Chapter 244: Ten Years of Games, Nine Years of CG
Ye Shenxi just casually played with this DEMO, experienced the functions, and accepted the original version goals: world generation, character actions, block destruction and stacking, and the logic of resource acquisition and consumption.
On the contrary, Xia Qingyu was addicted.
This girl came directly to occupy Shan Jie's work computer, and in the name of testing and acceptance, she had a good time.
It took 10 minutes to dig a small dirt slope.
There is no classification of various ores in the demo for the time being, only simple clods of soil, stones and wood, so that Xia Qingyu can also dig with all his heart.
Ye Shenxi could only remind that Shan Jie still had work to do, so he thought about returning the work computer to him.
Xia Qingyu returned the notebook to Shan Jie, and said lightly: "Good job, acceptance passed, make persistent efforts." β
Ye Shenxi complained in his heart and said Why don't you add a sentence to make up an integer, of course, it refers to the integer in the eyes of the programmer, 2, 4, 8, 16...... 256οΌ512οΌ1024β¦β¦
Xia Qingyu really added: "I'm optimistic about you." β
"Chirp~" Shan Jie only agreed, and he almost knelt down.
Ye Shenxi asked Shan Jie to pass a copy of the DEMO to himself and Xia Qingyu respectively, and continued to write the specific synthesis formulas of various advanced props, as well as the values of each system.
No matter what type of game is controlled by resource output and consumption, it needs to be planned to balance, the simplest example is how much iron ore you need to dig into a block of iron ore blocks to get, how much iron ore can be matched with how much wood can make an iron axe, and how these resources should be distributed across the entire map.
Too poor, how can players play for an hour to make an iron axe? The motivation to explore the world has been weakened, and there is no need to go far to mine.
And Xia Qingyu continued to indulge in the game, of course, the online function was not available at this time, and she could only move mountains and reclaim the sea in the game world and dig for a good time.
In fact, she first cut down the tree for more than ten minutes, dug the mountain for more than ten minutes, and then began to build the house herself, using simple clods of earth, which was quite shabby in terms of materials.
Ye Shenxi said that there is a GM ordering you to brush the materials directly.
Xia Qingyu said that if you don't say it earlier, give me stones.
An hour later, she beckoned to Ye Shenxi and said, "Come here!" β
After Ye Shenxi saved the document and sat on the sofa next to her, Xia Qingyu brought the notebook to him: "How is it?" β
Standing on the top of a hill is a large modern style "building-like object", which can only be described as a "building-like object" in terms of its own design and construction level.
"What is this?" Ye Shenxi asked.
"Can't you see it? It's a building. "Xia Qingyu also plans to sell some guanzi.
To tell the truth, the whole building looks like a product of the sixties and seventies of the last century, and it is not tall, it looks like a black-hearted factory.
"In an hour, the design plan was conceived and implemented, the materials were collected and the ground was started in one go, I think you are very talented, if you devote yourself to civil engineering, he will become a great tool one day."
Knowing what he said nonsense, but still happy, Xia Qingyu smiled: "I don't know what level this building is, who wants you to praise it." I just want you to guess which building this is. β
Is it difficult or is it impossible to build in reality? The designer must have been fired.
As soon as she said this, Ye Shenxi suddenly realized: "I guess this building should have a nice name, it's called Qingyu Building." β
βBingoοΌβ Xia Qingyu snapped her fingers.
And so it was......
For Miss Xia, who has a good face and pomp, she is now a multinational company, and it is simply impossible to say that she does not have her own building. In her vision, Funan and Huangpu in China, the R&D and operation headquarters should have their own territory.
Outside the building to hang the "herring network" four-character signboard, as well as the logo of the super-large company, detached, downstairs square erected a stone stele, on the regular script engraved "herring network research and development center" a few words, tsk, thief style.
"And what's the open space behind here?"
"Haven't I told you before, is it better to have a basketball court or a swimming pool, or both?"
"Okay...... Either way. "There's such a thing, why do you still think ...... "You really use this game as rhino (a 3D modeling software)." Ye Shen Creek Road.
"Don't tell me, I've actually played Rhino before, and I want to make a spaceship, a building, or a gun or a sword. However, this kind of professional software is more difficult to get started, and the learning cost is also high. β
Ye Shenxi nodded and said: "This is indeed one of the main ways to play this game, in fact, many people, not necessarily players, have the desire to create their own world, just like playing with sand when I was a child, drawing on paper, stacking blocks, making paper models, or carving with a knife with chalk on the teacher's podium." β
"You've ever done anything like this? Chalk engraving? β
"I'll give you an example...... In this game, they can create something of their own in a very simple way, with a lower barrier to entry and better results than those platforms. β
A platform is a carrier of sand, building blocks, chalk, drawing paper or 3D modeling software.
Xia Qingyu also understood: "The threshold of those platforms is indeed higher. β
This high threshold does not mean that objects are hard to find, but who will always have sand and chalk at home or at work? And there is no technology, and the things that come out are completely different, so where will there be any sense of achievement.
Lego toys actually lower these thresholds, but the number of such physical toys is also limited, and it is a lot of investment to buy a few more sets, and the space at home may not be so large, not to mention the influence of gravity in real life, which cannot fully exert imagination, and there are not so many blocks of different textures.
None of this is a problem in the game.
"And the feedback of the game itself is also very good, just like I actually dug the mountain for a short time just now, every time I dig, there is one less square on the map, this is the result of my hard work feedback, very obvious, I also dug down one by one."
Of course, this will not be the only way to play in this game, but it is convenient for players who like these contents, and for other players who like to explore, sightsee, and even fight monsters and explosive materials to make equipment, the game will also provide them with corresponding gameplay. Bosses that are refreshed or summoned under various conditions in various places, and various equipment that drops can make you stronger. β
"This is the product we are going to use to impact the international single-player game market."
"How does it feel? Played for so long. β
"I think players will wonder why they're addicted to a game like this, spending a lot of time digging and building blocks every day."
β¦β¦
Xia Qingyu suddenly remembered something again, closed the game and opened a document, and threw it to Ye Shenxi: "The storyboard from Jituo Studio." β
"Ah, I forgot to save it!"
"It's okay, I didn't have a save function in the first place."
"Forget it, it's not good anyway, I'll go back and build a more magnificent one."
Ye Shenxi: "......"
Naturally, it's about the first 3DCG promotional animation in the true sense of the word "Eternal War".
With the current ability of Qingyu Network, there is naturally no way to make game promotional animations by itself like glass slag, so since June, Xia Qingyu has been looking for excellent animation production studios around the world and is ready to outsource.
It's not that the domestic team hasn't considered it, but after studying the production projects of some domestic teams, they found that they can't meet the satisfactory standards of the herring fish network at present, and can only look for them in Europe, America, Japan and South Korea.
At first, Miss Xia was very big and contacted Blur Studio, one of the top animation production companies in the United States, in California.
Their 2004 Gopher Bronze was nominated for an Oscar for Best Animated Short Film in '05, although it didn't win, and now they're working with James Cameron on a movie called Avatar.
Among the top animation production teams, they are also the most familiar with the game industry, and the company has been helping many games such as Halo Wars, Tomb Raider series, Dragon Age Origins, Batman series, Warhammer Online and other promotional and intro or cutscene CG animations, as well as "Star Wars: The Old Republic" and "The Force Awakens" in collaboration with Lucas Art.
Huangpu Qingyu sent an email to introduce his company and work, described the basic outline of the promotional animation, and then inquired about the price.
3-minute animation, the other party replied: 5.25 million, the unit is still US dollars, it will take 9 weeks.
Affected by the subprime mortgage crisis in the United States in April, the RMB began to appreciate sharply against the US dollar from the middle of the year, and the current exchange rate is around 6.8 (it was still 7.5 when he negotiated the contract with Doug last year), so it also needs 35.7 million yuan.
This is equivalent to 198,300 yuan per second.
Tsk, that's not how money is spent.
Xia Qingyu replied to the email, highly praised the technical strength, artistic height and previous works of Blur Studio, and then wrote, thank you, I hope to have the opportunity to cooperate again.
Ye Shenxi smiled and said that you also feel that it is expensive.
Xia Qingyu is who, you can deny her...... But can't...... Well, as if nothing can be denied.
Xia Qingyu said, believe it or not, I will reply to them immediately.
Ye Shenxi said in seconds, Mr. Xia, calm down.
CG is certainly a money-burner, but it is not exaggerated to this extent, and there is naturally an element of Americans looking at a small and little-known company in China (around the world) casually opening its mouth.
The opening animation of Wrath of the Lich King, which will be released next month's Warcraft expansion, is 198 seconds long.
There are rumors that the entire animation glass slag costs 20 million US dollars, an average of 100,000 US dollars per second, of course, this is just a rumor, just Brother Gu, you can't find the source of the news at all.
As far as the animation itself is concerned, although the production level is very high, the scene itself is not complicated, let alone transformed, just a snow field, there are not a lot of detailed vistas; The characters are also simple, mainly only two, a bunch of miscellaneous soldiers don't have much time to appear, and the model is reused a lot, or some details are modified. In this way, the production team of 20 glass slag took half a year, and the salary cost was more than 1 million US dollars, plus other expenses, it would not exceed 3 million US dollars.
Last year, the annual sales revenue of the entire glass slag was "only" 1.2 billion US dollars, and the net profit was not announced, but it is estimated that it is within 200 million, not to mention the development cost of "Wrath of the Lich King" itself and other games, and take another 20 million US dollars to make a three-minute opening animation...... Exaggeration.
Xia Qingyu is also ambitious to make an animation of the level of "Wrath of the Lich King", of course, he also wants to have his own CG production team, so that all the games of his company can be sold domestically in the future.
Of course, Ye Shenxi also recognized this.
For game companies, it is not really a movie, and CG will not bring direct income, but a good CG animation can not only make the backstory more in-depth, but also make the game more attractive and appealing.
The biggest advantage of forming your own CG team is that it is flexible enough, easy to communicate, and has a higher fit with the game itself.
This is because this team is also doing CG with a passion for games, rather than following the documentation like an outsourced client.
That's what they did with glass slag, and for them, the CG team was also doing something that "we thought it would be cool".
Regardless of whether the final thing they make is cool or not, whether they take it for granted and really consider the level of player acceptance, this is really the state and attitude that the game development team should really have.
A thing that they think is "very cool", they may not necessarily empathize with it when it is finally brought to the player, but if they feel "what is this thing", they will not be recognized by others when they release it.
However, the biggest problem that Qingyu Network will face when it forms its own CG team is that when there is no project work content, what are they doing idle......
"Outsourcing from other companies?" Ye Shenxi thought for a while.
"I think it's okay." Xia Qingyu said, of course, the priority will be to ensure that his own things are safe, and he is really idle, and it is not impossible to make some animated short films similar to the game peripherals.
It was such a happy decision at that time.
However, the CG animation of "Eternal War" can only be outsourced, and after looking for it again, I finally settled on a Japanese company to expand the sacred domain.
This is a bookstore located in Shibuya, Tokyo, Japan...... Ah no, the professional animation production company in Shibuya District, especially the motion capture technology is more advanced, which just matches the setting of the hero smash brawl like "Eternal War", and Japan's few well-known 3D animation films in the world, "Apple Nuclear Wars" 2 films, "Resident Evil: Deterioration", and "Iron Fist: Blood Revenge 3D" are all from this company.
In terms of games, the entire series after Sega's "Like a Dragon 2", "The Lost Odyssey", which Hironobu Sakaguchi, the father of "Final Fantasy", produced at the end of last year to help Xbox 360 conquer the Japanese market, and "White Knight Story", which will be released soon.
They were also a little stunned by the cooperation intention of Chinese companies, but they gave a more pertinent price.
25 people were invested, the production cycle was 7 weeks, and the price was 1 million US dollars, about 6.8 million yuan.
Of course, there is also some gap between its own strength and Blur, but it is still acceptable.
Xia Qingyu immediately made a decision, right.