Chapter 569: Summary of the Beast Tribe Profession

Orc tribes

Juggernaut

A powerful class inherited by the Fireblade Clan, the most elite Sword Master of the Beast Clan. Legendary Hero - Grom Hellroar, Holy Level 2, Killed in Battle; Garru Hellroar, Holy Level 1; Samuro, Sacred Level 3.

Class Trait: Force Split. Juggernaut's Strength stat adds an additional 0.5 attack damage.

Normal Skills:

Wind Walk: Juggernaut is a skill that maximizes speed and can escape into the air like the wind. Instantly enter the stealth state, and moving does not affect the stealth effect, but attacking or being attacked, using skills, using items, etc., will make the stealth ineffective. Wind Walk increases movement speed by 10% to 100% for 1 minute, consumes 20 to 200 mana, and has a cooldown of 30 seconds.

(Superior level and above comes with the skill - Wind Slash, which launches a normal attack while in the Wind Walk, and adds 50 to 500 additional damage to the first hit)

Mirror Clone: Summons your own Mirror to confuse and attack enemies. Summons 1 to 5 mirror clones that are exactly the same as themselves [Perfect Grade Mirror Clones will have all the passive skills of the body], the mirror shadow clones have 50% to 75% of their own attributes, the attack type follows the main body, the armor type is no armor by default, the existence time is 3 minutes, the consumption of 20 to 200 magic points, and the cooldown time is 1 minute.

(Selectively reduces the number of Mirrors when summoned, which can extend the duration of the remaining Mirror Clones accordingly)

Double Hit: Juggernaut's Normal Attack has a 10% chance to deal 2 to 7 times the target's damage.

(Forced Double: Forcibly performs a double hit on the target)

Clone Sword Dance: The Juggernaut turns into ten and turns into ten phantom jumping attack targets. Removes all negative effects from the caster [Equivalent to Sedation], inflicting an attack on the target with agility*1 to 10, consuming 20 to 200 mana and a cooldown of 30 seconds.

Stunt:

Blade Storm: Juggernaut uses his blade to create a storm melody that deals devastating blows to all enemies within range. Deals 200 to 1000 damage/hit, 2 hits/sec within 10 yards, 1 hit/sec within 10 to 50 yards, 0.5 hits/sec within 50 to 100 yards, duration 8 seconds, 100 to 300 mana, and 1 hour cooldown.

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Bull head totem

On the continent of Kalimdor, the Minotaur who believe in Mother Earth are a powerful profession. Legendary Hero - Karin Bloodhoof, Holy Level 2.

Class Trait: Force Split.

Normal Skills:

Shockwave: A powerful shockwave is sent out before the hair. Deal 100 to 1000 damage to all units in the blast's path, and double damage to buildings and building armor units. Consumes 30 to 300 mana and has a cooldown of 30 seconds.

War Trampage: The Bullhead Totem tramples the ground violently, dealing 100 to 1000 damage to all enemies within a 50 yard radius, stunting for 1 to 10 seconds, consuming 30 to 300 mana, and having a cooldown of 30 seconds.

Durability: Passive skill, increased Bull Totem attack speed and movement speed by 7% to 70%.

(Forced Durability: The Bull Head Totem will stack the durability effect on top of the durability for the next 1 second, with a cooldown of 30 seconds)

Soul Chain: The magical magic from the Minotaur mage Soul Walker, which implicates 2 to 6 units, and when one of the units takes damage, 50 to 70% of the damage will be shared equally among the other units through the soul chain, lasting 1 minute, consuming 50 mana, and having a cooldown of 0 seconds. When a unit's health drops to 1, it automatically detachs from the soul chain.

Stunt:

Rebirth: Passive skill, the bull head totem has a chance to resurrect and regenerate after death, and the health and mana are automatically refilled. Automatically triggered on death, with a cooldown of 1 hour to 30 minutes.

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prophet

The most powerful and intelligent shaman among the orc tribes. Legendary Hero - Thrall, Divine Level 2; Drexar, Holy Level 1.

Class characteristics: Lightning, the prophet's attack comes with the power of lightning, increasing the attack power by 10%, when the attack hits the target, there is a 35% chance to purify the magic effect on the target [beneficial effect on enemy purification, negative effect on self].

Normal Skills:

Perspective: The Prophet can see all situations in any area, and shows all stealth units [Stealth skill level does not exceed perspective level]. The field of view is 100 to 1000 yards in diameter, the distance from the minimap to the entire world of Azeroth, the observation lasts for 5 seconds, consumes 20 to 200 mana, and has a cooldown of 1 minute.

Lightning Chain: The Prophet unleashes a bolt of lightning to attack the enemy. Jumps 1 to 10 times on nearby enemies, dealing 100 to 1000 damage to the first target, after which each jump automatically increases damage by 1% to 10%. Consumes between 20 and 200 mana and has a cooldown of 30 seconds.

Lightning Shield: The Prophet summons a bolt of lightning around a target, dealing 10 to 100 damage per second to all units around the target for 30 seconds. Consumes 10 to 100 mana with a cooldown of 5 seconds.

Ghost Wolves: The Prophet summons between 1 and 10 ghost wolves to assist in the battle. Ghost Wolf has 1000 HP, 100 to 1000 attack power [Melee Attack], 50 to 500 armor [Medium Armor], skills: stealth [passive, non-offensive state automatically enters stealth], double attack [passive, 20% chance of 2 times attack]. Lasts 1 minute, consumes 30 to 300 mana, and has a cooldown of 1 minute.

Purify: Purify the magic effect of a unit [Beneficial effect on enemy purification, Negative effect on self, but the magic effect cannot exceed the skill level of purification], or deal 300 to 3000 damage to a summoned unit. Consumes 5 to 50 mana and has a cooldown of 0 seconds.

Stunt:

Earthquake: The Prophet used magic to communicate with the earth, causing the earth to tremble. Deals 100 to 500 damage per second to all enemy units within a 500 yard radius, reduces their speed by 75% for 30 seconds, consumes 100 to 300 mana, and has a cooldown of 1 hour.

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Shadowhunter

A master of voodoo inherited from jungle trolls. Legendary Hero - Rock Khan, Divine Level 1; Woking, Holy Level 1.

Class Characteristics: Troll Regeneration, which increases the Shadow Hunter's health regeneration by 1 point.

Normal Skills:

Healing Wave: The Shadowhunter heals allied units with witchcraft. Jumps 1 to 10 times on nearby allies, healing each target for 150 to 1500 health. Consumes between 20 and 200 mana and has a cooldown of 30 seconds.

Hex: The magical sorcery of the Shadowhunter. Randomly turn 1 to 10 targets into various critters for 1.5 to 15 seconds, consume 20 to 200 mana, and have a 30 second cooldown.

Viper Guard: Summons 1 to 10 Viper Guards, Viper Guards cannot move, HP 100, Attack Power 100 to 1000 [Ranged, Piercing Attack], Armor 0 [No Armor], Skill: Magic Immunity [Passive]. Lasts 1 minute, consumes 20 to 200 mana, and has a cooldown of 15 seconds.

Healing Ward: Summons 1 Healing Ward to restore health to all allied units within a radius of 30 yards at a rate of 2% of total health per second. Heals health guard health 5, armor 0 [no armor], duration 3 to 30 seconds, consumes 20 to 200 mana, cooldown 30 seconds.

Sentry Guard: Summons 1 Sentry Guard, permanently invisible, observes all situations within a radius of 10 to 100 yards, and shows all stealth units [The stealth skill level does not exceed the level of the Sentry Guard]. Sentry Health is 5, armor is 0 [No Armor], lasts 1 to 6 minutes, consumes 10 to 100 mana, and has a cooldown of 30 seconds.

Stationary Trap: Summons 1 Stationary Trap that permanently becomes invisible and automatically explodes on contact with enemies, stunning all enemy units within a 30-yard radius for 1 to 10 seconds. Static Trap has 5 health, 0 [No Armor], lasts from 30 seconds to 3 minutes, consumes 20 to 200 mana, and has a cooldown of 30 seconds.

Stunt:

Voodoo: The ultimate witchcraft that is ancient and mysterious. Attaches a Voodoo Shield to all allies within a 500 yard radius [except for the Shadowhunter itself], which is equivalent to the Holy Shield, and the Voodoo Shield can take between 1000 and 5000 damage. If shattered, a voodoo shield will automatically regenerate after 5 seconds. Lasts 30 seconds, consumes 100 to 300 mana, and has a cooldown of 1 hour.

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Panda Brewmaster

A mysterious warrior inherited from the land of the panda people, he loves spirits and making friends. Legendary Hero: Chan Storm Spirit, Holy Level 1.

Class Characteristics: Dual-wielding weapons.

Normal Skills:

Pyrotechnic: The Panda Brewmaster spews a breath of damaging flame. Deals 100 to 1000 damage to all enemy units within a 50-yard radius of 150 degrees in front of you, and ignites a drunken cloud. Consumes between 20 and 200 mana and has a cooldown of 30 seconds.

Drunken Clouds: Combat alcohol brewed by Panda Brewmaster himself, which soaks the target in a drunken state with a drunken mist, slows their movement speed by 25% to 70%, and has a 35% to 80% chance of Miss when attacking for 10 seconds. While drunk, if you attack the target with Pyrotech, the Pyro damage will be doubled, and the Drunken Cloud effect will automatically end, but will continue to deal 20 to 200 Burning Damage for 5 seconds. Consumes between 10 and 100 mana and has a cooldown of 15 seconds.

Drunken Punch: A passive skill, Panda Brewmaster has a 5% to 30% chance to dodge normal attacks, and a 10% chance to hit 1.5 to 3.5 times attacks. [Level 1 Drunken Fist 5% Dodge 1.5 times attack starts, the next level of dodge increases by 5%, and then the next level of double attack increases by 0.5 times, alternating amplification]

(Forced Drunken Punch, Panda Brewmaster forcibly unleashes a Drunken Punch, which hits the target once and has a 50% chance to dodge the opponent's next attack.) )

Taunt: The drunken panda Brewmaster hates enemies who dare not confront him head-on, taking advantage of the alcohol, he can't help but sneer at the enemy a few words, and talk nonsense after drinking, don't mind. Forcibly attracts all enemies within a radius of 10 to 100 yards in diameter towards Panda Brewmaster, and all enemies are targeted at Panda Brewmaster for 1 to 10 seconds, consuming 10 to 100 mana and a cooldown of 30 seconds.

Stunt:

Fire and Earth Storm: The Panda Brew Fairy turns into three powerful elemental clones of Flame, Earth, and Storm, with a duration of 10 minutes, during which you can choose a Panda Brew Fairy to transform back into the main body, and when the duration is over, it will automatically choose an elemental clone with the highest health value to turn back into the Panda Brew Fairy body. Consumes between 100 and 300 mana and has a cooldown of 1 hour.

(Elemental Clone Level 20 to 100, Health 2000 to 10000, Mana 500 to 2500, Attack 250 to 1250 [Hero Attack], Armor 150 to 750 [Hero Armor].) Wind Panda, Intelligence, Mana up 50%, Skills: Dispel, Hurricane, Wind Walk, Skin Resistance; Earth Panda, Strength Type, HP increased by 50%, Skills: Smash, Magic Immunity, Taunt, Resistance Skin; Fire Panda, Agility, Armor up 50%, Skills: Sacrifice, Drunken Fist, Resistance Skin. )

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Beast Tamer

A fierce warrior in the tribe of beasts who are in the company of wild beasts. Legendary Hero - Lexa Rema, Divine Level 2.

Class Stunt: Dual-wielding weapons.

Normal Skills:

Summons Storm Bear: Summons a magically blessed Storm Bear, Storm Bear Level 10 to 100, HP 1000 to 10000, Attack Power 125 to 1250 [Melee Attack], Armor 75 to 750 [Heavy Armor], Skill: Heavy Attack [10%, Deals 50 to 500 Extra Damage, and Causes 2 Seconds Stun], Blink [Equivalent Shine, Only Available After Level 5 Skill]. Stormbear is not limited by summon time but can only summon one, consumes between 10 and 100 mana, and has a cooldown of 1 minute.

Summons a porcupine: Summons a porcupine, the level of the porcupine is 10 to 100, the health is 200 to 2000, the attack power is 100 to 1000 points [ranged, piercing attack], the armor is 50 to 500 points [medium armor], skills: bloodthirsty [self increases attack damage by 25% and attack speed by 25%], the duration is 1 minute, the summon can be repeated, the cost is 5 to 50 mana, and the cooldown is 10 seconds.

Summons a War Eagle: Summons a War Eagle, War Eagle Level 10 to 100, Health 100 to 1000, Attack Power 100 to 1000 Points [Ranged, Piercing Attack], Armor 50 to 500 Points [Light Armor], Skill: True Vision Vision [Displays the invisible unit in the field of vision, the stealth skill level does not exceed the Summoning War Eagle skill level], lasts 3 minutes, can be summoned repeatedly, consumes 10 to 100 mana points, and has a cooldown of 1 minute.

Summons a Thunder Lizard: Summons a Thunder Lizard, Thunder Lizard Level 10 to 100, HP 300 to 3000, Attack Power 100 to 1000 Points [Ranged, Magic Attack], Armor 50 to 500 Points [Heavy Armor], Skill: Thunder Trample [Deal 50 to 500 damage to all enemy units within 25 yards in diameter, and stun for 0.5 to 5 seconds], duration 1 minute, can be summoned repeatedly, consumes 10 to 100 mana, and has a cooldown of 30 seconds.

Command: Passive skill, increases the Beast Tamer's attack damage by 10% to 100% [does not count equipment].

(Mandatory command, in the next attack, the trainer will stack the command effect on top of the command again, with a cooldown of 30 seconds.) )

Stunt:

Shock: The Beast Trainer shakes all beasts. Summons a large group of frightened Thunder Lizards within 100*100 yards of the Beast Tamer, each of which automatically explodes on contact with an enemy target for magic damage, dealing 100 to 500 damage to nearby units for 30 seconds. Consumes between 100 and 300 mana and has a cooldown of 1 hour.

(If in the wild, scare all wildlife within a 1000-yard diameter radius, causing them to flee in panic and inflict a suicidal impact on nearby units.) )