Chapter 298: Growing Secretly
Foreign friends don't have much of an accurate concept at this time, and the colleagues and media on the scene, as well as the remote audience, are just amazed by these beautiful natural landscapes.
The whole theater was filled with all kinds of low sighs.
It's not that they haven't seen a lot of scenery in the game, and a lot of game sightseeing is also one of the very important ways to play...... Sightseeing is what players say, and more seriously it's called exploration.
In The Assassin Faith, they saw Damascus and Jerusalem at the time of the Crusades, Renaissance Italy in the Second Dynasty, and the entire Eternal City of Rome; In "Crysis", I also encountered the natural landscape of the barbaric tension of the mountains and mountains, and the tropical Eden like a paradise in the South Pacific; In The Elder Scrolls: Annihilation, they wander through medieval castles and wander through the bustling imperial capital of Serodiel. And the Ecstasy City made of steel in the lost undersea in "BioShock".
But it doesn't seem to be seen in a project that is so rich, is it in a game?
This is not only the natural features, but also the cultural landscape, stone carvings, sculptures, Buddha statues appeared on the big screen, as well as those classical Chinese courtyards and pavilions, white walls and black tiles.
The images they show are exotic and beautiful, but they don't know how to describe them. Just immerse yourself in it, as if you're already in the game and go between these scenes, and the slightest imagination will be fascinating.
But as far away as China, those players who are still in front of the computer immediately understand.
This is the land of our China, and it couldn't be more familiar.
There is no doubt that this new project takes place in this oriental land, and it seems to restore the real scenery to the game?
What an ambition.
Isn't that the sand walls and oases of the Taklamakan ? Is that Emei or the sea of clouds in Huangshan? Stone forests in the karst landforms of southern Yunnan? There are also the eight gui landscapes in the world!
Some of them were quickly recognized, so famous that they could be called out even if they hadn't been there, and some of them were still being guessed where.
It seems that this forum has suddenly become an off-site help-seeking scene for a large-scale variety show "You Draw and I Guess".
It turns out that they have done so much.
"Oh my god, this opening is shocking."
"Believe it or not, someone will mark the location of each place within tomorrow."
Of course, players are getting closer and closer to the truth of this game.
"Is it a martial arts or a Xianxia RPG?" A player immediately shouted.
Several of them are with town buildings, but they are also quaint pavilions, and there are no modern high-rise buildings.
There may be several other options to guess at, such as historical strategy, decryption, AVG, etc., but obviously, RPGs are more satisfying to their expectations and fantasies.
"It should be!"
"Nine times out of ten."
"I hope so."
The others chimed in, but were vaguely worried, so far...... After all, it's just the original painting.
Ye Shenxi raised the tone to this height at the beginning, making their expectations directly raise to an extremely high altitude, but players have seen a lot, especially many domestic games...... Isn't the first thing to be released is the original painting of the scene......
Don't be that familiar routine...... Scenes, character original paintings, world view exposure, dynasties, sects, etc., the names of the male and female protagonists are exposed, various exposures, and then the scene rendering in the game is released, all of which are panoramic shots that can't see any details, and textures of green mountains and green waters...... Until the end, I will take out the actual machine demonstration screen and fight such a core system.
At this time, everyone found out that it was like this again, and I had seen a lot of similar things before.
It seems that the word "Xianxia RPG" has become a pain point for some players at some point.
"Don't be a gimmick."
"You have to believe in Mr. Dang."
"I won't make anything bad on the street, don't you dare to bet."
……
Ye Shenxi paused slightly, waiting for the exclamations at the scene to subside slightly, and then said: "As you can see, this is the essence of our art department that spent two and a half months traveling through 13 provinces in China, with a total journey of more than 7,000 kilometers, and finally presented to the essence of arriving home. These scenes will appear in the game, and you can enjoy the great rivers and mountains of China in the game. ”
The flash lights under the stage began to flicker wildly, and almost all the cameras on the scene were aimed at Ye Shenxi and the big screen behind him.
"It's all going to happen
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In this open game world, we will provide players with more than 60 square kilometers of free exploration area. ”
This sentence ignited the audience again, and everyone was still relatively restrained when the original scene painting appeared just now, but this time I couldn't help it.
The Chinese landscape just now made them a little confused, but now they have entered the familiar field.
Seriously? 60 square kilometers! An open-ended RPG world with 60 square kilometers of settings!
Adam, who has returned to Poland, is also watching the live broadcast of the press conference through the Internet at this time, and the DPR did not participate in this E3, because the current development progress of "The Witcher 2" has not yet been shown and put on the booth for players to try out or something. DP itself is not as popular and famous as Fisoa now, and their last game "The Witcher" has now "only" sold less than 1.2 million units, which is close to 13 million in "The Origin of Everything" and nearly 10 million users in "Eternal War" worldwide...... The organizers will not arrange a press conference for them to release a trailer or something.
Adam looked a little excited, envious, and proud...... and shame.
He stayed in Funan for four months, and made great contributions to the 60-square-kilometer world, which he built together with Shan Jie and Doug.
Then back in Poland it's a bit unbearable, The Witcher 2 has already decided that the explorable area is 12 square kilometers...... And there is no such degree of freedom yet.
I really want to start making "The Witcher 3" right away...... Adam thought.
The live game people are even more shocking, and they can know what the concept of 60 square kilometers is when compared to it.
One of the selling points of the Grand Theft Auto series is that the map is super large and worth exploring, and their biggest scene to date is San Andres (SA is larger than GTA4), with a map size of 35 square kilometers.
The same is true of the Old Rolling series, where the next story takes place in Skyrim is still far away, while the previous Elder Scrolls Annihilation map size is 4,143 square kilometers.
Of course, this is certainly not the biggest.
Last year, Yubi's Montreal studio developed the masterpiece "Far Cry 2", which shocked everyone with a huge game world, but it is 80 square kilometers, but the game types are different, and the main way to move is to drive!
And, of course, Warcraft...... The Old World is more than 200 square kilometers, but that's an online game......
One can imagine what kind of technical, human and financial resources are needed for an explorable area of 60 square kilometers.
Journalists are frantically tapping on the keyboards of their laptops, and the keywords of the press release have already appeared, and the project knows that it will definitely live up to the expectations of these days, and it is qualified to make players look forward to it for years to come.
But......
It doesn't seem like the Fisoa they know who made "The Origin of Everything"......
While the audience exchanged ears, Ye Shenxi continued: "In order to immerse players in a real Chinese Xianxia world, we want to add more details to the game map, as well as the distinction between different regions, and we don't want the map to be large, but most of the places are endless grasslands or plains, which is too monotonous and boring, so we ran so many places." ”
"Of course, there must be a variety of characters and stories to be told in such a large area, which is why the number of people involved in this project in our two studios has now exceeded 70, and it continues to grow."
"So far, we have been working on this project for more than 4 months, using our own Athena20 engine, and there are some very interesting new features, which will be a little pale in language, so in order to let everyone know about it better, we have prepared an animation for this exhibition, I hope you can enjoy it."
Ye Shenxi walked to the side of the stage, trying not to block the gaze cast on the big screen from any corner: "What should I say next?" Take a look at the VR ......"
"Haha." There was another burst of laughter.
The lights of the theater dimmed, the big screen dimmed, and soon, the light reappeared, the Fisoa logo, the blue and white fish...... Everyone is familiar with the fact that almost everyone here, whether it's a gamer or a media person, has played "The Origin of Everything" or "Eternal War", even if it's to find out or "spy on the enemy".
The logos of the two studios also appear, Yokoko and Salmon, which are also composed of fish of different shapes and colors.
There is also Octopus Labs, who provided motion capture technology for the game, and put it in the opening credits to promote it......
There is also a flash of the logo of the Athena engine, which became famous for the Eternal War, but for the first time the outside world knows that this engine has been upgraded to version 20.
Finally getting to the point......
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Before the picture faded into the dark again, the music from Murong's hand sounded first, the prelude to that Xun.
There was another whisper of discussion in the quiet theater.
"What kind of instrument is this?" There are also people in the audience who are familiar with the sound of the game, but they have never heard of this kind of sound before.
"I don't know, keep watching."
The screen finally lights up, and the aerial overhead camera shows the panorama of the area, the heart of a valley, with snow at the top of the mountains in the distance, but the valley seems to be warm as spring, with verdant vegetation and a sea of flowers.
This scene hit the hearts of many people.
Athena20's rendering and light and shadow,It's really the original words just now perfectly presented with 3D effects,This group is all knowledgeable,Not just look at the scenery,See more of the game picture rendering,Light and shadow effects,Texture texture,Picture details。
In this one picture, one of the most remarkable features of the Athena20 is almost revealed.
State-of-the-art image processing technology.
Not to mention that it surpasses ryEngine2 for Crysis, but among the current mainstream commercial engines, it seems that Athena20 is one of the closest, at least for now, not weaker than Unreal 3, Frost and Origin.
It turns out that Fisoa has secretly reached this level? Obviously, it is world-famous for the heroic characteristics and numerical balance of "Eternal War", as well as the blocks of "The Origin of Everything".
Of course, this is also because in the promotional video, Ye Shenxi cannot be used to show its shortcomings, and what it shows will be its most advantageous place, and there is also the bonus of this scenery itself.
This is Cao Ruoruo's pen of the Bianzang Forest, they came here from the Sunshine City along the Niyang River, as if they found a girl from the Jiangnan Water Town in most of the areas where the Bianzang is as powerful as a horse runner.
When I went, it was the end of March, and I stopped here for five days and spent several cold nights, but fortunately the peach blossoms were blooming in the forest at that time.
It's the valley that everyone sees now.
The picture switches to a man, wearing a coarse linen coat, which seems to be just the dress of ordinary mountain people, but from his appearance and temperament, everyone knows that it is definitely not a trick.
"It's the main character, right?" Everyone, including the remote viewers in front of the screen, was also brought into the video by this paradise-like scenery on earth, and guessed in their minds.
The man was working in a field, facing the loess with his back to the sky, wielding a hoe. Seemed to be a little thirsty, walked to Qianmo and picked up a kettle, poured a few mouthfuls of water, the breeze blew, and the man's belt and the grass and trees in the middle of the background swayed with the wind.
The water wet the placket on the chest, and the piece of burlap that was wet directly darkened, showing the effect of being really soaked with water.
This paragraph once again shocked the audience in the venue.
"Hmm......"
"Ah......h
Such voices resounded in the theater one after another.
First of all, the vivid and natural movements of the characters, whether it is plowing the land at the beginning, then walking to the edge of the field, then picking up the kettle and raising the head to drink. There is no stiff feeling at all, and this is not the effect that can be made by completely manual adjustment, which is what the Octopus Lab brings to the ProjetB.
It's like watching a live action.
Sitting in the audience was Yubi co-founder and EO Guillermo, who had wanted to use motion capture technology in Montreal, one of their largest studios in Canada, and now that even a two-year-old "small company" had done so, why wouldn't Yubi.
It's time to make that offer to the board of directors when you go back.
Then there was the gust of wind and the soaked placket of the clothes, and the more detailed parts that not everyone noticed, the man had just stepped on the weeds on the edge of the field, and the chaotic plants were collided and squeezed aside.
There are also the belts of the characters' clothes, and the grass and trees behind them, which are in fact also swaying with the wind, but they are not obvious because the wind is not strong. Later, when the wind suddenly strengthened, their movements became "eye-catching".
And since even parameters such as wind are available, and they will interact with the world scene, everyone believes that the weather system in this game must have been perfected to a certain extent.
This seemingly laid-back and tranquil country life seems to be full of details.
I really don't know if this promotional video is used to convey the theme and world view, and there are so many technical displays, which can be described as full of weight.
But it was a little uncomfortable for them, and in addition to paying attention to the details that might appear in each place, they also wanted to figure out what kind of story this was.