Chapter 50: The Blasphemous Star
Roland froze, took a deep breath and revisited the quasi-legendary ring in his hand. Pen | fun | pavilion www. biquge。 info
Stripped of the disguise of luck, the ring has not undergone any radical changes, it is still made of plain brass, and it still looks dull, except for a strange set of marks on the ring: first, a six-pointed star composed of two equilateral triangles interlaced, and inside the six-pointed star, there is also a slanted, black swastika emblem.
As a traveler from the earth, Roland certainly knew what the "six-pointed star" and "swastika" meant, and when the two symbols were combined and coexisted on the ring face, he immediately tasted a strong malice in them.
"You can guess it, this ring must contain extremely evil magic." The corners of Roland's lips pursed slightly, a strange smile appeared on his handsome face, and when he opened the "Pupil of Destiny" identification ring, rows of words and data immediately came into view.
Overview: This is a ring made by a legendary blasphemous priest, with a black six-pointed star carved into the plain silver ring with an eerie sheen. When you wear this ring, you immediately gain access to two supernatural abilities: Detection Spells and Stealing Spells.
Activation: Free Movement (Mind)
Detection Spell (SU): With this ring, you can freely detect whether a creature within 1000 feet of you has a spell-like ability with a free movement, and know all about its spell-like ability.
Stealing Spell (su): Once a day, you can choose a creature that is no more than 100 feet away from you and steal a spell-like ability from it in a free motion and claim it for yourself. You can use this type of spell as many times a day as the creature (but no more than 3), as can the cast effect. If the opponent is able to use the spell less than 3 times per day, he will not be able to use the spell again on the day of the theft.
For example, if you wear the "Profane Star" near a Salamander noble, you can steal its Fireball spell and use it 3 times on the day, or steal "Dismantle" and use it 1 time. If you get close to a Hellpurgatory, you can steal the Accurate Teleportation spell and use it 3 times that day, though the Hellpurgon itself can use the spell ability at will. You can even steal the Devil's Wish ability, but since the Hellpurgatory itself can only use it once a year, you have the same limit: you can't steal it again from any creature for 1 year.
Varess is a fantasy world where there are many monsters with spell-like (SP) abilities, and they are generally difficult to deal with, and with this "blasphemy star", Roland can steal monsters before they release them, and derive many clever tactics.
In addition, what makes him even happier is that the two supernatural abilities attached to the ring ignore spell resistance and do not require an exemption check, in other words, except for a few very special situations (such as being in the anti-magic field), the success rate of the "Blasphemy Star" theft spell is almost 100%, regardless of whether the opponent is a dragon or a demon.
Roland put the "Blasphemous Star" on his hand, and the magic ring automatically resized to fit the shape of his hand, much to his satisfaction. Unfortunately, there were no suitable targets around for him to steal "spell-like spells", so he couldn't immediately verify the power of the ring.
"Huh? Detected a spell-like source nearby......" Putting on the ring, Roland immediately sensed it, and immediately laughed dumbly. This so-called "source of spell-likeness" is himself, and the Tieflin bloodline gives him the ability to use spell-like spells - 1 dark spell per day.
Unsure of the consequences of sucking himself, he dismissed the whimsical idea and instead thought about how to use the luck of his inventory.
17 degrees of luck is enough for him to increase two class levels or increase the base stat value by a little. After a little weighing, Roland chose a compromise plan: upgrade by level 1 first, leaving 9 degrees of luck for backup.
In the blink of an eye, the 8 degrees of qi luck quietly dissipated, transforming into a mysterious energy that filled the limbs and bones, strengthening every inch of muscle and every cell in the body.
Moments later, Roland receives a prompt that he has been promoted to Level 4 Destiny Samurai and has been given two new class abilities: Dispel/Rebuke the Undead and Cast Divine Magic.
"Dispel/rebuke the undead", while often lumped together, is not exactly the same.
Dispel the positive energy used by the undead, the effect is to make the undead feel terrified, quickly flee from you, and if your level is high enough, you can even directly destroy those relatively weak undead; In addition to making the undead flee in fear, if the level is high enough, you can also directly control the undead and make them your servants.
In general, clerics and paladins in the good faction can dispel the undead, and priests and blackguards in the evil camp can rebuke the undead.
Roland is an exception. His special class, "Destiny Samurai", is formed by the merger of the Holy Warrior and the Black Guard, so he can both dispel the undead and scold the undead, and the two abilities are not counted, but unfortunately his current professional level is too low, and this move can only bully the lowest-level skeleton soldiers.
But whoever thinks that this ability is insignificant because of this is a big mistake.
First of all, the rules for determining dispel abilities are more complicated, and in general, the higher your level and the higher your charisma attribute, the better the effect of dispelling (or scolding) the undead.
Roland knows a perverted tactic that can turn this seemingly frustrating dispel ability into a forbidden spell that can wipe out a legendary lich with a snap of his fingers, as long as he musters the resources he needs.
In addition, the ability to dispel and rebuke is a valuable resource in its own right, a prerequisite for all "divine expertise".
According to the DND rules, the number of daily dispels/scolds is simply calculated and is equal to 3 + charm modifiers.
If Roland's charisma attribute is 18 and the charisma modifier is equal to 4 ((18-10)/2), the number of daily dispels will be 7.
At present, 7 dispels a day are simply not used up, where are there so many undead for him to dispel?
However, feng shui takes turns, and if you can learn divine expertise in the future, and the ability to dispel waste will immediately turn into treasure, then you will feel that it is not enough.
It is also worth noting that "scolding the undead" and "dispersing the undead" should not be confused, due to the diametrically opposite nature of the energy used by the two, the number of daily uses must be counted separately, and in terms of Roland's current state, in addition to dispelling the undead 7 times a day, he can also perform an additional 7 scolding the undead every day.
In the same way, scolding the undead can also be used as a resource to activate divine expertise.
This is a testament to the strength of the Warrior of Destiny, which has twice as many resources available for divine expertise as classes such as the Priest, Paladin, and Black Guard!
The future is bright, but the reality makes Roland feel deeply painful.
It's been almost half a year since he crossed over to the world of Vares, and so far he hasn't seen any divine power specialty, and he doesn't know where to learn.
There is a saying that ten birds in the forest are not as good as one bird in hand, and aside from those beautiful and illusory prospects, Roland now values the ability to cast spells more. In this high demon world where the caster has the right to speak, the simple kitchen knife profession is really hard, which he already had a painful experience when he fought the necromancer yesterday.
Before level 4, Roland was not much different from other kitchen knife warriors, and he didn't have to think much about it when he went to the battlefield, anyway, he just caught the enemy and cut him to death; Things have changed since he reached level 4, and now he's a heavily armored samurai and magic caster, and his combat styles have become more varied.
Divine magic is not like arcane, it doesn't need so many spell casting actions, it doesn't matter about the "spell casting failure rate", it's like a heavy armor man!
In this world of divine power manifestation, mages are not the only spokespersons for advanced productive forces. Divine art, as a standardized feedback of faith, is no less important than magic, and many times it is more convenient.
To put it bluntly: it is not a shame for a time-traveler to come to the world of Vares, and it is wise to find a desirable god to hug his thighs. Otherwise, just because you are a traverser, the gods will have a reason to slap you out - this is called preventing the invasion of alien species. Not to mention that Roland had the opportunity to travel into this world thanks to Lady Sindra's favor, and it was only natural that he could obtain magic from the goddess of fate under the template of the Goddess of Fate's electorate.