different. Pen @ fun @ pavilion wWw. biqUgE。 info
For example, if you are a Level 1 priest, some people can only release two first-level divine skills every day, while some people have three first-level divine skill positions, and the reason why the gap is widened is because of the difference in perception attributes.
The higher the perceptual attribute, the greater the believer's ability to communicate with the gods and the more favored by the gods.
The average perceptual attribute of ordinary adult human beings is about 10 points, and a very small number of people can perceive about 20, and they are born to be God's favorites, church elites, and placed on the earth, that is, a living psychic prodigy.
Roland is not a priest, and the profession of Destiny Warrior, like the Holy Warrior and the Black Guard, can only learn level 4 magic at most, so he doesn't need to invest too much in basic attributes in perception, 18 points is enough to learn all magic skills, and get the ability to cast spells in advance.
"All glory be to my lord Sindra......"
Roland held the emblem in both hands and pressed it on his forehead, praying earnestly for the goddess of fate to bestow a divine spell.
Within a few seconds, the Mithril Emblem glowed softly, indicating that his prayers had been sensed by the goddess from high and generously sent him a gift.
The system panel automatically jumped out, revealing a thick parchment scroll in front of Roland's eyes, filled with divine brilliance, which was the holy book that recorded the list of destiny warrior magic powers.
Roland's thought moved, and the holy book turned the first page with his mind—now he had the right to turn the first page, which corresponded to all first-level divine arts.
Lines of prayers appear on the page, each corresponding to a one-ring magic.
Roland roughly counted them, and there were more than thirty of them listed in the holy book, which surprised him deeply.
His special profession, the Warrior of Destiny, is a fusion of the Holy Warrior and the Black Guard, but whether it is the Holy Warrior or the Black Guard, there are far fewer magic in one ring, usually no more than 10, but now the list of divine arts displayed in front of him is three times richer, which is enough to show that the goddess Sindra is particularly fond of him, which may be the benefit of the voter template.
Roland browsed it in general, the magic covers a wide range of fields, many categories, and different functions, and he was thrilled to see it, but unfortunately he only has two magic slots (Paladin +1, Black Guard +1) now, so he can only pick two from the list of magic every day to prepare, which poses a severe test to the caster's vision, because you have to make sure that the spells you prepare every day are indeed urgently needed.
Preparing a useless spell and failing to prepare a much-needed spell in advance, leading to an adventure or a difficult battle - this kind of "oolong" is not uncommon in spellcaster circles, but no one can be sure that the spell they prepare is the best solution, after all, the sky is unpredictable.
Roland has two main criteria for preparing spells, the first is to adapt to local conditions, and the second is to give priority to those who are universally applicable.
The so-called adapting measures to local conditions is to fully consider the current environment in which we live. Suppose you're traveling in a desert area, so it's wise to prepare for "water formation"; If you're traveling in the jungle and need to collect wild fruits and mushrooms to satisfy your hunger, there's no wrong way to prepare a "Detect Poison" in advance, especially before you wash the mushrooms and simmer them.
"Generally applicable" is a more conservative principle.
When you're not sure which spells you'll need tomorrow, compare "heal minor injuries" to "detect the undead" - no one can say that "detect the undead" spells are useless, but it's clear that "heal minor injuries" is a much broader option, so it's a safer choice.
Roland observed the list of divine arts, and preliminarily selected eight out of more than thirty one-ring divine arts, namely: healing minor injuries, detecting poison, protecting against evil, radiant explosion, demonized weapons, blood blades, rhinoceros charges, and blessing weapons.
Next, he had to pick out two of these eight spells to serve as a reserve for tomorrow's spellcasting.
Roland first gave up on "treating minor injuries". Because the healing effect of this spell is quite average, that is, the level of drinking a bottle of potion, and he still has a "holy healing", there is no need to spend a magic slot for this.
Secondly, excluding "detecting toxicity", he was warmly and thoughtfully entertained by the dwarves of the Far East, and if he still had to prepare this spell, his psychology would be a little too dark.
"Evil Protection" and "Radiance Explosion" are both good, the former has a primary defense, +2 defense (AC) and immunity against evil creatures, and immunity to spell effects such as charm and coercion; The latter is the main attacker, emitting a 60-foot cone of light to dazzle hostile creatures.
Roland weighed in and retained the "protection against evil". Most of the tyrannical guys in the Far East come from the evil camp, and one more means of protection is always prepared.
As for the long-range attack means, Roland has a Yanlong pistol in his hand, and the "Yanlong Spray" 3 times a day can meet the needs of face killing, plus there is a professional archer Lyudmila by his side, so there is no need to choose "Brilliant Burst".
The next thing he ruled out was the "Demonized Weapon". This spell temporarily enchants a weapon, increasing it by 1 and can be used against monsters that are immune to damage from normal weapons.
Roland couldn't think of any monsters in the surrounding area for a while that they were so thick-skinned that they could only be solved with magic weapons, anyway, the orcs didn't have the ability to do this, and although the "Great Defender" was not a magic weapon, it was enough to deal with ordinary monsters. Taking a step back, even if he encounters an otherworldly monster with the ability to reduce damage, he still has a "demonized weapon" potion oil to save the emergency, so there is no need to specially prepare this spell.
What really made it difficult for him to choose between the "Blood Blade Technique", the "Blessed Weapon", and the "Rhinoceros Technique".
Bloody Blade: The caster adds a layer of bloody energy to the weapon, causing the attacked creature to take an additional 1d6 damage, and if voluntarily taking 5 damage, it can also increase the weapon's damage by an additional 2d6 damage (for a total of 3d6 bonus damage).
Traveling to the world of Vares, Roland has felt deeply difficult to survive more than once. Even if he obtains a transcendent profession, the lethality is more urgent when the initial level is not high, even if he is a man with natural divine power (strength 18), and the dual-wielding heavy sword hits with all his strength, it only causes 7-16 (1d10+6) damage, and it is not difficult to find that the maximum additional damage of the "Blood Blade Technique" 3d6 (3-18) bonus is quite powerful. With this spell and paying some self-harm, he has the confidence to challenge a strong enemy by leapfrogging.
Unlike the Bloody Blade, which focuses on destructive power, the Blessed Weapon has the effect of allowing the weapon to strike evil enemies more accurately.
Casting this spell on a weapon in an opponent temporarily turns into a "good faction" weapon, meaning it can overcome damage reduction from certain creatures.
This is still secondary, the greatest value of the "Blessed Weapon" is that the heavy attack on all evil enemies is automatically successful, so all heavy attack threats are heavy hits.
Each weapon has its own range of heavy hits, and if the number thrown by the dice matches the range of heavy hits during the attack check, then the attack will pose a heavy attack threat, and then another attack check will be performed to confirm that the target is hit before the hit can actually be inflicted.
Because of the extra attack check, it is inevitable to encounter a painful situation: if the second attack check fails, then the threat of heavy attack is also lost, and this attack only deals normal damage.
For those weapon types with a relatively narrow range of heavy hits, such as mounted guns, it is difficult to hit hard, and it is difficult to make a heavy hit threat by chance, and the second test fails...... It was so sour that I wanted to vomit blood.
Roland had already decided to take the Riding Route, the Cavalry Gun was one of his main weapons, and with the help of the Voter ability "Lucky Wave", he had a chance to force an attack to take 20 once a day, directly posing a heavy threat to the enemy.
So the question is, can he still ensure the success of the next secondary attack check?
For now, at least, he doesn't have any other resources to play this package ticket - other than the "Blessing Weapon".
The damage attached to Bloodblade pales in comparison to an absolute heavy hit.
With this in mind, Roland decided to use the second magic slot to remember the "Blessing Weapon".
Looking at the list of spells, he sighed.
He didn't regret giving up the Blood Blade Technique, but unfortunately there were too few spell slots, forcing him to give up the "Rhino Rush Technique".
The effect of the rhino charge is simple and simple, and it can be said in one sentence - double the damage when charging!
The knight charges with a spear to deal double damage; If the heavy hit is triggered, the triple heavy damage of the mounted gun is also counted; Doubles the damage with the Rhino Charge, and you can eventually deal six times the damage with a single attack!
Six times the damage is not the limit of "Riding Rush", but it is enough to show that the genre is crazy about the style of one-hit kill, and this is exactly the path Roland has chosen for himself.