Chapter 568: Dark Night Career Summary
Luoluo: "Hello everyone, my brother is fighting over there...... Let him be. Whoever told him to fight a chapter can't be over. This time, the big dragon suddenly sent me out, and I will first summarize the 6 professions of the Night Elf Clan. First of all, let's talk about the demon hunter of the light blood brother. ”
......
Demon Hunter
A dark warrior of demons hunted in ancient times among the Night Elves. Legendary Hero - Illidan Furywind, a Divine Level 2 powerhouse (Ancient Period), is now suspected to be Divine Level 3.
Class characteristics: Dual-wielding weapons, one weapon in each hand [except for two-handed weapons (under the same demand, the attack power of two-handed weapons is about 10% higher than that of one-handed weapons)], which can attack at the same time, and the attack speed of each hand is 80% of its own attack speed.
Normal Skills:
Mana Burn: Releases a magic ray that burns the target's magic. Causes the target to lose 150 to 1500 mana, consumes 5 to 50 mana, and has a cooldown of 30 seconds.
(In addition, mana burn can ignite the opponent's magic, destroying the opponent's magic structure.) If the opponent's magic power is below the mana burn power [equivalent to 150 to 1500 damage], it will be destroyed directly, and if it is above the mana burn power, it will cause magic backlash to the demon hunter, and the backlash damage = magic power - mana burn power. )
Sacrifice: The Demon Hunter ignites his own magic, offering a green flame that burns the demon. Requires mana to activate the skill (Defense Mode), dealing 20 to 200 damage per second to nearby units [Distance Equivalent Melee], and consuming 5 to 25 mana per second [5 cost per 2 levels]. Can be used until the caster runs out of mana. Deactivation requires a 10-second cooldown.
(Sacrifices of rank above Superior level come with Attack Mode [Attack Mode and Defense Mode can only be used one at a time].) Active Skill, summons a sacrificial flame that deals 100 to 1000 damage to all enemies within 30*30 yards in front of you, consumes 20 to 200 mana, and has a 1-minute cooldown. During cooldown, Defense Mode is also unusable. )
Dodge: A passive skill, Demon Hunter has a 10% to 55% chance to dodge the enemy's normal attacks.
(Forced Dodge [Mandatory Skill, Unique to Passive Skills of Superior Level or Above], Demon Hunter can forcibly dodge any attack within this second, with a cooldown of 30 seconds)
Demon Hunter Dash: The Demon Hunter instantly dashes forward 25 yards, burning all enemies in its path, dealing 100 to 1000 damage, consuming 20 to 200 mana, and having a 30 second cooldown.
Stunt:
Transformation: The Demon Hunter absorbs the power of a creature and receives the corresponding power blessings. Gain 50% Stats and 80% Skill Blessings for 20 to 60 seconds, consume 100 to 300 mana, and have a cooldown for 1 hour. The level of the acquired strength unit cannot exceed skill level x20.
......
Luoluo: "Skill level is divided into perfect grade (100%), superior grade (90%), good grade (80%), medium grade (70%), normal grade (60%) and mediocre grade (50%). The strongest perfect grade can exert 100% of the power of the skill, while the weakest mediocre can only exert 50% power. ”
"All the skills of the faction heroes are above good, but for different faction heroes, each of them only has one or two individual moves that are perfect level skills, which must not include special skills. Stunts are only of the Perfect level for Legendary Heroes, and all of the Skills of Legendary Heroes are of the Perfect Level. ”
"Okay, let's talk about Sister Xuanxuan's Moon Priestess."
......
Priestess of the Moon
A priestess of the Night Elves who worships the moon god Elune (the original Titan of Azeroth) and the leader of the Night Elf Sentinel Force, she has the power to communicate with the stars. Legendary Hero - Tyrande Whisper, a Divine Level 2 powerhouse, is now close to Divine Level 3.
Class Traits: Split shot, while wielding a bow and arrow, the Priestess of the Moon can shoot at two targets at the same time.
Normal Skills:
Owl: Summons an owl to help the Priestess of the Moon scout the enemy. Owl permanent invisibility [Passive], magic immunity [Passive], True Vision [Passive, can see stealth units (stealth skill level does not exceed the owl level)], vision diameter 10 to 100 yards, movement speed 10 yards/sec to 100 yards/sec, duration 3 minutes to 30 minutes, mana cost 10 to 100 points, cooldown time 5 minutes.
Falling Stars: Summons a slate of stars from the sky to bombard the ground. Deals 100 to 1000 damage to all enemy units within a 50 yard radius, with a 25% chance to blind the target for the next 3 seconds (e.g. by sharing vision), consumes 20 to 200 mana, and has a cooldown of 30 seconds.
Searing Arrow: The Priestess of the Moon's normal attack has magic flames attached to it, dealing more damage. Requires magic to activate skills, normal attacks increase attack damage by 30 to 300 points, and each attack consumes 5 to 50 mana points until the mana is used up, and it takes 10 seconds to recool down when it is deactivated.
(Above the superior level, with the Action Skill - Scorching Arrow.) The next attack increases attack damage by 100 to 1000 points, and the Searing Arrow needs to be cooled down for 1 minute after use, and cannot be used while active during the cooldown. )
Attack: Passive skill, increases the caster's ranged attack damage by 10% to 100% [does not count equipment].
(Forced Strike: In the next attack, stack the Strike effect on top of the Strike for a cooldown of 30 seconds.) Example: Attack is increased by 100%, and after forced attack, it is (1+100%)*(1+100%)=400% Attack)
Lightning Roar: Summons a star thunderbolt that bombards a target. Deals 100 to 1000 damage to the target, stuns for 3 to 12 seconds, consumes 20 to 200 mana, and has a cooldown for 30 seconds.
Stunt:
Meteor Shower: The Priestess of the Moon uses faith and prayer to gain Elune's power and communicate with the stars to summon a large number of meteors to attack the enemy. Inflicts a bombardment on all targets within a 1000 yard diameter of [Visible], dealing 100 to 500 damage per meteor for 30 seconds. Consumes between 100 and 300 mana and has a cooldown of 1 hour.
(During the first 5 seconds of using the meteor shower, the Priestess of the Moon is also blessed by Elune's powers, making her immune to all attacks.) )
......
Luoluo: "Seeing this, you may have also discovered that in the second world, each profession theoretically has 10 skills, 8 ordinary and 2 stunts. But so far, each class has only opened up about half of the skills. The normal one is like the Demon Hunter, with only 4 normal skills and 1 stunt...... Night Hunting?! ”
"Uh...... Well, I learned this trick, although I got it from Illidan, but the big dragon guy said, it's not a demon hunter's stunt, and it should be treated like a military skill. Demon Hunter's other stunt, let's see another Illidan outside the Void in the future. ”
"In contrast, the Priestess of the Moon opens one more ordinary skill, 5 ordinary and 1 stunt...... However, the applicability of the owl for pure reconnaissance is not high, so it will have an extra ordinary skill. Okay, let's move on. ”
......
Guardian of the Jungle
A child of the forest who guards the peace of nature. Legendary Hero - Cenarius, Divine Level 3, killed in battle; Malfurion Furywind, Divine Level 3, sleeps and guards the Emerald Illusion.
Class characteristics: Sprout, spread the seed of nature on the opponent's body, normal attacks have an interrupting effect, and attacks in the appropriate position can make the opponent appear 0.1 seconds to 0.5 seconds stuck.
Normal Skills:
Root: Summons Earth Roots to entangle enemies, imprisoning 1–10 enemy units for 1.5 to 15 seconds and dealing 15–150 damage per second. Consumes between 30 and 300 mana and has a cooldown of 30 seconds.
Force of Nature: Communicate with the forces of nature to awaken a nearby forest into 1 to 10 treemen under your command for 30 seconds. Treants have 1000 health, 100 to 1000 attack damage (melee attack), and 75 to 750 armor (heavy armor). Consumes between 30 and 300 mana with a cooldown of 1 minute.
Thorns: A passive skill, the Jungle Guardian is surrounded by a shield full of thorns, dealing damage to units that attack him at close range, giving 15% to 60% damage to the opponent, and the range of effect does not exceed 10 yards in the diameter of the center of the circle.
(Forced Thorns: In the next 1 second, 100% of the damage is reflected once, the power of the reflected damage cannot be super good for the remaining health of the Jungle Guardian, and the cooldown is 1 minute.) )
Dispel Magic: Expel unfavorable magic effects from a unit [no more than the skill level of Dispel Magic], destroy beneficial magic effects on enemies, or deal 300 to 3000 damage to a summoned unit. Consumes 5 to 50 mana and has a cooldown of 0 seconds. [Each level of skill level decreases by 1 second cooldown]
Stunt:
Serenity: The Guardian of the Jungle rains serenity with the power to heal the earth and the forest. All allied units within a 1000 yard diameter regenerate health at a rate of 200 to 1000 health per second for 30 seconds, consume 100 to 300 mana, and have a 1-hour cooldown.
......
druid
The Night Elves harness the power of nature, maintain balance and protect life, advocate the way of harmony, and believe in nature. Legendary Hero - Malfurion Furywind, Divine Level 3, sleeping and guarding the Emerald Illusion; Cenarius, Divine Level 3, was killed in battle.
Class Traits: Natural Wildness, Druids are in the forest environment, and all attributes [including health regeneration speed, attack speed, etc.) are increased by 10%.
Normal Skills:
Rejuvenation: Uses the power of nature to restore a unit's health. Regenerates between 20 and 200 health per second for 15 seconds, consumes 10 to 100 mana, and has a cooldown of 5 seconds. [Superior level and above will not be interrupted by battles, otherwise, the following can only be restored in non-combat situations]
Roar: Druid's Beast Roar, energizes allies, increases the attack damage of nearby allies by 25%, lasts 6 to 60 seconds, has a radius of effect of 50 yards, consumes 10 to 100 mana, and has a cooldown of 1 minute.
Elven Fire: Druids use fire of nature to disintegrate enemy armor. Reduces a unit's armor by 30 to 300 for 1 minute, and gains vision over that unit. Consumes between 20 and 100 mana and has a cooldown of 10 seconds.
Hurricane: Blows a target into the sky. Lasts 6 to 60 seconds, the unit will not be attacked, but cannot move or release spells [except for self-help skills], consumes 20 to 100 mana, and has a cooldown of 1 minute.
Stunt:
Transformation: Druid mimic transformation The druid simulates a complete transformation into another powerful creature, 100% mimicking its attributes and abilities. There is no limit to the simulation object, but the level cannot exceed the skill level *20+5 [It is slightly weaker than the transformation of the demon hunter, so it is raised by 5 levels.] As the skill level decreases, the ascent level decreases from 5 to 0], consumes 100 to 300 mana, and has a cooldown of 1 hour.
......
Ranger
Elven Archer, is the hero archer of the Elven army. Legendary Heroes - The Three Windranger Sisters. Third Sister, Wenlesa Windranger, Sacred Level 1; The second sister, Sylvanas Windranger, Divine Level 2, became the Dark Ranger; The eldest sister, Aurelia Windranger, Divine Level 2, has been killed in battle.
Class Trait: Split-shot.
Normal Skills:
Scouting: The Ranger has a keen eye that can observe if there are lurking enemies within a certain area. Probing within a radius of 30 to 300 yards in diameter reveals that all stealth units [Stealth Skill Level Does Not Exceed Detection Skill Level], which lasts from 1 to 10 seconds, consumes mana from 5 to 50 points, and has a cooldown of 10 seconds.
Silence: Prohibits all enemy units from casting magic within a certain radius. All enemies within 5 to 50 yards in diameter are forbidden to use mana, which lasts from 1.5 to 15 seconds, consumes 20 to 200 mana, and has a cooldown of 30 seconds.
Ice Arrow: The Ranger's normal attack is infused with Magic Ice, which deals more damage. Requires magic to activate the skill, which increases the attack damage by 15 to 150 points on normal attacks, and the attack hits the target, reducing the target's attack speed and movement speed by 5% to 50% for 5 seconds. Each attack costs between 5 and 50 mana until the mana is depleted. If deactivated, re-cooldown for 10 seconds.
(Comes with Action Skill - Ice Arrow.) Delivers an ice arrow with 100 to 1000 damage in one hit, reducing the target's movement speed and attack speed by 50% to 95% for 5 seconds, with a 1-minute cooldown after use, and cannot be used while active. )
Marksmanship: Passive skill, ranged attack damage increased by 30 to 300 points.
(Forced Shooting, the Ranger's next attack will be increased by another 90 to 900 points, with a cooldown of 30 seconds)
Life Suck: Drains the enemy target's life to replenish itself, absorbing at a rate of 30 to 300 points per second for 10 seconds, during which the Ranger needs to maintain a magic state, effective distance of 50 yards, consume 20 to 200 mana, and have a cooldown of 30 seconds.
(Comes with a feedback mode that targets the life-sucking target on your own unit, which will send the Ranger's own health to the opponent at the same rate.) )
Rain of Chaotic Arrows: The Ranger shoots magical ice arrows into the air, splitting into 5 to 50 arrows in the air and projecting them into an average of 30 yards in diameter, each arrow dealing 100 damage to the target and slowing them by 25% for 5 seconds. Consumes between 30 and 300 mana with a cooldown of 1 minute.
Stunt:
Ice Piercing Arrow Rain: Summons a large area of magic ice arrows within 100*100 yards near the Ranger, and each magic ice arrow automatically explodes to produce magic damage when it touches a local target, dealing 100 to 500 damage to nearby units, and inflicting a 50% slow effect for 5 seconds, and the stunt lasts for 30 seconds. Consumes between 100 and 300 mana and has a cooldown of 1 hour.
......
Luoluo: "It's so long...... It's finally time for my watchman. ”
......
Watchmen
The mysterious hunter of the Night Elves is the defender of justice and law of the Night Elves. Legendary Hero - Mavi Shadow Song, Divine Level 2.
Special Effect: Assassination. When attacking from behind an enemy, Attack or Skill Power is increased by 50%.
Normal Skills:
Knife Formation: The Watcher spins rapidly and unleashes a myriad of blades to slash enemies around it. Centered on self, deal 100 to 1000 damage to all enemy units within a 50 yard diameter, consume 10 to 100 mana, and have a 30 second cooldown.
Shadow Strike: The Warden fires a poison dart at the target, dealing 100 to 1000 damage and dealing poison, slowing the target by 25% to 75% and losing 10 to 100 health per second for 10 seconds. Consumes between 20 and 200 mana and has a cooldown of 30 seconds.
Shine: The Warden teleports short distances, can appear anywhere within 100 yards, consumes 50 to 5 mana, and has a cooldown of 30 to 3 seconds.
Instant Backstab: The Warden teleports behind the target and deals a fatal blow to the target. Double attacks, ignoring the target's armor from 10% to 100%. Consumes between 20 and 200 mana with a 1-minute cooldown.
Stunt:
Avengeful Angel: Summons a powerful Avenger Angel for 5 minutes. Avenger has 2000 to 10000 HP, 250 to 1250 attack damage (ranged, hero attack), 150 to 750 armor (hero armor), and the skill Vengeful Spirit. Consumes between 100 and 300 mana and has a cooldown of 1 hour.
(Vengeful Spirit, a magical creature summoned by Vengeful Heaven using nearby corpses, has low attack power, but is invincible itself...... It is protected from all damage, lasts 1 minute, and has a cooldown of 0)
......
Luoluo: "Wow...... It's been a long time, and I've finally barely finished talking about a camp. ”