Chapter 191: Chain Demon Empowerment

As soon as it was dawn, Roland was awakened by his biological clock, as usual. Pen? Interesting? Pavilion wWw. biquge。 Info got up and stretched, and after washing, he pushed open the bedroom window on the second floor of the hotel and looked out, the valley village in the morning light was a peaceful scene, and occasionally a few roosters crowed to urge people to get up.

Looking across the streets and farmland, straight into the vast swampy wetlands in the distance, the young knight's lips twined into a smile of relief.

The swamp is still shrouded in mist, and the wetlands are still inhabited by many dangerous creatures, but these are all part of the natural ecosystem, and their existence does not threaten the safety of the surrounding villages, and those Ghost Woman War Groups that are really threatening and have long endangered the local residents have been completely wiped out just yesterday, and there is no evil force that can stop Roland and his party from continuing their journey north.

After the battle ended yesterday, Roland and the others returned to Valley Village to rest. When the villagers learned that they had eliminated the old ghost woman Agnes and assisted the druids of the "Harvest Ring" in destroying the ghost woman warband, the village chief Malik came forward to express his gratitude to everyone by inviting the heroes to his tavern on behalf of all the villagers.

Roland did not refuse Malik's gracious invitation, and drank a lot of wine, and finally did not know how he got back to the hotel. As for his good brother Bloom, needless to say, eighty percent of them are still drinking in the tavern.

Roland didn't really have much interest in drinking, he wanted to take this opportunity to get to know the real situation in the countryside of the Far East and understand the living conditions of ordinary farmers.

Before the crossing, a great man he admired valued the most when leading the peasant movement was the investigation of rural practice, and wrote a thick investigation report, the data is detailed, the depth of observation is breathtaking, and the sharp contradictions of all social strata at that time are profoundly revealed. Even if we do not consider the ideological nature of this report, it is extremely valuable as a material for sociological research.

It was under the influence of that great man that Roland paid special attention to the livelihood of the people in the Far East after traveling, and the reason why he went to the north on foot, instead of teleporting directly to his destination with the help of magic, was to save the intention of investigating the customs and customs along the way and gaining an in-depth understanding of the people's suffering.

These days, his observations and exchanges with the locals in the valley village were all reported and sent to his father, who was stationed in Icewind Valley, through the "Communication Stone", hoping to help him fully grasp the situation in the Far East.

During last night's festivities, Malik unexpectedly invited Tonya. After listening to Roland's account of Tonya's feud with Agnes, the villagers felt guilty about their previous prejudices and apologized to Tonya.

The Druid Maiden has restored her reputation and regained the respect of the villagers, much to Roland's relief.

Taking a deep breath of fresh morning breeze, Roland returned to bed and sat cross-legged on his knees, starting his daily routine of preparing for divine magic.

The difference from the past is that now in addition to the 1-ring divine technique, he can also prepare two more 2-ring divine techniques.

Roland picked up the emblem and prayed silently, and soon entered that mysterious and familiar realm, and a thick and simple scroll appeared in front of him, which was the list of divine spells given to him by Sindra, the goddess of fate.

In the past, he could only open the first page of this holy book, but today he succeeded in opening the second page, which was full of two-ring divine arts, divided into two columns on the left and right as usual. The one on the left is written in silver ink, emitting a warm glow, full of paladin magic; The column on the right, written in red ink and exuding a hint of evil, is the list of Dark Guards' magical powers.

Roland had a full understanding of the above-mentioned divine techniques before crossing over, and after a general glance, he picked out 7 relatively practical alternative divine arts, and then slowly deliberated on them, and selected the two divine techniques with the most comparative advantages as today's reserves.

The first alternate two-ring spell is called "Divine Insight", which can be cast to reward you with 5+ caster level for your next skill check.

Roland's current caster level is 8, and after blessing this spell, he can increase the next skill check by 13 levels, which is an astonishing increase, and it has no limit on the type of skill, and it has a wider range of applications than any other spell that improves skill checks.

Without a doubt, this is a very useful magic spell, and it is the best enhanced skill check type spell. Especially in some special circumstances, such as a flood coming behind you and a 30-foot cliff in front of you, you must have a high jump skill and successfully cross the cliff to avoid drowning, in which case the skill bonus provided by "Divine Insight" is a lifesaver.

Of course, Roland is not currently in such an extreme environment, so the need for "divine insight" is less urgent and can be ruled out for now.

The second alternate second-ring magic is the "Domain of Honesty".

The effect of this magic is simple, it is to create a 20-foot radius area centered on itself, in which no creature can lie unless it passes the will test.

This spell is known as the "magic lie detector" and is very important for professions such as police, detectives, judges, and prosecutors, so there are many paladins in the upper echelons of these classes.

Roland doesn't have a need for this at the moment, and it's enough to copy a few copies of the "Honest Domain" in case he needs it when he has free time, and there is no need to occupy a valuable spell slot.

The third alternative is "Dispel Spell Karma".

This spell is fun and lasts for 10 minutes, during which time you can use the Dispel or Drink Undead ability to dispel creatures from the opposite faction, causing them to flee in panic, just like the undead who have been dispelled.

A good paladin can use "dispel mantra" to try to dispel any evil creature, such as a demon; Conversely, an evil black guard can cast the same spell to dispel good creatures, such as angels.

The value of this spell is that it greatly expands the dispel and rebuke abilities that could only be applied to undead creatures, and can be used against any race.

For Roland who has a "special faction", there is no good or evil faction determination, and there is more freedom to use dispel spells, which is effective against creatures from the good, evil, or chaotic camps!

Of course, as with dispelling the undead, you must first perform a successful check to dispel hostile mobs.

Roland currently has too few resources to stack up and dispel the check, and only has a newly acquired "Persuasion Headgear", which is difficult to successfully dispel enemies of a higher level than himself - it is better to rush directly to be tough.

This magic does not need to be memorized for the time being, and when more resources are collected in the future to improve the ability to dispel, its value will be very different.

The next alternate spell is "The Power of Stone". Swift action casts, giving the caster +8 Enhancement bonus to the Strength attribute within one round.

Looking at the +8 power boost alone, this spell is certainly very powerful, but unfortunately, there is a restriction - the feet must not be off the ground while the spell is active. This means that you can't jump, roll, dash, and charge, as these moves have the potential to lift both of your feet off the ground at the same time.

Jumping and charging are Roland's most relied on tactical moves, and since the "power of the stone" conflicts with it, it becomes a shame to abandon the chicken ribs.

Roland didn't plan to prepare this spell, and the correct way to use it was to make a potion or copy scroll for his teammates to use. For example, after Lyudmila was promoted to level 8 Ranger, her strength attribute reached 28, and when she drank a bottle of "Stone Power" potion when she hit the door or grappled the enemy, her strength soared directly to 36, basically there was no door she couldn't smash, and there was no monster she couldn't throw over.

In addition, Roland has another way of using the "power of the stone". In the future, if you can learn the golden pair of "Spell Eternity + Divine Super Demon", you can shoot the "power of stubborn stone" on yourself 24 hours a day, which will be very practical.

The fifth alternate spell is "Holy Blessing", which summons divine energy after casting, and a golden light descends from the sky, bathing self and teammates within 20 feet of the surrounding area in golden light, and +1 morale bonus for defense and immunity.

The effect of this magic is just and simple, which is very much in line with Roland's heart. However, he still has to compare the "Holy Blessing Technique" to the next one that is also upright and simple, that is, the "Guardian Companion".

Companion Guard: This spell creates a mysterious bond between you and a recipient, granting +1 deflection bonus to the recipient's defense and +1 resistance bonus to immunity. In addition, any damage taken by the recipient that causes a loss of health is halved, and you take the rest.

Both "Holy Blessing" and "Companion Protector" provide +1 defense buffs, with the former working on all teammates and the latter only on solo, with the added benefit of helping them share the damage.

Both spells have their own strengths, which one should you choose?

After thinking about it for a long time, Roland finally chose to "protect his companions".

In his opinion, improving defense and immunity is just icing on the cake, but sharing damage is a relief in the snow, and it can save lives at critical moments, and it is obvious which is more important.

The reason why "Holy Blessing Technique" and "Guardian Companion" can only choose one or the other is because Roland also has to set aside a spell slot for preparing for another more powerful two-ring magic - Chain Demon Empowerment!

"Chain Demon" is a powerful devil born in the hell of Bato, covered with magic chains, at first glance the image is very terrifying, and when she dances, the chains all over her body will fly up, like a steel storm frantically whipping the surrounding enemies, at this time the chain demon will also reveal the true face under the cover of chains, it is actually a tall and plump sexy beauty.

"Chaindemon Empowerment" is a black guardian magic that requires only a cheap piece of sulfur to be sacrificed to borrow her power from the generous Chaindemon sister. While the spell lasts, Roland or his chosen cast target will gain +5 Fire Resistance, +1 attacks per round, and most importantly, all melee weapons will have a 5-foot longer range - meaning that swords can hit 10 feet away, and mounted spears can stab targets within 15 feet!

The price paid for this is 1 minute of fatigue after the spell ends, just like the Barbarian after the rage - strength and agility - -2, unable to run.

1 minute of "fatigue" is not a big trouble for others, after all, the combat effectiveness will be significantly weakened in the fatigued state, and if you do not rest in time, you will fall into a more serious state of "exhaustion" (strength and agility -6, can only move at half speed).

But for Roland, this is not a problem at all, because he can use the "Healing Bracer" to convert the "Holy Healing" into a "secondary recovery technique", and he can pat himself on the body to relieve fatigue and restore energy.

After spending an hour preparing all the magic spells, Roland stretched and stepped out of bed.

At this moment, there was a knock on the door behind him, and then there was a crisp and sweet greeting from a druid girl.

"Good morning, Mr. Roland, may I disturb you?"