Chapter 1213: Luck
Golden Plains.
The battle on the battlefield made many thoughts flash through Liushui's mind......
One of the clearest ideas stems from a saying......
Yes, one way to say it......
Legend has it that when raising Tibetan mastiffs, if you want to get the most ferocious Tibetan mastiff, then you can only take one of them in a litter of Tibetan mastiffs, and bite your brothers and sisters to death in the case of hunger, and the only Tibetan mastiff that survives in the end will become the most ferocious Tibetan mastiff......
It may sound cruel, but many things in this world are often so cruel, and natural selection is always an immutable law!
A long, long time ago, Flowing Water Ruthless felt that this statement was nonsense, the Tibetan mastiff itself is a very fierce animal, even if they are not allowed to kill each other, each Tibetan mastiff will have strong combat effectiveness and high value......
As for the so-called,The only cub that survives in a litter of Tibetan mastiffs,It will become stronger when it grows up,There is no practical basis for such a statement,After all,Pets in reality,It's still different from the game.,Pets in the game,Often have their own level and experience.,Experience can naturally be upgraded.,Killing other monsters can also get experience and level improvement......
In reality, pets are just pets, and no matter how much pets have experienced, the impact on their abilities and temperament should be minimal......
However, after seeing the battle above the Golden Plains, the flowing water ruthlessly understood somewhat......
That statement about raising mastiffs. Maybe it really has some credibility......
Because. He at this moment. You can clearly feel the changes in the aura of every player on the battlefield!
Every time the system announcement sounds, every time he completes a kill, he can clearly feel the transformation of the victor!
This kind of transformation is not a subtle change, but a qualitative change that is easy for people to feel!
In fact, in the game of Phantom World, this kind of situation is actually very rare......
Phantom this game. At the beginning of the game, perhaps the player's strength may improve by leaps and bounds for various reasons, and even some players may only be able to reach a very proficient level for the most basic battles after only going through dozens of battles!
Some players who have a foundation in reality, or are bold and have a talent for fighting, often grow very quickly at the beginning of the game, and may only need to follow the main quest. Kill a certain number of monsters, and then do a few more teams to knock down the wild wavelet SS. Basically, you can reach the first level very smoothly!
In this case, the degree to which players improve and grow is often a visible change!
Just like a child who is initially exposed to a game with very complex rules, maybe at the beginning will play very dazed, but it doesn't take too long, often you can clearly understand the rules of the game, and play the game as easily as other friends, at this time, maybe the child's game level is still not too high, but they have been able to understand the meaning of each of their game behaviors, in other words, they have been able to know very clearly what they are doing, I also know what to do......
From the initial exposure to the free mode combat of the fantasy world to the fact that they are able to skillfully use their own consciousness to control their characters, this process often does not consume too much time, and during this period of time, the player's improvement is often the greatest......
As the battle progresses, players will become familiar with the battle mode of the Phantom World little by little, so as to integrate themselves into the battle mode of the game little by little......
However, as you move up the ranks, it becomes more difficult for players to improve their combat skills and combat effectiveness!
In fact, the same is true of most games, the higher the level of the character, the more difficult it will often seem to be to further improve their level, which is also a matter of course, and in the lower stage, it often only takes a short time for the player to reach a fairly high level......
This setting is actually artificially prolonging the game time of players, increasing the game experience and the sense of achievement in the game......
Of course, in such a setting, it is natural that there will be a boring leveling process......
In fact, the same was true of the original version of the Fantasy World, in which players had to constantly fight monsters to gain enough experience to level up......
However, after several version updates of Fantasy, the settings of many games in Fantasy have disappeared without a trace!
Naturally, the concepts of rank and experience are also included!
After the Phantom World update, the experience that players can gain in battle is no longer represented by numbers, and the player's level has also been blurred with ranks!
How much improvement a player can get in battle, and how much experience he can gain in battle, is not simply expressed by numbers, but completely depends on the player's own understanding of battle......
Yes, realization!
If you fight and feel that you have improved, then it is actually an improvement......
It does not rely on the so-called experience points, but the real improvement, the combat skills are more clinker, the pace of the battle is more fluid, the fighting style is clearer, and the intuition in the battle is more intense......
With the battles, the player's strength will naturally improve little by little, facing the more powerful the enemy, the more difficult the battle, after winning, this improvement will naturally become bigger, and the faster the growth will be!
Such a way to improve strength, at the beginning, many players are very unaccustomed to it, because many times, they have become accustomed to the mechanical way of finding a monster point, and then repeatedly brushing these monsters with more experience and weak combat power, trying to improve their level and combat effectiveness through guò!
However. After the Phantom World Update. The efficiency of this approach is minimal!
The reason is simple. When the player is already proficient enough to kill a monster with his eyes closed, in fact, he has no so-called combat experience to kill this kind of monster!
Even if this kind of monster may be a very troublesome and powerful opponent in the eyes of other players of the same level, at least for players who can skillfully kill this kind of monster, this kind of monster will not bring him much improvement!
Just like a student doing a math problem, addition and subtraction within ten is undoubtedly the most initial problem. However, no matter how proficient a student is in doing these problems, in fact, the improvement of his computing ability is still very limited, because no matter how many times he does addition and subtraction within ten, after he has been proficient to a certain extent, there will be no further improvement, and if he wants to further improve, he must do addition, subtraction or even multiplication and division of three-digit or even four-digit numbers, only in this way. In order to be able to gradually improve a person's mental arithmetic ability!
In many online games, there will be a similar setting. For example, if a high-level player fights a monster that is many levels lower than himself, his experience will be reduced, and if he fights a lower-level monster, he will simply have no experience at all......
However, the difference between Phantom World and ordinary online games is that in ordinary online games, there is no combat experience, only depends on the level difference between the two sides......
However, in the illusory world, whether the player can be improved depends more on whether the player's understanding of the battle has improved......
Sometimes,High-level players,Even if you face a very low-level monster,,It may also be enlightened by the opponent's fighting style,Conversely,Some monsters even if the rank level is not low,But if the player has been used to killing,Then it will not bring more combat experience to the player......
Because of this, Phantom players often have a consensus, that is, if you want to improve faster, you must constantly challenge all kinds of different monsters, fight in different environments, and fight with different enemies......
Of course, this kind of improvement is not the kind of blind search for enemies, but always thinking about your shortcomings and leaks, and then looking for monsters that are enough to make up for your weaknesses to fight......
Speaking of which, in the fantasy world, the way players improve themselves is often twofold......
One is routine, and the other is smart!
The so-called routine is the player's proficiency in their own combat skills!
The so-called agility is actually very easy to understand, and the player's continuous creation of new fighting methods and new combat skills is a manifestation of the player's agility......
It can be said that both of these are indispensable, the routine determines the stability of the player in the battle, the more skilled the player is in the battle skills, the less likely it is to make mistakes in the battle, the more able to grasp all kinds of opportunities!
And the judgment of a flash of inspiration determines whether the player is smart enough in the battle and whether he can always restrain the opponent's weaknesses!
Just like in a fighting game, the routine is the player's proficiency in the character's combos, the more proficient you are in a variety of combos, then you can make the most correct and highest damage combos at the moment when your character attacks the other party, and the so-called flash of inspiration, in fact, is like a judgment in battle, it is important to master combos, but compared to combos, judgment is equally important, whether to choose attack or defense, attack, whether it is a light punch, or a heavy punch, whether it is a light kick or a heavy kick, or directly choose to put a small skill, and defense, whether to choose standing defense, or squat defense, when encountering the enemy's strong attack, choose to forcibly bump into the opponent, or choose to roll to avoid the opponent's attack......
Many times, in the arcade room, you can often see such a scene, a rookie who is new to the game, just a simple punch and kick, can defeat those "masters" who can clear the fighting game.
In fact, this is a typical victory of agility for routines......
Many times, many players of fighting games always pursue the most extreme combos, and such combos, when facing the computer, are often invincible, but when they are really facing the player. The success rate is often very worrying. Sometimes. They will even disrupt their own formation......
Of course, in the actual battle, whether it is a routine or a smart one, it is indispensable!
The routine allows the player's body to form a fighting instinct when fighting, omitting the player's thought process......
Agility, on the other hand, is the ability to allow players to fight. Always make the best judgment......
For the proficiency of the number of sets, in fact, it completely depends on the body's memory of the battle, and for the flexible exercise, it is a variety of strains for various sudden situations!
When a player can eat both, then when fighting, he will be able to show a comfortable situation!
In fact, the gap between a fourth-order player and a fifth-order player is very much higher than these two points!
Basically, in the Illusory World, players who have reached the fifth order. In terms of combat experience and combat skills, there will be no big flaws. Because of this, when they fight opponents whose strength is weaker than themselves, they can always easily defeat their opponents!
Of course, compared to the battle between monsters, the battle between players and players is also one of the best ways for players to improve their strength......
Only by constantly fighting with opponents who are not much different from their own strength can they often promote the common progress of both sides to the greatest extent......
However, whether it is fighting monsters or fighting with players, once the player's rank reaches a certain height, it often becomes very difficult to further improve their strength, and the process from the fourth order to the fifth order is often a process from quantitative change to qualitative change......
Constant fighting, constant fighting, constant fighting......
It wasn't until the body was accustomed to the feeling of battle, until the consciousness had been honed to the incomparable agility, until one's mind and body were completely compatible, and then it naturally reached the fifth order......
This is called quantitative to qualitative change......
In a certain way, before the fifth order, the player followed the path of pure strength and skill!
Strength can become stronger and more comfortable in the grinding, and the fighting skills can also be more and more perfect in the grinding, and more and more freewheeling......
And when both of these reach a kind of peak, the player will naturally reach the fifth order, and it will naturally pass through the fifth-order trial......
This kind of truth, in fact, many players at the peak of the fourth order are very clear, if they reach the fifth order, then they will naturally feel that in fact, they don't need to guard every day to brush up on the promotion trial......
However, people always have a fluke mentality, and always feel that good luck may fall on their heads......
They always wonder if they are relatively slow to react and can't feel the changes in their bodies, so they always don't see Huang He's heart immortal to hit the barrier again and again, and then fail again and again......
This kind of truth, flowing water ruthless is naturally very clear, he was also confused before......
But now, after experiencing the battle on the Golden Plains, he already has a very clear understanding of the difference between the fourth order and the fifth order......
Fourth-order players are more often in the exercise of their strength and skills, so that their strength is more desirable, and their skills are more freewheeling, no matter how they improve themselves, in fact, it is still within the scope of strength and skill......
However, once the fifth order is reached, the strength and skill have already reached the peak of near-perfection in theory, and after reaching this state, the player will have to fall on the power of the realm if he wants to improve further......
The so-called domain is actually a kind of rule power......
Any kind of power, after reaching the extreme, will naturally produce a rudimentary form of rules......
After reaching this level, the players are actually in the middle of the battle, and the competition between each other is no longer the concept of so-called strength and skill, but a kind of understanding and cognition of the rules!
After reaching this height, the battle will often not be as back and forth as a low-level battle, and sometimes, often in a single face, the powerhouse of the fifth order may be divided into life and death!
It can be said that once the player reaches the fifth level, he has actually developed a concept of pure strength and skill, but has turned from pure power to the power of the realm and rules!
Yes, the power of fields and rules!
After reaching this realm, the competition between players is no longer a simple power, but a competition in realm and cognition......
Flowing Water Ruthless originally thought that in the middle of battle, it was almost an inconceivable thing to elevate something similar to momentum, which seemed to be completely ethereal......
However, this is not the case!
With the continuous battle on the Golden Plain, the ruthlessness of the flowing water can be clearly felt, and every victor on the remnants of the zài battlefield, their aura seems to be getting bigger and bigger with the victory of the battle!
Yes, huge!
In a trance, the flowing water was ruthless, and suddenly there was a faint realization......
On the battlefields of the Golden Plains, these players don't seem to be just fighting!
Rather, they are competing for each other's luck!
Yes, luck!
Luck may sound a bit illusory, but in fact it is often true......
It's like the countless times in history about the attribution of dynasties......
It seems that those princes who are always keen to sit on the mountain and watch the tiger fight will not win in the end, and those who can achieve victory are often the princes who have remained in a state of war for a long time......
In fact, from a certain point of view, it is because of the robbery of other people's luck!
This kind of statement, flowing water ruthless has been seen in many novels before, but he has always scoffed at it, but at this moment, he suddenly understood! (To be continued......)
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