Chapter 1760: Production and Collection
Stone mining area.
As the head of a team of miners, Optimus Prime is naturally well aware of the value of ores......
Ore is a very common resource in the illusory world, but this resource itself has a certain scarcity......
Ordinary ore, although the value is not high, but it is also an indispensable resource in the player's daily game, low-grade ore, can be made into low-level weapons and armor, this kind of weapons and armor, although the durability is not high, but it is enough for players to deal with the various battles encountered in the early game, and this kind of weapons and armor, often in terms of attributes and strength is not much to look forward to......
First-order weapons are often affectionately called novice weapons by players, this type of weapon is usually of inferior quality, and the durability is not too high, but the price is very cheap, most of the time, even the blacksmith NPC in the smallest village can produce these novice weapons, of course, the novice weapons produced by low-level blacksmith NPCs are basically the same, and there will be no excellent weapons, for players, at best, it is a usable ......
In the illusory world, there are only two kinds of blacksmiths who can make the best weapons and equipment, one is the high-level blacksmith characters with high prestige in the NPC camp, this kind of character often does not easily make weapons for players, and if you want them to make a move, you must complete some tasks they have released in order to get the opportunity to build weapons and equipment, generally speaking. The weapons they built. The attributes will be better than ordinary weapons of the same level. The probability of high-quality equipment is also higher......
And the other type, of course, is the player blacksmith......
The production profession in the fantasy world can be said to be very fundamentally different from the production profession of other online games......
In other online games, what the production profession needs to do is to press the left mouse button directly after obtaining the materials collected by the collection system, and then produce. As for what kind of finished product can be produced, whether it is garbage or the best, more often it can only be decided by the will of God......
In the final analysis, in the vast majority of online games, the role of production players is often just a converter that can convert a certain level of materials into a certain level of equipment, and their own value is only based on their skill level, and other than that. They have little to no way of subjectively changing the results of their own production......
Of course, some production players. It's not all about their own luck, many players in the production system, more often, will focus their attention on the randomness of the research system, and sometimes, under the crooked hit, they can naturally get a higher output rate than ordinary players, so as to get more recognition and popularity from players......
However, the occurrence of this situation itself is not universal, and more often it depends on the player's own luck......
It's like in many online games, there is a concept called lucky account, although this concept has long been used in the original online game novels, but in fact, in reality, there are indeed some players, there are some accounts, always more lucky than others, people need to work hard for hours to fight task items, this type of player often fights a few monsters out, others need to wait for the best equipment, they often follow the next team to start with the copy, Rare pets that others need to pray to the gods and worship to obtain, they may have long been tired of playing with them......
In many cases, there are no other factors involved, just luck in the pure sense!
Yes, luck!
Some people's game accounts are naturally more fortunate than others' game accounts, and it is often difficult to have other ways to explain this supernatural condition other than this explanation......
In the vast majority of online games, whether it is a gathering player, a production player, or a player of all sub-professions, the gap between each other in the case of comparable game skills actually comes from the difference in luck between the two sides!
Players with better luck create a superb product at the beginning, and then gain the recognition of more players, so as to get more opportunities to increase professional skill experience, and once the level of professional skills is ahead, the probability of creating the best will naturally increase, so it is a virtuous circle, and finally becomes a character far beyond peers, and on the contrary, if you are unlucky, every piece of equipment is rubbish, and naturally no one cares, and when no one cares, you can't get more professional skills and experience. As a result, the level of professional skills cannot be improved, and equipment building has never been able to keep up with the mainstream level, so it is backward step by step, and many times it is actually the so-called non-war crime......
Because of this, in the vast majority of online games, whether it is a production player or a gathering player, there are almost no full-time players......
Because these two types of characters, in the game, are often the professions that do not need the most technical content, and even the production and collection system of many games allows players to hang up, most of the time, players only need to prepare materials, and then click to start production or start collection, you can self-heat to let people complete the task of production and collection, there is no so-called concept of technical content at all......
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However, in the illusory world, the situation is completely different!
In the midst of the illusory world. Production players are also good. Gathering players are also good. All of them require a certain amount of technical content to be competent......
Gathering players need to be slightly less skilled, but they also need to have the basic ability to identify terrain, materials, and use different tools and methods to collect according to different materials, such as when the same miner collects different ores. The ore pickaxe used also needs different materials, and when collecting in different mining areas, choosing different locations will also have a big difference in yield, and the direction of the pickaxe when it falls, as well as the skill of power, will also affect the player's efficiency when mining......
In addition, woodcutters, such as those woodcutters, also need to have relatively professional knowledge and skills in cutting down trees, relying solely on brute force. It's not possible to get the most bang for your buck, that's it. It's like an athlete running a long distance......
Two athletes with the same physical fitness, if one has received relevant training for long-distance running, the other has not received training, if the two go to run a long-distance running race together, the gap between the former and the latter is often very large, which is actually the difference in the efficiency of physical fitness. Whether it is deliberately speeding up when starting to run, or choosing to deliberately save physical strength to slow down the speed, the final result may be a tragedy, people who begin to accelerate, physical exertion is too large, it is often difficult to run the whole distance, even if the finish of the run, the speed of the second half is often miserable, and people who slow down their speed at the beginning, may think that they are reducing the effect of physical strength, but in fact, as long as people are running, physical energy must be consumed, reducing physical consumption is a good thing, But the slowdown of the running speed, in fact, the total physical consumption will increase, especially the slower the speed, the farther away from the end, their own willpower will also be weakened at the same time as the loss of physical strength, long-distance running, the first half of the need is the support of physical fitness and rhythm, the second half of the need is human willpower, when the end point is not far from their own position, people can often burst out in a short period of time to achieve the final sprint, and if the physical loss to a certain extent, If the end is still far away, then the person's willpower will be weakened, and the physical energy will be further lost, which is likely to lead to the inability to persevere to the end......
In the first half of the schedule, to the maximum extent to maintain a certain rhythm on the premise of retaining their physical fitness, and in the sprint stage, they grit their teeth and stick to it with their own will, and exhaust the remaining physical energy!
Many people think that running competition is a competition of physical fitness in the pure sense, but in fact, this perception itself is wrong, running is not only a competition of physical fitness, but also a very technical project......
The same is true in the illusory world, even if it is a very simple collection job, it often requires a certain level of content to be competent......
Compared to gathering, production players need a much higher level of skill!
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Different from online games in the traditional sense, in the process of producing items, the production system players in the fantasy world do not only need to click the left mouse button to comfortably wait for the finished product to produce such a simple profession, but need to really put into the production process......
For example, a blacksmith casting weapons, often need to carry out a series of processes, these processes, each can be said to be crucial, players in the beginning, using the lowest level of ore materials to make weapons and armor, the process is often relatively simple, the processing task is relatively easier to complete, in the production process, there will also be a professional mentor on the side for relevant assistance and guidance, but such guidance, just to ensure that a novice producer can smoothly achieve the production steps, If you want to produce high-quality weapons or high-quality armor, you need to be proficient in every step of the production process, and in each step to achieve as perfect as possible, the fewer defects in the production process, the higher the utilization rate of materials, and the higher the quality of the items produced......
And this kind of production process itself, itself is very technical, itself has a high technical demand, and engaged in this kind of production work, often in reality ingenious players, it is easier and faster to obtain the level of professional skills, and like the reality itself is engaged in this kind of technical work that requires fine and patient technical work, often engaged in production work, it is always easier to get twice the result with half the effort, For example, the chief surgeon who has done many surgeries in reality, or those high-level fitters engaged in production and processing in reality, are typical examples......
As for the sub-profession such as tailoring, which exists in reality, the old tailors with superb skills in reality can often shine in the fantasy world as well......
Although the production in the illusory world, itself is simplified to a certain extent compared to reality, such as some processes of blacksmiths quenching metal, etc., in fact, they have been simplified to a certain extent in the illusory world, but simplification is simplified, and it is still not easy to do well, in the illusory world, the players of the production system are almost all relatively independent identities, and the players of the combat system do not have much subordination, and they will not be opened by others......
In the world of the illusory world, combat is a system, production and gathering is another system, there is more or less intersection between the two, but there is no absolute meaning of the relationship between domination and being dominated, between the players of the scattered production system and those who employ them, it is often a relationship similar to that of worshipping and being enshrined, they act relatively freely, and they will not be constrained too much, of course, they will not enjoy too many benefits of the guild, come and go freely, more often, it is a kind of party to provide materials, A transaction in which one party provides a finished product...... (To be continued.) )