Chapter 78: Expansion (Secondary 2)

During this period, Ye Shenxi has completed the classification and induction of all the skills of the MOBA project, and in the communication between the American trio before coming to China, they have completed some Athena's optimization of the MOBA project.

For example, cartoon rendering, which can make the images of each hero more distinct and easier to distinguish, and can also weaken the negative feedback caused by some textures and lighting and shadow not being detailed enough.

At the same time, some redundant systems such as dynamic weather have been removed. In Doug's original vision of the RPG game, the weather was a highlight, perhaps because the programmers wanted to show off their skills, and they wanted to challenge the system.

However, this is a completely thankless task, based on the "Athena" engine to implement the weather, all the lighting and fog that the player sees, including the diffuse reflection on all objects, highlights, normals, and other messy things need to be planned to debug the parameters, which is not only difficult to make the effect, but easy to be complained by the player.

What's more, this is a competitive battle game, and for such a MOBA game, ensuring that players are objectively fair in each game is far more important than this icing on the cake. If there is some rainy and snowy weather or cloudy shadows that affect the player's recognition of the hero model and skill effects, and interfere with the player's judgment, who will he not scold your game company?

Ye Shenxi's requirements for the picture are concise and clear, and the recognition is high.

Now Doug's job is to list Ye Shenxi's hundreds of processing logics in large and small, generalized subdivisions, and Ye Shenxi especially marked a few more important ones, such as attribute changes that need to be developed first, so that he can make a simple Demo first to see the effect.

Ye Shenxi also drew a map and handed it to Cao Ruoruo, asking her to assign the task to make this most important battlefield first, model the map, and add objects.

It's still 5V5, two high ground diagonals, three troop lines extend from the high grounds, the middle river is separated, a big boss and a small boss on both sides of the river, and there are four wild areas between the troop line and the river.

Ye Shenxi once thought very seriously, why the vast majority of MOBA games will choose the design of 5V5 and three lines, is it really just because the original popular "RotA" is this mode, so everyone follows the trend, in fact, not.

It may be a coincidence that the earliest "RotA" adopted this model, as we all know that "RotA" is a map made by "Warcraft 3", and "Warcraft 3" only allows a maximum of 12 players, except for the "Guard" and "Scourge" The two AIs are still 10, which happens to be 5V5.

In the early multiplayer battle games such as the earlier "Counter-Terrorism Heroes", the main map design is three roads, AB two points and the middle gate, plus some interspersed paths to form the entire map, and it must be said that "RotA" actually borrowed from it.

One of the more important design criteria for planning is that it will not give the player the optimal solution, and how to match and cooperate needs to be explored by the player himself. If you only have one route and all players take this path, then there is no choice or strategy, and if there are more than 3 routes, it will lead to too many choices and no choices, and it will lead to a large map, and players will have to run for a minute if they want to go to another road to support or gank, which will be too boring, and a match may be stretched for a long time.

If the number of players exceeds twice the number of routes, it is easy to form a force on one road to crush and gather together to smash the Yellow Dragon to the end, and the early development and cultivation will lose its meaning.

So three roads, 5v5, this is still the best solution for MOBA games.

At the same time, there are also three model requirements handed to Cao Ruoruo, two heroes and a small soldier, which can be quickly put into the game to view some basic functions such as movement and attack.

After half a month of market research, staff integration into the run-in, DEMO production and viewing, Ye Shenxi and Li Zhi repeatedly discussed the new project, and the P03 project team of the R&D department of the herring network was formally established.

This project was already thought of by Ye Shenxi before, and Li Zhijia in Zhujiang also roughly explained to him, a martial arts RPG with a 45-degree perspective of real-time combat, the project name is "Proud Sword".

Although "Immortal Dao" has opened up the market for RPG web games, it is still turn-based in nature in terms of core gameplay, while "Proud Sword" is a completely real-time battle, which is more in line with the habits of the original ARPG end gamers, which is also its biggest selling point.

Li Zhi has also seen the demonstration of the internal beta version of "Swordsman 3" before, and is very impressed by the concept of light power, players manipulate the character to flash and move on the map, even if the technical and resource limitations of the page game itself will definitely not achieve the elegant effect of the 3D terminal game, but Li Zhi still wants to try it in the project of "Proud Sword", which will be a very distinctive place. Although Ye Shenxi thinks that most of the so-called light skills in the page game are just gimmicks, and in fact they are useless, but it is up to him to go, let him tinker with it himself, anyway, it is not a core system.

When I got home in the evening, at the dinner table, Xia Qingyu said casually while eating: "Brother, I received Tenghua's email today. ”

"What?" She was talking with vegetables wrapped in her mouth, and Ye Shenxi didn't hear much clearly.

Xia Qingyu waited for the pork ribs to swallow it, and said again: "I said that I received Tenghua's email today." ”

"What do they want to do?"

Xia Qingyu sandwiched a piece of pork ribs into Ye Shenxi's bowl: "This is really good, my skills have improved again, I added star anise today, you can taste it." Then he said, "They want to invest in us." ”

"Huh?" Ye Shenxi was surprised: "How much?" How much do you have a share? ”

"Just an intention, where would you say something so detailed." Xia Qingyu sandwiched another piece of pork ribs and threw it into the rice bowl of the dumplings.

This is also a big deal, she looks normal.

"And what do you think?" Ye Shenxi asked.

"I've refused." Xia Qingyu said.

"Why?" I rejected such a big thing directly, didn't I say that I would discuss it with myself......

"I just don't like it, we're not short of money now, so we make our own games, why do we want others to come in and point fingers, when the time comes, we want to do this, they want to do that, and it's annoying to think about it every day." Xia Qingyu said as a matter of course.

"And I know you don't like it either, you just want to do the game you want, I won't interfere with you, and I won't let anyone else interfere with you."

This kind of oath-like words made Ye Shenxi inexplicably moved, shook his head, and said with a smile: "You stupid girl." ”