Chapter 11: To Afron
Glo was going to say a few words. Pen Γ fun Γ Pavilion www. ο½ο½ο½ο½ο½ο½ γ ο½ο½ο½ο½
His two sentences were real ones, not the bureaucratic hypocrisy - although it was nice for a group of people to listen attentively to what they were saying, Glo didn't get addicted to it.
"It's been a good harvest, and I'm going to leave tomorrow morning to go to Afronβ"
That's the first sentence.
"Oliver, Levine, Roy...... Come with me, please, get ready, and the rest stay behind - all right, everybody. β
This is the second sentence.
After saying these two words, Glo quickly got up and left the cafeteria, and with him was Miss Radia, who had been rubbing her little belly and exhaling.
The members of the bandit group were not surprised by the leader's stingy behavior, and soon shouted excitedly and continued the dice game.
Glo, in their minds, has always been silent, calm, and strong. It's just normal.
The bandits' looting from the Tasyan caravan had been counted shortly after they returned to the Ampton mines, sixteen carts of sheepskins, two carts of stinking monster bones, and other odds and pieces of goods such as wagons and horses, the exact number of which had been recorded by Oliver, the bandits' de facto supply officer.
Sheepskins can be used to buy some clothes and bedding for everyone, so Glo has no intention of selling them.
As for those monster bones, Glo plans to go to the port city of Afron to exchange them for the shiny Rael - there is no legal profession in the bandits, and Glo has not heard from Miss Radia that these bones are used for purposes other than black magic, and it is a waste to keep them.
In addition to this, there are some procurement jobs. The bandits are located in the remote mountains of the Nogo Mountains, and there are not many ways to obtain some necessary necessities other than plundering caravans.
Bandits also need to do business - bandits are not rebels, attacking a town or a castle is too difficult at the moment, and Glo has never thought about turning his blade at the Nogos, especially the poor Norgo civilians in troubled times.
In the northland of today's kingdom, the merchants who hide in the heavily guarded cities and only see the unique light of Rael's silver coins in their eyes don't care about the origin of the goods, and Glo has gone to Afron this time to sell the bones of those monsters.
The day passed quickly.
Miss Radia seemed to be well adapted to life here and settled down in peace.
β¦β¦
The next day, early in the morning.
In front of the gate, more than a dozen figures leading horses, as well as two carriages, were already ready to stop there.
Some of them wore leather armor with a tattered linen robe over it, while others wore neat and clean Elantite vertical collared shirts, and carried weapons such as swords, scimitars, and longbows behind their backs or around their waists.
After a day of rest, the whole team seemed to be in very good spirits.
All the way along the trail in the Nordinogo Mountains, the mountains are undulating and endless. The morning sun had just risen, and the crisp and soft morning breeze was blowing on the faces, and the bandits climbed the mountain path and crossed the woods in the lofty mountains. In the midst of lush greenery, the unique scenery of the Northland Mountains and Forests continues to pass by. If it weren't for the fact that he was already on the continent of Ellandia, Glo would have even felt like he had been on a horseback safari in the western mountains in his previous life.
But the comfort didn't last long.
"Levin, is that the direction?"
In front of a strange cramped road, Glore grabbed the reins of the pony beneath him, and after coming into this world, he traveled to Afron for the first time. In the previous game, because of the convenient setting of "waypoints", except for some areas explored in adventures, Glo was not familiar with the road in the wilderness on Ellandia.
"That's right, sir. If you take this road to Afron, you can save half a day. β
As the guide of the trip, Levin replied confidently. Before the outbreak of the Sixth Eta War, he was a chamber of commerce in the port city of Afron, and was well aware of the many trade routes in the territory of Nogo - and the bandits now took a short route to Afron.
It's just that this shortcut is really a bit complicated, according to the big map in the previous game, Glo is very sure that Afron is in the northeast of the Ampton mines, but he has completely dizzy him along the way, and he even wonders if it is a wrong decision to take Levin's advice to copy this shortcut.
As the team entered the fork in the road, the road became more and more difficult to navigate, and the members of the bandit group took turns clearing the way ahead, cutting through the thorns in the spreading path, pushing away fallen trees, and clearing some of the huge rocks that had rolled down the mountain wall. As the fog faded in the early morning, the strong sunlight began to seep through the cracks in the dense trees, and the robbers sweated one by one under the intense manual labor, "Levin, you bastard-", "Levin, your grandmother's legs-" and similar curses continued to sound in the bandits, and the unlucky bastard, whom the husband pointed out, consciously ran ahead to clean the most troublesome stones.
It was a terrible experience, as Glo and Oliver worked together to remove a large log, picked up a water bladder and poured a large mouthful of water into their mouths, looking up to see that the sun was already high in the sky.
Glo suddenly misses the "waypoint" of his previous life. β
This torturous journey did not end until near sunset. The rugged terrain of the mountains gradually flattens out in the small plains near Afron. Under the guidance of Levine, the bandits' group soon set foot on the main road to Afron. Compared to the previous journey in the Nogo Mountains, it was much more lively, and from time to time you could see caravans of carriages and scattered travelers.
The smooth road conditions began to speed up the procession, and with his horsewhip raised, Levine sat down in the driver's seat and said with a little smugness, "If it weren't for me, you'd- tsk! β
This kind of "villain's will" behavior can't help but make the bandits roll their eyes.
Talking and laughing along the way, the crowd gradually became denser, and on both sides of the road leading to Afron, some houses began to be seen, and the houses were connected together, and it became a small town.
According to Levin's description, the journey to Afron has been completed by a third of the way, and it is the most difficult road that has been passed today.
However, it was getting late, and the bandits decided to spend the night in this town.
Two days later.
Travel along the eastern border of the kingdom.
As the silhouette of the port city of Afron gradually rose on the horizon, a few seagulls swept across the blue sky, and the bandits immediately cheered, and a relieved smile rose on the corner of Levin's mouth.
On the afternoon of August 30, 553 Aylandia Calendar, Glo's bandit group officially arrived in Afron.
In the "strife" of his previous life, Glo was deeply impressed by the city.
The port city of Afron is located in the northeast of the Elantre Kingdom, a famous city in the east of Nogo, owned by the Escud family. As a naval garrison of the kingdom, it was not affected by the rebellion in the Northlands, but was attracted by the stable environment, and the settlement became more densely populated and commerce flourished than before the war.