Chapter 155: The Beginning of a Messy Era

Later, this game really played the effect of friendship first and second game, especially Xia Qingyu, although she lost the game, she still got the highest number of heads in the game, she was happy, and the other side was very good at being a man.

Ye Shenxi is more miserable, Lin Xinran, who is an ADC in the middle, often faces the line against the person and disappears, and runs to the wild area to gank the opponent's jungler.

He doesn't know why this girl is so bitter and hateful to him, but he is also a leader, can't he let himself have a little face in front of his subordinates and outsiders, those few product operation and maintenance plans are so easy to kill.

After a game, in addition to planning, this producer died the most, and there was even a team battle where both sides played their own set of skill outfit scenes, and then stopped, ready to shoot away, she also rushed to the front as an ADC, and then gave his sword master a set of shadow spear triple company, dark, shadow, and binding, and set him directly in place.

At that time, the situation was that the two armies were facing each other, facing each other across the river, and a kind of killing tension condensed in the air. Then a brittle Juggernaut was charged in the middle, and the other four members of ME were not easy to act, so they had to rush to serve with all kinds of knives, guns, axes, and axes.

Ye Shenxi's reaction was not slow, before the opponent's damage skill was triggered on him, he opened a big move Ten Thousand Swords to Return to the Sect, and the Yuan Shen Out of Body released a large range of sword qi space around him, and thousands of sword qi crisscrossed in all directions in the space, creating a sword heart hell, and continuously inflicting damage to all enemies who entered this space.

This is a particularly gorgeous move, and this is the advantage of the 3D engine.

But gorgeous is one thing, the sword master in "Eternal War" is actually a mage with physical damage, and the skills are also all kinds of sword energy, and because the skill comes with a damage percentage regeneration effect that can support the endurance of the jungler, it can't be hand-to-hand at all. The core skill is to use the range of the skill and the large range of the ultimate to continue to output on the premise of ensuring your own survival in the group station.

Now in the case of extreme dislocation, he was taken away by several sets of QER on the opposite side.

Ye Shenxi could only type: "Cui Qian, this hero is still a bit imba, isn't it time to weaken it." ”

No one squeaked on the other side.

Another good news in the game was that Ye Shenxi saw that the members of the ME team used some routines and outfits that he didn't expect, and they looked like they were rehearsing.

And these new ideas don't make the balance of the game unbalanced, which is something that the planner is happy to see, and shows that he has managed to control the numbers. There is no way to anticipate all possible scenarios, only to quantify the upper limit of the effect of heroes and equipment through formulas, and then control it not to be exceeded.

……

……

In April, Killing, developed by Milestone Games and operated by Jinyou.com, was finally launched, two months later than originally planned after a somewhat lengthy review by the Ministry of Culture.

In the past two months, the promotion of Jinyou has not stopped.

After losing the agency of "Immortal Dao", Cai Ping experienced the weightlessness of a roller coaster falling from the clouds, and the monthly revenue of Jinyou fell directly from more than 50 million to less than 20 million. He lost not only the income of "Immortal Dao", but even the players who originally played other games on the Jinyou platform "by the way" because of "Immortal Dao" also left Jinyou because of the change of operating platform.

Cai Ping originally thought that after the rise of the Qingyu platform, Jinyou would at least be able to retain the second position, but as of the launch of "Killing", Wang Xue's Lewan had surpassed Jinyou through two games with a monthly turnover of more than 10 million, and their current platform has a total monthly turnover of more than 30 million.

Now there are as many as nine games with a monthly turnover of more than 10 million on the market.

In addition to the four of the herring fish network, there are two Lewan, one is 77 play, these two are in Huangpu, and Jetstar and Rune in Yangcheng also have one.

And Jinyou, now there is no one.

The circle of page games with Huangpu and Yangcheng as the core of the circle is gradually forming, and the industry has begun to have the saying that the north and the south are two systems, and among the many companies that make up the north and south departments, the herring fish is undoubtedly a gear of its own, Leplay is now the second gear, and his energetic game seems to have fallen to the third gear.

Fortunately, there is still "Killing", fortunately, there are still milestones.

……

The producer of "Fairy Path", Jetstar's Li Ling has also explored a new world.

The initial goal of "Immortal Path" was to launch ahead of "Immortal Road" and compete for the title of the first RPG web game, but it failed.

Then they wanted to complete a perfect follow-up, with the exact same gameplay, and they could make a difference by rubbing the popularity of "Immortal Dao", but because the brand of the plagiarist had been branded, the reputation was not good, and it was resisted by many players.

Coupled with the fact that Jetstar itself does not have its own channels, and more and more browser games are emerging, the development of the market makes the cost of player acquisition also increase.

From less than a dime when "Gods and Ghosts" was launched last year, to now, it costs five cents for each player to acquire.

They are not like Lewan, which has an electric mule with more than 100 million registered users, and unlike Jinyou, which has a small game website with an average daily access to more than 100,000 IPs, they not only have a small number of imported players, but also have a low ability and willingness to pay.

The monthly flow of "Gods and Ghosts and Immortals" has been maintained at about five million before, and then two months ago, playing "Warriors of the Three Kingdoms 5" on PS3, Li Ling saw the amazing appearance of the unbelievable Diao Chan in the opening CG of the PS3 game, which made Li Ling suddenly feel sensed and blessed to his heart.

So he immediately found someone to intercept the opening CG paragraph, and then added some ambiguous and seductive words, such as "Xianggong", "Personal", "Always waiting for you", "Let you dispose of it", etc., and then with the female voice and background music extracted from other places, he began to advertise on some small traffic messy websites.

In the form of pop-ups.

In the first month of advertising, Li Ling found that the effect was far better than the previous text or click ads on the portal page.

The number of daily custodial users has increased by 40%, while the revenue has increased by 100%, while the advertising investment has remained at the same cost.

The monthly flow of "Gods and Ghosts and Immortals" finally exceeded 10 million.

This proved that his train of thought was completely correct, and it also exceeded his expectations.

Originally, he just wanted to attract players to click to sign up in this way, but he didn't expect it to come with a player screening effect, because players who are attracted to the game by this kind of advertising and can continue to play are more simple and rude.

To put it another way, in fact, this kind of advertisement has a certain IQ filtering component, and the people who filter to the game are more likely to receive the stimulation of various recharge stimulation points in the game, so as to impulsively convert into payment.