Chapter 571: Summary of the Undead Natural Disaster Profession

Undead Scourge

Death Knight: The Death Knight was once a good guardian of humanity who died heroically due to the invasion of the undead scourge. But they do not rest after death, and the dark power of evil has brought these former heroes back up from their graves to gain evil power and immortality. While they still retain their humanity, their twisted souls are always under the control of the undead Scourge creator, the Lich King, and will never be liberated. Unless one day, the Lich King is killed......

Legendary Hero - Arthas Minahir, Holy Level 3.

Class Traits: Death Force, Death Knight increases damage to all non-undead units by an additional 50%, and when Death Knight stands on polluted ground, his health regeneration speed increases his level by an additional 0.5 points.

Normal Skills:

Death Coil: The Death Knight's Death Coils can heal a wounded undead unit or damage a non-undead unit of the enemy. Instantly regenerates 250 to 2500 health or deals half of its damage, consumes 10 to 100 mana, and has a cooldown of 30 seconds.

Death Shield: The Death Knight can shroud himself in an impenetrable Death Barrier, reflecting half of the damage taken back to the attacker, while the Death Shield is immune to all adverse effects. The Death Shield defaults to no armor and has 0 armor points, with a maximum reflection of 500 to 5000 points, and when the enemy attack exceeds the Holy Shield's maximum reflection limit, the Death Shield shatters. Lasts 3 to 30 seconds, consumes 20 to 200 mana, and has a cooldown of 6 to 60 seconds.

Evil: A passive skill that increases the Death Knight's health regeneration rate by 20% to 200% and movement speed by 25% to 70%.

(Forced Evil: Over the next 2 seconds, the Death Knight stacks the evil effect on top of the evil, with a cooldown of 1 minute)

Death Strike: The Paladin summons several death swords to attack the enemy. Deal 100 to 1000 damage to the target and attach an Evil Curse that lasts between 1 and 10 seconds, causing the cursed target to lose 50% of both their health regeneration and movement speed, and stacking them on the Death Knight. Consumes 10 to 100 mana and has a cooldown of 30 seconds.

Stunt:

Undead Cast: A Death Knight that can resurrect fallen undead friendly units with the power of death, or turn an attached corpse into an undead creature fighting for the Death Knight. Revive 1 to 5 undead units or resurrect 100 to 500 undead [both can be exchanged for 1:100], costing 100 to 300 mana and a cooldown of 1 hour.

(The resurrected undead have all the power of the original body, and are protected from all damage for the first 10 seconds, and the corpse of the player/hero/boss automatically turns into a skeleton soldier of the same level for 1 minute)

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Lich

With an immortal body and powerful magical powers, a wizard who has mastered evil spells in the Scourge of the Dead.

Legendary Hero - Kelgasud, Divine Level 2.

Class Traits: Evil power, 20% of your maximum health is automatically converted to a maximum of mana at 1 to 2.5.

Normal Skills:

Frost Nova: Creates a frost explosion on a target, dealing 100 to 1000 damage and slowing the target by 50% for 10 seconds, while dealing 50 to 500 frost damage and 25% speed to other units within 30 yards of the target, costing 20 to 200 mana and a 30 second cooldown.

Frost Armor: Envelops the target in a protective layer of Frost Armor, increases the target's armor by 20 to 200 for 1 minute, consumes 10 to 100 mana, and has a cooldown of 5 seconds.

Summons Frost Wraith: Summons a Frost Wraith with a Frost Wraith level of 10 to 100, HP 800 to 8000, Attack Power 80 to 800 [Ranged, Magic Attack], Armor 50 to 500 [Heavy Armor], Skills: Frost Nova [Mediocre Level], Vampire [Passive, 20%], Duration 1 minute, Consumption of 10 to 100 mana, cooldown of 1 minute.

Dark Ritual: Destroy a unit through the Dark Ritual, thereby draining its energy to replenish your Dark Mana. Does not work on players/heroes/bosses, converts 55% to 100% of the target's health to Lich mana, consumes 50 to 5 mana, and has a cooldown of 5 minutes to 30 seconds.

Stunt:

Withering of Death: A ritual that summons death with evil and powerful magic, in which all units within a radius of 100 yards lose 3% of their maximum HP per second for 6 to 30 seconds, consume 100 to 300 mana, and have a cooldown of 1 hour.

Spell Self-Detonation: Ignites all remaining mana of the caster, dealing equal damage to all units within a radius of 5 to 25 yards, consuming all mana, and having a cooldown of 5 minutes to 1 minute.

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Dreadlord

Inherited from the demon race Nasrezm, he was once an important member of the Burning Legion, sinister and cunning, but after the Burning Legion failed to invade Azeroth, forced by the power of the Lich King, the remaining Dreadlord in the world of Azeroth joined the Undead Scourge, becoming the general of the undead.

Class Characteristics: Dual-wielding weapons.

Legendary Hero - Tikdios, Divine Level 3, killed in battle; Melganis, Sacred Level 2, has been killed in battle.

Normal Skills:

Rancid Swarm: Summons a large number of bats and insects to attack enemies. Deal 125 to 1250 damage to all units in the path of the rancid swarm, and the total damage dealt cannot exceed 1000 to 10000. Consumes 20 to 200 mana and has a cooldown of 30 seconds.

Hypnosis: Sleep a unit and put it to sleep, automatically awake when attacked [will not wake up when damaged by Disease Cloud], lasts from 3 to 30 seconds, consumes 20 to 200 mana, and has a cooldown of 30 seconds.

Lifesteal: A passive skill that deals 10% to 100% of the damage dealt by normal attacks to the enemy and is converted to the Dreadlord's own health.

(Forced Lifesteal: For the next 2 seconds, Dreadlord doubles the lifesteal effect on top of the lifesteal, with a cooldown of 1 minute)

Sick Cloud: Unleashes a cloud of disease, which requires magic to activate the skill, infects all enemy units within a diameter of 50 yards of the Dreadlord [Invalid against the Undead], the infected unit's health recovery rate becomes 0, and it loses 5 to 50 health per second for 6 to 60 seconds, and maintains the Disease Cloud state and consumes 5 to 50 mana per second until the mana is exhausted. If deactivated, re-cooldown for 10 seconds.

Stunt:

Golem: Summons a Hellfire from the Void that slams into the ground from the sky, dealing 200 to 1000 damage to all enemy units within 100 yards in diameter and stunning them for 2 to 10 seconds. Golmofire lasts for 5 minutes, consumes between 100 and 300 mana, and has a cooldown of 1 hour.

(Hellfire Level 20 to 100, HP 3000 to 15000, Attack 300 to 1500 [Melee Combat, Chaos Attack], Armor 150 to 750 [Heavy Armor], Skill: Permanent Sacrifice [Passive, Damage 30/sec to 150/sec], Magic Immunity [Passive])

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Crypt Lord

The lord of the Underground Kingdom of Andro Nirub on the Northrend continent has an unusually strong body and strength, but because the Frozen Throne later landed on the Northrend continent, the Crypt Lord was favored by the Lich King, so the entire race was enslaved and became a member of the undead scourge.

Legendary Hero - Anubrak, Divine Level 1.

Class Traits: Crypt Training, Crypt Lord is in the underground environment, all attributes are increased by 10%.

Normal Skills:

Piercing: The Crypt Lord's claws smash into the ground, pinning enemy units in front of him to one of the Crypt Lord's magic spikes and knocking it into the air, dealing 100 to 1000 damage to all enemy units within 100 yards in a straight line in front of him, and stunning all enemy units for 1 to 10 seconds while falling back to the ground, consuming 30 to 300 mana and a 30 second cooldown.

Carrion Beetle: The Cryptlord summons a carrion beetle on nearby corpses. The carrion beetle can persist forever but can only summon up to 5 to 25 of them, consume 50 to 10 mana, and have a cooldown of 5 to 1 second.

(Carrion Beetle Level 15 to 95, HP 500, Attack Power 100 to 1000 [Melee], Armor 80 to 800 [Heavy Armor])

Thorn Shield: A passive skill that increases the Crypt Lord's armor by 15 to 150 points, and when the Crypt Lord receives a physical attack, the attacker also receives a 5% to 50% counter-damage effect.

(Forced stabbing shield, in the next 2 seconds, the Crypt Lord's armor increase is doubled, the anti-damage effect is increased by 50%, and the cooldown is 1 minute)

Cobweb: The Cryptlord fires a web, imprisoning the target for 3 to 30 seconds, consuming 10 to 100 mana and a 10 second cooldown.

Stunt:

Locust Swarm: Summons 1000 locusts to attack enemies near the Crypt Lord autonomously, each locust deals 2 to 10 damage to enemies per second, and each enemy unit will not be attacked by more than 50 locusts at the same time. Each time the Locust attacks, it can convert 50% of the damage into health and store it in the body, when the stored 5 to 25 health points, the locust automatically returns to the Crypt Lord's body, and sends the stored health to the Crypt Lord to replenish the Crypt Lord's health. Locusts cannot be killed, the stunt lasts for 1 minute, costs between 100 and 300 mana, and has a cooldown of 1 hour.

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Dark Ranger

When the Undead Scourge trampled on the High Elf Kingdom, they were transformed and reborn by Arthas with the power of death, and became the "sharp arrows" of the Undead Scourge for revenge.

Legendary Hero - Sylvanas Windranger, Divine Level 2.

Class Trait: Split-shot.

Scouting: Inheriting the Ranger's keen eyes, it can observe whether there are lurker enemies within a certain area. Probing within a radius of 30 to 300 yards in diameter reveals that all stealth units [Stealth Skill Level Does Not Exceed Detection Skill Level], which lasts from 1 to 10 seconds, consumes mana from 5 to 50 points, and has a cooldown of 10 seconds.

Anti-Magic Shield: Applies an anti-magic shield on a unit that can absorb between 150 and 1500 magic damage, as well as various magic effects [but not passive skill effects], for 30 seconds, consumes 15 to 150 mana, and has a cooldown of 10 seconds.

Dark Arrow: The Ranger's normal attacks are infused with dark power, which deals more damage. Requires magic to activate the skill, which increases attack damage by 15 to 150 on normal attacks, and if killed, transforms the target's corpse into a skeleton soldier at level 5 to 95. Each attack costs between 5 and 50 mana until the mana is depleted. If deactivated, re-cooldown for 10 seconds.

(Comes with Action Skill - Dark Arrow.) Unleashes a single hit of 100 to 1000 damage arrows, dealing damage to all units in a straight line of 100 yards, and if any unit is killed, its corpse transforms into a level 5 to 95 skeleton. After use, it needs to be cooled for 1 minute, and it cannot be used when it is active during the cooldown. )

Marksmanship: Passive skill, Dark Ranger ranged attack damage increased by 30 to 300 points.

(Forced Shooting, the Ranger's next attack will be increased by another 90 to 900 points, with a cooldown of 30 seconds)

Life Suck: Drains the enemy target's life to replenish itself, absorbing at a rate of 30 to 300 points per second for 10 seconds, during which time the Dark Ranger needs to maintain a magic state, effective distance of 50 yards, consume 20 to 200 mana, and have a cooldown of 30 seconds.

(Comes with a feedback mode that targets the life suck on your own unit, which will channel the Dark Ranger's own health to the opponent at the same rate.) )

Curse: Curses an enemy unit, causing 33% of its attacks to miss, lasts from 15 seconds to 1 minute, consumes 50 mana, and has a cooldown of 20 to 2 seconds.

Stunt:

Rain of Dark Arrows: Summons a large area of Dark Arrows within 100*100 yards of the Ranger, each Dark Arrow automatically explodes on contact with the enemy target to produce magic damage, dealing 100 to 500 damage to nearby units, and if any unit is killed, its corpse will be transformed into a Skeleton Soldier of level 5 to 95. The stunt lasts for 30 seconds. Consumes between 100 and 300 mana and has a cooldown of 1 hour.

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Abyssal Demon King:

Like the Dreadlord, he was once an important member of the Burning Legion, fierce and brutal, and after the failure of the Burning Legion's invasion of Azeroth, forced by the power of the Lich King, the remaining Abyss Demon King in the world of Azeroth also joined the Undead Scourge and became the general of the undead.

Legendary Hero - Manolos, Divine Level 3, has died in battle. McGregory Riden, Sacred Level 2, killed in battle.

Class Trait: Force Split.

Normal Skills:

Rain of Fire: Summons ten waves of flames to bombard enemies in turn, each wave deals 20 to 200 damage to all enemies within a radius of 50 yards in diameter, and deals continuous burning damage, 20 to 200 damage/sec [cannot be stacked] for 3 seconds, Rain of Flames bombards 1 wave every 1 second, consumes 20 to 200 mana, and has a cooldown of 30 seconds.

Fear Howl: The Abyss Demon King unleashes a terrifying howl that causes nearby enemies to tremble in fear, forcibly removing the Abyss Demon King's own negative effect [Equivalent to the same level of Calm], and intimidating all nearby enemy units within a radius of 30 yards, reducing the normal attack damage dealt to us by 5% to 50% for 10 seconds, consuming 20 to 200 mana and a cooldown of 30 seconds.

Cleave: A passive skill that deals normal attack damage to the target, splitting enemy units near the target, causing them to take between 10% and 100% of the damage the target receives.

(Forced split, the next attack of the Abyss Demon King will directly ignore the enemy's armor and split 100% damage to nearby enemy units, with a cooldown of 30 seconds)

Crippled: Cripples the target with evil magic, slowing the target's movement speed by 75%, attack speed by 50%, and attack damage by 50% for 2 to 20 seconds, consuming 10 to 100 mana, and having a cooldown of 1 minute to 15 seconds.

Stunt:

Death Coil Causes the target to be entangled by a demon, banning them and dealing 50 to 250 damage over time for 10 to 30 seconds. When the target dies while Deathcoiled, summons a Destruction Ward for 5 minutes, consuming 100 to 300 mana and a 1 hour cooldown.

(Doom Guardian Level 20 to 100, HP 2000 to 10000, Mana 500 to 2500, Attack Power 250 to 1250 [Ranged, Chaos Attack], Armor 100 to 500 [Heavy Armor], Skills: Splash [Passive], Skin Resistance [Passive], War Trample [Banality], Flame Rain [Mediocre], Cripple [Mediocre])