251 is temporarily flat on the road, and the advantage can be expected

Compared with the middle lane, which is generally waveless, the battle on the top road is not dull at all. Pen "Fun" Pavilion www.biquge.info

Sinjid's main output skill, Poison Path, leaves a poisonous mist behind him, damaging enemies standing on it. The poisonous mist comes from the potion in the large test tube he is carrying, although the range is only 20, but the poisonous mist will stay for 2.75 seconds before dissipating, and it will be continuously damaged for 2 seconds when it is contaminated, and its continuous lethality is extremely strong without much interference.

However, Mo Han and Yan Chu both have long-range skills to compress Xinjid's activity space, so his output environment is not ideal, and he has to bear at least one skill damage on average before he can run wildly in the enemy group to spread the potion for a few seconds, so that his health is always in a small state.

Previously, in order to be promoted to the third level, he was extremely embarrassed by Yan Chu's decisive double moves, and finally handed over his double moves and almost didn't escape......

Darius had the same troubles, or rather more than Hingid.

From this, Darius couldn't help but think of the old days of competition, when there would be neutral monsters in the mountain area between the three lanes, and one hero on each side would grow by killing the monsters and roaming to help each way.

So at that time, there was only one person on the road, and it was an era when he Darius often dominated the top laner according to the conventional style of play.

Looking at it now, it was too depressing for a dignified S-class powerhouse, and he hated this hateful rule that sealed his strength. Or it's nothing, the most hateful thing is that the solidification of skills makes his combat method too restricted, and once he is restrained, he has to bother to suppress his sense of superiority as a stronger person.

Thanks to his superior strength, he is also a rational general who leads the troops, otherwise he feels that this imbalance in mentality may be a greater disadvantage.

Specifically, Darius's skill consumption is low and his cooldown is short, and one-on-one is never inferior to any hero who is also a short-range attacker, even if they have ranged skills.

But now, two-on-two, Darius has to bear the pressure of the ranged skills of the two enemies, but he can't let the energy feats fall too far behind. In particular, he is not like Sinjid who can steadily output a lot of damage and gain energy merit at a low cost, and he always has to repeatedly weigh the two between health consumption and kill gain.

When to attack with skills and basic attacks to kill the enemy, and when to retreat, Darius painstakingly tossed to get the most kills possible with the least loss possible.

In addition, the control skill "Ruthless Iron Hand" has no direct damage, and Darius can only rely on basic attacks and only the range damage skill "Killing the Quartet" and the single damage skill "Crippled Strike" to play output, and the results of each calculation attack are not large, and it is the least harvest among the four.

Back and forth, Darius was a little tempted to use his general's power to oppress Singid to create a harvest opportunity for himself, otherwise it would not necessarily be better than the current situation...... Of course, the main thing is that the outside world can see the battle situation through the live broadcast, and he may just do that......

Made, when will I be able to regain my majesty?

……

So Mo Han and Yan Chu should be happy? Not really.

It's good that the Earth side has a certain advantage in health, but as long as the blood consumption does not evolve into kills, it will be refilled before the next wave of battles, so in the end, it actually depends on the energy merits of both sides.

In fact, both sides clearly realized that the total amount of energy merit was similar to that of everyone.

Since the two sides are in a situation of suppressing and being suppressed on the scene, there is only one explanation for the difference in gains, and the one who gains the most among the four must be Sinjid, who has the lowest existing health and looks the most miserable.

It's hard to imagine that Sinjid's other skill, Super Adhesive, doesn't do any damage, only the powerful area of effect slow can occasionally help slow down enemies; There is also a single damage control skill "Over-the-shoulder fall" that has not been used for the time being, and can barely be said to have a little deterrent effect.

But even so, Sinjid still became a temporary big winner with a skill "Poison Path".

The chemical magic poison mist in the large test tube deals 22 magic damage per second, and with Sinjid's efforts, it works almost all the time, and as a result, the cumulative damage is the most, and the gain is the greatest.

For the time being, it was because after Mo Han and Yan Chu each had their three skills, it was obvious that the cost of each run of Xin Jid was greater than the gain, but he still had an advantage in the first wave of battles as a whole.

The main force of Mo Han, who was full of mophers in pursuit, was slightly inferior to Sinjid in overall gains.

The continuous high damage range skills "Fire Rain Sword Finger" and "Magma Sword Domain", and the single target control damage skill "Soul Leaving Sword Pupil", the first two combined are not as good as the "Poison Path", but after having the third skill, they finally began to catch up.

Yan Chu, who joined hands with Mo Han to suppress the enemy, ranked third in terms of overall gains.

"Dead Body" is a life-saving skill that does not hurt much, but fortunately, the two area damage skills "Yellow Springs Minor" and "Blighted Underworld" keep Yan Chu's output from falling behind Darius.

Mo Han was not satisfied with this situation, he was determined to kill the very crippled Xinjid once before the end of this wave of battles, and if he had a chance, he would be hard!

Mo Han's killing intent was shown nakedly, and Yan Chu was speechless for a moment, how could he find a chance? Singid will certainly be more cautious.

However, this is Yan Chu's mistake, for Sinjid, his past competitive experience has caused him to never be afraid of being forcibly chased and killed, you must know that there is a saying in Valoran that describes him as "Go after Sinjid, then you will be restrained by him". This is still the civilized version, and the more widespread and ruthless version is the foul language version, "Chasing alchemy? Then he's your dad."

It's hard to hear, but if you can't kill Sinjid with high burst damage in an instant, then Sinjid, who is very capable of running and staying poisoned all the way, will always unknowingly change from being chased to chasing people.

In the face of Mo Han's killing intent, Xin Jid didn't care much after calculating that the damage on the other side was not enough to kill him instantly.

Both the "Fire Rain Sword Finger" and the "Magma Sword Domain" have continuous damage, and Mo Han also knows that he can't kill Sinjid quickly unless he completely stays in Sinjid for at least two seconds.

The only possibility of this is very small, it must be that the four control skills of different strengths and weaknesses combined by Mo Han and Yan Chu all hit Xinjid, and they work in a strict order.

However, Sinjid just didn't care about the killing machine, but in fact, his original guard was not small, how could he be caught with such an opportunity.

After thinking about it, Yan Chu still persuaded Mo Han to give up killing, and the advantage of anti-positive energy merit was transferred to his own side, but Mo Han was stubborn, and finally proposed a more risky plan.

"It's a big deal that I will chase after the tower a little, and you use the 'body of the dead' to keep me uninjured for a second, which will definitely be enough to deal fatal damage."

Dead Body: Yan Chu fills his own or an ally's body with Death Qi for 1/1.25/1.5/1.75/2 seconds, and the "corpse" is immune to any damage, but reduces movement and attack speed by 14%.

If Death Qi is present in an ally, it will negate a small amount of their life after the time limit expires, dealing 3% of their maximum health as magical damage.

Range: 300

Cost: 40/45/50/55/60 mana

Cooldown: 14 seconds

Yan Chu shook his head and refused: "I can cooperate with you to try to kill on the periphery, but I won't agree to cross the tower, it's too unsafe for a second, and if you give a life, it will be a big loss." ”

Mo Han also shook his head: "If I see an opportunity, I will never let it go." ”

Yan Chu stopped persuading, he knew very well that he couldn't persuade him.