Chapter 135: I Believe There Is No Horizon in Youth

After entering the game, Li Yihui was immediately attracted by this map.

It's not the interface, it's not the heroes, it's this battlefield.

He even had the feeling that even if there was no chicken armband bug, the image might be enough to justify him giving up on RotA.

RotA itself is a homemade map of Warcraft War 3, and the resources that can be used are really limited, the wild is full of forests, and half of it is a natural disaster and barren rotten land. The map isn't detailed, and it's a five-year-old game, and the model isn't polished.

And "Eternal War" fully met his original expectations.

Whether it is grass or the surface mixed with bare stone slabs, it is verdant and full of life, which is very pleasant.

The wild and intertwined trees all over the map are not stacked with similar models like in RotA, and there are many strange trees in this game forest, and some of them are significantly taller than the others, truly towering giant trees.

The wild area is the remains of the temple that have been exposed before, and the traces of the passage of time can be seen between the ruins and broken walls, and the sacred glory of the year can be vaguely seen.

Or the majestic and magnificent various base barracks or defense towers in the base, with outstanding styles and distinctive characteristics, and great tension.

As advertised on the official website of the herring fish game, they really show the player a lost miracle.

Li Yihui doesn't know how to describe this artistic feeling, and he is not a professional evaluator, so he can only start from the player's point of view, subjectively feeling that this style is very natural and fresh.

This map looks very detailed, enriching the game world without forcibly stealing the scene, drawing your attention away from the hero, and playing the role of embellishment very competently, almost like a group performance of more than 100 yuan a day in Hengdian.

It's a 1.5G client, it's not a waste. Li Yihui thought.

Their dormitory is 2M bandwidth, but it can take him an hour and a half.

Of course, if you ask your roommates if they support it, it is clearly supported, and it will be transmitted to them through the LAN when it is ready.

……

The place to buy gear is finally unified into one shop, and you don't have to go to each shop once like in RotA.

Click on it and take a look, the interface clearly shows the recommended equipment, early equipment, and there are also tabs for all equipment to let you choose freely, which is really a very approachable design for novices.

Soon everyone bought the equipment, Li Yihui was also scheming, and he went to the middle lane to stand first, everyone played this game for the first time, so they also chose the same 212 branch as most passers-by in "RotA".

Slowly, in the process of aligning the line, he began to figure out the features of the game a little.

He's a hero with energy instead of mana, and a yellow bar instead of a blue bar, and when he uses a skill to consume the opposing side's health, it quickly refills.

This surprised him, this kind of hero is completely non-consuming!

Is it possible? Isn't it too imba, how to mix heroes who need to consume mana in the lane?

He couldn't figure it out, but he was just free to use his skills without worrying about running out of mana, which made him feel good.

The buttons of the hero's four active skills are also "QWER", which is very handy and smooth.

For some players with handicapped hands, there is no longer a need to look at the keyboard first, and then press the skill keys that are so far apart, such as B, V, N, etc., although he himself is not hand-disabled.

The pace of this game is faster than he imagined, each hero has different passive skills, and there are two talent skills that are freely matched in the choice of heroes, which is almost equivalent to 4 skills when you are level 1, so that the battle can start directly at the beginning.

He also adapted quickly, and when he was the first to kill the hero on the opposite side, he let out a deep "Firstblood!" Resounding throughout the battlefield, his hero avatar and ID were displayed in the upper center of the interface, and Li Dazui got the "first blood", not just a chat channel.

The feeling that vanity is about to swell.

The moment he completes the kill, he also reaches level 6, at which point the screen displays an icon with "Complete Achievement: Take the lead!" ".

What is this again? Hidden achievement missions?

In the tenth minute, he went home for the first time to update his equipment and helped his teammates in the lower lane to complete the kill, and then he found that his assist could also be rewarded with more than 100 gold coins.

This is of course excellent news for the assister, who is less depressed even if he is robbed of his head by his teammates, and he is more actively involved in the gank.

Then he invaded the opposite wild area, and just happened to run into a ninja, and the battle in the wild area made him find that the overall mobility of this game is really strong, two people go around in the temple, dodging and moving, and when using displacement skills to cross some walls, it is not stiff and directly through, but according to the different spell casting actions, there are different jumping movements!

For example, his own Moon Eclipse Assassin had a parkour-like movement when he hit a wall, jumping lightly from the wall, and successfully escaping the enemy's pursuit while remaining in his blood.

The ninja on the other side, called Phantom Blade, can't climb over walls, but can run along small steps parallel to the ground, faster than running on the ground.

And the Monkey King, who he didn't grab himself, flew directly into the sky when he summoned a somersault cloud, completely ignoring the terrain, and he, a melee hero, couldn't attack him at all! Fortunately, the shooter on his side was also there, and the opponent's somersault cloud skill did not last long.

Of course, he also began to become familiar with the positioning and skill mechanics of the hero he controlled, which simply means refreshing his skills through kills or assists, so as to have the ability to harvest the battlefield.

It's very clear, as if the designer wrote the concept into the hero skill description.

And those equipment, in the middle of the game, he synthesized a "Barrell's Dagger" according to the recommended outfit, in addition to increasing the attack and critical hit, the item effect is less than 1%, and the health value is less than 1%, which automatically increases a life barrier with 300 blood, which is obviously a strategic equipment to ensure that heroes like him who rush into the enemy line will not be so easy to be killed by the opposite side.

and this kind of hero is completely complementary to a set of systems.

He would love to know how many such so-called "systems" and "routines" there are in this game.

……

……

In less than 30 minutes of a game, Li Yihui won a good record with his skills in "RotA", although the team lost in the end.

But I've performed my best, and this group of teammates can't take it......

Although he didn't know that his teammates thought the same way.

He was still reminiscing about his wonderful combo operation just now, and only after the first wave of skills on the opposite side was released did he enter the battlefield and harvest three heads.

Kill, displacement, kill, displacement, kill. The operation really went smoothly, and he believed that his teammates and opponents also saw it, and also heard the "Triple kill!" ”

This is one of the biggest charms of PVP games, you always believe that you can continue such a wonderful operation in the next game, believe that the next game will have a brilliant performance, and believe that someone can see it in the next game and say awesome, brother.

Even if the performance of the previous one is sluggish, the next one will definitely be full firepower.

After casually looking at the statistics, Li Yihui couldn't wait to open the second and third in a row......