Chapter 190: Agnes' Alchemy Elixir
System Prompt: Discover the Special Upanishads "Ability Specialization (Gaze)"!
Identification Report: +2 Immunity Difficulty (DC) for target creature against gaze attacks. Pen % fun % Pavilion www.biquge.info
Prerequisite: Possess the ability to gaze at will
The so-called "ability specialization" refers to a type of specialty that strengthens special abilities, and like "blindness", it cannot be mastered through learning, and can only be obtained by killing monsters.
This Upanishads is dropped by the Sea Ghost Woman, and its effect is to increase the difficulty of the exemption of the "Gaze Ability". What the Sea Ghost Woman has is an evil gaze, so whoever wants to absorb this Upanishah must meet the precondition - master any of the gaze abilities.
Obviously, Veronica was the only one on the team who met the above criteria. Half-vampires are born with the "Enchanting Gaze", and absorbing this Upanishon increases the difficulty of the Will Immunity by 2, which means that Veronica's Enchanting Gaze becomes more difficult to resist.
The second Upanishads is the "Spell Penetration" dropped by the Green Devil, which grants +2 bonus to the enemy's Spell Resistance.
As your adventure progresses deeper into the wilderness, the enemies you encounter along the way become more and more powerful. Take the Ghost Woman clan as an example, whether it is the old Ghost Woman, the Demon Ghost Woman, the Green Ghost Woman, or the Sea Ghost Woman, they all have innate magic resistance, and even if they successfully hit the target when casting a spell on them, they may not be able to produce an effect - they also have to carry out a penetrating magic resistance test, and the verification can only take effect if the test is successful.
For Nikita, the enemy with magic resistance is the most annoying, and this Upanishah stone is naturally hers.
The last Upanishah stone is the "Weakness Strike" dropped by the Demon Witch, and the preconditions are more troublesome, and you need to master the two specialties of "Defending and Attacking" and "Weapon Specialization", in addition to the intelligence attribute is not less than 13.
The more troublesome the preconditions, the more powerful the specialty, and the "weakness strike" is no exception. After acquiring this specialty, it is possible to ignore the target's 5 damage reduction or 5 hardness when attacking with a Specialization weapon.
The hand-to-hand class's aversion to "damage reduction" is like the caster's dislike of magic resistance, and against enemies with damage reduction, each attack is automatically discounted, which is really irritating.
Mastering the "Weakness Strike" allows the attack to ignore the 5-point damage reduction, which alone is very useful, not to mention the 5-point hardness reduction.
The hardest metal in the world of Varess is Adamantite, with a hardness value of 20, and the only thing that cannot be destroyed by Adamantite weapons is usually Adamantite equipment, which is a bit of a paradox.
To get the most out of Weakness Strike's ability to break through enemy armor, it's best to pair it with a Adamantite weapon. Both Roland and Bloom meet this requirement, but Roland has not yet mastered the "Weapon Specialization" specialty, while Bloom has the ability to specialize in Warhammer-type weapons, and this Arpanishah is rightfully owned by the Dwarves.
The rest of the loot was something special, as Veronica's harvest from Agnes' chicken's foot hut, including six bottles of alchemy and a Upanishads, as well as four children in cages who had been turned into nightingales, which had been sent to Vallentina by Tonya, and the legendary Grand Druid had his own way of helping the poor children to be deformed and restored to their original form.
Roland picked up the Upanishads first, opened it and saw that it was the supermagic specialty "Spell Delay".
This is one of the more common supermagic techniques, which doubles the duration of spells at the cost of increasing the level of spells by 1 ring. For example, a buff spell can only last for 10 minutes under normal circumstances, but it can last for 20 minutes after performing a time-delay spell, which is still very practical.
Nikita and Tonya are professional spellcasters who have already mastered spell delays, and Roland and Lyudmila can also learn this specialty, even though they are half-baked spellcasters.
Considering that spell delay is a precondition for a very powerful super-magic specialty "Spell Duration", and spell eternality is the best partner of another very, very powerful divine power specialty "Divine Super-Demon", only these two specialties can support a set of tactical systems that can be called against the sky, and that is the system that Roland dreams of, so this "Spell Delay" he left by himself, which can be regarded as the first step of the long march.
In the end, Roland needed to distribute those alchemy potions.
Picking up a vial, he immediately sensed a slight fluctuation in potency, which showed that these potions had not yet been identified, and even Agnes, who invented them, was not sure of their efficacy.
In fact, what Agnes has been doing all these years is to test potions on living people as guinea pigs, and the children she abducted are forced to test the medicine for her before they are brutally killed, and the unlucky ones are directly poisoned.
Even a clan leader like Gusinsky could not escape Agnes' "poison", and when Agnes gave him a bottle of alchemy potion, it actually meant to use him as an experiment. After drinking the potion, Gusinski increased his strength attribute by 2, but also lost 1 perception attribute, and the overall gain outweighed the loss.
Agnes recorded the changes in Gusinski's body after taking the drug, and improved the recipe based on it, resulting in these six samples.
Inventing new alchemical potions is a very expensive job. Agnes has been amassing money like crazy all these years, but Veronica has not found much gold or silver in her hut, because she has invested almost all of her wealth in potion research, which shows how expensive these six potions of wealth can be.
Prior to this, Agnes had tried to identify these potions with magic, but had only received a vague result: taking the potion enhanced one of the six major attributes of the human body, while weakening the other.
Since it was uncertain which attribute to add or which to weaken, Agnes did not dare to take it herself until she thoroughly analyzed the properties of the medicine, and as a result, Veronica took it all away.
The troubles that had plagued Agnes for many years were not difficult for Roland, and what he was best at was identifying strange objects that others could not identify.
Each bottle of alchemy potion contains 1 degree of potential, and the properties of the elixir are clear at a glance after extraction.
After taking the first flask, +2 agility and -1 charm, Roland gave Lyudmila. After the female ranger takes it, counting the magic bracers she just obtained, her agility attribute reaches 24 points, second only to Veronica. As for reducing her charm by 1 point, it doesn't seem obvious, after all, her original charm is 16 high.
The second flask also had -1 charm, with the benefit of +2 power, and was given to Bloom. The most important attribute of a dwarven warrior is strength, and he doesn't care about charisma.
Veronica gets a potion of +2 Constitution and -1 Agility, and everyone else is an enhancement advantage, but she needs to strengthen her weaknesses even more. After taking the potion, her physique increased to 18, and her vitality and tenacity immunity were significantly enhanced. Of course, the agility attribute is also very important to her, but fortunately, after a series of bloody battles, her career level has been increased to level 8, and she has obtained 1 extra attribute to directly make up for the loss of agility.
The alchemy potion allocated to Nikita +2 intelligence, -1 strength, counting the upgrade to gain +1 intelligence, Miss Mage's intelligence attribute reaches a terrifying 30 points, and the additional damage of "Spell Sharpening" alone has +10, as long as she does not die young, the promotion to legendary mage is just around the corner.
Roland gave Tonya's alchemy potion a 2-point perception boost, which can greatly enhance her magic casting ability and will immunity, and the price paid is 1 point of strength, which is quite acceptable.
The last bottle of Elixir Roland is kept for himself, +2 Charm and -1 Perception. After taking the medicine, his charm reaches 26 points, and his whole body is affected by a single shot, and his attributes such as defense, immunity, dispel, and enemy slash are also improved.
Even that 1 point of perception Roland didn't want to lose, and immediately spent 16 degrees of potential to raise the perception attribute back to 18.
Now his stats are 26 Strength, 14 Agility, 18 Constitution, 14 Intelligence, 18 Perception, and 26 Charisma.
After checking the potential pool, there are still a lot of stocks. Roland first spent 4 degrees of potential to learn "Spell Delay", and then invested 8 degrees of potential to increase the class level of the Destiny Samurai to level 8.
After upgrading, Roland still has to spend his potential to improve a number of his own skills, and in the end, there are only 12 degrees of stock left in the potential pool, in exchange for the benefit of an overall increase in strength, and the bigger benefit is - now he can finally cast the 2-ring magic spell!