250 mid-lane change, generally no waves

After a little observation, the situation of not smiling in the middle is not too good, Fu Shouyuan is a little unacceptable, after all, although everyone has long understood and repeatedly experienced the dilution of the reality level factor in the battlefield, people's psychology will still subconsciously take it as a larger reference factor. Pen ~ fun ~ pavilion www.biquge.info

Aside from this, in the first-level battle, the A+18 reality level Don't laugh and lose to the A15-level Katarina, the reason is that the latter's first-level skill "Catapult Blade" is selected.

Catapult Blade: Caterina throws a dagger that deals 60/85/110/135/160 (+0.5AP) magic damage. The dagger deflects 4 nearest enemies, reducing damage by 10% per ricochet.

Enemies hit are marked for 4 seconds, and Caterina's Normal Attack or Skill consumes the Mark, dealing 15/30/45/60/75 (+0.2AP) bonus magic damage.

Range: 600

Cooldown: 9/8.5/8/7.5/7 seconds

The initial range advantage of 600 and the easy hits caused by the subsequent 4 ejections were both stumped, don't laugh, his skill range is less than 600, so it can only be consumed unilaterally, because he must try to avoid being hit by the skill.

Speaking of the basic attack distance, Caterina is 125, don't laugh at 460. At first glance, it seems that you can suppress Katerina with basic attacks during the cooldown period of Katarina's skills, but this is not the case.

Katarina's base movement speed is 345, and after buying a pair of "Speed Boots", it becomes 370, and Don't laugh's movement speed is only 335, so you can't catch up at all, and if you want to attack and suppress others, you have to be able to hit it.

And since these aspects are all at a disadvantage, don't laugh can only fight from a completely other perspective, he chose the skill "laughing cramps" to deal with it.

Laughing Cramps: Causes enemies in a semi-circle in front of you to laugh until their hands and feet cramp, unable to move and use normal attacks for 1 second, and taking 60/90/120/150/180 (+0.4AP) magic damage.

Range: 390

Cost: 60/65/70/75/80 mana

Cooldown: 10 seconds

It's nothing if the range is low, I don't play with you, I'll bury my head in killing and wounding soldiers. The range damage of the skill is stronger than yours and with control, and the basic attack is ranged and better than your melee harvest, so I hit a sky from the angle of accumulating energy and upgrading 2 levels first.

So Caterina and Don't laugh chased and fled, and they always held the record that no one had ever hit anyone.

Why is it said that Don't Laugh is a little bad, but it's because the faster Caterina can press Don't Laugh to a bad position from time to time, and the result is generally two, one is to disrupt the rhythm of his basic attack, and the other is that the timing of his skills is not ideal.

Sometimes, in order to have a good suppression point, Caterina will approach or even walk into the group of soldiers on the earth side, in fact, if there are earth soldiers attacking her at this time, then her offensive will not be so smooth.

It's a pity that Runetera still has the setting of hatred value, whoever attacks Katarina, the nearby Runeterra soldiers will set fire to whom, and the soldiers don't have much room to maneuver, which leads to most of the Earth soldiers choosing not to get involved in the confrontation between the two heroes.

Of course, it is important to believe that there is someone who can step up in the crucial moments, and this has been repeatedly proven in the few battles before the bottom line.

And when it comes to the lower road, the indirect pressure on the lower road before made Caterina have to retreat, and she stopped this kind of oppression for a while, and the liberated Don't Smile seized the opportunity to use her skills to cooperate with the general attack and quickly gained a lot of energy feats, and in the following time, Caterina reached the second level one step first.

In the choice of second-level skills, don't laugh and don't hesitate, Katerina can only have one choice.

Let's talk about don't laugh first, the two skills of "Laughing through the intestines" and "Laughing and Breaking Breath" are both single damage, but the latter has more control effects, and it is because Don't Laugh You selected the "Laughing Breathless" skill.

Laughing Breathlessness: Causes a single target to laugh until it freezes its breath, unable to react for 1.5 seconds and reduces magic resistance by 20/24/28/32/36%, and stagnates health and mana recovery for 3 seconds, and takes 80/120/160/200/240 (+0.8AP) magic damage.

Range: 550

Cost: 50/60/70/80/90 mana

Cooldown: 12 seconds

Good directivity and "laughing cramps", a total of 2.5 seconds of control, attacking, retreating and defending, which greatly increases the confidence of not laughing.

And Don't Laugh's passive skill "Traces of Joy" also gives this skill more benefits.

Traces of Joy: Don't Smile single-target skills leave a mark of joy on the target for 20 seconds. This sigil triggers the next time the target is damaged by a single skill that doesn't smile, increasing the skill's magic damage by 20% and leaving a new sigil.

Looking at Caterina again, the skill "Ominous Blade" is an area of effect damage and increases movement speed, and the skill "Instantaneous Step" is a single damage with displacement and damage immunity.

Caterina would love to clear her troops as soon as possible with area damage, but in fact she must choose to move to continue her flexible harassment and gain greater survivability.

Instantaneous: Jumps next to the target, dealing 60/85/110/135/160 (+0.5AP) magic damage if the target is an enemy. For 1.5 seconds after using the Instant, Caterina takes 15% less damage.

Range: 700

Cooldown: 12/10.5/9/7.5/6 seconds

Without this skill, Caterina will no longer be able to suppress Don't Laugh according to the previous method, because the difference between the range of 550 and 600 is only 50 units, and if you are stuck by the soldiers on both sides in the chase, you will be controlled by Don't Laugh and fight for nothing, which is too much of a loss.

However, if there is a "momentary step", at this time Caterina can move next to enemies, allies, and even scout guards, and the danger is immediately eliminated, and there is a lot of choice.

Besides, even if you don't get stuck by anyone, then there is no other danger?

Yes, for example, Caterina chases Don't Laugh and runs, Don't Laugh and suddenly stops, Caterina will continue to rush forward under inertia, and the distance between the 50 units will be shortened.

But at this time, Caterina flew away in an "instant", and she could only wait for the next opportunity if she didn't laugh.

And even if these two things are carefully avoided, another worry will inevitably surface, that is, if you chase too deep, you will be easily caught by enemies from other roads.

At this time, don't you need a "momentary step" to break through and save your life?

So after all, the fault tolerance rate of "instantaneous step" is higher.

As a result, the battle situation between the two during the second level has changed, and it is no longer purely Katarina's main attack, and occasionally don't laugh and try to counterattack, so the psychological game and position test between the two are more complicated.

After that, the two people who enjoyed the energy of a battle line and almost had an enemy to kill at any time reached the third level almost at the same time, and made up for the last ordinary skill, and the situation changed slightly.

Laugh through the gut: Causes a single target to laugh until their internal organs are damaged, dealing 90/135/180/225/270 (+1.6AP) magic damage.

Range: 550

Cost: 50/55/60/65/70 mana

Cooldown: 10/9.5/9/8.5/8 seconds

Since Don't Laugh has two skill belt controls, once you catch it, it must be a set of skills, and the existence of the passive skill "Happy Traces" makes the appearance of a single skill not only mean that it can instantly cause three waves of skill damage, but also trigger a 20% damage increase once or twice. Once this is charged, half a life is gone.

On the contrary, Katarina's third skill strengthens the overall confrontation situation, so it is better not to laugh.

Ominous Blade: The dagger spins in a circle, dealing 40/75/110/145/180 (+0.5AD+0.25AP) magic damage. If Caterina hits an enemy hero, she gains a 15/20/25/30/35% movement speed bonus for 1 second.

Range: 375

Cooldown: 4 seconds

This skill doesn't have a wide range, but the ultra-low cooldown greatly increases Katarina's area damage to soldiers, and it can also quickly trigger the mark left by the "Catapult Blade" at the right time, and the movement speed bonus also slightly improves her agility and survival rate, but that's all.

Not to mention control, just to talk about the outbreak, to the third level of don't laugh in the first hand to hit the "laughing breath" skill damage and magic reduction resistance effect, with the "happy traces" of the extra damage to continue the skill "laughing through the intestines", the damage that can burst out in this instant is already extremely considerable, not to mention that there is a follow-up "laughing cramps" and 2.5 seconds of basic attack interspersed with it, which makes him much more threatening to Katarina.

Caterina has a stronger ability to inflict group injuries on soldiers, so she slightly surpasses Don't Smile in the harvest of energy feats, which can be regarded as a slight upper hand from another angle.

Gone are the days of pursuit, pursuit, and escape, and have been replaced by another stalemate.

Don't laugh at the risk of being shot from the dagger, Caterina laughs in pain, and neither of them gives up their attempts to kill their opponents, and it turns into a tentative move back and forth.

In general, the middle lane has always been calm, there are no major waves, if there is no external intervention in the short or even medium term, this situation will continue to be maintained.