Chapter 411: Ye Shenxi's live broadcast room

"Nobody Survives shows what a real game should look like, it's a complete interactive experience package that's the pinnacle of traditional entertainment storytelling, but with a great combination of gameplay and storytelling, and it's something that everyone deserves to remember as a masterpiece that you never want to end while you're playing."

"We've seen a lot of people talking about the story, how each character touches people's hearts, and how their stories go straight to the heart, but we don't think we should ignore the gameplay itself because the game is too prominent, even though it's easy to get overshadowed by the light of the story."

In fact, Pasca and his salmon still have a breakthrough in gameplay. The variety of weapons and the choice of different means of destroying the enemy are among the most striking features. The game's multiple levels are a mix of different typical gameplay styles, and all of them feel like they could be dedicated to a standalone game. When the Empire State Building was about to collapse, I suddenly remembered that Pasca had done parkour games last year, and the part of the Lincoln Memorial in which he manipulated Gatling to face the flood of mutants was extremely hearty. Or the thrill of entering the camp of the Resting Empire, which is like a secret infiltration. ”

"These are the embellishments in the game process, or the emotional nodes set by Pasca, because it is a linear plot, Pasca can arrange them when he wants the player to experience, these themselves are also above the level, which makes the whole game flow become relaxed, sometimes heavy, sometimes lively, sometimes nervous, sometimes enjoyable, the skill is fully revealed here, even more refined than in "Getaway", we have listened to some lectures by Pasca, He's a master of eliciting the emotions of his players, both in the original browser game and later in Survival and Getaway, where we become the 'slaves' of the 'Flo' he set up. —Los Angeles Times, rated 10/10.

It's not news that "Nobody Survives" has a perfect score now, and there is no perfect score, and the average score of the professional media about this game has reached an astonishing 98, which is one point higher than last year's "Getaway", and temporarily tied for second place in history with "Tony Hawk's Skateboard 2" and "Grand Theft Auto 4" with 98 points, second only to "The Legend of Zelda: Ocarina of Time", which cannot be surpassed at 99.

According to the player's own statistics, the current lowest score of "No One Survives" comes from a Canadian media outlet, "The Toronto Sun", with a score of 85. In their game review column, the editors believe that Nobody Survives has indeed reached the pinnacle of modern games, and that there are really no flaws in the story, but the only problem is that it doesn't bring the open-world composition that can lead the world in terms of game design and gameplay and inspire other game makers like last year's Getaway.

From this point of view, they believe that Nobody Survives is not as great as Getaway, and while both are the pinnacle of their genre, Getaway even includes the previous Origin of Everything and Survival, if what Pasca does is unthinkable, and Nobody Survives what he does is what others can imagine, but can't. They think the former is more valuable.

Last year's Getaway and Toronto Sun gave them a perfect score of 100, and it's clear that they have a much higher demand for Pasca than other game producers. And players feel that the gaming media is too harsh on Pasca.

By November 20th, the rating of "IGN", the second of the three major media, was also announced, and it was still 10/10, and Ye Shenxi's perfect game conquest progress came to 2/3, leaving only "Gamespot" has not yet given an official score.

IGN has always been a fan of the herring fish, and their editor-in-chief, Roy Jones, an old friend of Ye Shenxi, has now been promoted to editor-in-chief, so let's congratulate him. The attitude he has always expressed in public is to say to people: I am a fan of Pasca, I am proud of myself. And IGN's reviews of all games on the Blue Fish Network are basically his responsibility, chief writer or review.

In this review, Jones conveys a lot of his first-person feelings as a player.

"The way I play the game may not be so bright, because of the scarcity of ammo and supplies, or the fear of mutants, or the fear of the dark forest of good and evil, I almost squatted and walked in many scenes in the game, or even crawled forward. In some levels where you can avoid fighting, I'd rather take a detour than avoid fighting, and in Mandala, I often want to go to a casino, a bar, or a ...... Turn. Actually, most of the time I don't play games like that...... I was so cowardly, because Pasca was so successful in creating the initial atmosphere of despair in this world. ”

"At first, I thought I was the same as Toyce, and even after I first met Emma, I didn't really care about her fate at that time, I just wanted to survive well. After stepping onto Route 66, I started the journey, and on several occasions I was chased by mutants, and I ran at the front, looking for all the vehicles I could use, leaving Emma behind. ”

"We've been through a lot of hardships together since then, and there's nothing like a journey full of stories to clearly examine and reflect on, and we're all changing ourselves in the process. At Chicago's Navy Pier, I was swept into the sea by the explosion when the demolition ship had sunk a large number of mutants to the bottom of the sea, and Pasca had given a lot of hints and explicit hints and instructions about Emma's fear of swimming, but she jumped into the water without hesitation, waking me up and nearly drowning. ”

And when Old White was bitten by a mutant, sitting in a rocking chair in his favorite cabin, playing his favorite song "Take Me Home" and quietly waiting for death to come, only Emma was willing to say to him that she would always remember him and give him a hug. I later learned that Old White's apparent calmness was all pretended, he was actually very scared, scared to death, he was even more afraid of being seen his cowardly side, afraid that he would be unknown and no one would remember him in the end. Only Emma could sense his heart at such a moment and give him as much comfort as possible. ”

"I was briefly separated from Emma when I was about to arrive in New York, and when I finally found her in the stables of a small town, I had never seen Emma, who had always been optimistic and brave, so fragile, like an ordinary girl her age, like a dirty ugly duckling. She cried and told me that the people around her had either abandoned her or had been separated or died, and that I was the only one who cared about her, and I knew then that she had long understood that she had been infected with the Four Horses, and then abandoned by her mother and sent away from the Garden of Eden. ”

"This is Emma, she knows everything, but she's still so simple."

"After that, not only Toyce, but also my feelings for Emma changed again, maybe not quite like Toyce, Toyce saw her as his own daughter and projected Elizabeth onto her, and we, as players, may have a more complicated emotion. I started to get in front of her when she was being pursued by an enemy, and I would run two steps and look back to see if she was still there, although I was pretty sure the game system was going to follow me closely. ”

"In the end, when Emma was captured by the people of the Resting Empire and was about to extract the four-horse antibodies that she might have, I almost went crazy, I don't know if Emma's antibodies can save the world, but the Resting Empire has never succeeded in finding hundreds of children with this possibility in the past twelve years. Well, even if Emma really had this possibility, a 1% hope of saving all of humanity, I wouldn't have allowed this to happen to her. I had never been so anxious, looking for a nest of rest, asking every question, not daring to delay for a second, even though I myself was seriously injured at that time. ”

"I didn't even dare to turn off the game, I was afraid that after I turned off the game, Emma in the inner world would have been dissected in peace. What side plots, easter eggs, hidden rewards, all get out of the way! When I was on the road, I was full of regrets, recalling the bits and pieces I experienced together after meeting Emma, regretting that I didn't treat Emma well when I first met her, and regretting leaving her behind when I ran for my life. ”

"And then when I finally saw Emma dying in the operating room, on the operating table, and the rest member who was preparing for surgery, I cried out with a heart like me, and I wasn't embarrassed to say this, because I knew that there were many players who should be like me."

"Maybe we all regard that girl as our own relatives, and that's how I really feel in the game."

"For such a work, I don't want to describe him in terms of conventional plot, music, graphics, gameplay, playability, etc., although even if each one is almost a perfect score in itself, even the multiplayer mode, side plot, collection and easter egg elements are rich in the original weakest playability of this type of game is very outstanding."

"As we all know, Pasca and Xia Qingyu are not married, let alone have children, I really don't know where he learned such emotions, but this is not something we should ask, it is also the magic of Pasca, as a player, we just need to enjoy this journey he brought us, it will really bring you some changes."

"Masterpiece, 10 points, if the 10 points we gave in last year's "Getaway" were because it was worth this score, then the 10 points in this year's "No One Survived" was because the full score was only 10 points, and that's it." - IGN, rated 10/10.

Now everyone is waiting for Gamespot.

……

These days, Ye Shenxi's itinerary is basically full of various promotional activities and media interviews, and the words he hears the most are in addition to the fans' "Pasca, I love you!" Outside, that is, the media's "Pasca, congratulations! "That's it.

It's similar to last year's promotional route, starting with Hollywood last year, and London this year, anyway, it's all about the major game markets in Europe and the United States, and then back to Asia, Russia, and then Japan, from Xiangjiang and Wanwan back to the mainland.

Originally, Activision also arranged South America and Australia, and these two places can also contribute hundreds of thousands of sales, which is also money...... But Ye Shenxi really shook his head and said no, he really had to rush back to Funan to prepare for the listing of "Paradise Lost". Although he is very relieved that Shan Jie has been commanding remotely, Shan Jie himself does not say such a thing as being alone, and now he is also one of the top bigwigs in the game circle, the best studio in VGA, and the helmsman of Henggong Studio, which has the strongest comprehensive strength and prestige of Qingyu Network. If the game circle can rank a weapon spectrum, according to the ranking of the gamer's power and influence, it is not a big problem for Shan Jie to rank in the top 150.

For Ye Shenxi, it is self-cultivation as a game producer.

The offline events are pretty much the same, well, and the online ones.

Qingyu Network and Activision began to warm up three days ago, about Pasca will be on November 20 from 20:00 to 22:00 on the Dragon Eye platform live broadcast of the "No One Survived" event, as soon as this event was announced, domestic and foreign players went crazy and overjoyed. The only problem is that this time is Beijing time, and players in Europe, the United States and the rest of the world can only make up for it to go to bed late or wake up early. It's always going to rain and dew.,What E3,VGA,It's all Chinese players who go to bed late and get up early.,Let's sacrifice it.。

This is not the first time that Ye Shenxi has appeared on the Longyan live broadcast platform, as early as the pre-exhibition conference of the Qingyu Network at E3 in June, and many later including the first sale ceremony, signing and promotional activities of "No One Survives", which were also broadcast live in the official live broadcast room of the Qingyu game on the Longyan platform.

However, those are the interactions between the audience and the audience, and between the audience and the official host, the real Ye Shenxi appeared on the platform as an anchor and directly interacted with the audience, which is the first time.

Longjing Studio has been on the verge of a big enemy and is fully prepared in case there will be problems such as network fluctuations and server unresponsiveness due to too many people.

After more than half a year of development, the promotion and Amway among players, and the spread of word-of-mouth, the number of global users has now exceeded 25 million, which is a registered user. In terms of website visits, the total monthly visits of the international and domestic sites combined have reached 160 million, and the monthly unique IP visits are about 54 million, and the number of viewers in some big anchors and popular live broadcast rooms usually reaches more than 100,000.

According to their own internal predictions, with the current attention of the name Pasca, and it is the moment when the game is becoming popular, the peak audience in the live broadcast room that day should be between 80-1.2 million people, and the real number of people who do not fake it may be higher, which is also a tough battle since the official launch of the platform.

In addition to the official self-production on the platform, and inviting other media companies to produce various game-related live broadcasts, event challenges, and even variety interactive programs to enrich the live broadcast form, more and more celebrities in society will be invited to participate in this new form of fan interaction, and they don't necessarily have to play games all the time, play games, or chat, and answer fan questions.

The form of live broadcast can be varied and does not need to be very limited, which is based on games and truly diffusion to the pan-entertainment field. Entering the era of blogs and even later Weibo, the distance between traditional entertainment stars and fans has been shortened a lot, and this kind of close-range interaction has improved the stickiness of fans, and the live broadcast form is more direct than Weibo.

Players have prepared a whole bunch of questions for them to come up with when the time comes.