Chapter 1657: Nine Rings Divine Technique (II.)

The next thing that caught Roland's attention was a series of magic spells related to life and soul. "Group Healing" is an enhanced version of the medical technique, and "Complete Resurrection" is an upgraded version of the resurrection technique, which can resurrect the dead without the need for remains. On the other hand, the 9-ring "Soul Binding" can imprison a newly dead soul in a gem, and unless the gem cage is broken and the imprisoned soul is released, even the "Full Resurrection" cannot be used to resurrect it.

The next three spells are violent. The 9-ring "Energy Absorption" is an enhanced version of the 4-ring "Weak Energy Technique", which shoots a green negative energy ray when casting, ignoring the target's immunity and lowering its class level, up to 8 levels can be cut, and the strong are instantly reduced to wastewood.

The 9-ring magic "Revenge Storm" Roland is already very familiar with it, and the "Sky Change Ball" can only release this spell once after accumulating a month's magic power, summoning a storm mixed with acid rain, lightning and hail, inflicting indiscriminate and devastating blows to all creatures and buildings within the spell's coverage, which can be called a model of "slaughtering the city" spell.

Implosion is probably the most frightening of all the offensive spells under the legendary, killing a specific creature per turn for the duration of the spell. At first glance, it seems to be no different from instant death spells such as "Finger of Death", "Killing Technique", "Ashes and Ashes", and "Banshee's Howl", but after careful observation, Roland found that the above-mentioned instant death spells all belong to the "Necromancy School", using negative energy to seize life, it looks terrifying, in fact, as long as you bless a "Anti-Death Enchantment" in advance, you can be completely immune, and in several encounters with the Naraku Order, Roland has already experienced this. "Implosion" does not belong to the "Necromancy", this is a "plastic energy" spell, using primitive magical energy without any attributes, in the most simple and crude way to completely shatter the physiological structure of living things, completely literally "bombarded to scum"! What kind of "anti-death enchantment" is useless against the "implosion technique", and you can only rely on your physical body to resist - if your physique is strong enough to defy the sky, it is still possible to save a small life.

Roland turned a new page, and a pair of contrasting spells aroused his curiosity.

The spell of "summoning a golem", just looking at the name, reveals a just and simple flavor. The effect is not as good as Roland expected, using dirt, flesh, rock, or a small piece of steel as a material to temporarily create a clay golem, blood golem, stone golem, or iron golem to act as a servant to the caster.

It's a pity that the golem only existed for a short ten minutes, so Roland's ambition to use this spell to accumulate an army of golems came to naught.

The next spell is the famous "Constructing Enlightenment", which can impart near-human emotions and minds to constructing creatures such as golems, and the casting ritual lasts up to 8 hours, and requires a fresh and complete humanoid creature brain as the casting material. When the spell activated, a glimmer of magical light wrapped around the caster's hand like a vine, fusing the brain tissue into the constructed creature that the caster's fingertips touched, causing it to go into shock surrounded by a white halo of light until the fusion was complete.

Whether the recipient is a golem made of stone or a simulated "wife" made of silicone and metal on Earth, the "Construct Enlightenment" can impart intellectual, sentient, and charismatic attributes. With these spiritual attributes, the construct is equivalent to gaining human nature, and there is only a difference in physical structure compared to the real human being. The wounded soldier equipped with a prosthetic limb is still a human, so are the golems and robots that have gained humanity still considered a construct?

Roland didn't want to think deeply about this philosophical question. He was more interested in using the "Constructing Enlightenment" in conjunction with the "Summoning Golem...... However, after trying it, I had to admit defeat, and the "Construct Enlightenment Technique" had no effect on the temporarily summoned golems.

Roland inadverts to Fox the "Fat Fox" of Beacon Hill, who used the "Construct Enlightenment Technique" to humanize his mercury golem "Lolita". No wonder I always felt that the fat fox exuded a strange and familiar aura before, but now that I think about it, isn't this the so-called "fat house" on the earth?! Roland had to suspect that this fat guy might also be a traveler from the earth, otherwise why would he be so good at playing.

Turning the last page of the magic scroll, there was only one spell left in front of Roland's eyes, the great and solemn "miracle technique".

There are thousands of spells in the world, and the special thing about "miracles" is that it blurs the boundary between "man" and "god". If an atheist comes to the world of Varess from Earth and sees all sorts of paranormal phenomena, he may not be able to come up with a self-justifying answer if he tries to explain these phenomena with scientific theories on Earth. However, when a guy who looked like a god came to him and said to him, "Don't bother with it, just make a wish, and believe it or not?" ”…… The result is likely to have the atheist's views shattered on the spot.

"Miracle" is not a spell to be precise, but a wishing ceremony. A thousand people have a thousand different desires, and it is mathematically impossible to count the effects of miracles. Generally speaking, worldly wishes such as money and beautiful women can be fulfilled on the spot, while praying for the resurrection of the dead, the subsidence of earthquakes, the retreat of floods, and the self-extinguishing of forest fires can only be achieved at a huge cost, not only in money, but also in the cultivation (experience points) that the caster has spent countless efforts to accumulate and even more precious lives.

If the wisher's request is too abstract or beyond the reach of a mortal, the "miracle" will be unpredictably distorted, and the result will be a literal fulfillment of the wish, but in fact it is far from the original intention of the wisher. A satirical fable that has spread throughout the world of Varess says this:

Someone's desire to immortalize immortality finally fulfills his wish with the help of "miracles" - to become a stone statue that will not grow old or die.

……

PS.dnd3r version of "Miracles" is quite complicated, I don't want to waste too much text description, the setting is attached to the back of this chapter, interested book friends read it for themselves.

- Miracle

Department of plastic energy

Rank: Priest 9, Aircraft 9

Spell Components: Speech, Posture, Experience Points; See description

Cast Time: 1 standard action

Distance: See description

Target, Effect, or Area: See description

Duration: See description

Exemptions: See description

Spell Resistance: Yes

Miracles are more like a prayer than a spell. You pray to the gods (or some kind of power of your faith) and speak your wishes.

Miracles can produce any of the following effects:

- Copy a Priest spell with a spell level of 8 or less (including spells that can be obtained through your realm).

- Copy any spell with a spell level of up to level 7.

- Removed some harmful spell effects, such as mental retardation or insanity.

- Creates an effect of equal strength to the above effects.

If the Miracle has one of the above effects, then it does not cost experience to cast the spell.

In addition, a pastor can pray for very great miracles. Due to the powerful power involved, performing such a miracle would cost the priest 5,000 XP. Such powerful miracles could be:

- Bring your fallen comrades back to life and turn the tide of battle.

• Teleport your party and all your equipment to another plane with unmistakable accuracy.

Protect a city from being destroyed by earthquakes, volcanic eruptions, floods, or other natural disasters.

Only invocations that are in accordance with the nature of the gods (or factions) will be granted.

Spells created by miracle replication will still need to be checked if they allow exemption and spell resistance checks, but exempt DCs will be counted as level 9 spells. If the copied spell costs experience, you must pay that experience. If the copied spell requires the use of materials worth more than 100 gold, you must also pay for it.

XP Cost: 5,000 (in some cases; See description above).