Chapter 156: The Wall of Sighs
Today is the day when the R&D headquarters of Funan Qingyu Network moved, after the crazy expansion of the company's number, the original rented half-story building has been difficult to accommodate the company's more than 100 people, plus the platform department that has been established and is recruiting, there may be no place to recruit people.
Therefore, since the beginning of the year, the students of the human resources department have been asked to look for a more suitable whole floor of the office building, of course, this is also an expedient measure, according to the current development speed of the herring network, there should soon be an independent "herring building".
After a little renovation of the new office building, the whole company will move directly to it today.
For employees, this kind of day is the same as the holiday, because the moving company has to come to pack the office equipment into boxes and transport it to the new office building, so the company also has a half-day off, and everyone will bring their personal belongings directly to the new company when they go to work tomorrow.
Before getting off work, Ye Shenxi caught P02's planner Lu Liang to do some version tasks, and the "Eternal War" project team now has four other planners in addition to Ye Shenxi, three 985 college newcomers, professional counterparts, active minds, and have experience in the development of "Warcraft Wars 3" maps or other game MODs during their time in school, and have achieved good download results. The only old man, Lu Liang, is also a very old gamer, and when Ye Shenxi was not in Funan, that is, he was taking three newcomers to complete the development of follow-up functions.
Before entering the Qingyu network, Lu Liang had previously been a brilliant star company in China, indicator software.
Indicator is one of the earliest game companies in China, as early as 95 released their debut game "Howl Thunder", this game was not released in China, which is why many people think that "Guanzhong Apocalypse" by Jin Chan Xishan Studio is the first domestic game. And their later games such as "Iron Storm" and "Proud Warring States" are also domestic masterpieces.
"Iron Storm" itself is a high-quality real-time strategy game, but at that time, there was almost only one name in the domestic market for similar games, Red Alert 2, and even "Star Wars" could not shake its hegemony. This category of games is a niche in itself, and probably for most Chinese gamers, there is little exposure to other real-time strategy games other than Red Alert 2 and Star Wars.
Another major reason is that the famous or notorious "Blood Lion" has just completed the baptism of domestic games, which has brought the anger and disgust of the majority of Chinese players to domestic games to a peak, and almost all similar domestic products have been torn to pieces by this anger.
Later, the indicator launched the game "Qin Injury", and many players have heard that after the dark series of glass slag redefined the ARPG genre, the industry also added a new word, called dark like. In 02, the indicator software was based on "Diablo 2" to create this "Qin Injury", which is known as China's darkness.
The launch of this product has received widespread attention, and it also caused repercussions at the E3 exhibition in the United States in May 02, and the American GameSpot once called it "Diablo in history", you see, Americans have nothing else to call this kind of game except "Diablo".
Although later in the official evaluation, GameSpot also gave "Qin Injury" a score of 60, just a passing score, but this is enough to make domestic players happy.
In the field of stand-alone games, the goal is definitely the top in China, but the domestic stand-alone machine itself has fallen to the freezing point at that time.
Subsequently, some members of the main creative team of "Qin Injury" resigned and established another well-known company, Pixel Software.
In 03, the indicator software finally realized a truth, there is only a dead end to do stand-alone games in China, and those rising stars who have turned to online games have surpassed themselves and made a lot of money. So in the same year, the original development of "Proud Warring States 2" was stillborn, and the indicators began to shift from the stand-alone field to the throes of the network market.
In 04, the indicator software entered the online game, using the engine and texture of "Proud Warring States 2", hastily modified it into the RPG online game "Proud Warring States OL", empty game content, homogeneous gameplay, and was hastily launched as a semi-finished product, and quickly drowned in many MMORPG masterpieces.
At that time, its main competitor was Warcraft, and the result was predictable, and the result of toughness was to be abused to the point of being completely decent.
Then there is a large number of talents leaving, on the road from stand-alone to network, the indicator software is too much worse than its brother Jin Chan of the same era, and has gradually become a second-rate or even third-rate online game company.
The current indicator can only be said to be alive by relying on "Tianjiao".
It was in this context that Lu Liang came to the milestone, and there is no doubt about this old brother's development experience, and Ye Shenxi recruited him as the main strategy.
Because he has other projects to do.
The next big action in "Eternal War", in addition to the new heroes that have been continuously designed, there are also the development of various entertainment modes, random skills, random heroes, no CD skills, 3V3, heads-up mode and other gameplay began to be mentioned on the agenda one by one. Of course, these gameplay methods may not necessarily become daily or mainstream gameplay, and the opening of a wave during the holidays can also stimulate players' freshness of the game, and the specific situation will be decided after the effect.
In terms of the company's current strategies, e-sports should seem to be the most important, but for Ye Shenxi, the platform is the future.
He needs to consider how to transform from an online game platform to a comprehensive stand-alone game digital distribution + online game entertainment platform after the platform is launched.
Players' perception of games as an entertainment consumer product is gradually changing, but in terms of the current domestic environment, it is necessary for players to understand that the essence of games is to bring a virtual but tactile experience that cannot appear in real life, rather than just competing with other players through numerical values, I don't know how many years it will take, and the mission of the platform needs to promote this process.
Let the people who make pure games survive, and only then will more pure games appear on the market to impact the consciousness and concepts of players.
It is impossible for a platform to have only one company's products, so the herring network will not be able to do much work, and the herring platform needs to embrace all developers with open hands to be able to get out of such a road.
To be reasonable, over the years, ten years have passed since "Blood Lion" in 97, and in the stand-alone game market that has entered the cold winter, there are still people who are constantly tempting, testing whether the market has picked up, whether the time is ripe, whether it is spring back to the earth, and there can be some shoots that can emerge after the ice and snow melt.
Some of them died horribly.
Because unfortunately, the rise of online games and free-to-play models is actually a wall of sighs for them, and players are comfortable, accustomed to, immersed in it, and unwilling to touch the realm outside the wall.
We only say whether we want to, not whether we should or not.
At the very least, you should break a corner of the wall so that players can see it and judge for themselves.