Chapter 79: Expansion (II)

On Wednesday, November 14th, the last producer, Ji Zhe, officially joined the company, and after a brief familiarization with the team, the P05 project team was officially established.

In addition to the "Proud Sword" and "Dandantang" that have been approved by P03 and P04 before, and after the project of "Seven Heroes" of P05, the three web games of the second round of Qingyu Network have all started.

The scale of the three project teams is comparable, and Li Zhi's project team is completely composed of eight people he brought from Jin Toad, and the CD is an experienced R&D personnel and has many years of tacit understanding.

Although Cao Kai and Ji Zhe's team are all planning and procedures of Xinshezhao, the team may still need to run in, but their advantage is that they both have experience in the development of previous web game projects, and they do not need to undergo transformation like Li Zhi's team.

Li Zhi's "Proud Sword" is an ARPG martial arts theme, aimed at players who have become accustomed to this kind of real-time combat in the era of terminal games;

Cao Kai's "Dandantang" is a side-by-side casual battle, mainly for casual, mild, and even a large number of women;

And Ji Zhe's "Seven Heroes" is a war strategy category, and the number of users of this type is still huge, if "Proud Sword" and "Dandantang" are the first game types in the field of web games, then "Seven Heroes" sounded the clarion call that Qingyu Network will compete with similar games by creating high-quality products.

These three projects cover three completely different attribute player bases, which is enough to show the ambition of Qingyu Network to plunder this market.

That night, Xia Qingyu and Ye Shenxi pulled the three producers to find a teahouse and held a meeting, and together they formulated a research and development plan and planned the development cycle.

Ye Shenxi will not be directly involved in the specific R&D process of these three projects, but is only responsible for communicating ideas and discussing the general direction with the three producers, after all, he also has his own projects to be busy.

But he had previously outlined a more detailed framework for the three games and planned the launch of most of the systems, so the development cycle given by him and Xia Qingyu was not long, three months.

You must know that "Immortal Dao" is only two and a half months from project approval to deletion and testing, and there are still a large number of newcomers in the team.

The reason why the three producers were pulled together to talk was because Xia Qingyu was out of consideration at the company level, and she didn't want the three project teams to go their own way, or even compete openly and secretly, and secretly stumble. Although we all belong to different projects, we are all part of the herring network, for the development of the whole company and not just our own projects.

She has also heard a lot of inside incidents of suppression and exclusion between different project teams or different departments in some large companies, even if you are in the same company, your treatment in different project teams may be one in the sky and one in the earth, after all, the majority of everyone's income comes from bonuses, and bonuses are linked to the income of their respective project teams.

This system is naturally fair, and how much you bring to the company what you do, you will also get accordingly. However, uneven interests are always the original sin of breeding struggles, not everyone will attribute the failure of the project to their own failure to do a good job, because the fact may be true, the company's attention, the project team to obtain the company's resources to support, the operation and promotion of too much investment in these things will directly affect the income of the project, and these things in different departments of the same company, often need to compete with others.

Like the suppression of the R&D department by the Huangpu Shengda operation department, and the internal friction between shareholders competing for the bonus cake of "Legend of Blood", these events have begun to shake the leading boss who now looks like a giant, and even in Xia Qingyu's eyes, it is its foundation that has been shaken, and Shengda, which is still full of glory, has begun to decline at this time.

She doesn't want to see these things in Qingyu Network, she hopes that all R&D project teams will be a healthy competitive relationship, in order to make higher quality games to protect each other, but also to help each other, share experience, and jointly improve professional skills and professionalism.

That would be a blessing for the herring network.

In her next step, she will build her own operation platform of Qingyu Network in a short period of time, start operation and promotion of three web game projects, and reserve independent traffic to prepare for the test of MOBA projects.

As a result, the herring network soon entered the intensive development in full swing.

For the group tourism in the Maldives that was promised to the P01 "Fairy Road" project team, it seems that it has to be postponed again.

Up to now, more than half of the office of Qingyu Network has been filled, including 11 planners, 27 programming, 10 art, 2 operation and maintenance departments, 6 human resources and finance departments, plus 3 producers and two directors, and the scale has reached 61 people!

A month ago, there were only 15 people in this company, and it only took a month to quadruple!

And this number means that every month the company's film festival, including the VIP hall, can not sit down......

Under the wise leadership of Chairman Xia Qingyu and Executive Director Ye Shenxi, Qingyu Network has made great strides and grown savagely.

Xia Qingyu began to establish the company's corporate culture values, 16 words: user-oriented, honest and direct, embrace change, continuous improvement. There was no special ideological education conference, and its influence was imperceptible in the long work that followed.

The so-called orientation refers to the direction that guides you to make a decision, and user orientation is to decide the product design based on user needs, and the company's employees need to pay attention to users and give immediate feedback.

Honest and direct communication is the best way to reduce communication costs, and the game and even the entire Internet industry are changing rapidly, and the products that have been launched cannot remain the same, so players will eventually get bored and bored, so they need to embrace changes and continue to improve the product.

At the same time, the performance appraisal system has also begun to be implemented within the company, unlike many large game companies that implement KPI assessment, the performance indicators of those companies are largely determined based on project revenue.

In this KPI assessment system that quantifies the work content of employees, its biggest flaw is that it divides the content of a team-based cooperation out of boundaries, and the operation department forces the R&D team to open activities for its own KPIs, and puts a large number of values and rewards to attract players to pay, they do not understand R&D, and do not consider the sustainable development of the game at all.

The result is that the original planning and planning of the player to pursue the value of 3 months, open a recharge activity players directly get it in a week, this activity is to make money, but the player has no pursuit, even if the R&D team day and night and then open a new system to dig new pits, the game also loses its freshness and eventually gradually loses.

The performance appraisal implemented by Xia Qingyu is actually subjective, and the direct leadership department head of the employee scores them, and evaluates them from several aspects such as professional skills, work attitude, professionalism, and personal progress, and then scores the performance. This performance score will not affect the employee's salary, but will be used as a reference when paying bonuses.

Although it is still too early to say, this is the pattern of large enterprises, and Chairman Xia Qingyu is the foundation for the company's future growth into a real towering tree.

On November 18th, Jinyou announced the revenue data of the second month of "Immortal Dao", and its turnover reached 21.3 million this month, which once again shocked the entire game circle.