261 Spell Penetration, Crazy Laughing Fruit

Caterina's attitude naturally depends on the utility of the equipment, and the main premise of her emphasis on spell penetration is that there are only two ways to increase magic damage, using spell strength to increase damage directly, and indirectly obtaining damage enhancement through the reduction effect of spell penetration that weakens the target's magic resistance. Pen? Interesting? Pavilion wWw. biquge。 info

The former is straightforward, while the latter has a slightly different mechanism of onset, with fixed spell penetration being calculated after the percentage spell penetration is calculated.

For example, if someone has 20 spell penetration and 40% spell penetration, and the target has 120 magic resistance, then the target only has 120*(1-0.4)-20=52 magic resistance.

The common denominator of Caterina's three basic skills is the low spell strength bonus, and from this point of view, she is certainly more suitable for increasing the spell penetration attribute.

Moreover, due to the composition of spell equipment, except for the "Mage's Boots", other equipment with spell penetration attributes also has spell strength attributes, but it is definitely not as much as the single spell strength.

This is because the damage that is increased in disguise alone can't be as high as possible, and after a certain amount of spell penetration, you still have to strengthen the strength of the spell.

But is Katerina's decision here about the law and the law? No, in fact, there is only one factor that can be used to offset all the above reasons, and that is Katerina's ultimate skill "Death Lotus".

Cast: Death Lotus transforms into a blade hurricane that throws daggers at up to three nearby enemy heroes at unparalleled speed, dealing 350/550/750 (+3.75 AD+2.5AP) magic damage over time for 2.5 seconds.

The dagger inflicts Critical Damage for 3 seconds and refreshes continuously, reducing the target's healing effect by 50%.

For mages, the attack power provided by the extra AD equipment is a joke, but the dazzling spell strength bonus coefficient of 2.5 can only be described as ridiculously high!

What's more, the radius of 550 of the "Death Lotus Blossom" is not small, and if it is cast at close range with "Instant Step", even if the target runs at full speed, it will take super high damage for nearly two seconds, and even if you use the displacement skill immediately, it will take about a second of damage.

Of course, the flaws of "Death Lotus" are also obvious, such as the need for 2.5 seconds to deal damage continuously, and the cooldown time of 90/65/45 seconds is too long to be used frequently, especially when there is only a level 1 ultimate.

The most important problem to ignore is that as long as the target still has one control, Katarina's "Death Lotus" can be interrupted, and there is more than one person to face in a group battle, and no matter how powerful her teammates are, she can't guarantee that she will force out all of her control skills on the Earth side before she cuts into a group battle.

At the end of the day, will Caterina be a safe leaner towards normal skills, or will she aggressively pin her hopes on the perfect bloom of the "Death Lotus"?

Many people may have struggled with this question for her, but outsiders can't imagine how much Caterina doesn't like to hesitate, but fortunately she has the passive skill "Greed" to make her hesitate disappear.

Killing a hero or assisting Catalina will reduce the cooldown of "Death Lotus" by 15 seconds! and refresh your basic skills!

At a glance, there is no doubt about the power of the "Greed" skill in group battles! It gives Caterina six basic skills or more in a short period of time!

In this way, the damage that spell penetration can increase to Caterina completely exceeds the strength of the spell.

In the end, the core of Katarina's style of play is based on the passive skill "Greed" to refresh the basic skills to advance the battle, of course, when there is a chance, she will not let go of the "Death Lotus Flower" directly to make a final decision.

But this one probably doesn't have a chance, after all, just don't laugh at one person and three out of four skills can interrupt Katarina's "Death Lotus Flower", not to mention that the other opponents are not without control skills, but they don't laugh so much in a single person.

Caterina looked at the defense tower opposite, after the two reached six, it was time to replace it with themselves being suppressed, but it was nothing, waiting for the team battle.

……

Don't laugh all your life love is joy, play is emotion, the pain in his heart has been hidden by him during the battle buffer period, and he is talking to himself on the road at the moment.

Don't laugh at the next battle situation, there's nothing to worry about, the appearance of the ultimate skill is a qualitative improvement for everyone, and it just so happens that he doesn't need to care too much about Katarina's "Death Lotus Blossom", this plus one minus can bring far more advantages than two.

"Laughing Crazy" is the name of Don't Laugh at the ultimate skill, continuing the naming style of the three ordinary skills, but at first glance it doesn't seem to be as sharp as "Laughing Breathless", but its effect is much stronger than that.

The "Laughing Madness" skill will cause a single target to laugh insanely, take 220/440/660 (+1.1AP) magic damage for 2 seconds, randomly attack the nearest unit for 2.5 seconds, and after each attack, it will be judged as the hostile faction of the attacked person for 1.5 seconds, and will randomly use a normal Action Skill on the attacker.

The mana cost of 110/120/130 is quite high, and the cooldown of 120/110/100 seconds is quite high, but these do not detract from its power, only the range of 440 feels a little shorter, but it still does not hinder the sharpness of this ultimate.

There is no doubt that this skill will bring a lot of different surprises to the Earth side.

Suppose Draven, a hero with attack power and attack speed equipment, is controlled, and the closest to him is the people of Runeterra, and the later his normal attacks are more powerful.

So here's the fun, when Draven attacks his allies, will Runeterrae be in charge or not? How to manage it? Whatever it should be?

If you want to care, the best thing is of course to make Draven unable to play ordinary attacks, but there are very few such skills, and the other four people in the Land of Runeterris really don't have it, oh, there are some on the earth side.

But don't laugh at this time to "help" with "laughing cramps"? Don't make a fuss, don't laugh and say "I can't help", originally, at this time, the system determined that Draven belonged to the Earth camp.

What else can you do in the Land of Runeterra? Try to stay away from Draven, is it possible to kill him for this? Then the earth side is probably going to really burst into laughter.

And what skills does Draven use on allies? It's hard to guess randomly, but either one can add to the joy of the earth and bring distress to the enemy, right?

Thanks don't laugh, he always makes laughter.

On another condition, even if Draven is closer to the people on the earth, then use "laughing crazy" as a skill to keep people, and keep him in the basic attack, and the earth side will set fire to kill him in seconds, making him crazy until he dies.

Suppose that a person who relies on skill damage is "laughing crazy", the tragedy is still the same.

Take LeBlanc as an example, in the midst of an ally, her 2.5 second normal attack doesn't hurt anyone, although the skill damage is high, it is not mentioned, and the most terrifying thing is that there is one skill missing.

No matter which one it is, it means that LeBlanc's high-explosive skill combo is missing a link, and if the skill cools down, she will not be able to do it at this time, so the significance of her existence as an instantaneous crispy mage is much smaller, do you expect her to carry damage?

There are many more uses of "Laughing Crazy", such as eliminating the protection of enemy defensive heroes against crispy heroes, disrupting enemy formations to deploy and create fighters, and even controlling people at will and other surprises are not impossible.

These are active attacks, not to mention the defensive aspect, as long as you don't laugh and haven't used this skill, almost no one dares to guarantee that you didn't die before killing him in close quarters.

But this is another vicious circle, no one comes to force out a big move to stop laughing, and he can still steadily use ordinary skills to continuously cause damage and control.

Advance can be seconds, people can retreat, and survive, this is not to laugh, let the enemy "laugh", let the friendly army laugh.

And the selection of the lineup by the top management of Huaxia is very sharp, and this is only the beginning of the show.