Chapter 137: Ye Shenxi's Ambition
Some of the onlookers didn't know what the game was called, and they didn't notice the publicity, but they just watched others play in full swing, and the people who opened the black were excited and excited, and the roar was shocking, and they couldn't help but run over to see what it was.
This map can be understood at a glance, and this interface is clear at a glance, isn't this "RotA"?
"Dude, what kind of game is this?"
"It's called 'Eternal War', and it's similar to RotA."
"Ah, that's the one on the poster? Already out? ”
"It just started in the morning."
"Isn't there a client in the other computers in this area?"
"It should ...... Yes, you can see for yourself. Eh, eh! Someone's coming to get you! Look at the map, look at the minimap! ”
piaji~~~ The guy who played the game had a black and white computer screen.
"Don't you even look at the minimap? Alas...... "Hate the tone of iron does not become steel."
The buddy who was playing the game turned around indifferently: "I'll play or you play, do you want to come?" ”
"Okay."
"."
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Of course, not only players and media, but also friends are also paying close attention to Eternal War.
At the Tenghua headquarters in Pengcheng, Ren Yueqin stared at the monitor in a daze, and the computer screen displayed the data statistics interface after the end of the game.
This morning, his mood fluctuated and shifted several times.
At first, it was filled with curiosity about a competing product and respect for a producer who had a chess opponent.
In the process of selecting heroes before the start of the game, he took the lead in grabbing the Monkey King, full of ambition and happy like a child.
In the game, it is a simple player's desire to win, wanting to play his role in the team and be recognized by his comrades.
At the end of the game, his face begins to grow grim, and he is lost in thought as he faces the exhaustive tables and curves of various in-game statistics.
Other games have also done similar interfaces, such as Warcraft 3, but it's very simple, just a rough count of the player's performance in the game by units, heroes, and resources, and give a score.
No, he can't say that, maybe Eternal War is too complicated, and he's never seen such stats in any other game.
Not only the most basic stats such as level, equipment, money, and the number of reinforcements, but there are many more detailed categories.
Total damage dealt by the output category, damage dealt to heroes, physical and magical damage respectively, critical damage, etc.
Defensive damage, physical and magical damage, etc.
Even support classes can restore health, restore magic, reduce the amount of damage taken by teammates, etc.
and other types of kills, multiple kills, destroying towers/barracks, killing neutral creeps.
The point of these statistics is that you can almost find out what everyone is doing, what they are doing for the team, and they know that others can see what they are doing.
Even if he doesn't have many kills and assists, and he doesn't have much carry, he can find his presence in this place.
Ye Shenxi also displayed these things in this interface in an exaggerated way, behind the hero avatar and player ID, the sources of the player's sense of achievement such as the most kills, the most assists, the most money, and the most damage are all displayed in the form of icons.
It's as if after a game is played, most of the people are winners.
There are a total of four outcomes in a match: Team Win Individual Performance, Team Win Individual Poor Performance, Team Lose Individual Performance, Team Lose Individual Performance, and Team Lose Individual Poor Performance.
The first three are all positive feedback.
And this design makes the last category less crowded.
Of course, this is only a superficial side, and many people can also see that standing at the height of Ren Yueqin, of course he thinks more.
In any competitive sport, participants and spectators are almost perverted in their appetite for data.
Like the ratio of possession time in football, the number of passes and receptions in a single game, the pass success rate, and even "only 4 teams in history have done it when they are 1:3 behind in the first leg and can make a comeback in the second leg!" ”
Basketball averages points, rebounds, double-doubles and triple-doubles, and even more exaggerated "players who average 31.3 points, 8.7 rebounds, 6.5 assists, 1.5 blocks, and 2.1 steals or more in a single season have a 2.57% probability of not making it to the Western Conference Finals......"
Ren Yueqin can almost imagine that in the future "Eternal War" game, the commentator said, "As long as the mid-laner star player XXX of the XXX team can replenish more than 100 troops in the first 10 minutes, and can get more than 2 heads and 3 assists at the same time, their win rate is as high as 100%!" ”
The scary thing is that the audience loves to watch it too much, whether it's as an anecdote, or a prediction analysis, or ...... Just because it looks professional.
All of this huge amount of data will be natural content.
Traditional sporting events have proven this.
The more Ren Qin thought about it, the deeper his brows wrinkled, he probably caught something, where Ye Shenxi's ambition was, although it was just a vague outline, but it was related to the herring fish cup that had already started to sign up......
He signed up for it himself......
immediately took out his mobile phone, and prepared to dial Lai Mingzhi's phone, dialed halfway, and went over for an interview.
Ren Yueqin put his phone back in his trouser pocket, opened the door and walked towards Lai Mingzhi's office.
……
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After the launch of "Eternal War", Ye Shenxi could guess some of the reactions, and some couldn't.
He's also busy, uh, busy with his sister at the moment, but he didn't score.
Today's version of the ladder system is not open for the time being, he wants to wait for more people, and the popularity will be higher, and then the season will be opened to create a national competitive feast.
Ye Shenxi's game ID is not called Pasca, which is too high-profile, after all, there are many players who know that the game producer is called Pasca.
Well, his ID is called "Producer......
And Xia Qingyu's is the "boss......
From November last year to now, no one in the entire project team has played less than 300 games, and the same is true for Xia Qingyu in Huangpu.
Whether it's for the purpose of testing the function, or just just want to play it yourself, so many hands, compared to the group of players who enter the game for the first time, it is really the king of bronze.
For those ordinary players who encounter this black wind and double evil, the game experience is really poor.
I took the time to take a look at the backstage just now, and at half past two in the afternoon, the number of people online at the same time had reached 53,000, and frankly speaking, it had exceeded Ye Shenxi's expectations.
Today is Monday, and there are still a large number of people going to class or work, and he estimates that by the prime time of the evening, the probability of more than 80,000 people is also relatively high.
It's just online at the same time, it's just a fraction of the total number of players.
It is true that it is more than half less than "Beyond the Line of Fire", but it also depends on who it is compared with, and there is a difference between the two companies' publicity and distribution capabilities, and I don't know how many Huang Yi are in the middle.
You can't compare with Tenghua this, you have to compare it to stay, so as to decide who can laugh longer.