Chapter 572: Hidden Professions and Others

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Naga Sea Witch

A mysterious hero of the sea, a sorcerer inherited from the Naga tribe, who wields the power of the sea.

Legendary Hero - Fasqi, Divine? Level.

Class Traits: Ocean Magic, Naga Sea Witch has the ability to dive, in the Water Bad Environment, all attributes of Naga Sea Witch are increased by 10%.

Normal Skills:

Forked Lightning: The Naga Witch's weapon fires interlocking magical lightning bolts that attack enemies in front of her, dealing 100 to 1000 damage to units from 1 to 10, consuming 20 to 200 mana and a cooldown of 30 seconds.

Ice Arrow: Naga Sea Witch's normal attack is infused with magic ice, which deals more damage. Requires magic to activate the skill, which increases the attack damage by 15 to 150 points on normal attacks, and the attack hits the target, reducing the target's attack speed and movement speed by 5% to 50% for 5 seconds. Each attack costs between 5 and 50 mana until the mana is depleted. If deactivated, re-cooldown for 10 seconds.

(Comes with Action Skill - Ice Arrow.) Delivers an ice arrow with 100 to 1000 damage in one hit, reducing the target's movement speed and attack speed by 50% to 95% for 5 seconds, with a 1-minute cooldown after use, and cannot be used while active. )

Magic Shield: Condenses into a shield with pure magical power, requires magic to activate skills, replaces health with mana to withstand all damage, magic shield absorbs 100% damage, 1 mana is equivalent to 1.5 to 6 health, magic shield armor 0 [no armor], magic shield can exist until the magic is exhausted. If deactivated, re-cooldown for 10 seconds.

Water Blaster: Sends a 90-degree fan of water energy in front of you, pushing 50 yards forward, dealing 100 to 1000 damage to all units in your path. Inflicts 1 to 10 yards of knockback, consumes 30 to 300 mana, and has a cooldown of 30 seconds.

Stunt:

Tornado: Summons a massive seaspout storm that deals 100 to 500 damage per second to all enemy units within a 100 yard diameter radius, while slowing all enemy units within the radius by 25%; Within 10 yards in diameter, the damage is doubled, and there is a 50% chance to blow an enemy unit within the radius into the air [equivalent to a hurricane of the same skill level]. Tornado can control movement [speed equal to 50% of Naga Witch's movement speed] for 30 seconds, consumes 100 to 300 mana, and has a cooldown of 1 hour.

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Flame Lord

A mysterious species born from a volcano in ancient times, the lord of the lava region.

Legendary Hero ——?

Class Traits: Fire Essence, immune to fire magic, when the Flame Lord is in a fire environment, all stats are increased by 10%.

Normal Skills:

Soul Burn: Engulfs enemies in magical flames and burns their souls, dealing 125 damage per second, banning demons and reducing their attack damage by 60% for 1 to 10 seconds, consuming 10 to 100 mana and a 30 second cooldown.

Fire Elemental: Summons Fire Elemental, summons 1 to 10 Fire Elementals, Fire Elemental HP 100 to 1000 points, Attack Power 100 to 1000 points [Magic Attack], Armor 10 to 100 points [No Armor], Skill: Incineration [Passive, only the perfect grade will have, the incineration effect is the same as that of the Flame Lord], self-split [Passive]. Lasts 1 minute, consumes 30 to 300 mana, and has a 1 minute cooldown.

(Self-splitting: Each Fire Elemental that deals more than 300 to 3000 damage to an enemy unit automatically splits a new Fire Elemental.) )

Incineration: A passive skill, the Flame Lord performs a normal attack on the target, and automatically ignites the incineration effect for 3 seconds. The first attack adds 5 to 50 additional damage, the second attack adds 10 to 100 additional damage, the third attack adds 15 to 150 additional damage, and so on, until the target gets rid of the incineration effect or dies, and when the incineration effect occurs, the target will explode damage to all enemy units within a 10 yard diameter of the target, equal to the maximum bonus damage accumulated by their incineration.

(Forced Incineration: For the next 2 seconds, the incineration effect of the Flame Lord's attack is doubled, the incineration duration is doubled, and the cooldown is 30 seconds)

Blazing Weapon: The Flame Lord's normal attack has a Flame of Heat on it. Requires magic to activate the skill, and normal attacks increase attack damage by 15 to 150 points, and the attack hits the target, causing the target to continue to take burning damage, dealing 10 to 100 damage per second for 5 seconds. Each attack costs between 5 and 50 mana until the mana is depleted. If deactivated, re-cooldown for 10 seconds.

Stunt:

Volcanic Eruption: Creates an erupting volcano on the ground, generating powerful magma every 3 seconds, dealing 200 to 1000 damage [Chaos Attack] to all enemy units within a 100 yard diameter, and causing a 2 second stun for 30 seconds, consuming 100 to 300 mana, and a cooldown of 1 hour.

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Military Skills:

Calming: Forcibly dispel the negative effect of oneself [the adverse effect cannot exceed the sedation skill level], the cast time is 0.1 per second [the skill level increases by 0.1 seconds for each level decreased], consumes 10 mana, and has a cooldown of 30 seconds.

Spiral Blade: Inflicts massive damage on enemies by rotating the weapon in his hand, dealing 100 to 1000 damage to all enemy units within 30 yards in diameter, while instantly removing the imprison effect, consuming 15 to 150 mana and a cooldown of 30 seconds.

Three-stage Slash: Moves quickly in an equilateral triangle path and performs three strikes at the target in the center of the triangle at the same time, each blow casts 55% to 100% of its own attack damage, and after the strike, it will reduce the enemy's armor by 5% to 50% for 5 seconds, consume 15 to 150 mana, and have a cooldown of 30 seconds.

Knockback Slash: Swings a powerful fan slash with a 120-degree center angle forward, pushing and slashing forward for 30 yards, dealing 100 to 1000 damage to all units in its path, dealing 1 to 10 yards of knockback, consuming 15 to 150 mana and a 30 second cooldown.

Heavy Blade: Throws a heavy slash at the target, dealing 100 to 1000 damage to the target, stunning them for 1 to 10 seconds, consuming 15 to 150 mana, and having a cooldown of 30 seconds.

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Stunt:

Convergence Strike [Legendary Hero Garrod Shadow Song Unique]: The final attack launched by concentrating the will and strength of the whole body, when the body's health is lower than 30%, consume 10% of the maximum health of their own health, and give the opponent a ferocious blow, the damage is equal to 1 to 5 times the consumed health, after the attack, the user himself falls into a state of stun for 10 seconds, if the opponent does not die, he will also fall into a forbidden state, which lasts for 10 seconds, consumes 50 to 250 points, and has a cooldown of 30 minutes.

Night Hunting [Unique to Legendary Hero Illidan Furywind]: Completely escape into the darkness and enter a state of complete invisibility. During the stealth period, it is not affected by any situation and destroys the effects of the influence, including detecting skills, attacking, being attacked, activating skills, receiving magic effects, using items, etc., for 10 to 60 seconds, consuming 50 to 250 mana, and cooling down for 30 minutes.

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I'll write here first, and I'll add to it later when I remember it.