179. Basement
"Abby has blonde hair, is a little taller than me, and has a red patch of cloth tied around her arm. Pen Fun Pavilion www.biquge.info"
The boy Dilima gestured his height with both hands and described the appearance of the missing hair.
"You should be able to identify him easily."
Then he took out a piece of paper with a black charcoal drawing, handed it to the night owl and said, "I also drew a map......
The night owl took the map and looked at it, only to see that the lines on it were twisted and abstract, but he could vaguely make out some landmarks, such as the pointed roof of the Knights' Guild and the sculptures in the market square, all of which were represented by a rough outline on the scrap of paper.
The route that the boy Dilima traces on the map is a bit strange and unusual, and the night stalker notices that several of the routes pass through areas that are on the rooftops of certain houses.
According to the boy's meaning, walking over can avoid the duke's palace guards who nominally patrol the ground but actually only extort passers-by.
The end of the road map is near the edge of the eastern wall, and according to the boy's description, the target is a stone house with no windows and a roof covered with straw.
After putting away the map, the night owl walked deeper into the alley, and when a dead end appeared in front of him, he jumped up, grabbed the protrusion on a pillar of the house on the left, hung the whole person up, and then climbed up vigorously with both hands.
Then, by stepping on the support point and pushing the body upward, the night owl's hands successfully grasped the climbable place in a higher position, and climbed to a new height with speed and agility.
After bouncing and climbing like this once or twice, he managed to climb the roof of the house.
Following the directions on the map, he should now go straight along the ridge and jump from the roof of this house to the one on the other side.
Instead of following the map, the night owl turned to the right, climbed over the ridge of the roof and jumped down a slide to the top of a slightly lower flat-roofed house.
Then he walked along a piece of wood on the edge of the flat-roofed house to the roof of the house next door.
After successfully turning over the ridge of the house, he used the downward potential energy to accelerate forward, and then kicked his feet the edge of the roof, retracted his hands in mid-air, and pounced like an arrow towards an open window in front of him.
After penetrating through the window, the night owl rolled on the ground, counteracting the inertia of running and fluttering, and then stood up from the ground.
He was now standing in a bedroom, with a locked wooden box at the foot of a large solid wood bed with a gauze tent.
This is the destination where the boy Dilima has released another 'Find Lost Parts' quest to the player, and the parts used in the quest are stored in the chest in front of him, and now the contents of the box will change as the quest changes.
In the case of locking, the 'lockpicking trick' that took 200 training points to learn is exactly what comes into play.
The night owl crouched in front of the wooden box and tinkered for a while, and when the unlocking progress bar was full, the lock on the wooden box was unlocked with a clatter.
Opening the chest, the Night Stalker obtains [Ancient Coins*3], [Delicate Auxiliary Springs], and [Golden Horseshoe].
The delicate secondary spring is a trap attachment that looks like a small metal coil.
【Delicate secondary spring】
【Quality: Excellent】
[Usage: Trap attachment]
[Special Effect: Tightening, adding a secondary spring to your trap, it will make it harder for the person who steps on it to break free from the trap, but it also increases the time it takes you to set the trap.] 】
[Note: It's indispensable to any trap.] 】
The other item is a U-shaped horseshoe that appears to be made of solid gold.
【Golden Horseshoe】
【Quality: Excellent】
[Usage: Survivor Equipment]
[Special effect: Luck, every time you get an item in the scene (whether it is picked up or gifted by others), this item will add a certain amount of luck to the survivor, and you can stack up to three stacks of luck.] (When the third level of luck is reached, the next time the item is obtained, there is a chance that the quality will be increased)]
[Note: A horseshoe soaked in the lucky pool will bring good luck to the wearer.] 】
……
That's where the scenario mode comes in, with additional item bonuses and skill imparting from the scene. If you're lucky, you'll come across this kind of locked chest in the scene, and you'll get as much reward as a reward box that you open at the end of a game.
After exiting the bedroom, the night owl returned to the roof of the first house and ran in the direction marked on the map.
From time to time, he would leap over the rooftops, then jump back down the road and run wildly, passing the iconic buildings on the map, from the spires of the Knights' Guild to the sculptures in the market square in the eastern part of the city......
Ten minutes later, he finally arrived at his destination, near a house in a slum on the edge of the city wall in the eastern part of the city.
As the boy described it, it was a stone house that looked dilapidated and in disrepair, and the roof was not covered with the red tiles that are most common in Fiordland, but a thick layer of straw.
The window glass was greasy, people could not see the inside when they stood outside, and there was a lock hanging on the wooden door at the entrance, which seemed that the owner of the house was not at home.
The night owl looked left and right, and saw that there was no one nearby, so he stepped forward and used the 'Lockpicking Trick' skill on the door lock.
In a short time, he opened the lock on the door, pushed it open a crack, and quickly entered the house.
Inside the room is a space of about 50 square meters, which looks like a laboratory. Two long tables were placed parallel in the center of the room, on the table were some strange instruments, and on the shelves on the side, there were bottles and cans, which were soaked in various biological organs, which seemed to be experimental specimens and objects, and the night owl glanced at them, and found that among the types of biological organs, hearts of different shapes and sizes accounted for the majority.
He searched the room for a while, eventually finding a trapdoor leading to the basement under one of the long tables, and when the metal ring was pulled open, the entrance to the black hole in the basement was revealed.
Walking down the stone stairs, I couldn't see my fingers inside, and a strong fishy smell came to my face.
The Night Stalker hadn't taken a few steps forward before he realized that he had kicked his foot on the leg of a table, but the table didn't move, and something heavy should have been placed on it.
He fumbled around the table, and the first thing he touched was someone's arm, which was cold and rough to the touch, and stiff to the flesh, presumably a corpse.
After fumbling for a while, he finally found an oil lamp and something to light the fire next to it.
After lighting the oil lamp, everything in the basement was finally visible.
There was indeed a corpse lying on the table in the middle, and the corpse looked like a half-grown boy, but judging by his figure and hair color, it was not Abby, Dilima's little friend.
The other parts of the dead boy's body were normal, except for the flesh and cavity of the ribcage, which was hollow and lacked a heart.
The space in the basement is much larger than the space in the stone house, there are hundreds of square meters, the night owl looked around with an oil lamp, and saw a large iron cage in the corner of the innermost wall in the basement, and in the iron cage sat a blonde boy with a red cloth wrapped around his arm, sitting motionless in it.
The boy in the cage is Abby, Dilima's little friend.
The Night Stalker stepped forward and untied the red cloth from Abby's arm and put it in his pocket, which was used to deliver the mission to Dilima, as Abby was no longer breathing in the iron cage.
"It's a pity, Blackheart Black isn't in the nest, I guess he went out to catch the child. (The main quest of Blackheart's Survivor character is to capture 7 children from Fjord City)"
I thought I could stop by and kill this target, but I didn't expect that the other party happened to be not at home.
"It's a waste of time to wait for him to come back here, so it's better to go and hand in Dilima's mission first."
The night owl thought about it for a moment, and turned and walked up the stairs to the first floor.
But just as he was about to step up the stairs, he suddenly heard a slight sound of the door opening from upstairs.
Without hesitation, he blew out the oil lamp in his hand and leaned over to stand in the shadow on the side of the stairs.
……