Chapter 12: The Journey of Afron I.
After three days of trekking, Glo and his party finally stood in front of the gate of the port city of Afron. Pen @ fun @ pavilion wWw. biqUgE。 The moist and faint smell of the sea breeze swept away the fatigue of the journey from the Ampton mines.
Novelty, surprise and admiration, most of the team came to Afron for the first time and saw the port city of the Northlands.
Unlike the rest of the Northlands, this city inherited from the last dynasty has a rare peace and tranquility in this troubled time.
The tall walls shelter from the scorching summer sun, bringing shade to the vast expanse, and the arrow forts stand majestically, displaying awe-inspiring majesty. After coming into this world, Glo had a good eyesight, and he even saw more detailed scenes than in the games of his previous life, the veins and mottled marks on the stone bricks of the city walls—the rough gray mixed with the dark red brown of the deposits, which had passed through the wind and rain of the years, recorded the honor and dignity of the city in the past.
In the memories of the game in the previous life, there have been too many stories in this city - those bleak and sad songs, those bloody pride, those surging hearts. As one of the countless players, Glo has also left battle footprints on the walls and streets of the city, falling again and again with a roar of pain and unwilling eyes, turning into white light......
However, it is now the year 553 of the continental calendar, the end of midsummer, and before the game is launched, everything that has been experienced in the previous life has not yet happened.
In a bit of a trance, Glo and his party paid the full amount of the entry tax to the guards in front of the city gate, and followed the crowd into the city through the dim city gate corridor.
Inside the city was the southern part of Afron, the most densely populated area, and the bustling crowds made the members of the bandit group even more amazed - compared to the untraceable wilderness of the Nogo Mountains, it was a completely different scene.
It was nearly dusk when all sorts of pedestrians were seen hurrying in and out of a shop with goods, and hawkers shouting for knick-knacks in their baskets—some food with the characteristics of Afron, or beautiful scallops and snail shells collected by the sea.
"Levin, is this Afron?"
Oliver asked in a curious, excited voice. This voice represents the hearts of most of the members of the bandits, except for Levin, who have almost never been to such a large city.
In this era, due to the limited transportation conditions, most civilians rarely left the places where they lived, and many people's lives were limited to villages and forests, and the occasional trip to a nearby town was enough to brag to the villagers after returning.
Because of the supplies they had sold before, the members of the bandit group had been to many small towns - just compared to the impression of those towns, the members of the bandit group looked like a frog that had just jumped out of a dry well.
"Yes! This is Afron, the largest and most beautiful port in the northern lands of the kingdom. As if infected by the emotions of his companions, Levin was also a little more cheerful, and his tone was as low as that of a bard, "Three years ago, I left Afron. Three years later, I'm back. Afron, let me take a good look at you, and see if you look old—sir, are you also a first-time visitor to Afron? ”
Levin caught a glimpse of Glo, who was stunned, and immediately asked.
"Hmm!"
Glo replied in a low voice.
After coming to this world, he really came to the city for the first time, the familiar baroque buildings, the familiar street scenes, and the people of all kinds of clothes coming and going in the streets, so that he couldn't help but recall the memories of the game in his previous life.
However, when Levin's rough voice of "chanting poetry" rang in his ears, Glo's mind flew back to this world.
Smiling slightly, Levine immediately closed his mouth very self-awarely, causing the bandits to burst into laughter.
Leaving the crowded city gate, the bandit group walked through the streets and alleys to the "Dolphin Country". This is a tavern in the southern part of Aflon, offering food and lodging. The team came to a strange place to spend the night and needed a place to stay, and following the habit of the past, under the leadership of Glo, the team finally chose this place.
The southern part of Afron is a popular neighborhood that is consistent with the surrounding architecture, and the "Dolphin Country" is also an ordinary house made of wood and stone, without any ornate decorations, and Glo stands in front of this tavern for a long time, the architecture in front of him is no different from what he remembers.
The food, drink, etc. may not be the best in Afron, but it's very affordable.
The team turned over and dismounted, and after stopping the carriage, Glo walked into the "Dolphin Country".
Knocking on the counter, a young waiter soon greeted him, "Sir, do you need any service?" ”
After some exchange, Glo took out a small cloth bag from his bosom and took out a shiny Rael, which was the cost of food and lodging given to the waiter, but the waiter seemed to have just woken up from a nap with sleepy eyes, and his movements were not as quick as usual, and in his hurry, a few silver coins fell to the floor.
"Bang-"
The metallic sound peculiar to silver coins immediately drew a few eyes from the tavern.
The eyes come from different owners, although they have different appearances and different clothes, but they have similar roe head rat eyes and twinkling eyes.
After handing over the silver coins, Glo turned around, and the group quickly lowered their heads, lightly touched the wine glass in their hands, pretended to be nothing, and continued to talk in a low voice.
Such a series of movements suddenly made Glo faintly vigilant - as Nogo's "wolf", he knew some of the doorways in the dark.
Targeted by Afron's underground forces.
Under the sun, there will be shadows. There are more or less such beings in every corner of the Arlandia continent, like blood-sucking ticks on cattle and horses, once they find their target, they are always ready to move, trying to find an opportunity to do something.
Glo's gaze suddenly turned cold.
He came to Afron this time to make a deal, and he didn't want to get involved in trouble if he could.
It's just that when trouble comes, he often can't help himself, and although Glo hates trouble, he is not afraid of trouble.
Sharp and warning eyes scanned the audience, and these ill-intentioned guys in front of them seemed to understand the meaning, and drank the few remaining drinks in their cups, and walked out of the "Dolphin Country" before and after.
The corners of Glo's mouth curled into a sneer.
He knew that it was only the eyes and ears of the underground forces who had just left.
Perhaps, there will be some accidents on this trip to Afron.