Chapter 349: The Ultimate Meaning of the Game
"At first, we thought that Getaway, coming out in June, might face a challenge from several rivals. For example, "Prince of Persia: Forgotten Sands", which is also the only multi-platform release in May and June, and its popularity has at least looked ...... It should be able to compete with Getaway, and there are a series of games around the world with a large number of die-hard fans. β
"We initially knew that the game was going to be released in June, but after the release date of Getaway was confirmed, Yubi pushed forward the release date of the console version on May 21 in order to avoid Getaway."
"Now that we look back, just as its previous work "Rebirth" became the foil to "The Origin of Everything" in the same period, "Forgotten Sands" did not avoid such an ending, in two weeks, the total sales of 760,000 units across the whole platform, according to the downward trend of sales, it is very likely that its final sales will not exceed 2 million. Counting from "The Sands of Time" in '03, this is almost the worst record in seven years. It is reported that there has been a discussion within Yubi about shifting the focus of the entire action game to Assassin's Faith, and although they have already done so before, the result may be even more serious this time. β
"The entire Prince of Persia series is likely to be suspended indefinitely, brand management is a very difficult thing to do, and perhaps in the future, we will never see this series that once brought us fond memories. This may be the last Prince of Persia...... Since the creation of the series in "Sands of Time", it has been going downhill, and now it has hit rock bottom. β
"To be fair, Sands of Oblivion isn't really a shoddy work, and it has some bright content, but the opponents he's facing are just too strong and highlight his own mediocrity." - A recent game review of Eurogamer, a British media.
β¦β¦
"Does Getaway have the best combat system in the world? No. Does it have the most extreme picture? Neither. Is it the most beautiful music in an RPG? We can't say the same either. So there's only one reason why we think this is one of the best games of this year, and of this generation, and it's going to take you back to when you were 8 years old. β
"When Pasca said he wanted to make an open-world RPG, we thought he should be at it with ease, and in the sandbox genre of games, both Survival and Origin of Everything are the pinnacle of what latecomers should be the benchmark for. But he has abandoned the original structure and presented a completely different genre, which is not "The Elder Scrolls", nor "Fallout", nor "Far Cry". β
"It's a great game, it's not just the first time that good Fisoa has entered the RPG space, and we shouldn't be talking about the success of the game, because it would seem like we're too low-minded, because the game is more than just success. The most important thing is that the game captures something more important, that persists in the game, a feeling of joy, a sense of magic, of surprise, of childlike excitement. It's a reminder to each of us why we play video games. β
"It may not be something that everyone will like, and what kind of game you like can only be up to your personal preference, but you still can't deny that Getaway is the best open-world RPG of all time." - DarkStation, 10/10 rating.
β¦β¦
"The top game technology, advanced game concepts, genius design inspiration, demanding craftsmanship, and the hard work of a team of hundreds of people combine to finally present "Getaway" in front of us. It's undoubtedly the best of the year, and probably one of the best ever, and maybe the top 10 for games will change in the future. βTime, rated 10/10.
β¦β¦
On June 28th, the second of the world's top three game media in the minds of players, Japan's "Famitsu" finally gave their review.
This report also tells many other colleagues how to write a full-score essay, and the editor of Famitsu wrote in the article:
"Too many of our peers have spent too much time describing this wonderful open world, and we've basically said everything we can, and we don't want to go into the amazing details, the countless ways to interact with the game world, the various items, props, scenes, NPCs, etc. We'd like to talk about the rest of the game. β
"Actually, from last year's E3 in Los Angeles, when Getaway first appeared in front of us, we were wondering what that trailer meant, and so did tens of thousands of players around the world. Later, there were several teasers and promotional videos, and it wasn't until after the game was released that we found the answer in them. β
"Now everyone knows that in the trailer at that time, the protagonist was not dreaming, nor was he being observed, there was no "Truman's World" and "The Matrix", when he and Qingluan entered another Zhen Clan formation outside of the Zhou Tianxing Fighting Array, the Mixed Yuan Heluo Array, and were trapped in it."
"There, Dragon Bird and Qingluan have lived together for hundreds of years, which is really a very romantic setting, spending hundreds of years together in a different space, and only a few hours have passed in the real world outside. In that sealed illusion, both of them have experienced several cycles of life and death, lived several lives, and felt too many human emotions, those beautiful, painful, profound, all the emotions of the world, the power of this emotion, makes their hearts stronger, and it seems that we players mature with the protagonist. β
"They finally defeated themselves and returned to reality, and this process cannot be said to be cruel, and they must shatter the best illusions in their hearts with their own hands and destroy them with their own hands...... Those who are warm and warm, their own home...... But the plot is like this, it always has to face the real life. β
"At first, we thought that Fisoa would explain to the players the Chinese philosophy of Zhuang Zhou Mengdie or Nan Ke Yimeng, or to discuss with us the scientific experiment of the brain in a vat, or to talk about Descartes' philosophical proposition of 'I think, therefore I am'."
"But after beating the game, we found out that it wasn't."
"There are a lot of moving moments in the game, and they may not be interspersed with the main story, and maybe some players may not have encountered them."
"We met a soldier who lost a leg in the war and had to help him go to the store to buy a shoe, but the store only sold it by the pair."
"We will also see the demon people singing in the towns of the human race, which is the folk song of the demon tribe itself, but it is sung in the human language. Among the onlookers was his kind, and then he sang it in the demon clan's own language, and then the artist who sang also changed to the same language. The two demon clans, who were also in a foreign land, looked at each other with a smile, and shed tears together that had carried so many years of rootless wandering. β
"You see, these seemingly uneventful, no ups and downs, but can touch our hearts somewhere in the moment, all express the herring network this company has always been humanistic care, he is not in a didactic way to teach us, just through these moments to touch us, we will imagine, comprehend, how to live our own life."
"Ladies and gentlemen, when we were young, our teachers would ask us what we wanted to do when we grew up, and the children's answers seemed strange, but they were so uniform. Artists, scientists, government officials, perhaps astronauts can take space to see the Earth, or travelers can travel to every corner of the world. Looking back now, in fact, most people's dreams at that time did not come true, he must have been in the moment when you were growing up, maybe a test at the age of 12, a college entrance exam at the age of 18, a recruitment interview at the age of 20, a breakup at the age of 23, a promotion evaluation at the age of 25, and a marriage and family at the age of 27...... It has been corrected countless times in the process. β
"The show is that we are still squeezing the subway every day, it is very difficult to turn our heads like sardines, we are scolded by the leaders so bloody, and every time we want to say 'I don't do it anymore', but I just imagine it in my heart, but I never have the courage, not once."
"Because at that time, we didn't understand what the truth of life was. The more we boast, the more we are complacent, and the more we quote scriptures, the more it means that we have not really experienced it. Just as when we are young, we talk about life, dreams, responsibility, and death, which highlights our own naivety. β
"Life is so long, so long that we have been lost in the countless forks in the road too many times, not knowing what to choose. But it's really short, especially in modern society, where we are filled with a lot of repetitive mechanical content every day, and we don't have so much time and energy to live those experiences that we once fantasized about. β
"Luckily, we still have books, movies, music, and luckily, we still have games."
"Those things that we have never been able to experience in real life have become a show in the game, the holy light we bathed on the top of Mount Emei is so white and flawless, and we are held by a hand stretched out by our companions at the moment of life and death, and our hearts are so warm and grateful. In the face of the suffering of the people, we feel pity, and when we die in each life in the illusion, we can think about the meaning of our existence, and then hope that we can be calm. β
"Is this the ultimate proposition of the game, and we want to tell the world, and also our gamers, that we are not escapism in the game, although reality is really cold and cruel...... That's what we've learned in the game, and it's also in other TV movies. Real life is too difficult to change with our subjective will, but they can bring us experiences that we will never be able to touch in real life. β
"You might say that those people, those stories, those experiences are all virtual and fake. But the emotions we feel in them are real. β
"We learn from these experiences how to face our own lives and how to live better."
"If I were given a chance to go back to the past, I would tell my teacher that I would like to experience the joys, sorrows, and sorrows of the world in the future."
"Thank you Getaway for giving us this experience." - Famitsu, Rating: 40/40.
This is the second perfect score among the three major media outlets, "Getaway" has been in hand again, and now "Gamespot" is left.
It seems that "Getaway" is one step closer to becoming the fourth fashion model with full marks for all three major media, and the current progress is 2/3......
The editors of Gamespot are under a lot of pressure at this point, and if they don't get a perfect score and give a reason for deducting points that are not recognized by the game's players, they will be scolded badly.
β¦β¦
Many domestic players think that the art of Qingyu Network will be busy recently, mainly busy making posters...... It's not that compact.
An increase of 1 million in game sales is much more difficult than an increase of 100 million yuan at the box office of a movie.
According to the price of the standard version of $60, the sales of 1 million are 60 million US dollars, about 370 million yuan, and its tone is too high, and the first poster was only released when it was 8 million sets......
"Getaway" took a week to reach 8 million sales, that was on June 18th, according to natural logic, there should be a relatively large decline at this time, but the amazing word-of-mouth that broke out in various media made this downward trend exceed the estimates of many experts, and it was surprisingly smooth.
When Activision released "The Origin of Everything" the year before last, it suffered from a lack of distribution, and at that time, a total of 250,000 sets were first distributed in the world and 100,000 in North America...... The results can be imagined. But they weren't to blame, it was hard to think that the game would sell so well.
This time "Getaway" they feel that they have been prepared enough, the world premiere of 5 million sets, which is not including the physical version of the Chinese mainland market, at first it did hold on, but with the outbreak of this game's reputation, the follow-up has to be quickly replenished.
On June 22, the total sales of "Getaway" on all platforms worldwide exceeded 9 million.
On June 28, the day the Famitsu review report was released, sales officially exceeded 10 million...... It's only been 17 days since it was officially released.
Some media have sorted out games with cumulative sales of more than 10 million in the history of the game, and there are currently about 82 members in this list, the reason why it is approximate is because in fact, many games have not officially announced the exact sales, or the announcement has not been updated in time, and it can only be calculated through third-party statistics, which may not be very accurate.
But it should be noted that this list is not a "game", but a "game series", and all the works in a whole series can exceed 10 million sales, and there are only 82 series in the history of games.
Needless to say, at the top of the list is naturally the Mario series, which has sold more than 220 million units so far.
And the "Getaway" series appeared in this list, it is also the first in this series, from the perspective of normal logic, such a popular game does not have a sequel, it is impossible, even if it does not reach the height of the first generation, at least it is definitely not a problem to make a lot of money, no company will be unable to get along with money.
Excluding the series, but in terms of a single game, the list of 10 million clubs will be reduced to 23. Of course, there are some games that are also long-term sales, and it seems that there is a good chance that they will be squeezed into the list in the future, but not yet.
Among the 23 places, Ren Jile accounted for half, and it was a number of series including "ii Sports", "Tetris", "Pokemon", as well as "Tetris" on the Ancient Age GB, "Duck Hunting" on FC and other games.
The herring fish network also occupies two of them, "The Origin of All Things" and newcomer "Getaway...... He is also the youngest of them all, founded in 2007, and it took only three years to get to this point.
Among them, "The Origin of Everything" has been on sale for a year and a half, and its sales have reached 27 million, and it has begun to approach 30 million, and this modern game seems impossible to complete the level...... "Getaway" has exceeded 10 million in 17 days.
This company, it's crazy.