Chapter 1656: Nine Rings Divine Technique (I.)

It has been six years since Roland traveled to the world of Vares, and he is deeply aware that everything in this world cannot escape the influence of "random rate". Especially for extraordinary professionals, every time you cast a spell, every time you use skills and expertise, the final effect you receive depends not only on your personal ability, but also on luck as a factor that cannot be ignored, and the measure of luck is the probability.

The perverse aspect of the "perfect order" profession is to eliminate the effects of randomness. Once this ability is activated, all probability checks performed by Roland will be free of volatility and will be based on the average expectation. For example, an opaque bottle contains five identical balls, each marked with the number 1~5, and a random ball is taken out of the bottle, and the probability of getting each ball is equal under normal circumstances, just as the probability of heads and tails facing up when a coin is tossed is 50%.

If you get a certain ball and you can get the corresponding number of prizes, then it is not difficult to calculate the expectation of the prize is 3 yuan. Specific to a certain actual operation, it is possible to get the No. 4 or No. 5 ball, and the income exceeds expectations, which is undoubtedly a reflection of good luck, or it is possible that the bad luck only gets the No. 1 or No. 2 ball, and the harvest is lower than expected. It is only when the same operation is repeated until infinitely many times that the average return will infinitely approximate the mathematical expectation – this is the basic law of random distribution.

However, when Roland turns on the aura of "perfect order", no matter how many times he tries repeatedly, he will always get the ball marked with the number "3", and the benefit will always be strictly equal to the mathematical expectation, and there will be no fluctuations of good luck or bad luck, and he will neither get surprises nor be particularly disappointed!

From a mathematical point of view, the "perfect order" does not seem to have done Roland much good. But Roland knows very well that this is not the case, the real world is not a model built by mathematicians, let alone a seemingly symmetrical and beautiful normal distribution curve, as Nassim Nicholas Nassim said, in general, human beings live in "extreme stans", vulnerability is everywhere, the probability distribution of comedy and tragedy is "skewed" rather than "normal", and whenever an accident occurs, it brings us more fright than surprise. The ancients have long understood this, which is why there is such a proverb that has been passed down to future generations: no news is good news.

Surprises are good, but shocks are even more terrifying, and Roland, as a person in the orderly camp, hates accidents the most in his life. "Perfect order" may seem inconspicuous, but it can satisfy his desire for stability, and it is almost miraculous to modify the most basic mathematical laws locally and abandon randomness!

Concrete examples are more convincing than abstract analysis. Take the 5-ring magic "Flame Strike" as an example, the damage value fluctuates randomly between 15~90. If the caster overestimates the damage dealt by a spell, the result is randomly below average, and the single hit cannot kill the enemy, and the next is likely to be a deadly counterattack; Otherwise, underestimating damage to be on the safe side will inevitably waste valuable spell slots.

When Roland activates the "Perfect Order" aura, he can get rid of the above troubles, and the damage caused by the "Flame Strike" is always average, so he can formulate tactics more accurately without having to consider random interference.

In addition to the "Perfect Order" class ability, Roland's total level will reach level 16 after the upgrade, and he will also receive new realm spell slots and divine spells.

The 8-ring spell provided by the magic field is "Protective Magic", which temporarily increases the immunity level by 8. The Realm of Destiny provides him with a "psychic barrier", which protects him from all spells and supernatural effects that affect his spirit and mind, and can also shield "detection" spells from remote prying eyes of ill-intentioned people.

Compared to the spells in these two realms, the Tier 8 ability "Group Time Jump" provided by Time Spirit Domain is even more magical. This ability is an upgraded version of the Tier 3 Time Jump, which allows you to jump out of the current timeline with your allies and disappear into thin air!

What's even more exaggerated is how long the ability lasts. The duration of the Tier 3 "Time Jump" is only a few minutes, while the Tier 8 "Group Time Jump" is calculated in hours. With Roland's current class level, you can leave the timeline for up to 16 hours after manifesting this ability!

I still remember that before the crossing, when Roland talked about fantasy with his friends, he would always compare the top weapons of the civilized world and the fantasy world, and then brought up the menstrual topic of which is stronger or weaker than magic. At this time, someone will always put forward a hypothesis: if there is a weapon comparable to the nuclear bomb crisis in the fantasy world, how likely is it that people in the vicinity will escape when it explodes?

Roland has seriously thought about this problem after crossing into the world of Vares, it is difficult for a legendary powerhouse to survive death with a physical hard resistance to a nuclear bomb alone, but he can easily escape by using teleportation spells. If the intensity of the catastrophe is further strengthened, for example, this nuclear bomb also has a magical effect, which can prevent all otherworldly teleportation spells, and inflict indiscriminate bombardment on all parallel planes of the multiverse, even if you are hiding in the spirit or astral realm, how can you bring your relatives and friends to escape this sudden catastrophe?

Now he has finally found the answer to this question. The Tier 8 psychic ability, Crowd Time Jump, is the best – and probably the only – option.

The "Hand of God" has been upgraded to level 6, and now Roland can finally cast the 9-ring magic spell. Suppressing his excitement, he opened the list of 9-ring spells, and many powerful magic spells that he had heard of for a long time came into view one after another.

Roland's first focus was on a series of teleportation techniques, including "Astral Projection", "Otherworldly Gate", and "Wandering Spirits".

"Astral Projection" can create a doppelganger, project it onto the astral plane, and then use the astral plane as a springboard to teleport to any other plane. Compared with other dimensional travel spells, the advantage of "astral projection" is that the main body stays in place and enters dormancy, and the cross-border travel is only a spiritual clone, and the ability of the doppelganger is exactly the same as the main body, as long as the silver thread on the head is not cut off, even if the doppelganger is killed, it will not have the slightest impact on the body, which can be regarded as the safest otherworldly travel spell.

The "Otherworldly Gate" can open a portal to any plane, any world, or even any place, and is characterized by precision, point-to-point teleportation, and no error. In addition, opening the "Gate to the Otherworld" can also summon most creatures from the heavens to the abyss, as long as you can afford to pay the price, there is no problem in summoning the Seraphs or Barlow Flame Demons to help fight. Of course, hiring a thug of this level is not an ordinary expensive.