Chapter 410: The Meaning Pasca Gives to the Game

Not so long ago, 72 hours to 7 days of the first week of a game's release was considered the prime time for sales, and the results of this period were also decisive for the final sales of a game.

Although more and more triple-A games have also begun to enter the "after-sales mode", represented by the herring network, the long-term sales of games through digital platforms, and other manufacturers through follow-up network battle services, multiplayer mode, and DLC expansion and other ways to generate revenue have gradually begun to become popular, but the first week of sales still has its reference value, like weather forecasts, not absolutely, but still very useful.

That's why so many manufacturers are keen to hold pre-sale pre-sale activities, first sale ceremonies, etc., in major cities around the world, and a variety of fancy promotional activities, just to increase sales on the first day and first week.

On November 18th, the sales results of several masterpieces in this schedule in the first week were all released, and the trend of this melee began to emerge in a clear context. A historic war in the eyes of many media and players, the smell of gunpowder is gradually dissipating.

Naughty Dog's "Uncharted 3" came to 1.1 million in the first week, and Soni officially confirmed this number, which is about 30% higher than the previous "Uncharted 2", and the continued momentum is also very good, and it is expected that the final sales may be between 4 million and 5 million, which should make Soni feel gratified.

Ren Jile's "The Legend of Zelda: Sword in the Sky" sold 810,000, although the growth rate of the sales curve has picked up from the low point of 480,000 on the first day, but it also failed to satisfy the old Ren, the Zelda series at this time is still a core work, and after landing on the II platform, it was slightly dragged down by the sales and functions of the II console at the end of this generation. The last ii platform work was "Dusk Princess" 5 years ago, at that time, the II was proud, and the final game sales reached 6.6 million, which is a very impressive achievement for a single platform, but "Sky Sword" follows this trend, and it will almost end up being 3.5 million.

This is in the middle of the entire Zelda series, but the development cost of the game is not the same as it was a decade ago.

"The Elder Scrolls 5: Skyrim" showed a level that was exactly in line with people's expectations, and 7 days later it reached 7.2 million, and Company B should have closed its doors and started a celebration banquet at this time. The game also landed on FG and steem platforms, and of the 7.2 million, the PC side played a significant role in boosting sales, accounting for 24% of sales, nearly a quarter. This includes 8% for the physical version, 6% for steem, and 10% for the FG platform.

"Even as an opponent, Fisoa wants The Elder Scrolls 5 to sell as much as possible." Game critic Condi Seramento commented.

It is only now that the great series "The Elder Scrolls" has reached the fifth generation, and the total sales of the whole series have finally exceeded 20 million, of which 40,000 sets in the first generation and 150,000 in the second generation are almost negligible, 4 million in the 3rd generation, 9.2 million in the 4th generation, and then 7.2 million in the 5th generation...... And "Skyrim" will definitely become the first work in the series to break 10 million sales.

Tens of millions of sales were almost only a handful of masterpieces that stood at the absolute peak before, but now more and more games with tens of millions of sales are about to appear.

"After the release of Getaway last year, it was clear that the enthusiasm for sandbox games with high freedom has increased. While GTA is one of the great open-world games of this generation, then Getaway and The Elder Scrolls 5 give you a grand world, one Eastern and one Western. β€”Player review from a video game forum.

IGN scored 9.5, Gamespot 9.0, and Famitsu gave a perfect score of 40/40. The Elder Scrolls 5 also became the second Famitsu title in history to give a perfect score to a non-Japanese game, the first being last year's Getaway. At the forum, in FG's Innovation Factory, countless mod enthusiasts are already waiting to be fed.

……

As a direct competitor to the "New Year's Calling" series, EA's "Battlefield 3" will be released on October 25 at the corporate level, and it will be two weeks in the morning. Battlefield 3 sold 5 million units in its first week, making it the fastest-selling product in EA's 29-year history.

The unprecedented influx of online players even put their servers under unprecedented load, but EA has managed to survive the fact that their servers and support services were stable at around 98.9% of the time that weekend, with only 1.1% of the time there were some issues such as downtime.

This also gives them the confidence to prepare for another big battle next month.

There are three protagonists of that war, all of which are online games: Counter-Strike: Global Offensive, Star Wars: The Old Republic, and Paradise Lost.

EA's Executive Vice President Patrick Β· "We're pouring in a flood of feedback about Battlefield 3 from around the world, and we're thrilled to be able to deliver this great experience to our fans and give new players the opportunity to introduce new players to this classic franchise," said Soderlun. This once again proves that the Battlefield franchise is a leading brand. ”

This speech was full of pride.

As of now, the global sales of "Battlefield 3" have reached 7.3 million in three weeks after its launch, and it looks like it has a chance to break 10 million in half a year, while it took 1 year and 4 months for their last game "Battlefield: Bad Company 2" to break through 10 million.

In fact, since before the game was released, EA made a high-profile announcement, claiming to pull the "New Year's Call" series off the throne of FPS.

But it was clear that it had failed, and it was clear to all players and the media, including EA itself, that this would not be possible anytime soon. Their more realistic thinking is that they never expected "Battlefield" to sell "New Year's Calling", and it is very satisfying to just be able to share the market share occupied by Activision......

Because after 9.6 million on the first day of "New Year's Call 8", the momentum is still strong in the remaining 6 days of the first week, 3 days ago, Activision got the data, a total of 12.5 million units were sold worldwide, once again refreshing the historical record, and the surpassing object was their first week of "New Year's Call 7: Black Ops" 9.9 million, which made the media cry incredible.

And "New Year's Call 8" currently has a very good reputation, "IGN" gave a score of 9, "Gamespot" has an 8.5, and Japan's "Famitsu" gave a super high rating of 39/40 and entered the platinum hall (Famitsu entered the platinum hall with a score of 35 or more). In the eyes of the outside world, "New Year's Call 8" is likely to become the second game in this generation to break through the 30 million sales mark, not to mention the first one, "The Origin of Everything......

But at the time, Dawson knew that maybe their new record should only last three days, because they were released three days earlier than "Nobody Survived", which made them excited and a little disappointed.

In fact, it was true, and the first-week sales of "Nobody Survived" were finally fixed at 13.7 million, an unprecedented number.

Three days later, Activision's record of 12.5 million was broken again, and the number of surprises was much smaller than a week ago.

In the previous media rendering, it should have been a dragon fight, you chase me to catch up with the lively November, they were also looking forward to the bombardment, it will be a war worth spending pen and ink about, but the final result is that the herring is gone.

Only The Elder Scrolls 5: Skyrim can see the dust raised under its horseshoe.

The other three games released on the same day combined for only 9.11 million, except for "The Elder Scrolls 5: Skyrim", in terms of sales, there is no real one-in-one, and the only one who can really compete with him is "Modern Warfare 3" in the end.

The giant beast trampled one seemingly unbreakable record after another, not knowing where it would end.

James Cameron's "Avatar" took 17 days to reach $1 billion at the box office, and now 7 days later, "Nobody Survived" has sold more than $800 million, only 200 million away from becoming the fastest entertainment product in history to sell more than $1 billion. That's how non-stop the rush towards one record after another.

This November was a disappointment for the media, there was no evenly matched team fight, but it made them fanatical, because it wasn't that the other games were too bad, but simply those two games were too prominent, and they raised the standard of sales to another level, which made people feel extremely shocked.

Some netizens raised some doubts about the figure of 13.7 million, believing that it is impossible to achieve, but in addition to the official sales volume, some other third-party sales statistics websites and institutions should also prove the arrival of a new era.

When this new record was announced, Ye Shenxi was participating in the release of the game in Japan, and this kind of game where the producer's fame and popularity are too great, and the producer must participate in any event, just like Hideo Kojima sold "Metal Gear Solid" all over the world before.

It was at that time that the Japanese game media Famitsu officially released a review report on "Nobody Survived".

……

Nobody Survives has set a record for more than just sales, even though sales are the real difference between life and death for a game. In the critics' circles, it also climbed to the top in a kind of "slaughtering the city".

Within a week of its launch, 17 media outlets around the world had given it a perfect score, just as Pasca held high the banner and led his subordinates to conquer the city, and one media after another was conquered by the blue army led by him.

Famitsu is one of them, in fact, they gave three perfect scores in this batch, "Sky Sword", "The Elder Scrolls 5: Skyrim" and "Nobody Survived" all have a perfect score of 40, plus 39 for "New Year's Call 8" and 35 for "Uncharted 3...... All five games made it to the Platinum Palace, and players joked that Famitsu's bar dropped again and again, but they also knew that all the review editors had to bow to these great titles.

Last year, Ye Shenxi's "Getaway" got a perfect score from IGN and Famitong among the three major media, and only gamespot gave a 9.5, which ruined the formation and failed to become the fourth perfect game in history with full scores from all three major media.

At the time, the media were predicting a comeback of Pasca next year or the year after, and not many people guessed wrong on this point...... Pasca did come again this year, and now the conquest progress is 1/3.

The style and music are so great that we saw that the game's soundtrack was ranked No. 57 in all Billboard albums, the highest ranking in the history of the game, and it has sold 8,500 copies, breaking the previous record for Guitar Hero 3. The theme song of the same name "Nobody Survives" also entered the 72nd place on the Hot00 list, although it has not yet entered the top 50, but according to the hot trend of the game, it should come soon;

The choice of a variety of difficulties makes people feel very friendly and leave a good impression;

The plot is the brightest part of the game, and the narrative technique is a peak since the invention of video games;

A variety of weapon combinations and choices make combat very refreshing, and at the same time, various genres can be developed to meet the preferences of any type of player;

Amazing computer AI, which makes me feel like I'm not fighting robots but other players;

Β· The RPG part is still very attentive, and people are very concerned about the growth of the character's combat skills, whether it is the improvement of values or the improvement of the player's own skills;

Good optimization, even in the case of grand scenes or a large number of mutant enemies, it still maintains a good frame rate without lag, and the loading time is satisfying and even a little surprising;

There are many shocking scenes that are destined to become classic moments in the history of the game;

It's an atypical Pasca game, but as good as ever, and of course it's a perfect score! ”

The editors of Famitsu have been very vocal about Nobody Survived, and the emergence of more and more perfect scores has added an extremely interesting social phenomenon to this game, and almost every media that is "picky" and does not give a perfect score will be criticized by players in every way......

There are players who have made a special list, all those media that have given full marks: CVG, PS Official Magazine, EDGE, SFX, Next Generation Game blog, Videogame, Digital Spy...... One by one, they are listed on top and kept up-to-date. And watching fancy reviews and game content interpretations from various media outlets has also become a must-have leisure activity for many "Nobody Survived" fans outside of the game every day.

"How do you have the flexibility to switch between different types of games, each of which has been released for a short period of time and still has great success? This is the biggest difference between Pasca and other producers.

There are a lot of good producers who can make a great game and be remembered by history, and there will always be a few such people at some point in a while. There are producers who can make a great series, and they can already be called masters, and they bring what they do best to the players.

Fewer are able to focus on a certain type of game, bringing players one game after another from a different series, and these people are geniuses.

Pasca, on the other hand, is mischievously jumping around in any genre of game, but at the same time, he does games according to his preferences, challenging one area after another that he has not challenged, and then ...... Conquer it completely.

Take a look at what he's been doing in the past few years, MOBA, casual, survival, sandbox RPG, parkour and puzzle mobile games, action-adventure...... What else he can't do, he's just going to do anything. β€β€”β€”γ€ŠEDGE》

……

On this day, SpikeTV also announced the shortlist of all the awards at the 2011 VGA Awards.

Compared to last year's "Getaway", which was shortlisted for 4 awards, this year's "No One Survived" went a step further, in addition to last year's 4 Game of the Year, Best XBOX Game (last year was Best PC Game), Best RPG Game, and Best Studio, and was also shortlisted for Best Game Graphics.

Tois and Emma's actors (motion and expression capture, as well as voice acting), American third-tier actors Tom Anderson and Erin Javier were also nominated for Best Actor and Actress, respectively.

There is also the theme song of the same name "Nobody Survived" by Sister Lockpost, which was also shortlisted for the game song.

When Murong heard the news, she was a little uncomfortable, she obviously wanted to be shortlisted for the Best Soundtrack Award...... That's the affirmation of the overall soundtrack level and control of her game, how to come up with the best song...... If you look at the Billboard charts, you can just go and mix pop.

Ye Shenxi hurriedly said that it can't be done, but if he participates in the Grammys one day, can he take him to a long experience.

It was obvious that this was a joke, and Murong was even more angry.

There are 8 nominations in total, and almost every one of them is the favorite.

Never before in history has a producer won Game of the Year two years in a row, let alone led a different team, which is perhaps another record that Pasca is going to conquer.

……

"Salmon proves that Fisoa is more than just a great studio, and they have carefully carved out a content-filled third-person adventure story that is rare in the industry. Of course most important is Pasca, whose last book, The Getaway, made you a child curious about the world, and now he gives you and me the respect of adults and me. ”

"Whether it is the mid-life crisis that Tois experienced twelve years ago, or the sinking after the great changes in his life, the struggle for survival in the dark forest and the dangerous world, the re-embarking on the road journey to find the direction, and finally completing self-redemption and finding self in the sublimation of a girl's fatherly affection."

"Pasca puts the true portrayal of you and me into the game, and gives you and me strength through the game, which is enough to inspire us, and also allows us to have a direction to think about our real situation in addition to being moved."

"He gives the game something in its own right, which we probably didn't expect the game to carry." β€” Eurogamer, rated 10/10.