116. Escape routes

The large and small screens in the control room, as well as the screens in the cafeteria, No. 1 escape boat, and energy pod connected to the video transmission device in the control room, all have a strange snowflake-like image when the spirit skill is activated. Pen | fun | pavilion www. biquge。 info

The snowflake screen flickered for a moment, and the picture suddenly adjusted, and a staggering figure appeared in the center of the screen very abruptly.

The figure shook twice, then suddenly took a few steps forward, and at the same time raised his head, revealing his pale face with his mouth torn to the base of his ear, and stretched out his hand to the audience in front of the screen as if to hug him.

"Giggle...... Yes!!! ”

There was a strange sound of gnashing teeth, and then suddenly a piercing scream erupted, and the strange-faced man with a terrifying face swooped forward, grabbed the camera with his thin hand, opened his bloody mouth, and squirted out countless disgusting tentacles like earthworms from his throat, as if he was about to pounce out of the screen......

After a brief moment of shock, all the screens returned to the state of snowflake screens.

The skills here are a perfect match for the old tape recorders, perfectly encompassing the 'sight' and 'hearing' senses of the senses.

The use of spirits to create horror images, and then the use of old tape recorders supplemented by sound effects can make the frightening effect more realistic and terrifying.

"I put a horror movie, and I don't know how many viewers will be able to see it."

After using the skill, the night owl smiled sinisterly, and then turned and walked towards the electric door on the right side of the control room.

His approach is completely in the nature of casting a wide net, as long as he can catch a fish, deceive the survivors who were near the screen at the time, a grid of willpower, it is naturally a big profit, even if he fails to scare people, at most it will be a waste of skill CD, which is not a loss.

……

Phew!

When you come to the control room, the electric door behind you closes automatically.

In front of it is the passage leading to the sleeping room, about 20 meters long, the whole is quite metallic, the terrain is a little sloping, and the ground is paved with metal grids, and walking on it will make a clattering footsteps.

The red lights in the passage flashed and went out, and from time to time there would be a trace of electric sparks on the walls on both sides due to line failures, and the ground was uneven, with many raised metal pipes and collapsed objects.

Finding nothing unusual along the way, the night owl went straight to the electric door of the sleeping room, and when the door opened automatically, there were several dimly lit breathing lamps inside, making the sleeping room look much brighter than the passage outside.

There is a sleeping room with an area of about sixty or seventy square meters, and in the middle is a large control console, six space capsules with glass covers are arranged around the operation console, two of the glass covers on the space capsule have been broken and are in a state of abandonment and unusable, and the covers of the remaining four space capsules have been bounced up, as long as the captured host is put inside, and then the sleep program on the operation console is started, the host can be forced to sleep.

In addition, there are many wardrobes and shelves against the wall around the sleep room, and the night owl went to rummage through it, only to find a flashlight that looks cool and has a relatively high technology content.

【The 3rd Generation U2 Space Flashlight】

[Quality: Normal]

[Usage: Survivor Tool]

[Note: Except for the name that sounds tall, it's actually no different from an ordinary flashlight.] 】

But this thing is just a spectacle, a tabula rasa.

Night Stalker put the flashlight into the prey bag, thinking to himself, no matter what, this is always a prop, if it can be matched with some accessories with good special effects, it is definitely not worse than ordinary excellent quality props, and it is also good to bring it back to your own Survivor character to use.

After he got out of the sleeping room, he was about to continue to the next cabin, but as soon as the automatic door opened, he saw that more than ten meters in front of the passage, the electric door to the docking compartment of the No. 1 escape boat was automatically closing.

This electric door will only open when someone approaches and close when someone leaves, and there must have been an escapee entering through the passage or exiting the dock of Escape Boat No. 1.

However, at this time, the game has just begun, and the willpower of the survivors should still be in a state of full value, if you cut people directly without saying a word, and expose them in the target field of vision too early, then you want to use the 'unknown, is the most fearful' point to scare the survivors, I'm afraid it will be difficult to do.

In order to get a high fear rating at the end of the game, the Night Stalker thinks that it is better to do something to scare people first.

……

The killer stood silently like a stone statue in the darkness of the passage for half a minute, and when the [Possession] skills were all refreshed, there was still no sound in the passage.

In this way, the Survivor player should have entered the dock of Escape Boat No. 1 through the passage and then opened the automatic door.

There is a rather annoying setting in the environment of the current scene, that is, the internal structure of this kind of ship is generally based on metal structure, and the metal ground will reduce the residue of traces when the Survivor player passes by, which makes it more difficult for the night stalker, who already lacks the skill of perceptual attribute branching, to find people.

Fortunately, this scene is a relatively simple loop structure, and as long as the killer walks all the way to the end, he can always bump into a few escapees who didn't have time to hide themselves.

At present, the night owl has not encountered a single escapee, nor has he found any props to use, and he is not in a position to talk about any scary traps and traps.

So I had to continue walking, and after passing through a lightning door, I entered the docking bay of Escape Boat No. 1.

The area of the escape boat docking bay is several times larger than the sleeping room just now, and the visual inspection is not less than 300 square meters, and the environment is naturally more complex, with many obstacles and the scene's own 'traps' - obstacles that can be pushed down by the survivor player and hinder the killer's progress.

As soon as he entered the door, the night owl saw that the man in the cap 'who had nothing to do on the tree' and the fat man with glasses 'Meng Xin' among the four survivors were pouting and squatting under an operating table more than ten meters away, repairing the operating table that was malfunctioning and was constantly emitting electric sparks.

Hearing the sound of the electric door opening, the two escapees also noticed the entry of the killer at the same time, and hurriedly stood up from the repair point and fled in different directions.

'It's okay to go up the tree' was more witty, and ran to the obstacles with complicated terrain, and stood there from a distance to observe the killer's next move.

But the little fat man's 'cute salary' was panicked and ran to the other entrance and exit of this cabin.

The night owl didn't hesitate for half a second, and directly raised his foot to chase after the 'cute salary', without even looking at the 'going up the tree with nothing to do' hiding behind the obstacle.

In terms of the choice of escape route alone, the game awareness of 'going up to the tree if you have nothing to do' is obviously much better than that of 'cute salary'.

He must have thought of an evacuation plan if he was discovered by the killer, and the obstacles in this cabin were arranged in the shape of multiple LTs, which was a bit complicated to wrap around, and there were obstacles on several openings for the survivors to use.

It's true that the killer's movement speed is faster than the Survivor, but the physical flexibility is worse than the Survivor, and it is more disadvantageous to take some routes that require steering and climbing behavior, to chase and kill the Survivors who escape into the obstacles, not to mention the time-consuming and laborious pursuit of the Survivors, when encountering a skilled Survivor player, it is easy to be slipped by the other party relying on the terrain, and it is definitely an act of losing his mind to chase this kind of target first.

As for the escape route chosen by the little fat man's 'cute salary', after the electric door is opened, it must be a narrow passage that goes straight to and from, and the escapee can only run in a straight line after entering the passage.

You're running a straight line with the killer......

That can only be said that you are killing yourself!

……