FIBA2000 Rule (1)

FIBA2000 rules

preface

The continued success of basketball, which has been popularized and developed around the world, requires that the "rules" that govern the game ensure that the game is vibrant, engaging, and exciting, and that the "rules" do not provide an opportunity for a team to gain an unfair advantage over their opponents. In order to achieve, adhere to and improve this goal, FIBA has decided to make some changes to the Rules www.biquge.info of Basketball (1998---2002). The Rules of Basketball Competition (2000) were adopted at the FIBA Central Bureau meeting on May 5, 2000, and were translated and approved by the Chinese Basketball Association. In the future, international competitions, domestic competitions and all kinds of basketball referee promotion examinations shall be carried out in accordance with these rules.

Chinese Basketball Association, January 16, 2001

All coaches, athletes, referees, etc., mentioned in the Basketball Rules are men, and the same applies to women. It must be understood that this is only for practical reasons.

Chapter 1 Contest

Article 1 Definitions

1.1 Basketball games

Each basketball game consists of two teams with five players per team. The goal of each team is to score by throwing the ball into the opposing basket and prevent the opposing team from gaining possession or scoring.

1.2 Basket: Side/Opponent

The basket that is attacked by a certain team is the opponent's basket, and the basket defended by a certain team is the basketball of your own team.

1.3 Movement of the ball

The ball may be passed, thrown, slapped, rolled or dribbled in any direction, subject to the relevant provisions of the Rules.

1.4 Winner of the Match

The team that scores more points at the end of the game time in the 4th quarter or any tiebreaker (if desired) will be the winner of the game.

Chapter 2 Dimensions and Equipment

Article 2 pitch and line size

2.1 Playing Venue

The playing field should be a rectangular, flat and solid plane with no obstacles.

For major official FIBA competitions, as well as all newly constructed playing venues, the dimensions should be 28 metres long and 15 metres wide, measured from the inner edge of the boundary.

For all other competitions, the appropriate FIBA department, such as the Regional Committee or National Federation, has the right to approve the existing playing field with a minimum size of 26 meters long and 14 meters wide.

2.2 Ceiling

The height of the ceiling or minimum obstacle should be at least 7 meters.

2.3 Lighting

The playing ground should be evenly and adequately lit. Lighting equipment must not be placed in such a way as to obstruct the vision of the players and referees.

2.4 Lines

All lines should be drawn in the same color (preferably white), 5 cm wide and clearly visible.

2.4.1 End wires and edge lines

The playing field is an area delimited by two end lines (the short side of the playing field) and two side lines (the long side of the playing field). These lines are not part of the playing field.

2.4.2 Midline

The midline is a line drawn from the midpoint of both sides parallel to the end line. It extends 15 centimeters beyond each sideline.

2.4.3 Free throw lines, restricted areas and penalty areas

The free throw line should be drawn parallel to each end line. It should be 5.80 meters from the inner edge of the end line to its outermost edge, and its length is 3.60 meters. Its midpoint should fall on the imaginary line connecting the midpoints of the two end lines.

The restricted area is the area of the ground marked on the court, which is defined by the end line, the free throw line, and the two lines that start at the end line (the outer edge of the line is drawn 3 meters from the midpoint of the end line) and end at the outer edge of the free throw line. These lines, with the exception of end lines, are part of the restricted area.

It is possible to color inside the restricted area, but it must be the same color as the inside of the center circle.

A penalty area is a restricted area plus a semicircle drawn on the field with a radius of 1.80 meters centered on the midpoint of the free throw line. The semicircles in the restricted area should be drawn as dotted lines.

The areas along both sides of the penalty area for the players to take a penalty shall be marked as shown in Figure 2.

2.4.4 Middle Circle

The center circle should be drawn in the center of the court, with a radius of 1.8 meters (measured from the outer edge of the circle). If you are colored inside the center circle, it must be the same color as the restricted area.

2.4.53 points shooting area

A team's 3-point shooting area is the entire area of the playing field except for the area near the opponent's basket that is restricted by the conditions described below.

These conditions include:

・Lead two parallel lines from the end line, each 6.25 meters from the intersection of the center vertical line of the opponent's basket and the ground. The intersection is 1.575 m from the midpoint along the end line.

・Draw a semicircle with a radius of 6.25 meters (to the outer edge of the arc) and intersect two parallel lines at the same point as the center of the circle.

2.4.6 Team bench area

The team bench area shall be marked off-field on the same side of the record desk as required as follows:

Each zone is defined by a line that extends outward from the end line at least 2 m long and another line that is 5 m from the midline and at right angles to the edge line and at least 2 m long.

2.5 Position of the recording table and bench (benches/chairs).

For major FIBA official matches, the following team bench and bench (benches/chairs) arrangements are mandatory and recommended for all other tournaments.

Article 3 Equipment

For a more detailed description of basketball equipment, see the Basketball Equipment Appendix.

3.1 rebounds and rebounding supports

3.1.1 The backboard should be constructed of a suitable transparent material (preferably safety glass with appropriate toughness).

3.1.2 The size of the rebound should be l.80 meters wide and l.05 meters vertical.

3.1.3 All lines on the rebound shall be drawn as follows:

・If the backboard is transparent, use white.

・In all other cases, I use black.

・Width 5 cm.

3.1.4 The front of the rebound shall be flat and marked as shown in the figure below:

3.1.5 The rebounds should be firmly placed as follows:

・At both ends of the court, at right angles to the ground, parallel to the end line.

・The central vertical line in front of the rebound extends to the ground, and the point of contact with the ground falls on an imaginary line at right angles to the end line, which is 1.2 meters from the midpoint of the inner edge of the end line

3.1.6 The bandaging on the rebound should be shown in the following figure:

3.1.7 Rebound support shall be as follows:

・The front of the backboard support frame (including the bandage) should be at least 2 meters away from the outer edge of the end line. The frame should be brightly colored compared to the background so that it is clearly visible to the team members. ・The backboard support should be consolidated with the floor so that it cannot be moved.

・Any backboard support behind the rebound should be bandaged on its lower surface at a distance of 1.20 meters from the deck. The minimum thickness of the bandage should be 5 cm and the density should be the same as that of the bandage on the backboard.

・All backboard support frames must have a base that is fully wrapped on a surface facing the court, with a minimum height of 2.l5 meters from the ground. The minimum thickness of the dressing should be 10 cm.

3.1.8 The dressing should be made to prevent the limb from being pinched.

3.2 baskets

The hoop should consist of a hoop and a net.

3.2.1 The hoop shall be manufactured according to the following requirements:

・The material should be solid steel, with an inner diameter of 45 cm, painted orange.

・The minimum diameter of the coil is 1.6 cm and the maximum diameter is 2.0 cm, and there is an additional system for tying the net on the lower edge to prevent fingers from getting caught.

・Nets should be tied to 12 equidistant positions (around the hoop) of each hoop. The device connecting to the basket should not have any sharp edges or gaps for fingers to enter.

・The hoop should be fixed to the frame that supports the backboard, so that any force acting on the hoop cannot be transmitted to the backboard. Therefore, there should be no direct contact between the hoops, the reinforcements and the backboard (glass or other transparent material). However, the void should be small enough to prevent fingers from entering.

・The top edge of each hoop should be horizontal, 3.05 meters from the ground, and equidistant from the two vertical edges of the rebound. ・The nearest point from the backboard to the inside edge of the hoop is 15 cm.

3.2.2 Anti-compression hoops can be used.

3.2.3 Nets shall meet the following requirements:

・The net should be hung from the hoop with white string and made so that it has a short stop when the ball passes through the hoop. The length of the net is not less than 40 cm and not longer than 45 cm.

・To tie to the hoop, each net must have 12 small rings.

・The upper part of the net should be semi-hard to prevent:

--The Nets bounce up and pass through the hoop and can create an obstacle.

--The ball is held up by the net or bounced back into the net.

3.3 Basketball

3.3.1 The balls shall be round, of a recognized pure orange color, with 8-petal conventionally molded inserts and black seams.

3.3.2 The shell shall be made of leather, synthetic leather, rubber or synthetic substance.

3.3.3 After inflating, the ball falls from a height of approximately l.80 m (measured from the bottom of the ball) onto the ground of the pitch and bounces up between 1.20 m and 1.40 m (measured from the top of the ball).

3.3.4 The width of the seam of the ball shall not exceed 0.635 cm.

3.3.5 The circumference of the ball shall not be less than 74.9 cm and shall not be greater than 78 cm (No. 7). The weight must not be less than 567 grams and not more than 650 grams.

3.3.6 The home team shall provide at least two balls that have been used in accordance with the above specifications. The referee is the sole appraiser who determines whether the ball is up to standard. If it is determined that both balls are not suitable for matching, the referee may choose the ball provided by the away team or one of the balls used by both teams for pre-match preparation.

3.4 Special equipment

The home team shall provide the following special equipment for the use of the referees and recording desk personnel:

3.4.1 Race clocks and stopwatches

3.4.1.1 The Match Clock is used for the timing of the sessions of the Match and during breaks between the Races, and is placed in a place where it can be clearly seen by everyone involved in the Match, including spectators.

3.4.1.2 A suitable visible device (not a race clock) or a stopwatch shall be used as a pause.

3.4.1.3 If the main race clock is placed above the centre of the playing field, a synchronized secondary race clock shall be placed at each end of the playing field at a sufficient height so that it can be seen by everyone involved in the race, including spectators. Each sub-race clock shall indicate the remaining race time.

3.4.224 seconds device

3.4.2.124 seconds device shall have a control unit to operate the device and a display unit that meets the following specifications:

・Digital countdown type, which indicates time in seconds.

・When neither team is in control of the ball, it will not be displayed on the device.

・It has the ability to stop and continue the countdown when restarting.

3.4.2.2 The display unit should be set as follows:

・The two display units should be mounted on top of and behind each rebound. Distances between 30 and 50 cm (Figure 6 and Figure 9-A), or

・The 4 display units should be installed on the ground at each of the 4 corners of the court, 2 behind each end line, or

・The two display units are located on the ground in an oblique diagonal position. The display unit on the left side of the recording table should be set in the corner closest to there. Both cells should be 2 m behind each end line and 2 m from the edge extension (Figure 9-C).

3.4.2.3 The display unit shall be clearly visible to everyone, including spectators, in connection with the competition.

3.4.3 Signals

There must be at least two separate acoustic signals. Produces distinctly different and very loud sounds:

・One is for timekeepers and recorders. In the case of timekeepers, this signal should sound automatically when indicating the end of time for a quarter or tiebreaker. In the case of recorders and timekeepers, when a timeout, substitution, etc. has been requested, 50 seconds have elapsed since the start of the timeout or if there is a correctable error should be brought to the attention of the referee, and the signal should be manually manipulated to make a sound at the appropriate time.

・One is for the 24-second timekeeper, and it should automatically sound at the end of the 24-second period. Both signals should be strong enough to be easily heard in the most unfavorable or noisy situations.

3.4.4 Record Board

The record board should be clearly visible to everyone involved in the game, including spectators. At a minimum, the clipboard should show:

・Race time.

・Scores.

・The current number of sections.

・The number of suspensions to be registered.

3.4.5 Record Sheets

For all major official FIBA competitions, an official record sheet approved by the FIBA World Technical Committee shall be used.

3.4.6 Foul Signs

Provide the recorder with a foul sign for a team member. The sign should be white with the numbers 1 to 5 (black and 5 in red for numbers from 1 to 4) and the minimum dimensions of the numbers are: 20 cm long and 10 cm wide.

3.4.7 Team foul flags

Provide the recorder with two team-wide foul markers.

The team foul mark should be red, with a minimum size of 20 cm wide and 35 cm long, and should be clearly visible to everyone involved in the game, including spectators, when placed on the recording table.

Electrical or electronic devices may also be used, as long as the device is of the same colour and size as specified above.

3.4.8 Team Foul Indicator

There should be an appropriate device that specifies the number of fouls up to 5 times, indicating that a team has reached the state of foul punishment for the whole team. (Rule 55------Team fouls: Penalties).

3.5 Facilities and equipment required for major official FIBA competitions

The facilities and equipment mentioned below are required for the following major FIBA competitions: Olympiad; World Men's, Women's, Junior Men's, Women's, Junior Men's and Women's Championships; Continental Men's, Women's, Junior Men's and Women's Championships.

These facilities and equipment are also recommended for all other competitions.

3.5.1 All spectators must be seated at least 5 metres from the outer edge of the boundary of the playing field. 3.5.2 The playing field shall be:

・Wooden.

・It is demarcated with a 5 cm wide boundary line.

・Draw an outer boundary line at least 2 meters wide in contrasting colors (Fig. 10).

・The color of the outer boundary line should be the same as the color of the center circle and restricted area.

3.5.3 4 mopping personnel should be prepared, 2 people per half of the playing field.

3.5.4 The backboard shall be made of safety glass of appropriate toughness.

3.5.5 The surface of the ball should be made of leather. For training and pre-match preparation, the tournament organizers are required to provide at least 12 balls of the same production and size.

3.5.6 The lighting on the playing field shall not be less than 1500 lux. This standard should be measured 1.5 meters above the playing field. This lighting should meet the requirements of television broadcasting.

3.5.7 The playing field shall be equipped with the following electronic equipment, which can be clearly seen from the recording table, the playing field, the team bench and everyone involved in the game, including spectators.

3.5.7.1 Two large record boards (Figure 11), one at each end of the court.

・The recording board (in the shape of a cube) placed above the center of the playing field does not preclude the need to use two recording boards.

・The timekeeper shall be provided with a console to operate the race clock, and the assistant recorder shall be provided with a separate console.

・The clipboard should contain a clearly visible digital countdown clock that automatically emits a very loud signal at the end of a quarter or tiebreaker's match time.

・The minimum height of the race clock and race score display on the record board is 30 cm.

・All clocks should be synchronized and always show the total number of time remaining in the race.

・During the last 60 seconds of each quarter or tiebreaker, the total amount of time remaining is indicated in units of 1/10 of a second and applied seconds.

・The referee shall designate one of the clocks as the match clock.

・The clipboard (circle 11) should also indicate: -- the number of each team member, preferably with the last name of the player.

--The score of each team, and the score of each team member is better.

--The number of fouls committed by each member of the team (this does not preclude the need for a sign indicating the number of fouls by the recorder.) )

-- The number of fouls on the whole team ranges from 1 to 5 (with the function of stopping at the maximum value of 5).

--The number of segments is from 1 to 4 and the tiebreaker is indicated by E.

--The number of pauses is from O to 2.

3.5.7.2 A 24-second device with a sub-match clock and a glowing red electric light (Fig. 12) should be mounted above and behind each rebound at a distance of between 30 and 50 cm (Fig. 6).

・The 24-second mechanism should be an automatic digital countdown type device that indicates the time in seconds, and can automatically send out a very loud signal to indicate the end of the 24-second period.

・The 24-second mechanism should be connected to the main race clock in order to:

--When the main race clock stops, the unit should also stop.

--When the main race clock starts to start, the device must be able to start manually.

--When the device makes a sound, the main race clock should be stopped.

・The color of the digital display on the 24-second mechanism and the sub-race clock should be different.

・All sub-race clocks should comply with the above detailed instructions.

・The electric light above and behind each rebound should be:

--When the signal for the end of a quarter or tiebreaker is sounded, it glows red in sync with the main race clock.

--When the signal at the end of the 24-second period sounds, the device emits a bright red light in sync with the 24-second period.

Chapter 3 Referees, Recording Table Personnel and Technical Representatives and Their Duties

Article 4 Referees, Recorder Personnel and Technical Representatives

4.1 The referee shall be a head referee and an assistant referee. They should be assisted by Records Desk personnel and technical representatives, if present.

In addition, the appropriate FIBA department, such as the Regional Committee or the National Federation, has the right to use a three-player referee system, i.e. one head referee and two deputy referees.

4.2 The recording desk personnel shall be a recorder, an assistant recorder, a timekeeper and a 24-second timekeeper.

4.3 A technical representative may be present. He should sit between the recorder and the timekeeper.

During the game, his responsibilities are mainly to supervise the work of the record desk staff and assist the head referee and assistant referees to make the game run smoothly.

4.4 It must be fully emphasized that the referee of a match must not be connected in any way with the organization of both sides of the match.

4.5 Referees, recorders and technical representatives shall direct the game in accordance with these rules and shall not have the right to agree to change these rules.

4.6 The referee's attire shall consist of a grey shirt, black trousers, black socks and black basketball shoes. 4.7 For major FIBA official matches, the recording desk staff shall be dressed in the same attire.

Article 5 Chief Referee: Duties and PowersThe Chief Referee shall:

5.1 Inspect and approve all equipment used during the competition.

5.2 Specify the official race clock, 24-second mechanism, stopwatch and confirm the person at the recording desk.

5.3 No player is allowed to wear items that may cause injury.

5.4 Perform the jump ball in the center circle to start each quarter and tiebreaker.

5.5 The right to stop the game when the situation so requires.

5.6 If a team refuses to play after being notified, or acts in obstruction of the match, it has the right to forfeit the game.

5.7 At the end of the 2nd and 4th quarters and any tiebreaker period, or at any time he deems necessary, carefully review the record sheet to recognise the score.

5.8 The final decision is made whenever necessary or when the referees disagree.

5.9 The right to make decisions on matters not expressly provided for in these Rules.

Article 6 Referee: Time and place of pronouncement

6.1 The referee has the right to pronounce a verdict on a violation of the Rules that occurs on or off the line, including the record table, the team bench and the area immediately behind the line.

6.2 Referees shall arrive at the pitch 20 minutes before the scheduled start time of the match, at which point their powers shall take effect,

When the referee approves the end of the match, their powers end. At the end of the match time, the referee's management of the match and their association with the game are terminated by the referee's approval and signature on the record sheet.

6.3 In the event of an unsportsmanlike act committed by an athlete, coach, assistant coach or member of the team before 20 minutes before the scheduled start of the match or between the end of the match time and the verification and signing of the record sheet, the referee must record the incident on the reverse side of the record sheet before signing and the technical representative or referee must submit a detailed report to the organiser of the competition.

6.4 If one of the teams protests, the technical representative or referee shall report the incident to the organizer of the competition within 1 hour after the end of the match time.

6.5 If a foul is committed at or about the same time or exactly before the end of the fourth quarter or the end of the tiebreaker period, a tiebreaker is required as a result of the execution of the penalty kick, then all fouls committed after the signal at the end of the game time and before the penalty is completed shall be deemed to have occurred during the break and shall be punished accordingly.

6.6 No referee shall have the right to ignore or question the judgment of another referee within the scope of their respective powers under these Rules.

Article 7 Referee: Duties in the event of a violation

7.1 Definitions

All violations and fouls caused by players, substitutes, coaches, assistant coaches or team members are rule violations.

7.2 Procedure

7.2.1 In the event of a violation or foul, the referee shall blow the whistle and at the same time give appropriate hand gestures to stop the match clock so that the ball is dead (see Referee's Handbook, Chapter 7 Hand Signals and Procedures).

7.2.2 The referee shall not blow the whistle after a free throw or shot has been taken or when the ball is a live ball.

7.2.3 After each foul or jump ball has been awarded, the referee shall switch places on the court.

7.2.4 For all international competitions, if it is necessary to make the verdict clear in spoken language, it shall be dealt with in English.

Article 8 Referee: Injury

If a referee is injured or for any other reason is unable to continue his or her duties within 10 minutes of the accident, the game shall continue. Except for the possibility of replacing an injured referee with a qualified substitute referee, another referee shall referee alone until the end of the match. On the issue of replacement, another referee decided after consulting with the technical representatives.

Article 9 Recorders and Assistant Recorders: Duties

9.1 The recorder shall use an official record sheet:

・Register the players who will be on the field at the start of the match and all the substitute teams participating in the match;

・Record accumulated points and shots and free throws;

・Record the offensive fouls and technical fouls registered in the name of each team member; When registering a fifth foul by a player, the recorder must immediately notify the referee;

・When a team has requested a timeout, notify the referee when the next timeout is given;

・Hold up a sign to indicate the number of fouls committed by each player and raise it to the coaches of both teams;

・In a section, register an offensive foul or technical foul committed by any member of a team;

・Only when the ball is dead, and the ball is alive again

・Register the names and numbers of the players who will be on the field at the start of the match and all substitute players who will participate in the match. In the event of a breach of these Rules by the number of five players, substitutes or players who are on the pitch at the start of the match, he shall notify the nearest referee as soon as practicable after discovering the violation.

・Record accumulated points as well as shots and free throws.

・Record the offensive fouls and technical fouls registered in the name of each team member.

When registering a 5th foul by any player, the recorder must immediately notify the referee. Likewise, he should record a technical foul registered in the name of each coach and must immediately notify the referee when a coach is disqualified from the game and must leave the game.

9.2 The recorder shall also:

・When a team has requested a timeout, notify the referee and register the timeout when the next timeout is given. If a coach no longer has a timeout remaining in the quarter, he shall notify the coach through the referee.

・Hold up a sign to indicate the number of fouls committed by each player to the point where the coaches of both teams see it. The number on the sign should match the number of fouls committed by the player.

・After registering an offensive foul or technical foul by any member of a team for the fourth team-wide foul in a section. Once the ball is alive, place the team foul mark on the record table near the end of the team's bench.

・Replace it.

・Only when the ball is dead, and gives his signal before the ball is alive again. The sound of the recorder's signal does not stop the game clock or the game, nor does it make the ball a dead ball.

9.3 The assistant recorder shall operate the record board and assist the recorder.

If any discrepancies between the record board and the official record sheet cannot be resolved, the official record sheet shall take precedence and the record board shall be corrected in accordance with the official record sheet.

9.4 Recording of Accrual Points on the Record Form may result in the following material errors:

・A 3-point layup, but only 2 points were added.

・A 2-point layup, but it adds up to 3 points.

If such a mistake is detected during the game, the recorder must wait until the first dead ball to signal and bring it to the attention of the referees in order to stop the game.

If, after the clock signal indicating the end of the match, the referee is checking the record sheet, but such a mistake is discovered before the referees sign it, the referee must correct the error; If the same mistake affects the outcome of the match, the referee must reasonably correct the final result of the match.

If the referees have signed the record sheet and discover such a mistake, it is no longer possible for the referee to correct the error. The referee must submit a report to the organizer of the competition stating the incident.

Article 10 Timekeeper: Duties

10.1 The timekeeper shall be provided with a race clock and a stopwatch and shall:

・Grasp the time of the game and the time of stopping.

・Notify or notify the team and referees at least 3 minutes before the start of the 1st and 3rd quarters.

・Activates the stopwatch and sends a signal when 50 seconds have elapsed for a pause to be suspended.

・Ensure that the signal sound at the end of a quarter or tiebreaker is automatically and very loud. If his signal fails or is not heard, he shall immediately inform the referee by any possible means.

The timekeeper's signal causes the ball to die and stops the game clock. However, when the ball for a shot or free throw is flying, his signal does not make the ball dead.

10.2 The Race Clock shall be activated when:

・When jumping the ball, the ball is legally slapped by the jumper.

・The penalty kick is unsuccessful and the ball continues to be alive, and the ball touches the player on the field.

・When a ball is thrown into bounds, the ball touches a player on the field.

10.3 The race clock shall be stopped when:

・At the end of a quarter or tiebreaker.

・When the ball is live, the referee blows the whistle.

・When the ball is a ball, the device signal sounds for 24 seconds.

・A team has requested a timeout, and the opposing team scores a shot.

・Score a shot in the last 2 minutes of the 4th quarter or any tiebreaker.

Article 11 24-second timekeeper: Duties

The 24-second timekeeper shall be provided with a 24-second device and operated as follows:

11.1 Start or restart the live ball as soon as the player gains control on the field. (Rule Modification: The original "Ball Control" is now changed to "Control Ball")

11.2 Stop and reset to 24 seconds without displaying the image as soon as the following occurs:

・The referee blows the whistle for a foul, jumping ball, or violation, except when the ball is out of bounds and the ball is thrown into touch by the team that previously controlled the ball.

・Throw the basketball into the basket.

・Shoot the basketball and touch the hoop.

・The game is stopped due to the actions of the opposing team in possession.

11.3Once the opponent gains control on the field, the live ball is reset to 24 seconds and reactivated.

If the opposing player only touches the ball and the same team still controls the ball, a new 24-second cycle does not begin.

11.4 When the same team that had previously been in possession of the ball was awarded to the thrower as a result of:

・The ball is out of bounds.

・A foul on both sides.

・Suspension of the match for any reason caused by the control of the team.

11.5 In any period or tiebreaker, when there is less than 24 seconds left on the clock of the match when a team gains possession of the ball, it will stop and no longer operate, i.e. no image will be displayed.

Chapter 4 Team

Article 12 Team

12.1 Definitions

12.1.1 "Eligible Entry" means a team that has been approved to participate in the competition according to the rules and regulations of the Contest Organizer. Also consider the age limit.

12.1.2 A player is "eligible to play" when he has been registered on the record sheet before the start of the match and he has neither been disqualified nor committed 5 fouls.

12.1.3 Each player is either a player or a substitute during the match time.

12.1.4 A member of the team may sit in the team bench area as long as he has a dedicated duty such as team leader, doctor, physiotherapist, statistician, interpreter. Players who have committed 5 fouls become team members.

12.2 Provisions

Each team shall be formed according to the following requirements:

・No more than 10 players are eligible to participate.

・When a team plays more than 3 matches in a competition, no more than 12 players will be eligible to participate.

・One coach, one assistant coach if the team needs it.

・The captain should be one of the eligible players.

・Up to 5 members of the team with special duties.

Article 13 Players and Substitutes

13.1 Definitions

A player is a player when he is on the field of play and is eligible to play. A player is a member of the team when he or she is not on the field of play or is on the field but is disqualified or has committed five fouls. (Rule revision: the original "substitute player" is now changed to "team member")

13.2 Provisions

13.2.1 Each team shall have 5 players on the pitch and may be substituted during the match time.

13.2.2 A player becomes a player when the referee calls for a substitute to enter the pitch. When the referee calls for a substitute for that player, that player becomes a substitute.

13.2.3 The clothing of each team shall be equipped according to the following requirements:

・The main color of the front and back of the vest is the same.

During the game, all team members (male and female) must tuck their vests inside their race shorts. One-piece clothing is allowed.

・Crewnecks (regardless of style) may not be worn under vests unless the team member has a clear written medical certificate. If such permission is permitted, the crewneck must be the same color as the main color of the vest.

・The main color of the front and back of the shorts is the same, but it is not necessary to be the same color as the vest.

・Tights longer than shorts are allowed, as long as they are the same color as the shorts.

13.2.4 Each player shall wear a vest with a number on the front and back, and its clear monochrome number is clearly different from the color of the vest.

The number should be clearly visible and:

・The number on the back is at least 20 cm high.

・The number on the chest is at least 10 cm high.

・The width of the number should not be less than 2 cm.

・Teams should use numbers from 4 to 15.

・Players on the same team are not allowed to use duplicate numbers.

Places where advertising is permitted shall comply with the rules and regulations of the respective competition and shall not interfere with the visibility of the numbers before and after the vest.

13.2.5 The referee shall not allow any player to wear anything that may injure other players.

・The following items are not allowed:

------ braces, modules, or covers for the fingers, hands, wrists, elbows, or forearms that are made of leather, plastic, soft plastic, metal, or any hard substance, even if the surface is softly bandaged.

------ gear that can cut or cause abrasions (nails should be carefully cut).

------ headdresses, hair ornaments, and jewelry.

・The following items are allowed:

Protective equipment ------ shoulders, upper arms, thighs or calves that are not injured by other team members if their material is bandaged.

------ a properly bandaged knee protector.

------ nose protector, i.e. made of hard materials.

------ glasses that do not pose a danger to other team members.

------ headband is up to 5 cm wide and is made of monochrome cotton, soft plastic or rubber that does not scratch.

13.2.6 All equipment used by players must meet the requirements of the basketball game. Any equipment designed to increase the height or reach of a team member, or to obtain an improper advantage by any other means, is not permitted.

13.2.7 Any other equipment not expressly mentioned in this Article must first be approved by the FIBA World Technical Committee.

13.2.8 The team must have at least two sets of vests and:

・The team at the top of the squadron in the order book (home team) should wear a light-colored vest (preferably white).

・The team at the back of the order book squadron (the away team) should wear a dark vest.

However, if the two teams involved in the match agree, they can swap the colors of the vests.

13.2.9 For major FIBA official matches, all players on the same team should wear:

・Shoes of the same color or compound color.

・Socks of the same color or compound color.

Article 14 Member: Injured

14.1 If a player is injured, the referee may stop the game.

14.2 If the ball is alive at the time of injury, the referee shall not blow the whistle until the end of the game, i.e. the team in control of the ball has shot, lost possession of the ball, stopped attacking with the ball or the ball has become dead. However, when it is necessary to protect an injured player, the referee may immediately stop the game.

14.3 Substitution of injured players:

・If an injured player cannot continue the game immediately (about 15 seconds), or if he is treated, he must be replaced within 1 minute or as quickly as possible.

・However, injured players who have been treated or recovered within 1 minute can stay in the game, but their team will be registered as a timeout.

・In addition, if the injured player cannot continue the game within 1 minute or his team does not have any remaining timeouts, he cannot stay in the game and must be replaced. Exception: The team has fewer than 5 players.

14.4 If a penalty has been awarded to an injured player, it must be taken by his substitute. If an injured player is involved in a jump ball, his substitute should execute the jump ball. A substitute player who is an injured player cannot be replaced until the clock runs a piece until the next game is played.

14.5 A player who has been designated by the coach to be on the pitch at the start of the game may be substituted in the event of an injury, provided that the referee is satisfied that the injury is real. In this case, the other party is also entitled to a replacement if they wish to do so.

14.6 During the match, the referee shall order any player who is bleeding or suffering from a wound to leave the playing field and have him replaced. The player may return to the court only after the bleeding has ceased and the affected area or wound has been fully and safely bandaged.

Article 15 Captain: Duties and Powers

15.1 A captain is a player who represents his team on the field. During the game, he can contact the referee for information. Do this politely, and only when the ball is dead and the game clock stops.

15.2 When the captain leaves the playing field for any valid reason, the coach shall inform the referee of the number of the player who will replace him as captain on the field during his absence.

15.3 The captain may act as a coach.

15.4 In all cases where the Rules do not specify a jumper or penalty taker, the captain shall designate his team's jumper in the case of the jump ball and his team's penalty taker in the case of a free throw.

15.5 If a team protests the result of a match by signing in the box marked "Team Protests Captain's Signature" on the record sheet, the Captain shall notify the referee immediately at the end of the match.

Article 16 Coach: Duties and Authority

16.1 The coach or assistant coach is the sole representative of the team and may contact the recording desk personnel for statistical information during the match. This should be done politely and only when the ball is dead and the game clock is stopped, and they must not interfere with the normal flow of the game.

16.2 At least 20 minutes before the scheduled start of a match, each coach or his representative shall hand over to the recorder the names and corresponding numbers of the members of the team who are eligible to participate in that match, as well as the names of the captains, coaches and assistant coaches of the team.

16.3 At least 10 minutes before the start of the match, coaches of both sides shall confirm the names of their team members, the corresponding numbers and the names of the coaches by signing the record sheet. At the same time, they should identify the 5 players who will play at the beginning of the game. The coach of the "A" team should provide this information first.

16.4 Late substitutes may play in the match as long as they are included in the list of eligible team members who are handed over to the recorder 20 minutes before the start of the match.

16.5 Only coaches or assistant coaches are allowed to request a suspension to be registered.

16.6 Coaches or assistant coaches (but not both) are permitted to remain on their feet during the game. This also applies to the captain who replaces him for any valid reason.

16.7 When a coach or assistant coach requires a substitution, the substitute must report the substitution request to the recorder and must be ready for play immediately.

16.8 If there is an assistant coach, his name must be entered on the record sheet before the start of the match (he does not have to sign it). If the coach is unable to continue working for any reason, he shall assume all the duties and powers of the coach.

16.9 If there is no coach, or if the coach is unable to continue working and the record sheet is not filled in with an assistant coach (or the latter is unable to continue working), the captain shall act as a coach. If the captain has to leave the playing field for any valid reason, he may continue to serve as a coach. However, if he has to leave after a foul on disqualifying him from the game or if he is unable to serve as a coach due to injury, his substitute (as captain) shall replace him as a coach.