260 Negotiate to leave first, change the style of play

Looking at the equipment of the four people on the upper road, it is obvious that it is not enough to have any decisive impact on the second wave of the battle situation, and the existing advantage of the earth side in the upper lane can be maintained, and it can even gradually expand the advantage in the early and middle stages with the deterrence and suppression of the four range skills. Pen ~ fun ~ pavilion www.biquge.info

Of course, the people of Runeterrand couldn't sit idly by and watch this situation continue, so Darius asked them to stay and discuss it together after buying the equipment.

Soon the four of them gathered in a group, and only Draven left first.

Dryven, who was taken "One Blood", finally received 777 temporary merit points, which is relatively not a small amount, but he almost didn't buy his most ideal equipment "Vampire Scepter" to increase attack power and life steal, but fortunately, the remaining 25 temporary merit points at the beginning made up for the selling price of 800.

Feeling embarrassed, Draven didn't want to talk to anyone else, especially Caterina who had quarreled before, and even he activated the "Blood Dash" skill to bless his movement speed and leave.

Of course, Draven, who usually likes to join in the fun, will never admit that he left early this time to escape anything.

If someone really asks, Delevingne will find other reasons to prove that it is necessary for him to go on the road in advance, and the acceleration is only due to the consumption of mana is only 45, and the cooldown time is only 12 seconds, and when the battle really starts, the mana will be almost recovered, and 12 seconds will pass early, and it will not affect anything.

As for the skill "Blood Dash", it not only grants Draven an additional 40/45/50/55/60% movement speed for 1.5 seconds, but also gives Draven an additional 20/25/30/35/40% attack speed for 3 seconds.

In addition, successfully catching a "Spin Axe" will reset the cooldown of "Blood Dash", which is sharper. Fortunately, there is a limitation, which is that the extra movement speed provided by "Blood Dash" will be drastically reduced for the duration.

……

Finding out that Delevingne was gone, LeBlanc could only hurriedly say her opinion and follow, she didn't use the "Shadow Trace" skill to move quickly, after all, it has a cooldown of 16 seconds and consumes 85 mana after reaching level 2, which is not a small price.

The first level chooses "Shadow Trace", the second level chooses "Malicious Magic Seal", but in the third level, LeBlanc did not choose one more skill, "Phantom Chain", but upgraded the original skill, is the "Phantom Chain" very poor?

Looking at the effect, when LeBlanc throws the Phantom Chain at the target location, if it entangles the target unit, it deals 40/65/90/115/140 (+0.5AP) magic damage and reduces movement speed by 25%, and the target can break free from the Phantom Chain if it is more than 950 units away from LeBlan.

It has a cooldown of 14/12.5/11/9.5/8 seconds and consumes 80 mana each time.

Looking at it this way, the consumption is not small, the cooldown is not low, and the effect is average, which seems to be a bit bad, but this is actually only the first half of the "Phantom Chain" skill.

If the target is entangled in the Phantom Chain for 1.5 seconds, they will take an additional 40/65/90/115/140 (+0.5AP) magic damage and become unable to move for 1.5 seconds.

It is based on the quality of the "Phantom Chain" skill, it depends on whether LeBlanc can entangle the enemy to cause follow-up damage and control, if you pursue the maximum damage of a single target at level 3, of course, you must choose "Phantom Chain".

After that, you can maintain the first-level "Phantom Chain" first, and the benefits of upgrading points to other skills will be greater, but why was it directly crossed this time? This is combined with a more multi-factor analysis.

Originally, LeBlanc was mostly upgrading the "Malicious Magic Seal" skill to maximize the high burst damage, you must know that she is a famous instantaneous mage in the Runeterra, often approaching the enemy suddenly and killing them in a short time, flexible and lethal.

LeBlanc uses the skill "Malicious Seal" to fire a ball of light at a single target, dealing 55/80/105/130/155 (+0.4AP) magic damage and leaving a malicious magic mark for 3.5 seconds.

If the target takes LeBlan's spell damage again, the Malicious Mark will be activated, taking an additional 55/80/105/130/155 magic damage (+0.4AP).

Consumes 50/60/70/80/90 mana, can still withstand both the early and late stages, the cooldown is only 6 seconds, and the range is 700, the "Malicious Magic Seal" is not strong.

And once LeBlanc reaches level 6 and has the ultimate "Old Skill Recast" to copy her ordinary skills at will, if you choose to use the "Malicious Magic Seal" skill one more time, the damage will be instantly off the charts, which is quite terrifying.

It's a pity that her direct opponent for most of the time in this battle is Fu Shouyuan, and it's not realistic to kill him or the Yiluan he protects in seconds, so the matter of adding a single skill becomes less urgent, but gives priority to upgrading the "Shadow Shadow" skill to increase the area damage to accumulate energy, which is more cost-effective.

As a result, LeBlan's style of play has changed a lot, and the corresponding outfit has also changed, but she has also had a major upgrade to the "Shadow Trace" skill before, and she can still learn from it.

Unlike the earth, everyone has to grope their way forward, and if they are not careful, they will turn backwards.

When to choose which skill? What kind of equipment can best balance the present and the future? What is the best way to deal with the various situations in a war?

In the first game, the heroes of the earth suffered a lot in these aspects, and then it was much better to be prepared, if they were not enough to deal with it, it would be a good idea to find the military or others to help analyze it.

But then again, short-term understanding and analysis can't compare to the long-term experience of the Runeterra.

For example, now, LeBlanc quickly identified the first final synthesis target, "Athena's Evil Grail", and then it was time to purchase it based on temporary merit points.

LeBlanc, who is only slightly higher than Darius, has 696 Temporary Merit points, plus the remaining 25 Temporary Merit points at the beginning, and the best option at the moment is a "Booster Book" plus a "Fairy Charm".

The former increases spell power and can be combined into a "Demon Codex", while the latter adds mana recovery and can be combined into a "Holy Grail of Harmony", which can eventually be combined into "Athena's Evil Holy Grail".

The remaining temporary merit is worth a lot, and LeBlanc brought a bottle of "Life Potion" and a "Mana Potion" with him, just in case.

……

Caterina, the third to set off, was the first to reach the front line, because only the middle of the three roads was a straight line, the upper and lower roads were zigzags, and the straight line between the two points was the shortest, and the equipment she bought at the beginning was the "Speed Boots".

The temporary merit value obtained by slightly suppressing the smiling Catalina is 912 points, second only to Yiluan, and the equipment purchased this time is needed to synthesize the "Ghost Mask".

Wraith Mask: You need to have "Red Crystal" and "Augmentation Manual" first, and the synthesis price is 650 Temporary Merit, plus 200 HP, and 25 Spell Power.

Has the only passive "Eye of Pain" that grants 15 spell penetration.

Fixed spell penetration causes magic damage to ignore certain magic resistances from the target, but does not inflict additional effects if it is higher than the target's magic resistance.

For example, if someone has 5 spell penetration and a target has 20 magic resistance, then the target's magic resistance will only have 15 magic resistance when calculating the target's damage reduction.

However, if you have 50 spell penetration and the target still only has 20 magic resistance, that is equivalent to the target having only 0 magic resistance, but not a minus 30.

Seeing that she can get the little mask (short for ghost mask) in the next wave, although Caterina has changed her playing style slightly and made her blood line thicker first, she is still satisfied with her progress. After all, her build choices are more flexible than others, and this fixation and another percentage spell penetration are not much worse for her buffs than other options.