Chapter 138: Conquer the Media
On this day, Tenghua announced the retention data of the first day of "Beyond the Line of Fire", 60.5%.
On the first day, there were 350,000 people in the super large number, and on the second day, 210,000 of these 350,000 people continued to log in.
At the end of last year, Beyond the Line of Fire opened a small-scale closed beta, bringing in 10,000 players, collecting player feedback and testing bugs.
That was the first time that "Beyond the Line of Fire" appeared in the national service, and that time, only 25% was retained the next day.
In the past four months, Tenghua and South Korean developer Smile have continuously communicated and polished the product, and the next day retention of this product has increased by 35.5%!
More than 340 emails were sent to each other, each of which was filled with Tenghua's improvement suggestions and feedback on Smile's optimization progress.
There were more than 40 conference calls.
Directly dispatched a team of technicians and product specialists to South Korea 3 times, and these people even spent the Chinese New Year in Korea.
With such a full workload and round after round of improved and optimized versions, Beyond the Line of Fire has become what it is now with players.
Many people expected that this year would be the time when Tenghua began to exert its strength, but they did not expect it to be so fast and so direct.
200,000 were online at the same time on the first day, and 60.5% were retained the next day.
Is it one or two?
Everyone is waiting for the performance of the herring fish network in the future.
……
……
In the days that followed, the first wave of media reviews for The Eternal War began to come out one after another.
In terms of popularity, the herring fish network has not released any game data for the time being.
But if it's applauding, it's clear that they did.
The last time people saw such a one-sided positive media opinion was three years ago, when "Warcraft" landed in China.
As if they had received money, these media outlets either went straight to the point or touted "The Eternal War" in a fancy way.
"I love the uniquely recognizable art style of One, and it's clear that Herring Fish Games has carefully balanced the many elements of a textured fantasy world that is both realistic and imaginative. The juxtaposition of quirky trees and aggressive rocks, stately and historic buildings and beautiful natural scenery, and the high-contrast but soft flowers and trees adjacent to the broken surface form the unique artistic language of ONE. This, combined with shapes, colors, sensitive, and not overly aggressive cartoon renderings, creates one's unique art style and creates a coherent art theme. Moreover, they also control the art level of the entire battlefield very well, whether it is map details, mobs, creeps, heroes or special effects, they can still be clearly recognized in a ten-person team battle, as a competitive game, it takes into account the gameplay while articulating. - Demon Mountain Online Game Review Editor, Small One Knife, Score 8.5/10.
"From logging into the game, searching for matches, to selecting heroes and talents, and finally entering the game, my experience was completely consistent, like stepping into the battlefield step by step." - Tenghua Game Editor, Hanshan, rated 8/10. The reviews are relatively shallow and focused on the operational level before entering the game, and the score is also the lowest score among all media evaluations, and I don't know if there is a political factor in it.
"I'm skeptical that the game really only has a 4-month development cycle? No, I'm not skeptical about the R&D capabilities of Pasca and Herring Network, the hard-working professionalism or anything, it's just that there are so many details in this game that I feel like I've seen a mature product that has been polished for at least two years. ”
"The confirmation screen when matching to battle is a special effect that opens a door, which makes me feel like I'm about to travel to another world and start fighting; When I invite a companion to form a team, I can directly send an invitation by dragging his avatar to make him join my team; The big boss in the game, the feathered serpent "Uba Ken", I checked the ferry and found out that it was an illusion snake that could cross all layers of the universe in ancient Mayan mythology, and the animation when this boss was killed was swallowed by a black hole, isn't that the gate of time and space through the universe? ”
"There's a lot more to this game, and I don't know how Pasca and his team managed to juggle so many details in such a tight development cycle, but it's a game that really takes a lot of care into it." - Dodo Game Channel Editor, Red Maple, rated 9.5/10.
And after more editors went deeper into the battle, reviews of the game itself began to spread widely on various forums.
"It's been a long time since I've played such an obsessive game, and I even think that the anti-addiction system for minors in online games, which was implemented last year, can be extended to 30 years old. Okay, I'm joking, and I hope the authorities don't take it seriously, but I can barely control myself from clicking on the next match. I've played up to 11 rounds a day these days (and then I'm going to have to be pushed to do it by my boss). And whenever I close the game and want to calm down and code, I immediately automatically build a virtual battle in my mind, and then I start to simulate myself and start to operate. It's like quitting after taking a drug, and I'm wondering what is causing me to be addicted. ”
"I thought of the ultimate answer, and this game made me feel good. It's not difficult to do this alone, but the great thing about the herring game is that they can still achieve a balance. I can use Monkey King's [somersault cloud] to instantly dodge the enemy's non-directional damage skills and overlook the entire battlefield in the air, I can control the phantom blade to glide on the walls of the temple without stopping, I can use the Moon Eclipse Assassin to refresh the skills in the battlefield to harvest the heads of seven in and seven out, I can also use the block to bounce back the moment the opponent's missile shoots at me, and control the direction I want to rebound through simple geometry to kill the enemy with residual blood. ”
"There are many such designs, each hero has his own unique cool point, these are the elements of "cool" that we have excavated, refined, and precipitated all the way in the history of the game's development for so many years, and "Eternal War" has skillfully integrated them all. ”
"It's a real culmination, and these moments of action, or moments that we can think we think are wonderful, give this game a magic that makes people addicted."
"I'm still very excited, but I really need to get some sleep after writing this review, and I haven't closed my eyes for twenty hours...... Or win another and go back to sleep? - Editor of Internet Software, Wave, rating 10/10.
It can be said that "Eternal War" immediately conquered the media as soon as it was launched, and so far there has not been a single evaluation below 8 points.
Friends are thinking, is this still the media we know that are as vitriol as high school math teachers?
And the players are starting to party on the forums.