Chapter 1212: Tempering
Golden Plains.
The merciless mind of flowing water has never been as clear as it is at this moment......
On the huge battlefield, there are only a handful of players left......
However, the battle at this moment is the most splendid and dazzling moment since the beginning of the war!
There is no other reason, because at this moment on the battlefield, only the real strong are left!
Almost every moment, there are strong people who leave the field, and almost every moment, the remaining strong people on the battlefield are sublimating......
Whether it is their strength or their spirit, it seems that they are constantly tempered in the war......
Before becoming a professional gamer, Flowing Water Ruthless used to be a fan of hardcore war chess games, and in war chess games, for many gamers, watching their characters grow up little by little, they are often full of satisfaction......
Fight again and again, gain experience again and again, increase the level when the experience is full, increase the strength of weapon defense, learn a variety of skills, and then become more powerful little by little......
The almost harsh cultivation of the characters in the game is a behavior that many players are happy to do......
Speaking of which, a long, long time ago, the reason why Flowing Water Ruthless liked to play stand-alone games and liked the game world was because he felt that in the world of games, efforts can always be rewarded, and in the world of games, players can always know very well how much they can get for what they give. I always know what I want to do and how I have to achieve my goals......
For example, players can clearly see how much experience their character needs to level up, and they can also clearly know how much experience each monster they kill brings to themselves......
Compared to reality, games are controllable a lot of the time, and when we play games, we can always experience this feeling of control!
This is especially true for war chess games!
When a rookie or a newbie goes to play. There is often a trade-off between one and the other. Or in the battle, there are often all kinds of deaths, unable to complete the specified tasks, unable to kill powerful enemies, or the mess of cultivating their own characters......
But. Even so. Novices will still enjoy playing this for a long time......
However. For masters of this type of game, their game mode will actually be fundamentally different from that of the average player......
Like, in general. Masters play war chess games, if there is difficulty, they will definitely choose the highest difficulty to play as much as possible, in addition, if some levels can get additional props, they will always get these props as part of their strategy, if it is a battle to kill an enemy as a victory condition, then they will often try their best to achieve the habit of total destruction of the enemy, and if it is those levels that must retreat to maximize the benefits, they will also try their best to beat the enemy to the last one, Then beat the enemy's health to a minimum before leaving the battlefield slowly......
The experience that can be obtained, must be obtained as much as possible, and the items that can be obtained must also be obtained as much as possible, as for all kinds of consumable items, in their eyes, most of the time they are just decorations, zero consumption in many cases, and it is also a challenge that masters like to try......
And such gamers are often jokingly called the so-called Nightmare Sanguang Party......
Nightmares generally refer to the highest game difficulty, and Sanguang represents the maximum excavation of the game, the enemies that can be killed will never be let go, the items that can be obtained, will never be let go, and the level that can be fully enemy, absolutely to complete the total destruction!
Such players are often in pursuit of the ultimate, their requirements for the limit, for ordinary players, many times are almost unimaginable, the vast majority of ordinary chess players, even if they play some ordinary difficulty battles, it is often easy to have a variety of situations, let alone achieve the challenge of the limit!
And this kind of player, from a certain point of view, they have often reached a point where they know the game well!
Purely from the perspective of war chess, they can even refine into a battle, every action of every game character in every round, not only the actions that can be controlled by their own side, but even the actions of each character of the enemy are also in their perfect control, often at the moment when the end of the round is confirmed, they have been able to clearly simulate the actions of each unit of the computer, including what kind of target to attack, how much damage can be caused, and what position to move. The order of action of the different professions, and so on and so forth......
A clever war chess player often begins to lay out the computer's actions from the beginning of the round, and even some more clever war chess masters can make accurate estimates of the situation changes in the next few rounds in a row......
There are even some players who have perfect ideas deep into the bone marrow, often before starting a game, each level is preset with a progress, what kind of character, how many levels to reach, what kind of equipment to obtain, and even how many experience points to refine, often will be clearly calculated, for this type of player, a whole game of war chess, in their eyes, is a complete and inseparable part!
In fact, this is where the war chess game really goes deeper!
If the player is strong enough, then in the world of war games, there is almost no such thing as a chance!
In the world of war chess games, there is only the necessity of taking a step by step!
Of course, this is also the reason why war chess games are not popular!
In the world of war chess games, there is only endless logic and calculation, and only those who have enough confidence in their own minds. And those who can withstand countless failures will love this type of game!
In a certain sense, the game of war chess is essentially like a game of chess, but unlike chess games such as Xiangqi and Go, each game of war chess is a new kind of game rules, and players must adapt to different game rules in order to achieve the most perfect state in theory......
In fact, war chess games are niche though. But the people who like it often like it very much. The reason is that because of this type of game, there are so many things that players can control, and many times, when players are facing a battle. It's often a messy situation. The enemy is vast, not to mention. There are also a lot of powerful enemy generals, and in some perverted difficulty games, local minions may be stronger than your own game characters. In some levels, it is clear that there are many enemies to die, and you have to attack in several ways, but the number of rounds is very limited, and many times, when some battles are opened, in the eyes of many ordinary players, it is almost unimaginable to achieve some achievements in the game......
However, it is in the face of this almost impossible task, the difference between high-end players and ordinary players is also reflected, ordinary players often only try a few times, they will choose to give up, the high difficulty has almost made ordinary players desperate, but high-end players are different, they will study how to complete the battle every round, how to get the highest combat efficiency in each round, how each character moves, what kind of action order to choose, How to seduce the enemy into your planned position, every step of the way to seriously think, speculate, and realize......
And when high-end players spend a lot of time and experience and finally complete the game under some kind of almost impossible harsh conditions, it often produces a strong sense of satisfaction from the heart!
This satisfaction is often an unparalleled enjoyment!
In a certain sense, such a battle, from the first round, is actually not just a battle, but an art of command!
The game is always full of charm, because the rules of the game are always transparent, so after players master these rules, they can often play the game thoroughly, reaching a state that is almost freewheeling!
In fact, the reason why Flowing Water Ruthless likes games is more because he likes the sense of control that games bring him!
In war chess games, control the changes in the battle situation, in competitive games, control the psychology of the enemy, and in real-time strategy games, control your own troops and control the fleeting fighters on the battlefield!
That feeling of control is something that reality has never given him!
Games often don't seem realistic because they have a number of jù......
However, it is precisely because the game has a number of jù that the game is always real!
It may sound paradoxical, but that's the reality......
In the world of the game, a lot of the numbers are public, so players can often know very clearly where their strengths are, where their disadvantages are, which set of equipment is more suitable for their own improvement, and which skill route is more suitable for them......
However, in the real world, many things are invisible and intangible, just like the wealth of officials, people know that the wealth of officials is far more than their salary, but there is never a way to know how much money they have, and they will not know where they get this money......
Compared to the game world, where a qiē is counted, many concepts in the real world are often very vague!
Just like the so-called work experience and social experience, this concept itself is intangible, and experienced people often do not mean that they can do better, and inexperienced newcomers do not mean that they cannot become talents......
And a lot of times, people don't like this vague description very much......
They always prefer something simple and straightforward......
The reason why many people feel that the real world is unfair is that people in the real world have different kinds of work, and there is no concept of so-called templates, and different people often do not necessarily have the same appearance after experiencing the same experience......
That's why it's easy to have a different life......
And the reason why many people like games is because of the game. It is rare for such "injustice" to occur......
Defeat a monster, how much experience should be, that is, how much experience, it will definitely not be distributed to others, and there will be no shortage, but how much experience is needed to upgrade, then the experience will definitely be upgraded, and there is no need to consider the so-called understanding and talent......
For ordinary people, the reason why they have a high degree of identification with the online world is because online games are unreal. But the rules of online games are far more transparent than they are in reality!
In fact. Because of this, after several updates to the Phantom World, a small number of players who were previously die-hard in the Phantom World finally left the Phantom World resolutely......
There is no other reason. It's because of the Phantom World will be the experience and level of the characters. They were all replaced by ranks. This makes it difficult for some players to find their true positioning......
And when they can't find their place, they are naturally lost......
Speaking of which. This is also a somewhat sad thing, the character controlled by the player himself, what kind of combat power does it have, even the player himself doesn't know, and he still needs to use the guò system to help identify, which in itself is a kind of sadness for the player!
Of course, compared to this very small number of players, the vast majority of players still accept the change of Phantom World that is slowly approaching reality!
In fact, in the eyes of many discerning people, the phantom world gradually reduces the shadow of gamification, and begins to integrate some settings close to real life, which is actually a sign that the phantom world is getting closer to reality, and the proximity here does not mean that the phantom world will become the real world, but that the illusory world will gradually become a world where ordinary people can live if the real world is general!
Any kind of industry, once it is bigger and stronger, then it must be integrated into the society!
They need to set up their own corporate headquarters, they need to set up various departments, they need to establish relationships with other companies, they need to make a lot of business contacts, and they need to have the support of the government......
In a certain way, the bigger any kind of industry is, the closer it tends to be to a small society!
Just like many large companies and large enterprises, within their companies, in fact, there will be all kinds of intrigue in the real world, and there will also be all kinds of deception and deception like the real society, in essence, this is a kind of assimilation of the company and society!
Partners in a small company always work as one, but once they become a large company, there will inevitably be power strife and reorganization, which is almost inevitable......
And so is the game!
A small game, players are often happy with each other, even if there are any competitive activities in the game, they will often humble each other, in the game, players are often more presented a state of harmony and mutual assistance, they will not care about a little bit of gain and loss, more will treat the game as a stand-alone game with a chat function......
And if the game gets bigger, the players will not get along so well, often in some interactive projects, the battle between players will become very fierce, and it can even be said that they do everything, open a trumpet, smear each other, or send undercover agents in the game, or even steal the number in reality, this qiē will become a matter of course......
And if the game goes further, then it will naturally be linked to each other in reality, and the currency in reality will have a certain ratio of exchange to huàn according to the popularity of the game and the currency in the game, and the precious and rare game props or equipment in the game can often be sold at a sky-high price in reality!
Generally speaking, this kind of relatively popular game, the storage and value of virtual items, will often be recognized and concerned by the public security department, in fact, this is also a link between the game and reality, generally speaking, as long as the value of the items and props in the game, can exceed 5,000 or even tens of thousands, then there will often be a lot of shady storage like reality in this game, number theft, undercover, all kinds of things that appear in reality, It will also be born naturally in the game......
The grievances and hatreds in reality will be reproduced in the game......
However, the scale of Phantom is far beyond the scope of ordinary online games!
A single server, coupled with extremely popular games, is enough to make every country recognize the value of virtual items in the fantasy world!
In a sense, the illusion is called a virtual second world, which seems to have become irreversible......
Because of this, if as a game, the Phantom World can be open and transparent, but if the Phantom World becomes a world, then the Phantom World cannot be transparent, and many of the rules will be hidden like reality, and only a few people will be able to know about them......
In fact, because of this, many people still express their recognition and support for the update of the phantom world......
Although this update has made many players uncomfortable, when players are familiar with this setting, they will also feel that this setting actually brings players a higher sense of identity than the previous pure number jù flow!
Because, the character controlled by the player, after this update, is no longer just a bunch of numbers, but a real character that stores zài......
Of course, this naturally leads to a series of changes regarding combat experience and monster hunting drops!
Many players are very unaccustomed to the new way of gaining experience, because the new way of gaining experience focuses more on the player's own experience, rather than simply accumulating experience, so for players, the previous way of farming each monster can continue to gain experience until it is leveled up is gone......
Just like in reality, when a skilled worker reaches a certain level of skill, if he is asked to repeat ordinary technical work, his skill improvement will become very slow, or even stop improving......
And the same is true in the fantasy world.,The player's combat experience,It's not about what kind of monster to fight.,But the player's understanding in the battle process.,Only by fighting different monsters,Players can get the maximum improvement...... (To be continued......)
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