Chapter 348: A masterpiece that stands at the pinnacle of modern gaming
Metacritic is a portal that collects entertainment products such as movies, television, music, and games, and its ratings are divided into two types: media ratings and user ratings.
The former is to collect the evaluations of various professional media and give a comprehensive value, while the latter is for all ordinary players, who can give their own evaluations.
Generally speaking, the gap between the media and the player's rating of a game on this website will be controlled within a certain range, after all, a good game is really good.
However, the player's taste is difficult to adjust, and it is emotional, and there is no threshold for scoring on it, and this is an era of all kinds of water armies and sunspot trolls, so the user rating on this is good as a reference, and you don't need to pay special attention to it.
More often than not, everyone looks at the professional media ratings it collects, and if you want to see real player reviews, more people will still choose to go to the FG platform. Because to leave a review on the FG platform, it means that you must first own the game, you can buy it yourself or give it to a friend, and it takes more than two hours of game time, which means that you are really qualified to make objective comments on the game.
This threshold eliminates the interference of the water army to the greatest extent, and they want to give a bad review to a game? You'll have to buy hundreds or thousands of games first.
Game companies have said that if you brush, I will lose if there is no stock.
It's just that not all games are available on PC.,And FG platform.。
……
From the 12th to the end of June, the media rating on Metacritic was a green 97, and it reached a 99 apex from the very beginning.
The player rating is also 8.9, which is not a lot of difference. (Media rating is on a 100-point scale, and player rating is on a 10-point scale)
In Metacritic's game category, a score of 75 or more will be displayed in green, indicating excellent. 50 to 74 is the yellow mean, if it is below 50 points, red, it means that this game has a lot to reflect on.
The number 97 ranks fifth in the entire history of games, although it is tied, this is almost the upper limit of what a modern game can achieve, the aesthetic is diverse, various types of high-quality works are also frequent, and players are more experienced and more and more tasteful. It is indeed difficult to imagine becoming a lover of the whole people.
The top 4 in front of Getaway haven't changed for a while, with 2008's GTA4 being the most recent, with a score of 98 but a player rating of only 7.5.
The other ones are all from the ancient era, 1999's "Soul Ability", the platform is Sega's host Dreamcas (DC), which is also 98 points, which is the tail end of Sega's glory days in the game field, and it is also the ultimate weapon for them and Soni's fighting methods.
This is also the second game in the history of Japanese game media Famitsu to score 40 points.
Even if DC failed later, many people thought that it was actually a game console with enough quality and promotion for games, and it was considered to be the best one Sega had ever made. But at that time, it was no longer possible to shake the status of PS as the king of home computers.
Whether it is a decisive work or not, in this era can already decide the life and death of a game console.
Just like when Final Fantasy 7 landed on PlayStation, it was already decided that Soni would become the new global game overlord.
DC eventually became the swan song of the Sega game console dream, and then the launch of PS2 in 2000 made it collapse in the United States, Japan, and Europe. "Gran Turismo 3", the first 10 million best-selling ...... "Final Fantasy 10", "Metal Gear Solid 2" and other names need not be repeated, as well as the first "Final Fantasy 12" with a perfect score of Fami Pass on the platform, and the final masterpiece "God of War 2...... Look at a lineup like this.
So far, the PS2 has sold more than 140 million units worldwide, and no one can match it.
In March 2001, Sega announced the discontinuation of the DC and eventually withdrew from the home console market altogether.
There is a small episode that in fact, the United States Sega and Soni planned to cooperate to jointly develop and produce new game consoles, but then the Japanese headquarters vetoed it, and then Soni began to tinker with her own PS.
On the towering road of history, we walked on another branch, and if we continued to climb up, we would see a completely different scenery.
There is also 2000's "Tony Hawk Skateboarding 2", the media rating is still 98, the platform is Soni's PS, the player rating is 7.4, and even yellow, which has not yet reached the "excellent" level.
And the only work with a comprehensive media score of 99 points comes from Ren Jile, 1998, "The Legend of Zelda: Ocarina of Time", N64 platform.
The gaming industry has always had a variety of lists, from a variety of well-known media outlets, who will not hesitate to praise too many games or give them a perfect score.
But if you have to choose the "best game of all time", many media should vote for "Zelda: Ocarina of Time", which is also the last game that is considered to be the greatest game producer to participate in the front-line development.
The reason why "Ocarina of Time" is considered by many to be the first in history is not the significance of the game itself, just like "Wolfenstein 3D" developed by the programmer god Carmack and his ID Softare company is to FPS and first-person games, it has set off a revolution in the entire field of 3D games in addition to the screen, gameplay.
Before it, many games were fully 3D, including role-playing and action-oriented, with a 360-degree view that can be rotated freely, which in itself is also the advantage of 3D over 2D that manufacturers boast.
But they're still all looking down at the camera, just like in a 2D game, where we watch the little people walk around the map and can't see the sky, and we put on a 3D engine but don't have any deeper development of the 3D game mode at all.
"Ocarina of Time" is the first game to really do this, also in the third person, but changed from a top-down perspective to a heads-up view, players can use another angle to view this 3D game world, which really enhances the player's sense of substitution, and has an immersive experience to explore the world, there are corners of blind spots, there are also undulating terrain, players go up to the sky, down to the ground, walk into the underground maze, swim into the water and dive underwater...... Omnipotent.
It can hit different parts of the enemy, and when aiming with a ranged weapon, it will automatically enter the first-person view;
Created the game mechanic of enemy locking, after locking on an enemy, no matter how you move, you will move sideways left and right towards that enemy, or backwards;
Dynamic day and night skybox technology was introduced, wrapping a texture around the camera, usually the sky, but also mountains or rivers, which are places that the player cannot go;
And when you encounter a monster, it starts to automatically play battle music.,After the battle, it reverts to the usual BGM.。
These things are the precious treasures left by Ocarina of Time to later game developers, and too many of the works that have emerged later are continuing its design ideas, and will be more or less influenced by it and use it as their own creative template.
It can be said to be a new standard for players to interact with the game world in the era of 3D games, and it really takes the process of the game world and the design of the producers to another level.
This is the Ocarina of Time, which is not only the first game to get a perfect score on Fmai, but also the first game to be given a full score by IGN, Gamespot and Fami.
The perfect score of these three can undoubtedly mark the great significance of a game, and there are ...... as powerful as it There weren't six, only two more: Souls Game 1 and Metal Gear Solid 4. For now, it seems likely that Getaway will be the fourth game in history to unlock this achievement, and it has already received a perfect score from IGN, and the outlet has always had a good relationship with Fisoa.
They are the first American media to make a review report for "Survival", although it is not an official publication but the personal behavior of the editor, and after the release of "The Origin of Everything", when various media were undecided, IGN also gave a super high evaluation of 9.7/10 for the first time, and their invitation to interview, Ye Shenxi has always agreed very happily.
The ratings of Famitsu and Gamespot have not been released for a long time, which means that the possibility still exists...... Actually, this is not normal.,The game has been on the market for two weeks.,Not to mention clearing a week.,If you have the heart, it's estimated that the elements that should be collected and explored should also be seventy-seven-eighty-eight.。
Which media can't wait to give its own evaluation as soon as possible, and hurry up to take advantage of this popularity.
Maybe they are also hesitating internally, whether they should give full marks. These two are a little bit harder to give a perfect score than IGN, if you look at their perfect score list.
IGN has given a total of 22 games full marks so far, with 14 on Famitong and only 7 on Gamespot, highlighting their harshness, like the previous work of the Blue Fish Network, "The Origin of Everything", IGN gave 9.7/10, Famitong was 36/40, and Gamespot was "only" 8.5/10.
People are waiting for their reviews.
For this expectation of the fans of "Getaway", Ye Shenxi could only tweet and Weibo, expressing his little brother's panic.
But the truth is that "Getaway" is now ranked fifth on this list, with a score of 97 points, and everyone before it is a big guy, and it is also a well-known name in the entire history of the game.
Other works with a rating of 97 from professional media include: "Super Mario Galaxy", "Super Mario Galaxy 2", "Metroid Prime", "Perfect Darkness", ...... These are either developed by Ren Blilomore himself, or developed by a third party but issued by Ren Bliss, spanning N64, NGC, and ii, the three third, 4th, and 5th generation home consoles of Ren Bliss.
There's also Grand Theft Auto 3, which also has a high score of 95 for its expansion, Sin City.
Giant Hardness has only one place in this segment, the first step in the 2001 Halo series: Halo: War Evolved.
and the famous "Half Dead 2", the average media rating on it is 96, such as "Getaway" is one point less.
……
IGN's review editor, Ye Shenxi's old friend Jones, still gave "Getaway" a thumbs up this time, and in his review, he wrote:
"I'd actually like to compare Getaway with Ocarina of Time, both of which are works that have opened up new ideas for the development of all game industries at a time when the game's technology has been improving, and when our design concepts and ideas have reached a bottleneck and seem to be a little stagnant, there are a lot of similarities between the two games."
"Although the impact of Ocarina of Time is greater, it is clear that whether it is the game industry or other industries, after they have reached a certain level of maturity, every innovation and design concept level needs to be more dedicated and inspired. It's too early to talk about whether the impact of "Getaway" can be as far-reaching as "Ocarina of Time", but there is one thing that we can't deny. ”
"A lot of Ocarina of Time's designs have become 'industry standards' because they are all reproducible content that has been borrowed a lot, but unlike Getaway, we felt that it was not replicable, or that the road was too difficult."
"Because the bar to imitate it is too high. This isn't the first time Pasca and Fisoa have come up with an open-world title, but it's clear that the world of Getaway is much more subtle than Origin and Survival. It's so big on a map with no dead spots that players can go everywhere, so how do you do it so that players can walk through it again and again without getting bored? ”
"The answer and criterion given by Pasca is the rules, or the interaction with the game world. In previous development games, players were driven by story, main or side quests, which allowed players to run around. But Getaway does the player's spontaneous act out of curiosity, in addition to the various stunning scenery of the scenery, which is their pursuit of the rules of interaction in the game world that have gradually improved, which makes us obsessed. ”
"There are more than a dozen ways to interact with the water alone, swimming, diving, fishing, extinguishing fires, drifting with a raft, freezing it, conducting electricity...... Wait, it's just too much. This is just the tip of the iceberg of the rules for interacting with the game world. ”
"It took me 120 hours to clear the first week, and I thought I knew enough about the game, but when I went to the forums and casually communicated with other players, I realized that there was still a lot of content that I didn't know, maybe a puzzle, a special scenery, a special prop, an unexpected trick...... So I couldn't wait to jump into the game and start exploring again. ”
"There's also a level system in the game, but it's a support, or a strength guarantee for players who aren't good at real-time combat. More often than not, we defeat monsters through numerical crushing, but through our own combat skills that we have perfected through countless challenges, guided by Pasca and his team's design, as well as interaction with scenarios and props. ”
"The rules that keep coming out of the game keep us excited."
"And to keep us stimulated in this way, it's always at the most critical moments, or a new way to interact, new tricks, new abilities and features, all interspersed with the main quest and the distribution of levels on this almost perfect map. What kind of genius do they need for this? How much time does it take for other game makers to do this, and then look at the map and sigh. ”
"It's so hard to replicate."
"Pasca brings a design concept that returns to the essence of the game and inspires players to explore the world with curiosity and autonomy, but with the most tricky craftsmanship, it tells us that it's not enough to have ideas, you need such technology."
"This will make many game manufacturers gnash their teeth with envy, but there is nothing else to do but be deeply impressed."
"10/10, an unbeatable masterpiece, perhaps one of the pinnacles of gaming history."
Jones's review report seems to be the first shot of the game review, and after him, the review reports of countless media at home and abroad fell like snow, and players also expressed their opinions and frantically expressed their game feelings, and the best time of the year for game reviewers came.