Chapter 243: A Little Panicked (Big Chapter)

The league organizer MBC, the game channel of South Korea's second largest TV station, the e-sports association KeSpa and KT Rolster Club responded quite quickly, and issued a corresponding fine the next day, fining the club 1.5 million won (10,000 yuan), and the club fined the player Bottle 300,000 won (2,000 yuan) and banned one game.

However, with this one-game ban, it seems that Bottle has nothing to fear, because he has already expressed his attitude on his Facebook after the game that day.

"First of all, I'm sorry that I didn't play in today's MBC League, which disappointed the spectators who bought tickets to watch my game, disrupted the arrangements of the tournament organizers, and brought shame on the club, I want to say sorry to everyone."

"But I'm not a part, it's not a quibble, I communicated with our team's coach last night, I told him I might not be able to compete in Star Wars anymore, but I didn't agree with my coach, so what happened today."

"The reason why I want to give up Star Wars, which I've been playing for six years, uh...... Yes, I'm six years late to this game, from the time I was 11 years old when I was introduced to this game in an Internet café and started to become a professional player in the first half of this year, I don't know how many games I played, how much time I spent on this game, I won 4 national championships and entered this year's ESCL offline finals, although I haven't conquered the world ......"

"But I'm spending more time in Eternal War every day than I'm in Star Wars, and I don't feel like I'm in the right place to be on the stage, which is why I'm going to abstain from this and future fights."

"I need to confess to everyone that I have lost my passion for Star Wars, and instead I have found a new feeling in Eternal War."

"In this game, I enjoy the joy of leading a team to victory, or having trusted teammates to support me even if I don't perform well, and I can move towards the goal of victory with my teammates or even my comrades, which I can't experience in Star Wars."

"I love the feeling now, and I cherish it more than fighting alone, and it has nothing to do with winning or losing."

"I don't want to compare the good and bad of the two games, but for me, I want to find some new challenges, and I think now is the time to do that."

"Thank you for your support for the past six months, I've had a great time as a Star Wars pro, and I hope you will continue to support me, even if it may be difficult. Sorry again. ”

This personal statement of Bottle is a simple summary, and everyone has their own aspirations. Emotionally awarded, excusable.

is also a smart young man, and he didn't praise or disparage, after all, he gave up "Star Wars".

More than 70% market share in South Korea's e-sports industry;

At the moment, whenever you turn on the Korean TV, there is at least one, and sometimes there may be four TV stations broadcasting the game's matches;

To date, the game has sold 10 million copies worldwide, 5 million of which are in South Korea.

Such a national game.

Even if it comes down to personal choice, there are still a small number of emotional fans who left messages under the article and lashed out.

Do they think that Bottle, a 17-year-old player, betrayed his beliefs, was only 17 years old, played professionally for half a year, had no perseverance and no perseverance, and wanted to retire without winning the ESCL World Championship? How many seniors are training hard every day for this supreme honor, as a lifelong dream.

There are also some people who can't help but say that it is a wild spray, everyone is mixed with the Internet, and when the rhetoric is intense, it is actually no different from China.

Fortunately, in the mainstream public opinion, most players and the media still expressed understanding, even if it was a little regrettable, after all, this is a decision made by this young man himself after thinking about it on behalf of free will, and there is nothing to criticize.

Although they also know that this is a loss for the entire Korean interstellar world, this genius boy who just turned 17 last month has just entered the professional circle and won 4 domestic championships within half a year, in the ESCL Korean qualifiers in early August, he played all the way to the final for the first time, and lost 1-2 to the Zerg King jaedong thaw the big demon king and won the runner-up, and even the two sides fought inextricably in the battle, and the difference in strength was completely invisible, and many industry insiders have asserted, This is a future Hall of Fame-level player.

It can only be said that this guy originally had a bright future, but now he clapped his hands and said that he would not play easily.

The onlookers are much more distressed than him, take 10,000 steps back, you can at least wait to see if "Eternal War" can really become popular before making a decision.

What if "Eternal War" hits the streets, and you can't get along in the interstellar circle again?

Some female fans left messages and cried at the back of the article, singing one by one "Oba, come back quickly, don't let my heart sink into the sea." ”

And Bottle just said that I had made up my mind, and it was useless to say more, and then attached a screenshot of my ladder ranking, which has been played to Master II in 16 days, and is currently ranked third in Hanbok, with a total of 326 games, that is, an average of more than 20 competitive matches per day, with a winning rate of 87%.

Xia Qingyu showed this picture to Ye Shenxi, and attached the onomatopoeia "tsk." ”

Ye Shenxi also served the perseverance of these professional players, 20 a day, an average of 30 minutes per game also required 10 consecutive hours, uninterrupted 16 days, and also replied with "tsk".

Let him try it for himself, he definitely won't want to play this game again in his life.

……

The Bottle incident made the South Korean media seem to react all at once, and their previous optimism about the operation of the game "Eternal War" in South Korea does not seem to be accurate.

It seems to be a little more conservative.

The game has exceeded their expectations, or it continues to spread and spread in a state of "out of control".

On September 27th, the Seoul branch of Qingyu Network announced the latest data of the Hanbok of "Eternal War", which reached 225,000 people online at the same time, officially surpassing the record of the number of simultaneous online players of non-Korean local games set by "FIFA online2".

This number has ranked third in the all-time ranking of South Korea.

For the game manufacturers themselves, the number of people online at the same time is not as important as the retention and payment data, and the number of players and the payment data are determined by the number of players and the payment data...... What is naturally determined is income.

It's like evaluating a man's hardware, height and length in two dimensions, as for other weight, waist circumference, hair volume, whether there is nail fungus, and how many degrees of myopia are, relatively speaking, they are all secondary, relatively speaking.

It's just that this data is relatively intuitive for media and players, and there are no different calculation formulas for next-day, three-day, seven-day, and monthly retention, as well as paid penetration rate, ARPU, and ARPPU. Therefore, it has become a standard for many people to judge whether a game is popular and popular.

Seoul herring also announced the next-day retention of "Eternal War", which was even higher than the early days of the national server launch at that time, 72% (maybe Koreans are naturally more passionate about competitive games?). The retention data of the national server has declined as players begin to build small accounts, from 70% to 59% currently).

To tell the truth, this is a data that Koreans can't understand, a bit of a refresh of the three views, and I've been doing online games for so many years, as the world's largest online game exporter, I've really never seen anything like this.

How do you explain it?

“!!! ∑(?Д?ノ)ノ"The vast majority of Korean media reacted like this, and a small number suspected that Qingyu Network was cheating and published fake data, and they also directly raised their own questions.

For example, the authoritative media "MUD4U" directly said: "We know that Chinese game manufacturers are good at making a fuss about various published data, such as the next day retention directly uses the total number of players on the second day to remove the number of players on the first day, and does not consider that more players enter the game the next day, so the next day retention announced by some Chinese manufacturers can exceed 100%, or even as high as 300%. We don't know whether the 72% calculated by the herring network according to the conventional formula, but of the more than 400 games we have evaluated, 70% have never appeared, and even reached more than 65%, and only five have done it over the years. ”

"It's a pity that those games are not well-known to everyone, but because the publicity scope is small, the influx of hardcore supporters has achieved such a high retention rate, and it is not like "Eternal War" with more than 200,000 simultaneous online people, for the authenticity of this data, we will maintain a realistic mentality and continue to verify."

It's just that MUD4U can't find any evidence, and even the data they can find seems to prove the credibility of this retention rate......

……

For the herring fish network, it was a little embarrassing to say it, so what they didn't announce was that among the 225,000 people at that time, 10,000 were from China......

Ye Shenxi is also sweating, why is the national uniform not enough for you to play, this "early in the morning" came to South Korea to fight against what Korea, it is not that time.

In fact, the news of the launch and operation of "Eternal War" in South Korea is also being followed by many media and players in China, just like everyone paid attention to the box office of "Hero" in Hollywood.

After all, "Voyage Generation" is already a matter of "ancient times", and it can only be found in some press releases of the year.

The launch of "Perfect Realm" was also reported for a while last year, and then there was little news, and everyone knew that it was not as wishful as originally described.

And now "Eternal War" once again represents domestic games going abroad, and the first stop is South Korea, a major exporter of online games that have been dumping products at home.

Even before the official launch, with the launch of various promotional activities of the herring fish network in South Korea, the good news was frequently spread in China.

The "Eternal War" advertisement occupied South Korea's subway line 1, captured Myeongdong and Apgujeong, and the exhibition amazed Koreans, and the exhibition made them full of praise...... Such words are of course the result of media rendering, but in the end they are not a departure from reality.

The conscience of heaven and earth, this wave of propaganda Xia Qingyu really didn't give money.

It's just that this kind of news, which is obviously popular with players, is sure to be read and commented on when published, and this kind of thing that can inspire the pride of a great country is simply a natural ingredient for the media to cook delicious dishes.

Recently, for many domestic game and Internet media, editors spend a lot of time every day flipping through major Korean game portals, searching for the latest results of "Eternal War" in South Korea, various rankings, data, anecdotes, and Korean players...... Repeatedly refreshed, a little valuable information, a little polished, may be mixed with some subjective assumptions and imagination, good wishes, and it will be a high-quality press release freshly baked.

If you change the content of the leaderboard, the media can create a special feature for you.

Don't underestimate the ability of the media and writers to water the word count.

Many people come to life with these news every day, and it's not just the player base and fans of Eternal War, everyone is happy to see such a scene.

"Eternal War" has soared in popularity in South Korea and remains high; Koreans are addicted to "Eternal War" and can't help themselves; Koreans have a crush on Tracy and want to keep her; Korean media interviewed and highly praised Chinese producer Pasca; "Eternal War" is about to go head-to-head with South Korea's new generation of national treasure game "Eternal Tower...... This series of messages.

So in such an atmosphere, many players are really not rushing to Hanbok to make a name or prestige, but to see if this game is really as popular in South Korea as described by the domestic media - the top three in the history of Korean games.

Even if the media exaggerates and the report is quite inaccurate, it can at least help your game support the scene and strengthen your popularity.

South Korean media have described "Eternal War" and the upcoming "Eternal Tower" as a collision between the best new games in China and South Korea, and they can't sit idly by.

……

As more media and players come back with the news sorted out by themselves, more and more data is placed in front of domestic players, and everyone believes that this is true~~~, this is not a dream.

On Naver, the largest search portal in South Korea and the fifth in the world (after Guge, Ferry, Yaba, and Bigang), "Eternal War" entered the ranking of game category searches from the beginning of September, and the ranking has risen rapidly, and it began to occupy the first place directly in mid-September, and this ranking has been maintained until now.

Naver doesn't publish the exact number of searches for these keywords, but it does give a percentage of searches, and out of all games, Eternal War alone accounts for 26% of searches.

In second place is the other end of the confrontation in the eyes of the Korean media, 15% of "The Eternal Tower".

……

Regarding the withdrawal of South Korean Star War professional player Bottle from the "Star Wars" project and directly switching to "Eternal War", which has no team, Chinese players said that there was no fuss.

"It's been so many years, it's been ten years, it's normal to want to change projects." Most Chinese gamers may not be able to understand the status and influence of Star Wars in South Korea.

"It's too much of a fuss, isn't our Tracy also a Warcraft War 3 turnover, what did we say?" After all, it is half a year earlier to start, and Chinese players have experienced a lot of battles.

"Just because there are no clubs in South Korea doesn't mean there won't be one in the future, even if there isn't...... You can also come to China to play, isn't it a talented junior Korean champion, and you should still be able to find a job in a professional club in China. It seems that because of this incident, Bottle, a young hero who is currently only well-known and influential in South Korea, suddenly gained a group of fans in China, just because he "supported" this Chinese game with practical actions......

It's a kind of obviously very happy, I want to laugh but I'm not too embarrassed, pretend to be calm, and say it's okay and okay, and it's a general attitude.

……

The South Korean media panicked.

They are happy to see an excellent game landing in South Korea and achieving good results, and even create a confrontational atmosphere between two games that are not far apart from each other, full of gimmicks and must have a high number of clicks.

But it's a different story if the game is too impressive, even more than its own local pride.

"Eternal Tower" has been hailed as "the MMORPG with the best chance of surpassing Warcraft in Korea, not just in Korea, but with a global reach." Although there must be an exaggeration for the sake of publicity and promotion, from the information that this game has been made public, as well as the previous several tests, it must have something unique and worth bragging about. But if you bring the power bonus of the home field in your home country and are directly compared to the sudden rise of "Eternal War", then this cowhide will really be blown up, and your face will be dull.

So, before the launch of "Eternal Tower", they began to frantically build momentum for the game, or at least salvage it.

On Friday, October 3rd, the Korean public festival "Open Heaven Festival", on this day, the high-profile "Eternal Tower" was launched, and it was in the eye of ONE.

……

At this time, the two bosses of the herring fish network were no longer in South Korea, and returned to Funan directly, of course, before that, they had dinner with the employees of the Korean company and enhanced their feelings.

The address chose a Chinese restaurant, both of them are not used to the taste of Korean kimchi, Xia Qingyu in Seoul for two months, dripping pickles (dishes) have not been touched, and I don't know if it is not authentic to eat before, as a Funan person, the spicy and sweet taste is simply to split her taste buds.

Mandarin duck pots are better than this. Most of the people in the company are Koreans, so let's get a feel for the company's corporate culture.

South Korea's workplace is a place where the upper and lower levels of the culture are very strict, coupled with the language barrier, these two are the real big bosses behind the scenes, the banquet is quite cold, toasting and serving, bowing their heads, it is like a process-based office, there is no freedom at all when having a dinner in Funan, both of them are quite uncomfortable, fortunately, there are still a few Chinese people who can talk.

During the banquet, Yang Shu also asked Tracy about them, and when he asked, he knew that they had all returned to China, after all, they still had leagues to play in China, which was quite a pity.

Ye Shenxi said strangely: "You also know Tracy?" ”

Yang Wei bluntly said that she is a Tracy fan. Strange to say, she doesn't play games herself, but she is a fan of Tracy, and she happens to watch her games when she has free time.

Xia Qingyu also interjected and said that she also liked the little girl, and she was quite in love.

Ye Shenxi was strange again: "When did you meet?" I don't even know. ”

"I have to check before signing a spokesperson contract, right? Our company can't sign everyone, we have to look at the character or something, why do you have to know. ”

Ye Shenxi was speechless, but suddenly a sixth sense struck, and he felt that he should not be entangled in this topic: "By the way, speaking of spokespersons, I met Jay Chou when I was in CGS before, I like our game very much, I have the intention of cooperating, and I think the conditions are quite favorable, what do you think?" ”

Xia Qingyu's eyes widened, and he made it clear, "What did you say, say it again?" The look.

"You don't know Jay Chou, the one who sings is the one who sings 'Ah Yo ~ Yo, Che Ke Nao, Che Ke Nao, Ah Yo'."

"What's the matter! What a song is this! Xia Qingyu's eyes widened.

"It's the song 'Merciful Father, I have fallen into, and I cannot see the kingdom of sin.'"

Xia Qingyu saw it, this guy deliberately covered his forehead and said: "My brother, if you wait for you to inform me of the news, the daylilies are cold, and what kind of cooperation are you talking about, it's been a month, you just remembered to tell me?" ”

"I forgot." Ye Shenxi looked innocent.

"Wen Ying told me a long time ago, and when we were almost done, we were ready to sign, and she asked the people in the marketing department to start writing press releases."

"That's fine."

"Do you think Wen Ying is very capable?"

Ye Shenxi didn't pick up the stubble, and the sixth sense came again.

"You're also very satisfied with the Shogirl she chose, why don't you recognize other people's abilities."

"Poof~" Ye Shenxi almost choked on drinking water, and then nodded: "Wen Ying, right, I admit her ability, and now I am very impressed with her." ”

"You want revenge?"

"That can't, after all, it's the head of Huangpu Xia, his hands and eyes are up to the sky, and he doesn't look at the face of the monk to see the face of the Buddha."

It seems that after two months of separation, the tacit understanding between the two is still there, and it has not been affected at all, which is good.

Yang Wei sat on the side and watched the two bosses play tricks and complain to each other, and suddenly remembered that they were really only 23 and 25 years old, and they usually forgot about this.

……

After returning to Funan, Ye Shenxi began to design more detailed "The Origin of All Things", Xia Qingyu took a short rest, prepared to rest in Funan, and Huangpu explained his work again, and then went straight to North America.

The company's address has also been decided, Seattle, one of the most developed cities in the United States Internet industry, has a huge number of high-tech employees, and is the leading in the United States.

Shan Jie's first demo version was also released, a week later than previously estimated, as he had previously estimated, a lot of time was spent on terrain generation algorithms.

Every time the game is reopened, a map will be randomly generated, but it will be randomly between a relatively stable amount of various resources and terrain, and Shan Jie presents such a version, which also adds the character's mining attack action, as well as the first/three-person switch.

When Shan Jie moved his laptop to Ye Shenxi's office to demonstrate to him, Xia Qingyu was sitting on the guest sofa next to her, also holding her laptop.

It's a little uncomfortable, but it's okay, and the resistance is a little bit better.

In the past two days, Xia Qingyu has settled in Ye Shenxi's office to work.

Ye Shenxi said that simply keep your office for other use, and then move a boss's desk in, and you will be able to work in a double row in the future, so that Funan, Huangpu, and Seoul have one or two empty rooms all year round, which is quite large.

Xia Qingyu said no, I am tired of being with you, where can I concentrate on my office.

Ye Shenxi said then you will go to your office......

Xia Qingyu said no, didn't we have to stay together for long, and we were about to go to the other side of the Pacific Ocean.