Chapter 136: Doing Something Interesting

When the roommates who went to class returned to the dormitory after class and lunch, Li Yihui found that it was almost one o'clock in the afternoon.

"You didn't bring one for me?" After living together for so long, there is no tacit understanding at all......

The roommates thought he had sent him a text message, but when he opened his phone, he saw that there was no one at all: "You didn't say anything, how do we know!" ”

"You've been playing all morning, how is it fun?" This guy didn't remember the name of the game for a while, but he remembered that its abbreviation was one.

"Oh, it's okay." Li Yihui's eyes stared at the screen without moving away, and said coldly: "Is there still food in the cafeteria?" ”

"Also, you still have to eat now."

Li Yihui manipulated the hero and said, "Forget it, don't eat it." "Then continue to indulge in the game.

"You don't have any food?"

"Not hungry."

"Are you going to class in the afternoon?"

"Too lazy to go."

……

……

Almost in the same state as players like Li Yihui, there are also editors of various game media.

In addition to the internal reasons they want to play, they need to give game reviews, guides, experience reports and other content as soon as possible. With the launch of a project that is a focus of widespread attention from players, first-hand consultation can definitely attract a lot of traffic.

In the editorial office of Video Game Magazine, the editor-in-chief, the Silence Lambs, is also immersed in a battle, but he is relatively not so addicted, with a paper notebook and a pen next to him, and every once in a while he will turn around and write a few words before continuing the game.

He has a good memory, but he has a lot of thoughts, and a good memory is not as good as a bad pen, and he is really afraid that the inspiration that flashed in his mind at that time will be fleeting, and he will probably forget it after the game.

There are dozens of small dots written in the notebook, which are all his experiences after playing all morning.

From graphics and music to socializing, achievements, and systems, these are the foundations.

From logging into the game to select a region, to choosing a hero, matchmaking, fighting until the end, this is the whole process.

From in-game skills and equipment, to hero traits, strategic ideas, to the tactical system that may be generated, these determine the depth and height of a competitive game.

As professional evaluators, they should not only think about why the planner would make such a design from the perspective of the designer, but also think about what kind of gameplay or feelings such a design will bring from the perspective of the player.

In short, the thief is cumbersome.

With his qualifications and status, he did not have an evaluation task arranged by the ministry, purely out of his own interests. Of course, it also depends on the popularity of the project and the name of the producer.

For example, last Friday, he played "Beyond the Line of Fire" all day, and finally made up the evaluation report last night, which has been sent to his colleagues in the editorial department. Wait for them to discuss it, and if everyone agrees and has no opinions, they will post it on the portal.

And today, it is estimated that the next week will have to be added, and it is obvious that it will be dedicated to "The Eternal War". After all, you have to be familiar with most of the heroes and equipment in this type of game before you are qualified to go to **.

Lamb wasn't a MOBA player before, and although he had played RotA, he didn't go deep and didn't do much research.

At that time, I played a few games, and I didn't know what equipment to come up with, and I was soon abused by the plug-in.

But in "The Eternal War", he found that he quickly figured out which path to take, what equipment to come out, and his biggest feeling was that it was easy to get started.

Same as Beyond the Line of Fire.

From this point, he may not be able to conclude that the project will succeed, but even if it fails, it cannot be caused by no one coming to play.

In the game content he has been exposed to so far, he especially likes the various social actions and voices of the heroes, as well as the easter eggs that are sometimes triggered coldly.

He began to like to say "hello" to the other person before the army or in the line, and the other party responded in the same way.

He also learned to say "sorry" after killing the opposite side, although there is some sarcasm, but the competitive game itself should have a certain confrontational atmosphere.

After killing the opponent's Eternal Night King Gaius, the knight he chose, Gaius actually triggered an easter egg voice when Gaius fell to the ground: "My child, do you too?" ”

These were Caesar's last words before he died.

The lamb really wants to go to the official website of one now to see the backstory of these two heroes.

These things are not the core content of a game, but they can show the attitude of the developer, a game is something to be played, it is an entertainment product after all. It's not just about the core gameplay and core system, the entertainment spirit of a game manufacturer can often be seen outside the core system.

You can see that their starting point is to do something interesting.

It can be seen that they have a little other pursuit and ambition in addition to making money.

However, when domestic manufacturers have not yet or are unwilling to come out of the capital dilemma, Pasca and his company may have gone another way.

……

……

In Internet cafes all over the country, in the game menu of the Shunwang management system, "Eternal War" has been lined up in a very conspicuous position, and of course, a special corner mark with the word "hot" has been added.

The herring network gave the money.

When promoting web games before, Xia Qingyu decisively gave up the Internet café, not only the number of people who brought in was not large, but the quality of players was not high.

This quality refers to the comprehensive consideration of players' interest, stickiness, willingness to pay, etc., not to say that these people will not play games.

On the contrary, they are too good at playing, pursuing cost-effectiveness, and they are as fine as monkeys.

For web games, it's not the target audience.

But Eternal War is a different story, and the Internet café will be a very important component.

In Internet cafes in some first-tier cities across the country, the poster of "Eternal War" has already been posted, not only the game, but also the promotion of the "Blue Fish Cup".

In Huangpu's most famous Internet café, DreamHack, the poster of "Eternal War" is plastered on an entire half of the wall, a real "half of the wall".

This Internet café may not have the largest number of equipment, but it is recognized as the best e-sports atmosphere, and some famous professional players will often come here to train, not to mention the various competitive game competitions often held by the Internet café, and even friends from afar will come from thousands of miles away to participate in the competition, or simply onlookers.

Every day, there are more people who stand behind people and watch than they do games.

It's not an exaggeration to say that this is a national esports mecca.

There are games like "Dancing Hard" on the Internet café client, but if you dare to play it, the keyboard crackles, the boss ignores you, and other players will naturally invite you out.

Its partition is not like other Internet cafes such as game area, film and television area, leisure area and the like. It's the Interstellar War Zone, Warcraft Zone 3, and RotA Zone.

There's now an Eternal War Zone, and thirty computers, no exceptions, all running the game.

And the onlookers in the back surrounded the whole area, and it was estimated that there were sixty or seventy people.