Chapter 1761: Predictable Chaos

Stone mining area.

Optimus Prime is actually very clear......

In the illusory world, there is a very direct relationship between gathering and production......

It's like the relationship between a hospital and a pharmaceutical manufacturer......

The two are naturally related individuals in their own right......

And the value of the ore itself is also linked to these two......

The purpose of the existence of ore is to be collected, then sent to the hands of blacksmiths, and finally turned into weapons or armor in the hands of war players......

In general online games, the existence of ore is the lowest level of raw materials, and it is the easiest to obtain and the least technical to obtain......

That is because of this, so the value of the ore itself is often not too high, that is, because of this, there are almost not too many players who choose to ******** to engage in the gathering profession, and then earn virtual currency by selling the materials they have collected, most of the time, this choice will often be high or low, if it is sold cheaply, it may be swept away, but its own income is difficult to guarantee, and if it is expensive, Players in the production department are not stupid, and they are naturally more inclined to open their own trumpets to engage in collection work, after all, the source of collection can only be regarded as stable in the true sense of the word if it is held in their own hands, and they don't need to look at other people's faces......

In fact, in the vast majority of online games, even if it is a gathering and production system, more often than not, it is only an auxiliary combat system, most of the time. The Great Guilds will be truly self-sufficient in production and gathering. Even some casual players. They are also more inclined to engage in collection and production by themselves, and only some excellent equipment can be sold at a good price, but the best equipment itself is something that cannot be found......

But in the illusory world, the situation is different!

After the big update of the Phantom World, all the non-humanoid bosses will no longer drop any equipment and props, only the powerful humanoid bosses and some system chests in specific locations. will refresh some of the equipment and props produced by the system, which is why after this major update, the importance of production and gathering players has become prominent......

Originally, the production system and the collection of players are just a supplement to the equipment produced by the system dungeon boss, just like in the popular online games a long time ago, the best equipment is basically produced by dungeons, and no matter how bad it is, it is also exchanged through the arena, although players can produce some equipment through drawings, but these equipment will eventually be eliminated by the dungeon equipment. More often than not, it can only play a transitional role......

However, after a major system update. It's a different story!

The number of humanoid bosses is very small, and the strength of each one is very high, and the weak humanoid bosses are not nothing, but the equipment produced is often very weak, although occasionally there will still be powerful humanoid bosses who are pushed down and burst out of epic and even legendary equipment, but in most cases, the mainstream way for players to obtain equipment has changed from fighting bosses to buying equipment produced by production players, or reaching the material to be handed over to production players for processing……

This shift, in a way, is a huge change for the game......

In the beginning, whether it was a player in the production system or a player in the gathering system, in essence, they were just vassals of the combat players, and the equipment they produced could only play a transitional role, because of the lack of exercise, and the skill level could not go up, so it was almost difficult to create the best equipment and weapons, and for the war players, the production system and the gathering system were not in the same dimension as them, because they only needed to fight, and they were enough to live well in the game. Naturally, they don't care about what the players of the gathering and production systems think......

And after this big update, the players of the combat system and the players of the collection system and the production system have formed a balance, the combat players harvest some relatively rare materials in the battle, and the gathering players are collecting some ordinary but relatively large demand basic materials, and then through the processing and production of the production system players, and finally produce equipment, in this process, whether it is the collection or the production system, they have all obtained the opportunity to turn over and become the master from the original obscurity state, and the players of the combat system, is forced to choose a path from making money and becoming stronger, and cannot do both as before......

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And this is the reason why players in the Gathering Department and the Production Department can make money in the fantasy world!

In fact, compared to the battle, many players have chosen to engage in the collection work after understanding that they can earn through the collection, and embarked on the road of material suppliers, the reason is actually because compared to the battle and production, the technical content required for the collection is the lowest, and more often it is hard work, in the eyes of many people, this kind of work with the lowest difficulty, making money is also the most stable and convenient......

Because the value of virtual items in the Phantom World is generally high, even gatherers who are suppliers of raw materials can still earn a lot of wealth through gathering......

Of course, even if you gather, the wealth you earn is different......

In the illusory world, the number of low-level materials is the largest, and it is also the most worthless type, and the general role is that the novice who has just entered the gathering profession collects it, so that the novice production players can practice their hands, and then make some novice equipment for those novice players......

In fact, low-grade materials often don't even need to be collected. Just run to the production area of the material. It is often easy to pick up a lot on the ground by scavenging. Low-grade herbs, ores, and wood are all the most worthless things in the illusory world......

If a player wants to get rich by collecting first-order materials, it is absolutely unrealistic......

However, for gathering players, this is just an excess......

What really starts to be valuable is actually starting from the third-order materials. The value of second-order materials is higher than that of the first order, but it is limited in height, but the third-order materials are different, generally speaking, the third-order materials in the trading market, generally speaking, can be equivalent to the use of currency, no matter what field of third-order materials, basically, can be relatively easy to circulate in the market, and the price is often in a relatively stable state......

Of course. For second-order gatherers, although it is theoretically possible to obtain third-order materials. But in fact, the possibility of collecting third-order materials is still relatively low, generally speaking, only gatherers above the third order can collect third-order materials in a relatively stable sense, for example, the chaotic stone mining area is a third-order mining area, under normal circumstances, only third-order miners can mine ore in the mining area, in the third-order mining area, almost all the ore quality is above the third order, and in the rich ore area where Optimus Prime stays, there will be a certain proportion of fourth-order ore, There is even a very small probability of fifth-order ores......

Generally speaking, when a miner reaches the third level, it is almost the time to be able to make money steadily......

As for the first-order and second-order mining areas, although they will not be unattended, the degree of popularity is definitely not comparable to that of the third-order mining areas......

The reason for this is nothing more than that third-order ore is one of the main materials for third-order weapons and third-order armor, and third-order players are the mainstream player group under the first group in the game, and the number is also very large......

Generally speaking, third-order materials are always not purchased by production players or guilds, because for guild or production players, they don't need to worry about the lack of sales of third-order equipment and weapons, and this is the reason why the price of third-order materials has always remained in a relatively problematic state!

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However, at this moment, Optimus Prime is very clear that I am afraid that it will not take too long for the price of ore to be as stable as it is now......

The reason is very simple, because the ore production here in the chaotic stone mining area is abnormal, I am afraid that it will soon have an impact on the market of third-order ore or even fourth-order ore!

Of course, it is not enough for a single team to increase ore production, but if the entire mine is significantly increased, the situation will be different......

Third-order ore is not a key problem, because the value itself is not very high, no matter how much production is produced, the amount that can be carried is very limited, even if the efficiency is high, the time spent on the road back and forth is counted, and it may not be able to generate much more benefits......

In fact, this is also the fundamental reason why Optimus Prime decisively sold the third-order ore on hand before, he just hopes to use more space to mine fourth-order or even fifth-order ore, as for the third-order ore, in the case of a significant increase in the ore yield, it is easy to fill up, naturally there is no need to care too much, just keep mining and then sell it at a lower price, in Optimus Prime's calculations, this method is also a way for his team to get the most benefits......

In the final analysis, that is, the comparison between the cost of mining and the cost of transportation, if the cost of mining is lower than the cost of transportation, then transportation is not necessary, it is better to let others make money for transportation, and concentrate on mining, and on the contrary, if the cost of transportation is lower than the cost of mining, then transportation will be more cost-effective than mining, of course, in the vast majority of cases, the cost of mining and transportation is relatively balanced, for a mining team, mining ore, and then transport back to the city, These two things are the fundamental elements that protect their best interests, mining is one kind of profit, and transportation is another kind of income, and both are indispensable!

If you just mine and don't transport, then the income from mining will be reduced, and the most important thing is that the players will eventually have to walk back to the city, since they themselves have to walk back to the city, so why let others earn money for transportation? On the other hand, if it is only transported and not mined, then it is a waste of a lot of labor and one's own vocational skills, and it is also a matter that outweighs the loss......

Only when the production efficiency of the mining area is greatly improved, will this balance be broken, and when the collection efficiency is far greater than the transportation efficiency, will there be the opportunity for someone to sell the ore in their hands at a low price in exchange for a longer and more efficient ore collection......

It's like the state of the rocky mining area before......

However, there is a critical state in everything......

If the first system announcement is just a feast for miners......

Then the arrival of the second system announcement could mean a completely different situation......

The ore production itself has been increased, if it is further improved, the situation will be completely different from before, the miners will spend less time to obtain the same amount of ore as before, under this premise, in order to maintain efficient mining, then the miners are bound to further lower the price to sell to those scattered teams, in order to obtain the right to continue mining, under this premise, the price of ore in this mining area will gradually fall. Although this decline will not manifest itself in a short period of time, it is an inevitable result over time!

Optimus Prime knows very well that although harmony has become a norm in the mining area, when interests are put in front of him, the so-called harmony becomes a joke!

Optimus Prime had the feeling that when the system announcement sounded, it seemed as if he had been caught up in an invisible vortex......

The critical issue is that if there are only two system announcements, then the situation may still be manageable......

However, with You Yue's strength and style, Optimus Prime is very skeptical that You Yue will push down more bosses again and again in the future and issue larger regional system announcements, and at that time, I am afraid that the entire mining area will have a lot of fun!

Thinking of this, Optimus Prime couldn't help but feel a little cold sweat, if this kind of thing really happened, chaos in the stone mining area seemed to have become a completely predictable thing......

(To be continued.) )